Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Spaceman-Rob
New Age Empire. General Tso's Alliance
533
|
Posted - 2014.09.18 15:17:00 -
[1] - Quote
Created an alt yesterday and have just finished an ambush where I was put up against LHughes and his core locus grenades. http://m.imgur.com/upload |
Heimdallr69
Nyain San General Tso's Alliance
3592
|
Posted - 2014.09.18 15:21:00 -
[2] - Quote
Spaceman-Rob wrote:Created an alt yesterday and have just finished an ambush where I was put up against LHughes and his core locus grenades. http://m.imgur.com/upload It just took me to imgur no pic, might be on my end though.
Removed inappropriate content - CCP Logibro
|
2k2y
Crux Special Tasks Group Gallente Federation
18
|
Posted - 2014.09.18 15:22:00 -
[3] - Quote
Heimdallr69 wrote:Spaceman-Rob wrote:Created an alt yesterday and have just finished an ambush where I was put up against LHughes and his core locus grenades. http://m.imgur.com/upload It just took me to imgur no pic, might be on my end though. The link is not working for me either. |
Spaceman-Rob
New Age Empire. General Tso's Alliance
533
|
Posted - 2014.09.18 15:23:00 -
[4] - Quote
Heimdallr69 wrote:Spaceman-Rob wrote:Created an alt yesterday and have just finished an ambush where I was put up against LHughes and his core locus grenades. http://m.imgur.com/upload It just took me to imgur no pic, might be on my end though.
Sorry, works now. |
Duke Noobiam
S.e.V.e.N. General Tso's Alliance
163
|
Posted - 2014.09.18 15:23:00 -
[5] - Quote
Spaceman-Rob wrote:Created an alt yesterday and have just finished an ambush where I was put up against LHughes and his core locus grenades. http://m.imgur.com/upload
Well it's not actually matchmaking, it's improved team balancing. Specifically, they added logic to handle squads in the balancing algorithm.
This means that new players can still be put in matches with experienced players, but the teams should be relatively equal in strength even when players are deploying in squads
How do you kill that which has no life?
|
|
CCP Rattati
C C P C C P Alliance
7356
|
Posted - 2014.09.18 15:25:00 -
[6] - Quote
Duke Noobiam wrote:Spaceman-Rob wrote:Created an alt yesterday and have just finished an ambush where I was put up against LHughes and his core locus grenades. http://m.imgur.com/upload Well it's not actually matchmaking, it's improved team balancing. Specifically, they added logic to handle squads in the balancing algorithm. This means that new players can still be put in matches with experienced players, but the teams should be relatively equal in strength even when players are deploying in squads
100% correct
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Spaceman-Rob
New Age Empire. General Tso's Alliance
533
|
Posted - 2014.09.18 15:26:00 -
[7] - Quote
The majority of my team were milita, so how did Hughes get put on the other side in his cko scout against a bunch of newbs fresh out of academy, well I was anyway. |
Newbs With Bewbs
xx The Fairies xx
82
|
Posted - 2014.09.18 15:29:00 -
[8] - Quote
Spaceman-Rob wrote:The majority of my team were milita, so how did Hughes get put on the other side in his cko scout against a bunch of newbs fresh out of academy, well I was anyway.
Because CCP know I'd stop playing otherwise
I am LHughes. Did you like your handjob?
|
Spaceman-Rob
New Age Empire. General Tso's Alliance
535
|
Posted - 2014.09.18 15:33:00 -
[9] - Quote
CCP Rattati wrote:Duke Noobiam wrote:Spaceman-Rob wrote:Created an alt yesterday and have just finished an ambush where I was put up against LHughes and his core locus grenades. http://m.imgur.com/upload Well it's not actually matchmaking, it's improved team balancing. Specifically, they added logic to handle squads in the balancing algorithm. This means that new players can still be put in matches with experienced players, but the teams should be relatively equal in strength even when players are deploying in squads 100% correct
Fair enough! I just feel as though it didn't work to well in this instance. |
|
CCP Rattati
C C P C C P Alliance
7356
|
Posted - 2014.09.18 15:36:00 -
[10] - Quote
Spaceman-Rob wrote:The majority of my team were milita, so how did Hughes get put on the other side in his cko scout against a bunch of newbs fresh out of academy, well I was anyway.
