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TheD1CK
Dead Man's Game
1242
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Posted - 2014.09.21 23:47:00 -
[1] - Quote
So most would agree that a Scout should dedicate his fits to Ewar to benefit the 'Scout' side of their role, And more than most will agree scouts should have a harder time tanking up then what they have Then we have those who would complain Ewar mods are of little use outside of Scout suits..
So combining these into something to potentially balance Scout fittings
- Reduce fiiting (CPU) on scout suits
- Reduce fitting cost of EWAR modules (make the differnce from basic/complex small)
This would leave Scouts in a position where they have no choice but to fit up in a way that allows
- Weaponry and EWAR
- Survivability and EWAR
But due to less fitting available, Weaponry and Survivability both being on a Scout fit would be eliminated, the Ewar mods become used by all Scouts (lowering HP tanks) and with the lower fitting cost of EWAR They become less of an expense to Medium/Heavy frames which is fair seen as they are inneffective
... So this would surely be hotfixable.. but what is the player and CCP opinion on this..?
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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TheD1CK
Dead Man's Game
1245
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Posted - 2014.09.22 16:06:00 -
[2] - Quote
This was just a suggestion, I want something to be fixed with scouting that will remove the Slayer Tourists While at the same time keeping the Scout as a viable suit for killing... which it should be
Without the crutch of 600+ HP
I'm not certain how it could be done, but something to promote Ewar over HP mods, may help
- @ Gav, yup good fights, I die lots :)
- @ Syl, 'Carrot' well the reward is that u and your squad can have shared intel via passive scans Though this may be part of the issue if a 'WP' reward was in place, mercs might use Ewar a little more
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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TheD1CK
Dead Man's Game
1249
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Posted - 2014.09.23 11:17:00 -
[3] - Quote
Please don't turn my thread into a 'Sidearm Scout' thread.. To the Dust players unfamiliar with Scouting....... NO
Running a sidearm setup is 'fun' gives you decent CQ firepower and is a challenge With the layout of combat Scouts should not be confined to Sidearms ..
- The plates penalty is an option imo - encourage ferros/reactive
- TTK went crazy so bricktanking has been 'forced' on a lot of suits.. that is one issue for Scout suits 300ehp is a short trip to the Reanimation Unit Vs wary opponents, so it encourages brick tanking I think something to limit a scouts total ehp to about 500 if the fitting was HP tanked would help to balance out a lot of Scout Vs Scout fights and Scouts Vs Everyone else ... maybe
-thoughts?
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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