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JARREL THOMAS
Dead Man's Game
351
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Posted - 2014.09.13 23:58:00 -
[1] - Quote
Compaired to av swarms in this case we are dead nearly every time unlike ads which I shall not talk about but buffing the swarms close our fate if locked on too.
Ccp think about the consequences before buffs or nerfs please thats why were here now
Or at least part of the reason.
Caldari Loyalist
I speak for the rabbits
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Monkey MAC
Rough Riders..
3506
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Posted - 2014.09.14 00:03:00 -
[2] - Quote
JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time unlike ads which I shall not talk about but buffing the swarms close our fate if locked on too.
Ccp think about the consequences before buffs or nerfs please thats why were here now
Or at least part of the reason.
Aver fires swarms at tank Tank pulls forwards, backwards or round a corner The new lower turn angle swarms pile into wall/floor/random terrain Tank chuckles quitely to self knowing dodging swarms is now EVEN EASIER.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2059
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Posted - 2014.09.14 01:23:00 -
[3] - Quote
The changes only affect speed and maneuverability. Nothing will really change with land vehicles. |
Thumb Green
Raymond James Corp
1453
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Posted - 2014.09.14 01:25:00 -
[4] - Quote
JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time ...... I don't think you are qualified to drive a tank........
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Apothecary Za'ki
Biomass Positive
860
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Posted - 2014.09.14 01:25:00 -
[5] - Quote
JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time unlike ads which I shall not talk about but buffing the swarms close our fate if locked on too.
Ccp think about the consequences before buffs or nerfs please thats why were here now
Or at least part of the reason. not VS a single or even a few swarmers as you can use cover where as ADS are a big flying "SHOOT ME" sign in the sky
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Zindorak
1.U.P
905
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Posted - 2014.09.14 01:27:00 -
[6] - Quote
i think the buff was mainly to target ADS (thanks Swarm scrubs) not land vehicle
Pokemon master!
I suck at Tekken lol
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JARREL THOMAS
Dead Man's Game
351
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Posted - 2014.09.14 01:31:00 -
[7] - Quote
Thumb Green wrote:JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time ...... I don't think you are qualified to drive a tank........ A min mando with DMG mods on the right map can pop u in 3-4 hits and since we're aren't realy manuverable maddies we can't escape the lock unless there's a wide turn close turns and maddies are done
Caldari Loyalist
I speak for the rabbits
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Michael Arck
5549
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Posted - 2014.09.14 01:33:00 -
[8] - Quote
This is strange considering how tankers used to farm infantry in the past, now they beg for mercy *insert evil laughter here*
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Tectonic Fusion
2213
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Posted - 2014.09.14 02:13:00 -
[9] - Quote
Thumb Green wrote:JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time ...... I don't think you are qualified to drive a tank........ Or spell.
(GIF)
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1053
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Posted - 2014.09.14 03:06:00 -
[10] - Quote
Michael Arck wrote:This is strange considering how tankers used to farm infantry in the past, now they beg for mercy *insert evil laughter here* #shotsfired
The OP doesn't know what he's talking about but I just wanted to drop by to say that not all tankers farmed infantry, and the best infantry slayer is and has always been infantry. Tankers can only kill you if you are stupid enough to be out in the open when there's a tank around. In my whole Dust career I've died 3 times to a tank when playing as infantry. Maybe you should play with tanks to know how to avoid them if it's so hard for you. Tankers can only kill you if you let them. Infantry can kill you none the less. Even ADS can be avoided in many cases, obviously not all cases but many. If you don't want to die to an ADS in a match, you wont. But that might mean sacrificing the objective game or letting others do the dying for you.
I always die a little bit inside when someone cries about tanks farming infantry because I really thought this forum community was smarter than that.
I repeat: tanks only kill you if you let them. Don't let them so you don't have to cry.