tell me at least 3 characters on that battle and send to [email protected] and I will verify why. I will even answer you here :)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
Spaceman-Rob
New Age Empire. General Tso's Alliance
535
|
Posted - 2014.09.18 15:39:00 -
[11] - Quote
CCP Rattati wrote:Spaceman-Rob wrote:The majority of my team were milita, so how did Hughes get put on the other side in his cko scout against a bunch of newbs fresh out of academy, well I was anyway. tell me at least 3 characters on that battle and send to [email protected] and I will verify why. I will even answer you here :)
Sorry I don't get ya? I posted a pic of the teams in op. I think you can see the top ten on both sides, I guess there the important ones to take note of. |
|
CCP Rattati
C C P C C P Alliance
7357
|
Posted - 2014.09.18 15:41:00 -
[12] - Quote
Spaceman-Rob wrote:CCP Rattati wrote:Spaceman-Rob wrote:The majority of my team were milita, so how did Hughes get put on the other side in his cko scout against a bunch of newbs fresh out of academy, well I was anyway. tell me at least 3 characters on that battle and send to [email protected] and I will verify why. I will even answer you here :) Sorry I don't get ya? I posted a pic of the teams in op. I think you can see the top ten on both sides, I guess there the important ones to take note of.
link didn't work, works now
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Spaceman-Rob
New Age Empire. General Tso's Alliance
535
|
Posted - 2014.09.18 15:47:00 -
[13] - Quote
CCP Rattati wrote:Spaceman-Rob wrote:CCP Rattati wrote:Spaceman-Rob wrote:The majority of my team were milita, so how did Hughes get put on the other side in his cko scout against a bunch of newbs fresh out of academy, well I was anyway. tell me at least 3 characters on that battle and send to [email protected] and I will verify why. I will even answer you here :) Sorry I don't get ya? I posted a pic of the teams in op. I think you can see the top ten on both sides, I guess there the important ones to take note of. link didn't work, works now
I must admit, the scores and kd on both teams actually do seem quite well balanced, but I'd be interested to know why Hughes was in amongst us all, he stuck out like a sore thumb. |
REDBACK96USMC
Ghosts of Dawn General Tso's Alliance
50
|
Posted - 2014.09.18 15:55:00 -
[14] - Quote
Spaceman-Rob wrote:CCP Rattati wrote:Spaceman-Rob wrote:CCP Rattati wrote:Spaceman-Rob wrote:The majority of my team were milita, so how did Hughes get put on the other side in his cko scout against a bunch of newbs fresh out of academy, well I was anyway. tell me at least 3 characters on that battle and send to [email protected] and I will verify why. I will even answer you here :) Sorry I don't get ya? I posted a pic of the teams in op. I think you can see the top ten on both sides, I guess there the important ones to take note of. link didn't work, works now I must admit, the scores and kd on both teams actually do seem quite well balanced, but I'd be interested to know why Hughes was in amongst us all, he stuck out like a sore thumb.
Because he is a tweener. Not quiet up there with the Elite but better than a large majority.
|
Spaceman-Rob
New Age Empire. General Tso's Alliance
535
|
Posted - 2014.09.18 15:57:00 -
[15] - Quote
And let's not forget LHughes is ranked 31st In the all time kills leader boards. He's the last person a new guy wants to face off against. |
One Eyed King
Land of the BIind
4186
|
Posted - 2014.09.18 16:02:00 -
[16] - Quote
My guess is because of the relatively low number of players, there is no way to confine players like this to matches without noobs.
I am assuming that his higher Mu was offset by a disproportional number of lower Mu players on his team such that the teams would be balanced relative to one another.
