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Thread Statistics | Show CCP posts - 4 post(s) |
shaman oga
Nexus Balusa Horizon
2838
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Posted - 2014.09.20 22:36:00 -
[1] - Quote
It seems that new MM puts you with people from random parts of the world, i'm seeing people and corp i've never seen.
The lag is horrible.
I know there are not a lot of players active at the same time in each region, but please, before making teams check the player region (not what they have set in their options, their actual region), then all the rest. Otherwise we will have even match on the paper, but uneven because certain player can't hit other players due to lag.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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Joel II X
Molon Labe. General Tso's Alliance
3526
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Posted - 2014.09.20 22:45:00 -
[2] - Quote
I don't always encounter lag, but when I do, it's unbearable.
Seriously, I rarely get lag. I have noticed that I'm seeing more small corps though! |
zzZaXxx
Vengeance Unbound
523
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Posted - 2014.09.20 22:47:00 -
[3] - Quote
Joel II X wrote:I don't always encounter lag, but when I do, it's unbearable.
Seriously, I rarely get lag. I have noticed that I'm seeing more small corps though! That probably means you're the one making other people lag usually. |
postapo wastelander
Wasteland Desert Rangers
44
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Posted - 2014.09.20 22:48:00 -
[4] - Quote
I was fe games in from implementation and i have lag in minor amount. I think the reason of lag is now from that connection/server glitch what is ingame right now
"The human being was not chosen to be a god..the god himself should become a human being."
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Glyd Path
Nec Tributis
128
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Posted - 2014.09.21 00:34:00 -
[5] - Quote
shaman oga wrote:It seems that new MM puts you with people from random parts of the world, i'm seeing people and corp i've never seen.
The lag is horrible.
I know there are not a lot of players active at the same time in each region, but please, before making teams check the player region (not what they have set in their options, their actual region), then all the rest. Otherwise we will have even match on the paper, but uneven because certain player can't hit other players due to lag. Cannot really comment much, but it would help if you gave a hint or two regarding your setup. Where are you physically located (region only) and which server do you use.
I am in America and on that server. No lag. But that was my alt.
Nobody at CCP cares because we ain't Legionnaires.
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CCP Rattati
C C P C C P Alliance
7632
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Posted - 2014.09.21 00:37:00 -
[6] - Quote
We introduced a Team Balancing method. That's not Matchmaking, they are two distinct parts of the process of creating a battle.
Nothing changed about how players are collected from queues to create the 32 player pool. The Matchmaker does not try to gather similar Mu players.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vell0cet
Vengeance Unbound Dark Taboo
2265
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Posted - 2014.09.21 00:55:00 -
[7] - Quote
CCP Rattati wrote:We introduced a Team Balancing method. That's not Matchmaking, they are two distinct parts of the process of creating a battle.
Nothing changed about how players are collected from queues to create the 32 player pool. The Matchmaker does not try to gather similar Mu players. I've still seen players joining at the very end of the match (including myself). I assume this also hasn't been touched. You guys are still planning to keep evolving Scotty right?
Best PvE idea ever!
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CCP Rattati
C C P C C P Alliance
7636
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Posted - 2014.09.21 01:16:00 -
[8] - Quote
Vell0cet wrote:CCP Rattati wrote:We introduced a Team Balancing method. That's not Matchmaking, they are two distinct parts of the process of creating a battle.
Nothing changed about how players are collected from queues to create the 32 player pool. The Matchmaker does not try to gather similar Mu players. I've still seen players joining at the very end of the match (including myself). I assume this also hasn't been touched. You guys are still planning to keep evolving Scotty right?
That was not solved, but something I really don't like and would like to change.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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emm kay
G0DS AM0NG MEN General Tso's Alliance
201
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Posted - 2014.09.21 01:22:00 -
[9] - Quote
zzZaXxx wrote:Joel II X wrote:I don't always encounter lag, but when I do, it's unbearable.
Seriously, I rarely get lag. I have noticed that I'm seeing more small corps though! That probably means you're the one making other people lag usually.
derp.
--
You called, sir?