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Michael Arck
5552
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Posted - 2014.09.14 03:18:00 -
[11] - Quote
MarasdF Loron wrote:Michael Arck wrote:This is strange considering how tankers used to farm infantry in the past, now they beg for mercy *insert evil laughter here* #shotsfired The OP doesn't know what he's talking about but I just wanted to drop by to say that not all tankers farmed infantry, and the best infantry slayer is and has always been infantry. Tankers can only kill you if you are stupid enough to be out in the open when there's a tank around. In my whole Dust career I've died 3 times to a tank when playing as infantry. Maybe you should play with tanks to know how to avoid them if it's so hard for you. Tankers can only kill you if you let them. Infantry can kill you none the less. Even ADS can be avoided in many cases, obviously not all cases but many. If you don't want to die to an ADS in a match, you wont. But that might mean sacrificing the objective game or letting others do the dying for you. I always die a little bit inside when someone cries about tanks farming infantry because I really thought this forum community was smarter than that. I repeat: tanks only kill you if you let them. Don't let them so you don't have to cry.
I just like pointing out ironies with a bit of cynicism.
I don't care what I've died to or how many times I have died to it. I dust my shoulders off and go at it again. Michael Arck is far from a crybaby.
The post was not aimed to be passive aggressive at all.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Spankdamonke
Dapper Gentlemen Corporation
10
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Posted - 2014.09.14 03:26:00 -
[12] - Quote
JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time unlike ads which I shall not talk about but buffing the swarms close our fate if locked on too.
Ccp think about the consequences before buffs or nerfs please thats why were here now
Or at least part of the reason.
If you are talking about the fact that it will be near impossible to OUTRUN swarms as a tank.....just examine that bit of logic. Tanks. Outrunning missiles.
If even tanks were outrunning swarms instead of properly utilizing cover from installations and buildings....I'd say there's a problem.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1054
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Posted - 2014.09.14 03:36:00 -
[13] - Quote
Michael Arck wrote:MarasdF Loron wrote:Michael Arck wrote:This is strange considering how tankers used to farm infantry in the past, now they beg for mercy *insert evil laughter here* #shotsfired The OP doesn't know what he's talking about but I just wanted to drop by to say that not all tankers farmed infantry, and the best infantry slayer is and has always been infantry. Tankers can only kill you if you are stupid enough to be out in the open when there's a tank around. In my whole Dust career I've died 3 times to a tank when playing as infantry. Maybe you should play with tanks to know how to avoid them if it's so hard for you. Tankers can only kill you if you let them. Infantry can kill you none the less. Even ADS can be avoided in many cases, obviously not all cases but many. If you don't want to die to an ADS in a match, you wont. But that might mean sacrificing the objective game or letting others do the dying for you. I always die a little bit inside when someone cries about tanks farming infantry because I really thought this forum community was smarter than that. I repeat: tanks only kill you if you let them. Don't let them so you don't have to cry. I just like pointing out ironies with a bit of cynicism. I don't care what I've died to or how many times I have died to it. I dust my shoulders off and go at again. Michael Arck is far from a crybaby. The post was not aimed to be passive aggressive at all. Alright, maybe you are right, maybe those tankers who were farming infantry kills instead of playing for the team (I don't consider them real tankers, but at the same time there's only a fine line between those two kind of tankers because tanks can only kill, they can't do anything else, can't hack, can't place equipment etc...) are now complaining about tanks not being strong enough anymore and all that.
Well, I've been complaining about tanks ever since 1.7 even though.. no, ESPECIALLY because I've been tanker at heart all my Dust career and I will continue to complain until AV and vehicles are reverted back to pre-1.7.
But I've not complained once about AV being too strong against tanks after 1.7 came out, infact I still believe that it's not strong enough against tanks. I kill tanks just fine with AV, so do a bunch of other people, but there's so many people out there who can't manage it. Actually, killing tanks must be the easiest thing to do in the game, keeping player skill and all that in mind. But I think that even the blueberriest of the blueberry should be able to kill any tank with militia AV without trying.
You might think I'm stupid for thinking that, well, at the same time I want all the stuff in pre-1.7 back, like I already said. I don't care if tanks die when AV player just looks at them if I can have my variety back.
I know we're not getting any of that back though.
EDIT: But I have to say that tanks are borderline not PC viable anymore. Balancing for pubs breaks balance for PC.