You can always tell a Millford Minja
|
Newbs With Bewbs
xx The Fairies xx
82
|
Posted - 2014.09.18 16:10:00 -
[17] - Quote
Spaceman-Rob wrote:CCP Rattati wrote:Spaceman-Rob wrote:CCP Rattati wrote:Spaceman-Rob wrote:The majority of my team were milita, so how did Hughes get put on the other side in his cko scout against a bunch of newbs fresh out of academy, well I was anyway. tell me at least 3 characters on that battle and send to [email protected] and I will verify why. I will even answer you here :) Sorry I don't get ya? I posted a pic of the teams in op. I think you can see the top ten on both sides, I guess there the important ones to take note of. link didn't work, works now I must admit, the scores and kd on both teams actually do seem quite well balanced, but I'd be interested to know why Hughes was in amongst us all, he stuck out like a sore thumb.
Because the player base is too small they were the only players searching for battle at that time. Player base is too small for any kind of match making unless you're willing to wait for games (I'm not)
Lets do abit of quick math:
3000 players online at any one time (avg)
3 batlle servers
5 game "sessions"
so 3000/3 = 1000 players per server
1000/5= 200 players per "session" per server
So 200 players playing the same server & game mode as you. Considering you spend about 10 mins in game and 2 searching whenever you search for a gamethat leaves about 40 players searching in the two minute time frame as you.
Not enough players = Not enough Players = Game is dieing.
Hope this helped
Notes 1.Game session I counted Ambush, Domination, Skirmish & FW as 2 (Faction vs another Faction) 2. Results don't even include AFkers or PC
I am LHughes. Did you like your handjob?
|
Joel II X
Molon Labe. General Tso's Alliance
3483
|
Posted - 2014.09.18 16:28:00 -
[18] - Quote
Newbs With Bewbs Because the player base is too small they were the only players searching for battle at that time. Player base is too small for any kind of match making unless you're willing to wait for games (I'm not)
Lets do abit of quick math:
3000 players online at any one time (avg)
3 batlle servers
5 game "sessions"
so 3000/3 = 1000 players per server
1000/5= 200 players per "session" per server
So 200 players playing the same server & game mode as you. Considering you spend about 10 mins in game and 2 searching whenever you search for a gamethat leaves about 40 players searching in the two minute time frame as you.
Not enough players = Not enough Players = Game is dieing.
Hope this helped [:8) wrote:
Notes 1.Game session I counted Ambush, Domination, Skirmish & FW as 2 (Faction vs another Faction) 2. Results don't even include AFkers or PC
I'd wait .5-1 minute of waiting for a match.
I, also, want my warbarge back. Gives me time to leave a game without bringing shame within the opposite team
EDIT: What the hell is wrong with my quote? Lol |
Crimson ShieId
Psygod9
880
|
Posted - 2014.09.18 17:23:00 -
[19] - Quote
CCP Rattati wrote:Spaceman-Rob wrote:The majority of my team were milita, so how did Hughes get put on the other side in his cko scout against a bunch of newbs fresh out of academy, well I was anyway. tell me at least 3 characters on that battle and send to [email protected] and I will verify why. I will even answer you here :)
Nothing is perfect, the majority of matches have been even and fun, though there's still been a few hiccups. Game I just got out of had several small squads of players on the opposing team, WarRavens, Skill of god, Dust Brasil, two or three of each, and they completely wrecked the team of randoms I ended up on. One guy in a Cal scout went 31/0, the rest did okay, had a few logi suits bringing them in points, but it wasn't even really a fight. Only ones who got decent KD/R's were the snipers or those who were bringing in tanks. Everyone else was decimated.
Overall though, the stomp seems to be turning into the exception, rather than the norm.
Nova Knives are best sidearm.
|
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1896
|
Posted - 2014.09.18 17:32:00 -
[20] - Quote
Spaceman-Rob wrote:The majority of my team were milita, so how did Hughes get put on the other side in his cko scout against a bunch of newbs fresh out of academy, well I was anyway. Looking at the teams, they are probably as well balanced as they could be, short of making Hughes swap teams halfway through... |
|
postapo wastelander
Wasteland Desert Rangers
35
|
Posted - 2014.09.18 17:36:00 -
[21] - Quote
That picture seem balanced/not big difference in kills globaly=balace
"The human being was not chosen to be a god..the god himself should become a human being."
|
nicholas73
Glitched Connection
207
|
Posted - 2014.09.18 17:53:00 -
[22] - Quote
Maybe the gear used should also be taken into account?? I don't know how you can do it but it would be really helpful.