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CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
47
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Posted - 2014.09.21 01:25:00 -
[10] - Quote
Im surprized queen thunder ***** hasnt come on this thread to complain about lag. |
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CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
47
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Posted - 2014.09.21 01:28:00 -
[11] - Quote
CCP Rattati wrote:We introduced a Team Balancing method. That's not Matchmaking, they are two distinct parts of the process of creating a battle.
Nothing changed about how players are collected from queues to create the 32 player pool. The Matchmaker does not try to gather similar Mu players. can you explain to us how players are selected? Is it first come first serve? |
Sgt Kirk
Fatal Absolution
7607
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Posted - 2014.09.21 07:51:00 -
[12] - Quote
CharacterNameWasTaken wrote:CCP Rattati wrote:We introduced a Team Balancing method. That's not Matchmaking, they are two distinct parts of the process of creating a battle.
Nothing changed about how players are collected from queues to create the 32 player pool. The Matchmaker does not try to gather similar Mu players. can you explain to us how players are selected? Is it first come first serve? They use a complex equation using Guinea Pigs and Mushrooms.
Something's wrong when you regret
Things that haven't happened yet
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shaman oga
Nexus Balusa Horizon
2838
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Posted - 2014.09.21 08:06:00 -
[13] - Quote
Glyd Path wrote:shaman oga wrote:It seems that new MM puts you with people from random parts of the world, i'm seeing people and corp i've never seen.
The lag is horrible.
I know there are not a lot of players active at the same time in each region, but please, before making teams check the player region (not what they have set in their options, their actual region), then all the rest. Otherwise we will have even match on the paper, but uneven because certain player can't hit other players due to lag. Cannot really comment much, but it would help if you gave a hint or two regarding your setup. Where are you physically located (region only) and which server do you use. I am in America and on that server. No lag. But that was my alt. I am in Italy and i'm on Europe server like i should.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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Operative 1171 Aajli
Bragian Order Amarr Empire
2071
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Posted - 2014.09.21 08:44:00 -
[14] - Quote
Sgt Kirk wrote:CharacterNameWasTaken wrote:CCP Rattati wrote:We introduced a Team Balancing method. That's not Matchmaking, they are two distinct parts of the process of creating a battle.
Nothing changed about how players are collected from queues to create the 32 player pool. The Matchmaker does not try to gather similar Mu players. can you explain to us how players are selected? Is it first come first serve? They use a complex equation using Guinea Pigs and Mushrooms.
It's all about the Mu. You need more buckets of it.
https://forums.dust514.com/default.aspx?g=posts&t=175428&find=unread
Brick tanking a scout suit since April 2013!
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CommanderBolt
TerranProtossZerg
1691
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Posted - 2014.09.21 11:19:00 -
[15] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:We introduced a Team Balancing method. That's not Matchmaking, they are two distinct parts of the process of creating a battle.
Nothing changed about how players are collected from queues to create the 32 player pool. The Matchmaker does not try to gather similar Mu players. I've still seen players joining at the very end of the match (including myself). I assume this also hasn't been touched. You guys are still planning to keep evolving Scotty right? That was not solved, but something I really don't like and would like to change.
You and us both brother.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Monkey MAC
Rough Riders..
3536
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Posted - 2014.09.21 11:42:00 -
[16] - Quote
Ok so if you haven't used the Mu for matchmaking, can you use it for matchamking?
When people queue, pick up the top 32 and put them in a match, the bottom 32 and put them in a match, the middle 32 and put them in a match.
Team-balancing is only going to work effectively if the people from which you pick the team is already balanced. Because no matter how good single players are, they will never be as good as a squad with comms and orders.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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CCP Rattati
C C P C C P Alliance
7666
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Posted - 2014.09.21 11:51:00 -
[17] - Quote
Monkey MAC wrote:Ok so if you haven't used the Mu for matchmaking, can you use it for matchamking?
When people queue, pick up the top 32 and put them in a match, the bottom 32 and put them in a match, the middle 32 and put them in a match.
Team-balancing is only going to work effectively if the people from which you pick the team is already balanced. Because no matter how good single players are, they will never be as good as a squad with comms and orders.