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Nothing Certain
Bioshock Rejects
1128
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Posted - 2014.09.14 04:24:00 -
[14] - Quote
MarasdF Loron wrote:Michael Arck wrote:This is strange considering how tankers used to farm infantry in the past, now they beg for mercy *insert evil laughter here* #shotsfired The OP doesn't know what he's talking about but I just wanted to drop by to say that not all tankers farmed infantry, and the best infantry slayer is and has always been infantry. Tankers can only kill you if you are stupid enough to be out in the open when there's a tank around. In my whole Dust career I've died 3 times to a tank when playing as infantry. Maybe you should play with tanks to know how to avoid them if it's so hard for you. Tankers can only kill you if you let them. Infantry can kill you none the less. Even ADS can be avoided in many cases, obviously not all cases but many. If you don't want to die to an ADS in a match, you wont. But that might mean sacrificing the objective game or letting others do the dying for you. I always die a little bit inside when someone cries about tanks farming infantry because I really thought this forum community was smarter than that. I repeat: tanks only kill you if you let them. Don't let them so you don't have to cry.
I call bullshit. I am a bit skeptical, no, let'smake that very skeptical about your claim of only dying 3 times to tanks, ever. Did you ever play Ambush against Nyain San or Duna in 1.7? And if you have to abandon the objective so tanks don't kill you, then are you just abandoning the objective?
Because, that's why.
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
40
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Posted - 2014.09.14 05:56:00 -
[15] - Quote
JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time unlike ads which I shall not talk about but buffing the swarms close our fate if locked on too.
Ccp think about the consequences before buffs or nerfs please thats why were here now
Or at least part of the reason. "Actions have consequences."
Yeah, their actions have consequences, as in the people they screw over when they nerf something because someone can't kill it with a pistol and minimal effort. |
HOWDIDHEKILLME
Dying to Reload
521
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Posted - 2014.09.14 06:33:00 -
[16] - Quote
I might feel compassion for vehicals if my calogi was immune to all but a couple weapons, or if I could hit my mod and ignore 40% of all incoming damage for long enuf to get a couple more kills then run away laughing, re's kill everyone don't cry jihad jeeps, installations kill everyone, you can even just run infantry over. Good pilots scoff at swarms.
Lonewolf till I die
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
40
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Posted - 2014.09.14 06:36:00 -
[17] - Quote
Monkey MAC wrote:JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time unlike ads which I shall not talk about but buffing the swarms close our fate if locked on too.
Ccp think about the consequences before buffs or nerfs please thats why were here now
Or at least part of the reason. Aver fires swarms at tank Tank pulls forwards, backwards or round a corner The new lower turn angle swarms pile into wall/floor/random terrain Tank chuckles quitely to self knowing dodging swarms is now EVEN EASIER. Solo player can't solo vehicles.
Goes to the forums and cries about it.
Succeeds because the developers don't care.