Imagine 2 teams with relatively equal strength based on their Mu score, but one team uses full proto and the other team is broke and running militia or basic gear. It would still be a stomping with equal skills.
The gear used is equally important in Dust, so the matchmaking system of other games don't work for dust.
Proud member of Glitched Connection
|
Spaceman-Rob
New Age Empire. General Tso's Alliance
538
|
Posted - 2014.09.18 18:07:00 -
[23] - Quote
Just to be clear, i think team balancing is 100 times better than it was before, I was just a little shocked and surprised to have seen and had to go up against a top 100 player in my milita suit. I guess it's my lack of understanding of how the new team balancing works that led me to start this thread, never expected it to get a blue tag and I'm a little embarrassed it has done |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2824
|
Posted - 2014.09.18 18:08:00 -
[24] - Quote
nicholas73 wrote:Maybe the gear used should also be taken into account?? I don't know how you can do it but it would be really helpful.
Imagine 2 teams with relatively equal strength based on their Mu score, but one team uses full proto and the other team is broke and running militia or basic gear. It would still be a stomping with equal skills.
The gear used is equally important in Dust, so the matchmaking system of other games don't work for dust.
Its almost impossible to match by gear. Just because someone CAN do it doesn't mean they WILL. I burn through protocrap fast when a tank driver offends me by surviving my onslaught but by and large I don't bother with anything over STD. ADV if I'm feeling particularly froggy. |
gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
123
|
Posted - 2014.09.18 18:08:00 -
[25] - Quote
my 10 mil merc got stomped into the ground last night. switched to the 17 mil merc and the matches were close and tough. then one game on this merc at 25 mil and i did the stomping. already sent pics to feedback of my 10 mil merc
also play as strangeland stranger
larlac theest
gauntlett5478
|
hold that
Krusual Covert Operators Minmatar Republic
250
|
Posted - 2014.09.18 18:11:00 -
[26] - Quote
nicholas73 wrote:Maybe the gear used should also be taken into account?? I don't know how you can do it but it would be really helpful.
Imagine 2 teams with relatively equal strength based on their Mu score, but one team uses full proto and the other team is broke and running militia or basic gear. It would still be a stomping with equal skills.
The gear used is equally important in Dust, so the matchmaking system of other games don't work for dust. yeah but how can you do it like that? just because someone has access to proto doesn't mean they will/want/or have the isk to run it.
a couple other things. being a logi and in a npc corp i have a 1.0 K/D, and a high loss ratio. but i am top 50 i think in all time WP. i usually run solo, or join squads at the beginning of battle. am i going to get majority nubs like that now?
also, sounds like those who run solo will have a higher chance to be with nubs. there was about 15 games straight where not a single ambush started with a squad. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2826
|
Posted - 2014.09.18 18:17:00 -
[27] - Quote
It doesn't separate the newberries from the bittervets. It makes it so each team has approximately the same number of bittervets, newberries and premades on each side.
So if you have 10 solo murdermachines, and a squad of murdermachines for 16 murdermachines one team will get a squad + 2 murder engines. The other team will get the other eight murder engines. The rest of the eight slots will be filled by everyone else.
Its a balancing algorithm, not player segregation. |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
29
|
Posted - 2014.09.18 18:39:00 -
[28] - Quote
nicholas73 wrote:Maybe the gear used should also be taken into account?? I don't know how you can do it but it would be really helpful.
Imagine 2 teams with relatively equal strength based on their Mu score, but one team uses full proto and the other team is broke and running militia or basic gear. It would still be a stomping with equal skills.
The gear used is equally important in Dust, so the matchmaking system of other games don't work for dust.
If people spend more ISK to push the win for their team, They deserve the win. I don't think this is a good mindset for balance. The issue with protostomping is when it is done without any good reason. If someone has the extra cash or doesn't die, they just don't have a reason to downgrade their equipment and use proto every spawn of every match.