That's debatable actually. I believe that the utmost importance is equal teams. Playing with only players of the same ability, may hinder stomping, but it may also hinder learning. I have no problem with playing with players better than me as I see what they spawn in, where they place their uplinks etc AS LONG as the teams have similar ability. I have played competitive sports since I was a boy, and nothing is worse than unfair teams, when they could be fair. Once they are fair, then it's still up the players to play their heart out and win.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
939
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Posted - 2014.09.21 12:04:00 -
[18] - Quote
CCP Rattati wrote: I believe that the utmost importance is equal teams.
10/10
...I think that the problem of the balance of solo player teams can solve only by separate game mode, where squads will not be permitted.
You can not invent a general formula for so many different things.
Please support fair play!
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HOWDIDHEKILLME
Dying to Reload
574
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Posted - 2014.09.21 12:20:00 -
[19] - Quote
John Psi wrote:CCP Rattati wrote: I believe that the utmost importance is equal teams. 10/10 ...I think that the problem of the balance of solo player teams can solve only by separate game mode, where squads will not be permitted. You can not invent a general formula for so many different things.
Maybe make a quick match mode... Basically ambush with no squads but team speak still active, no shared passive scans or extra points ( bolth of which are significantly better for vets ). Would be great for new casual players.
Lonewolf till I die
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
940
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Posted - 2014.09.21 12:26:00 -
[20] - Quote
HOWDIDHEKILLME wrote:Would be great for new casual players.
10/10
Name for this mode: "Wall to Wall"
Please support fair play!
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shaman oga
Nexus Balusa Horizon
2839
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Posted - 2014.09.21 12:51:00 -
[21] - Quote
I was thinking about something, but i believe it's not possible without a client update, even something simple as a rate the match button, where you can rate your last match, it would be useful to know if a match is balanced or not.
I've noticed something, when i play solo, match are more balanced, probably squad mutliplier need a tweek.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2243
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Posted - 2014.09.21 12:56:00 -
[22] - Quote
CCP Rattati wrote:Monkey MAC wrote:Ok so if you haven't used the Mu for matchmaking, can you use it for matchamking?
When people queue, pick up the top 32 and put them in a match, the bottom 32 and put them in a match, the middle 32 and put them in a match.
Team-balancing is only going to work effectively if the people from which you pick the team is already balanced. Because no matter how good single players are, they will never be as good as a squad with comms and orders. That's debatable actually. I believe that the utmost importance is equal teams. Playing with only players of the same ability, may hinder stomping, but it may also hinder learning. I have no problem with playing with players better than me as I see what they spawn in, where they place their uplinks etc AS LONG as the teams have similar ability. I have played competitive sports since I was a boy, and nothing is worse than unfair teams, when they could be fair. Once they are fair, then it's still up the players to play their heart out and win. +1 Agreed - if we matchmake by mu the range of player skill any one of us gets exposed to will be restricted. That sounds boring as hell tbh. Would prolly start seeing the same peeps ad nauseum in battles.
PSN: RationalSpark
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CCP Rattati
C C P C C P Alliance
7670
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Posted - 2014.09.21 14:24:00 -
[23] - Quote
shaman oga wrote:I was thinking about something, but i believe it's not possible without a client update, even something simple as a rate the match button, where you can rate your last match, it would be useful to know if a match is balanced or not.
I've noticed something, when i play solo, match are more balanced, probably squad mutliplier need a tweek.
a rating system would be great
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Bradric Banewolf
D3ATH CARD
332
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Posted - 2014.09.21 15:23:00 -
[24] - Quote
Joel II X wrote:I don't always encounter lag, but when I do, it's unbearable.
Seriously, I rarely get lag. I have noticed that I'm seeing more small corps though!
The lag part does suck, but the fact that we're seeing more small corps could mean more organized groups. That's a good thing! Those blueberries that take up half your team and don't fight could be seen less and less with this system. The more we see 3 to 6 man squads actually fighting the better the battles! I encourage all new players to squad up and join corps so they can stay in the game longer.
"Anybody order chaos?"
