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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1896
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Posted - 2014.09.18 17:32:00 -
[1] - Quote
Spaceman-Rob wrote:The majority of my team were milita, so how did Hughes get put on the other side in his cko scout against a bunch of newbs fresh out of academy, well I was anyway. Looking at the teams, they are probably as well balanced as they could be, short of making Hughes swap teams halfway through... |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1897
|
Posted - 2014.09.18 20:17:00 -
[2] - Quote
Spaceman-Rob wrote:Posted at LHughes request, I think he felt this match was a little mismatched, I wonder why? http://imgur.com/nQPVeW Broken linky. |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1897
|
Posted - 2014.09.18 20:27:00 -
[3] - Quote
DeathwindRising wrote:nicholas73 wrote:Maybe the gear used should also be taken into account?? I don't know how you can do it but it would be really helpful.
Imagine 2 teams with relatively equal strength based on their Mu score, but one team uses full proto and the other team is broke and running militia or basic gear. It would still be a stomping with equal skills.
The gear used is equally important in Dust, so the matchmaking system of other games don't work for dust. the most important stat missing in the Dust is the isk efficiency ratio. how much isk are we destroying and losing per clone? it should also be a collective stat for corps as well. so we can see truly, who the more effective players and corps are. running proto and stomping std and adv gear doesnt make you good. stomping adv and proto gear while running std gear makes you good. dust doesnt acknowledge this. for a game that is primarily about making money as effectively as possible, dust does do anything to showcase this. If the game was primarily about making ISK as effectively as possible there would be no reason to do anything except AFK.
ISK efficiency would be a pointless stat. Who's doing better, the guy in proto going 40-5 and winning the game for his team, or the guy with BPO suit, BPO AR, BPO SMG, going 5-40 and losing the game? In ISK efficiency terms, Mr BPO wins, but on any dimension that matters, Mr Proto is king. |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1898
|
Posted - 2014.09.19 05:11:00 -
[4] - Quote
Vell0cet wrote:Ryme Intrinseca wrote:DeathwindRising wrote:nicholas73 wrote:Maybe the gear used should also be taken into account?? I don't know how you can do it but it would be really helpful.
Imagine 2 teams with relatively equal strength based on their Mu score, but one team uses full proto and the other team is broke and running militia or basic gear. It would still be a stomping with equal skills.
The gear used is equally important in Dust, so the matchmaking system of other games don't work for dust. the most important stat missing in the Dust is the isk efficiency ratio. how much isk are we destroying and losing per clone? it should also be a collective stat for corps as well. so we can see truly, who the more effective players and corps are. running proto and stomping std and adv gear doesnt make you good. stomping adv and proto gear while running std gear makes you good. dust doesnt acknowledge this. for a game that is primarily about making money as effectively as possible, dust does do anything to showcase this. If the game was primarily about making ISK as effectively as possible there would be no reason to do anything except AFK. ISK efficiency would be a pointless stat. Who's doing better, the guy in proto going 40-5 and winning the game for his team, or the guy with BPO suit, BPO AR, BPO SMG, going 5-40 and losing the game? In ISK efficiency terms, Mr BPO wins, but on any dimension that matters, Mr Proto is king. @DeathwindRising is spot on. Your ISK efficiency is 0 if you AFK. It's about what you destroy minus what you loose. It has nothing to do with the end of match payout. Learn2read |
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