However in any given match, a player should be allowed to up the ante and win the match for their contractor. |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
540
|
Posted - 2014.09.18 20:11:00 -
[29] - Quote
nicholas73 wrote:Maybe the gear used should also be taken into account?? I don't know how you can do it but it would be really helpful.
Imagine 2 teams with relatively equal strength based on their Mu score, but one team uses full proto and the other team is broke and running militia or basic gear. It would still be a stomping with equal skills.
The gear used is equally important in Dust, so the matchmaking system of other games don't work for dust.
the most important stat missing in the Dust is the isk efficiency ratio. how much isk are we destroying and losing per clone?
it should also be a collective stat for corps as well. so we can see truly, who the more effective players and corps are. running proto and stomping std and adv gear doesnt make you good. stomping adv and proto gear while running std gear makes you good. dust doesnt acknowledge this.
for a game that is primarily about making money as effectively as possible, dust does do anything to showcase this.
|
SKULL ERASER
Hellstorm Inc General Tso's Alliance
19
|
Posted - 2014.09.18 20:14:00 -
[30] - Quote
Yes, obviously fixed because its announcement thread was locked immediately after a second dev agreed that the patch was awesome, and also because ambush is still filled with Japanese/weeaboo proto squads.
- Hurdle the living, trample the dead.
|
|
Spaceman-Rob
New Age Empire. General Tso's Alliance
543
|
Posted - 2014.09.18 20:16:00 -
[31] - Quote
Posted at LHughes request, I think he felt this match was a little mismatched, I wonder why? http://imgur.com/nQPVeW |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1897
|
Posted - 2014.09.18 20:17:00 -
[32] - Quote
Spaceman-Rob wrote:Posted at LHughes request, I think he felt this match was a little mismatched, I wonder why? http://imgur.com/nQPVeW Broken linky. |
H0riz0n Unlimit
Inner.Hell
165
|
Posted - 2014.09.18 20:22:00 -
[33] - Quote
Spaceman-Rob wrote:Created an alt yesterday and have just finished an ambush where I was put up against LHughes and his core locus grenades. http://imgur.com/3z8N19R Nice tv, maybe you can balance the bright but sure not team, atm or you clone enemies or you get cloned
Tanker since I was born -- Want back my blaster -- Madrugar 1125/6753 -- Reduce weakspot dimension
|
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1897
|
Posted - 2014.09.18 20:27:00 -
[34] - Quote
DeathwindRising wrote:nicholas73 wrote:Maybe the gear used should also be taken into account?? I don't know how you can do it but it would be really helpful.
Imagine 2 teams with relatively equal strength based on their Mu score, but one team uses full proto and the other team is broke and running militia or basic gear. It would still be a stomping with equal skills.
The gear used is equally important in Dust, so the matchmaking system of other games don't work for dust. the most important stat missing in the Dust is the isk efficiency ratio. how much isk are we destroying and losing per clone? it should also be a collective stat for corps as well. so we can see truly, who the more effective players and corps are. running proto and stomping std and adv gear doesnt make you good. stomping adv and proto gear while running std gear makes you good. dust doesnt acknowledge this. for a game that is primarily about making money as effectively as possible, dust does do anything to showcase this. If the game was primarily about making ISK as effectively as possible there would be no reason to do anything except AFK.
ISK efficiency would be a pointless stat. Who's doing better, the guy in proto going 40-5 and winning the game for his team, or the guy with BPO suit, BPO AR, BPO SMG, going 5-40 and losing the game? In ISK efficiency terms, Mr BPO wins, but on any dimension that matters, Mr Proto is king. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4634
|
Posted - 2014.09.18 20:31:00 -
[35] - Quote
I think it's a lot better. It makes for more interesting matches.
Although I still think overall incentives are too poor to push people to do things that influence winning matches. IE sitting on an installation that has a 5 degree view of the battlefield for an entire match.
I think that putting people in squads automatically and increasing payouts for the winners might be enough though. All those randoms not getting any passive scans or EVER getting an orbital strike is a pretty big deal.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
|
Denchlad 7
Dead Man's Game
564
|
Posted - 2014.09.18 22:22:00 -
[36] - Quote
Yay go Hughes!