Game dies |
JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
40
|
Posted - 2014.09.14 06:46:00 -
[18] - Quote
Nothing Certain wrote:MarasdF Loron wrote:Michael Arck wrote:This is strange considering how tankers used to farm infantry in the past, now they beg for mercy *insert evil laughter here* #shotsfired The OP doesn't know what he's talking about but I just wanted to drop by to say that not all tankers farmed infantry, and the best infantry slayer is and has always been infantry. Tankers can only kill you if you are stupid enough to be out in the open when there's a tank around. In my whole Dust career I've died 3 times to a tank when playing as infantry. Maybe you should play with tanks to know how to avoid them if it's so hard for you. Tankers can only kill you if you let them. Infantry can kill you none the less. Even ADS can be avoided in many cases, obviously not all cases but many. If you don't want to die to an ADS in a match, you wont. But that might mean sacrificing the objective game or letting others do the dying for you. I always die a little bit inside when someone cries about tanks farming infantry because I really thought this forum community was smarter than that. I repeat: tanks only kill you if you let them. Don't let them so you don't have to cry. I call bullshit. I am a bit skeptical, no, let'smake that very skeptical about your claim of only dying 3 times to tanks, ever. Did you ever play Ambush against Nyain San or Duna in 1.7? And if you have to abandon the objective so tanks don't kill you, then are you just abandoning the objective? See, not everybody wants to play Call of Duty mode. Not everybody is that simple-minded. For me, I want bigger and better, more things to worry about and consider. People like you though... so simple-minded that you're happy when you get a new helmet for your birthday or Christmas. |
MarasdF Loron
Fatal Absolution General Tso's Alliance
1056
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Posted - 2014.09.14 08:04:00 -
[19] - Quote
Nothing Certain wrote:MarasdF Loron wrote:Michael Arck wrote:This is strange considering how tankers used to farm infantry in the past, now they beg for mercy *insert evil laughter here* #shotsfired The OP doesn't know what he's talking about but I just wanted to drop by to say that not all tankers farmed infantry, and the best infantry slayer is and has always been infantry. Tankers can only kill you if you are stupid enough to be out in the open when there's a tank around. In my whole Dust career I've died 3 times to a tank when playing as infantry. Maybe you should play with tanks to know how to avoid them if it's so hard for you. Tankers can only kill you if you let them. Infantry can kill you none the less. Even ADS can be avoided in many cases, obviously not all cases but many. If you don't want to die to an ADS in a match, you wont. But that might mean sacrificing the objective game or letting others do the dying for you. I always die a little bit inside when someone cries about tanks farming infantry because I really thought this forum community was smarter than that. I repeat: tanks only kill you if you let them. Don't let them so you don't have to cry. I call bullshit. I am a bit skeptical, no, let'smake that very skeptical about your claim of only dying 3 times to tanks, ever. Did you ever play Ambush against Nyain San or Duna in 1.7? And if you have to abandon the objective so tanks don't kill you, then are you just abandoning the objective? Omg, you actually count ambush as an actual game mode? TDM is as horrifying as game modes can get. Don't dare to talk about ambush here.
EDIT: I said you might have to abandon the objective if you don't want to get killed by an ADS, tanks can't shoot at most objectives, and even if they can, a little bit of misdirection does the trick almost every time.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
616
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Posted - 2014.09.14 08:12:00 -
[20] - Quote
JudgeIsABadPilot wrote:See, not everybody wants to play Call of Duty mode. Not everybody is that simple-minded. For me, I want bigger and better, more things to worry about and consider. *points to Domination and Skirmish gamemodes*
See I love how you generalize the Team Deathmatch mode gameplay into "Call of Duty mode". Battlefield 3 has Team Deathmatch and most of the maps are small and have non-existent vehicles (of course, this may not be the case, but from what I remember, they don't). You will only find vehicles in large maps and game modes such as Rush (Dust equivalent: Skirmish 1.0) or Conquest (Dust equivalent: Skirmish). I can't speak for the other Battlefield games so I'll let Battlefield vets back me up or correct me on this.
Other first person shooters I've played were Unreal Tournament and Tribes. Unreal Tournament had great Team Deathmatch gameplay and lightning fast duels. However, it never had vehicles. Tribes on the other hand, had great gameplay (I'm proud to be a vet and wish I still owned copies; got lost due to hard drive failures and computer upgrades). I think they might have had Team Deathmatch, but again, didn't have a way to call in your vehicles (needed a vehicle pad). Objective based gameplay, the biggest in Tribes was CTF, had vehicle pads, generators, and a host of things to do to try and take their flag.
Oh and let's not forget about other games like Quake or Doom, one which I didn't play and the other I only played a demo respectively.
Compare to something I remember in Call of Duty: Black Ops 1. I remember seeing a theater clip of someone going something like 54-3. He got his killstreak, hid behind something and called it out. I then remember his team and specific places that they didn't move from as he would then proceed to get kill after kill as the enemy spawned. His team had spawn trapped the enemy and, having his team using specific positions, meta-gamed the computer into thinking the enemy could only be spawned in a certain small area.