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SHANN da MAN
D3LTA FORC3 Drop the Hammer
255
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Posted - 2014.09.21 15:52:00 -
[25] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:We introduced a Team Balancing method. That's not Matchmaking, they are two distinct parts of the process of creating a battle.
Nothing changed about how players are collected from queues to create the 32 player pool. The Matchmaker does not try to gather similar Mu players. I've still seen players joining at the very end of the match (including myself). I assume this also hasn't been touched. You guys are still planning to keep evolving Scotty right? That was not solved, but something I really don't like and would like to change. The game already has trigger events that are used to activate the announcements for MCC shields 50% depleted, Shields depleted, and Armor 50% depleted - you could use one of these trigger event points to also trigger the cessation of adding players to the match.
nothing to see here ... move along
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Stefan Stahl
Seituoda Taskforce Command
745
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Posted - 2014.09.21 16:48:00 -
[26] - Quote
CCP Rattati wrote:That's debatable actually. I believe that the utmost importance is equal teams. Playing with only players of the same ability, may hinder stomping, but it may also hinder learning. I have no problem with playing with players better than me as I see what they spawn in, where they place their uplinks etc AS LONG as the teams have similar ability. I have played competitive sports since I was a boy, and nothing is worse than unfair teams, when they could be fair. Once they are fair, then it's still up the players to play their heart out and win. While I agree that some variation of allowable mu is desirable, I think it's also very desirable to be able to influence the outcome of a battle.
My vehicle alt went through some matches lately to get the MCC-bonus. He has exactly 0 skill points in infantry. To test the matchmaking I played mostly infantry. The character has far less than 100 WP/death, and about 100 WP per match average. Mu-wise garbage. Most matches, especially skirmishes, were very well balanced. The matches were only decided in the last third of the battle. Mission accomplished. Thumbs up. On the other hand I walked out of those matches with scores like 2/11 and similar.
I know how to play the game. On this character I can do just fine in STD gear and walk out of a match 20/3 or similar. So while the end-of-match scores were fine even for my 0-SP alt I had an absolutely rotten time. No enjoyment at all. There was nothing to learn there except that this game should be avoided unless you're a vet. I would not recommend anyone to sit through 6 months of 1/10-games before being allowed into the fun-club.
On the other hand academy-battles are tremendous fun for new players. Everyone is on a similar footing mu-wise. I think that says something about the merits of a limited mu-bracket for matches.
TL;DR: I cast my vote for limited mu-brackets. |
R F Gyro
Clones 4u
1429
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Posted - 2014.09.23 20:24:00 -
[27] - Quote
CCP Rattati wrote:That's debatable actually. I believe that the utmost importance is equal teams. Playing with only players of the same ability, may hinder stomping, but it may also hinder learning. I have no problem with playing with players better than me as I see what they spawn in, where they place their uplinks etc AS LONG as the teams have similar ability. I have played competitive sports since I was a boy, and nothing is worse than unfair teams, when they could be fair. Once they are fair, then it's still up the players to play their heart out and win. Doesn't this approach simply lead to the high-mu players on each temp roflstomping the low-mu players on the other team? Or are we relying on high-mu players on each side feeling brotherly love and protecting their low-mu teammates?
Consider a football (soccer) match: on each side you have five premiership players, and six primary school children. Those are balanced teams. Now, put up a significant prize for winning; enough to overcome the premiership players' desire to sacrifice their own enjoyment for the kids.
How much do those school children learn?
Almost nothing, probably. Those primary school children might learn a lot from playing with others who are 2 or 3 years older than them, but what they'll see from those professionals will simply look like magic. You learn lots by competing against people a bit better than you; you learn nothing from having your backside kicked in ways you can't even understand.
Why not divide the players into 3 mu-bands (low, medium and high), and divide the battles into 2 bands (basic and tough)? Put low and medium mu players into basic battles; put medium and high mu players into tough battles. This would leave all players fighting against 66% of the player-base (potentially), but the bottom third wouldn't have to fight the top third. The intermediates spend half their time at the top of the leaderboards in basics, and half at the bottom in toughs.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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