Anywho, the few matches ive played recently do appear to be similar to your own, most balanced matches ive played in all the time ive played Dust. Its nice to fight for a win rather than stomp through the floor or be redlines from the get-go.
The only person in Dust stupid enough to Proto every single god-damn weapon. 19/19.
|
Spaceman-Rob
New Age Empire. General Tso's Alliance
543
|
Posted - 2014.09.18 22:27:00 -
[37] - Quote
Second link where Hughes gets a spanking works now, funny how he ends up against this lot after I posted my first link seen by Rattati, I think Rattati sent the hit squad out on Hughes ass lol http://imgur.com/5F5fVZS |
Vell0cet
Vengeance Unbound Dark Taboo
2259
|
Posted - 2014.09.18 22:44:00 -
[38] - Quote
Ryme Intrinseca wrote:DeathwindRising wrote:nicholas73 wrote:Maybe the gear used should also be taken into account?? I don't know how you can do it but it would be really helpful.
Imagine 2 teams with relatively equal strength based on their Mu score, but one team uses full proto and the other team is broke and running militia or basic gear. It would still be a stomping with equal skills.
The gear used is equally important in Dust, so the matchmaking system of other games don't work for dust. the most important stat missing in the Dust is the isk efficiency ratio. how much isk are we destroying and losing per clone? it should also be a collective stat for corps as well. so we can see truly, who the more effective players and corps are. running proto and stomping std and adv gear doesnt make you good. stomping adv and proto gear while running std gear makes you good. dust doesnt acknowledge this. for a game that is primarily about making money as effectively as possible, dust does do anything to showcase this. If the game was primarily about making ISK as effectively as possible there would be no reason to do anything except AFK. ISK efficiency would be a pointless stat. Who's doing better, the guy in proto going 40-5 and winning the game for his team, or the guy with BPO suit, BPO AR, BPO SMG, going 5-40 and losing the game? In ISK efficiency terms, Mr BPO wins, but on any dimension that matters, Mr Proto is king. @DeathWind Rising is spot on.
Your ISK efficiency is 0 if you AFK. It's about what you destroy minus what you loose. It has nothing to do with the end of match payout.
Best PvE idea ever!
|
Ablerober
Sea of Sin
144
|
Posted - 2014.09.18 23:08:00 -
[39] - Quote
Spaceman-Rob wrote:Second link where Hughes gets a spanking works now, funny how he ends up against this lot after I posted my first link seen by Rattati, I think Rattati sent the hit squad out on Hughes ass lol http://imgur.com/5F5fVZS
I was on the opposing team yesterday when he went 32-0. I switched servers after this.
I'll be playing with my alts during the next few days - cant wait to see who i'll be up against.
|
Nothing Certain
Bioshock Rejects
1136
|
Posted - 2014.09.18 23:14:00 -
[40] - Quote
Ambush presents special problems as once a stomp begins the victim team can seldom manage a comeback while all the members of the stomping team benefit. You can have teams that would result in a fairly even Skirmish match having completely lopsided results.
Because, that's why.
|
|
KEROSIINI-TERO
The Rainbow Effect
1302
|
Posted - 2014.09.18 23:36:00 -
[41] - Quote
Newbs With Bewbs wrote:Because the player base is too small they were the only players searching for battle at that time. Player base is too small for any kind of match making unless you're willing to wait for games (I'm not) Lets do abit of quick math: 3000 players online at any one time (avg) 3 batlle servers 5 game "sessions" so 3000/3 = 1000 players per server 1000/5= 200 players per "session" per server So 200 players playing the same server & game mode as you. Considering you spend about 10 mins in game and 2 searching whenever you search for a gamethat leaves about 40 players searching in the two minute time frame as you. Not enough players = Not enough Players = Game is dieing. Hope this helped Notes 1.Game session I counted Ambush, Domination, Skirmish & FW as 2 (Faction vs another Faction) 2. Results don't even include AFkers or PC
^ THIS has bitter but necessary message.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
DeathwindRising
ROGUE RELICS VP Gaming Alliance
543
|
Posted - 2014.09.18 23:43:00 -
[42] - Quote
Ryme Intrinseca wrote:DeathwindRising wrote:nicholas73 wrote:Maybe the gear used should also be taken into account?? I don't know how you can do it but it would be really helpful.