Compare it to a match I had a while back in Dust in Ambush OMS. We deploy close to the enemy, they call in a tank, infantry quickly scan, flank and crush our team. I manage to get a single kill before I die. As my team gets wiped out, we have no uplinks and we spawn looking down the barrel of a tank, HMG, shotgun, or some assault rifle. I lead the team in deaths using my starter fits (so nothing of worth was lost; no, I don't care about KDR), and get my free 100,000 ISK for essentially being a pinata.
(wow. didn't expect to write all this)
Anyways, you argue "Call of Duty mode" is when we remove vehicles from Ambush. My point is that "Call of Duty mode" is what we already have in our Team Deathmatch variant. Removing vehicles from Ambush would put the game mode on par with games like Quake, Doom, Unreal Tournament, Tribes, and Battlefield.
Closed Beta Vet // Logi Bro // @KazeEyrou
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1056
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Posted - 2014.09.14 08:16:00 -
[21] - Quote
HOWDIDHEKILLME wrote:I might feel compassion for vehicals if my calogi was immune to all but a couple weapons, or if I could hit my mod and ignore 40% of all incoming damage for long enuf to get a couple more kills then run away laughing, re's kill everyone don't cry jihad jeeps, installations kill everyone, you can even just run infantry over. Good pilots scoff at swarms. So, for your cal logi, would you be willing to sacrifice the ability to get indoors or into tight spaces or high ground? Would you give up the ability to hack anything? Would you give up the ability to use almost anything as cover? Would you give up the ability to place and use equipment? Would you give up the small(ish) hitbox and agility? Would you give up your immense infantry killing power? If in return you would get higher movement speed and pretty much immunity to most small arms.
I sure as hell would not be willing to make that sacrifice for my infantry characters. And I sure as hell wouldn't be making that sacrifice for my vehicle character (this) either if I could get my SP back from vehicles.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1056
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Posted - 2014.09.14 08:26:00 -
[22] - Quote
Kaze Eyrou wrote:JudgeIsABadPilot wrote:See, not everybody wants to play Call of Duty mode. Not everybody is that simple-minded. For me, I want bigger and better, more things to worry about and consider. *points to Domination and Skirmish gamemodes* See I love how you generalize the Team Deathmatch mode gameplay into "Call of Duty mode". Battlefield 3 has Team Deathmatch and most of the maps are small and have non-existent vehicles (of course, this may not be the case, but from what I remember, they don't). You will only find vehicles in large maps and game modes such as Rush (Dust equivalent: Skirmish 1.0) or Conquest (Dust equivalent: Skirmish). I can't speak for the other Battlefield games so I'll let Battlefield vets back me up or correct me on this. Other first person shooters I've played were Unreal Tournament and Tribes. Unreal Tournament had great Team Deathmatch gameplay and lightning fast duels. However, it never had vehicles. Tribes on the other hand, had great gameplay (I'm proud to be a vet and wish I still owned copies; got lost due to hard drive failures and computer upgrades). I think they might have had Team Deathmatch, but again, didn't have a way to call in your vehicles (needed a vehicle pad). Objective based gameplay, the biggest in Tribes was CTF, had vehicle pads, generators, and a host of things to do to try and take their flag. Oh and let's not forget about other games like Quake or Doom, one which I didn't play and the other I only played a demo respectively. Compare to something I remember in Call of Duty: Black Ops 1. I remember seeing a theater clip of someone going something like 54-3. He got his killstreak, hid behind something and called it out. I then remember his team and specific places that they didn't move from as he would then proceed to get kill after kill as the enemy spawned. His team had spawn trapped the enemy and, having his team using specific positions, meta-gamed the computer into thinking the enemy could only be spawned in a certain small area. Compare it to a match I had a while back in Dust in Ambush OMS. We deploy close to the enemy, they call in a tank, infantry quickly scan, flank and crush our team. I manage to get a single kill before I die. As my team gets wiped out, we have no uplinks and we spawn looking down the barrel of a tank, HMG, shotgun, or some assault rifle. I lead the team in deaths using my starter fits (so nothing of worth was lost; no, I don't care about KDR), and get my free 100,000 ISK for essentially being a pinata. (wow. didn't expect to write