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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Rattati
C C P C C P Alliance
7632
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Posted - 2014.09.21 00:37:00 -
[1] - Quote
We introduced a Team Balancing method. That's not Matchmaking, they are two distinct parts of the process of creating a battle.
Nothing changed about how players are collected from queues to create the 32 player pool. The Matchmaker does not try to gather similar Mu players.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7636
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Posted - 2014.09.21 01:16:00 -
[2] - Quote
Vell0cet wrote:CCP Rattati wrote:We introduced a Team Balancing method. That's not Matchmaking, they are two distinct parts of the process of creating a battle.
Nothing changed about how players are collected from queues to create the 32 player pool. The Matchmaker does not try to gather similar Mu players. I've still seen players joining at the very end of the match (including myself). I assume this also hasn't been touched. You guys are still planning to keep evolving Scotty right?
That was not solved, but something I really don't like and would like to change.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7666
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Posted - 2014.09.21 11:51:00 -
[3] - Quote
Monkey MAC wrote:Ok so if you haven't used the Mu for matchmaking, can you use it for matchamking?
When people queue, pick up the top 32 and put them in a match, the bottom 32 and put them in a match, the middle 32 and put them in a match.
Team-balancing is only going to work effectively if the people from which you pick the team is already balanced. Because no matter how good single players are, they will never be as good as a squad with comms and orders.
That's debatable actually. I believe that the utmost importance is equal teams. Playing with only players of the same ability, may hinder stomping, but it may also hinder learning. I have no problem with playing with players better than me as I see what they spawn in, where they place their uplinks etc AS LONG as the teams have similar ability. I have played competitive sports since I was a boy, and nothing is worse than unfair teams, when they could be fair. Once they are fair, then it's still up the players to play their heart out and win.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7670
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Posted - 2014.09.21 14:24:00 -
[4] - Quote
shaman oga wrote:I was thinking about something, but i believe it's not possible without a client update, even something simple as a rate the match button, where you can rate your last match, it would be useful to know if a match is balanced or not.
I've noticed something, when i play solo, match are more balanced, probably squad mutliplier need a tweek.
a rating system would be great
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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