Imagine 2 teams with relatively equal strength based on their Mu score, but one team uses full proto and the other team is broke and running militia or basic gear. It would still be a stomping with equal skills.
The gear used is equally important in Dust, so the matchmaking system of other games don't work for dust. the most important stat missing in the Dust is the isk efficiency ratio. how much isk are we destroying and losing per clone? it should also be a collective stat for corps as well. so we can see truly, who the more effective players and corps are. running proto and stomping std and adv gear doesnt make you good. stomping adv and proto gear while running std gear makes you good. dust doesnt acknowledge this. for a game that is primarily about making money as effectively as possible, dust does do anything to showcase this. If the game was primarily about making ISK as effectively as possible there would be no reason to do anything except AFK. ISK efficiency would be a pointless stat. Who's doing better, the guy in proto going 40-5 and winning the game for his team, or the guy with BPO suit, BPO AR, BPO SMG, going 5-40 and losing the game? In ISK efficiency terms, Mr BPO wins, but on any dimension that matters, Mr Proto is king.
ive seen 5-40 win a match simply because they didnt give up trying to win. in which case they won the match and were isk efficient while mr 40-5 gets pocket change for his effort and a loss. it can go either way.
isk efficiency tells me the quality of a player. 40-5 in proto is not the same as 40-5 in bpo.
|
Onesimus Tarsus
is-a-Corporation
2630
|
Posted - 2014.09.19 00:09:00 -
[43] - Quote
Every unfair thing:
"they killed me (or someone) way more than they got killed"
or
"they have a thing that makes them kill more than they get killed"
or
"they can afford stuffs that kill more than they get killed"
or
"they are earning ISK and SP so fast, soon they will be killing way more than they get killed"
et cetera, et cetera, et munky bumpin' cetera.
Ergo, fair:
"they should have to fight people who kill and get killed the same as they do"
The sig is back! K/D(r) matchmaking would even fix the matchmaking fix.
|
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
459
|
Posted - 2014.09.19 00:11:00 -
[44] - Quote
Spaceman-Rob wrote:Created an alt yesterday and have just finished an ambush where I was put up against LHughes and his core locus grenades. http://imgur.com/3z8N19R https://imgflip.com/i/c925i |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1898
|
Posted - 2014.09.19 05:11:00 -
[45] - Quote
Vell0cet wrote:Ryme Intrinseca wrote:DeathwindRising wrote:nicholas73 wrote:Maybe the gear used should also be taken into account?? I don't know how you can do it but it would be really helpful.
Imagine 2 teams with relatively equal strength based on their Mu score, but one team uses full proto and the other team is broke and running militia or basic gear. It would still be a stomping with equal skills.
The gear used is equally important in Dust, so the matchmaking system of other games don't work for dust. the most important stat missing in the Dust is the isk efficiency ratio. how much isk are we destroying and losing per clone? it should also be a collective stat for corps as well. so we can see truly, who the more effective players and corps are. running proto and stomping std and adv gear doesnt make you good. stomping adv and proto gear while running std gear makes you good. dust doesnt acknowledge this. for a game that is primarily about making money as effectively as possible, dust does do anything to showcase this. If the game was primarily about making ISK as effectively as possible there would be no reason to do anything except AFK. ISK efficiency would be a pointless stat. Who's doing better, the guy in proto going 40-5 and winning the game for his team, or the guy with BPO suit, BPO AR, BPO SMG, going 5-40 and losing the game? In ISK efficiency terms, Mr BPO wins, but on any dimension that matters, Mr Proto is king. @DeathwindRising is spot on. Your ISK efficiency is 0 if you AFK. It's about what you destroy minus what you loose. It has nothing to do with the end of match payout. Learn2read |
|
|
|
Pages: 1 2 :: [one page] |