all this) Anyways, you argue "Call of Duty mode" is when we remove vehicles from Ambush. My point is that "Call of Duty mode" is what we already have in our Team Deathmatch variant. Removing vehicles from Ambush would put the game mode on par with games like Quake, Doom, Unreal Tournament, Tribes, and Battlefield. Well, I don't play TDM because I don't consider it an actual game mode. But if Dust restricted vehicle usage in other game modes, that would just be plain stupid because people actually have to specialize into vehicles and then you'd force them to not be able to play the role they've been spending months or even years to skill into. Kinda what happened to ambush, a game mode that is meant for only certain part of the playerbase. But I don't mind because like I said, I don't consider it an actual game mode. It's just a slaughter mode, or a horde mode where it's the opposite of hordes, you just rush to kill the spawning enemies instead of the spawning enemies being a challenge. That game mode doesn't support any teamwork or tactics. It's just a stomp fest.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
616
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Posted - 2014.09.14 09:02:00 -
[23] - Quote
MarasdF Loron wrote:Kaze Eyrou wrote:JudgeIsABadPilot wrote:See, not everybody wants to play Call of Duty mode. Not everybody is that simple-minded. For me, I want bigger and better, more things to worry about and consider. *points to Domination and Skirmish gamemodes* See I love how you generalize the Team Deathmatch mode gameplay into "Call of Duty mode". Battlefield 3 has Team Deathmatch and most of the maps are small and have non-existent vehicles (of course, this may not be the case, but from what I remember, they don't). You will only find vehicles in large maps and game modes such as Rush (Dust equivalent: Skirmish 1.0) or Conquest (Dust equivalent: Skirmish). I can't speak for the other Battlefield games so I'll let Battlefield vets back me up or correct me on this. Other first person shooters I've played were Unreal Tournament and Tribes. Unreal Tournament had great Team Deathmatch gameplay and lightning fast duels. However, it never had vehicles. Tribes on the other hand, had great gameplay (I'm proud to be a vet and wish I still owned copies; got lost due to hard drive failures and computer upgrades). I think they might have had Team Deathmatch, but again, didn't have a way to call in your vehicles (needed a vehicle pad). Objective based gameplay, the biggest in Tribes was CTF, had vehicle pads, generators, and a host of things to do to try and take their flag. Oh and let's not forget about other games like Quake or Doom, one which I didn't play and the other I only played a demo respectively. Compare to something I remember in Call of Duty: Black Ops 1. I remember seeing a theater clip of someone going something like 54-3. He got his killstreak, hid behind something and called it out. I then remember his team and specific places that they didn't move from as he would then proceed to get kill after kill as the enemy spawned. His team had spawn trapped the enemy and, having his team using specific positions, meta-gamed the computer into thinking the enemy could only be spawned in a certain small area. Compare it to a match I had a while back in Dust in Ambush OMS. We deploy close to the enemy, they call in a tank, infantry quickly scan, flank and crush our team. I manage to get a single kill before I die. As my team gets wiped out, we have no uplinks and we spawn looking down the barrel of a tank, HMG, shotgun, or some assault rifle. I lead the team in deaths using my starter fits (so nothing of worth was lost; no, I don't care about KDR), and get my free 100,000 ISK for essentially being a pinata. (wow. didn't expect to write all this) Anyways, you argue "Call of Duty mode" is when we remove vehicles from Ambush. My point is that "Call of Duty mode" is what we already have in our Team Deathmatch variant. Removing vehicles from Ambush would put the game mode on par with games like Quake, Doom, Unreal Tournament, Tribes, and Battlefield. Well, I don't play TDM because I don't consider it an actual game mode. But if Dust restricted vehicle usage in other game modes, that would just be plain stupid because people actually have to specialize into vehicles and then you'd force them to not be able to play the role they've been spending months or even years to skill into. Kinda what happened to ambush, a game mode that is meant for only certain part of the playerbase. But I don't mind because like I said, I don't consider it an actual game mode. It's just a slaughter mode, or a horde mode where it's the opposite of hordes, you just rush to kill the spawning enemies instead of the spawning enemies being a challenge. That game mode doesn't support any teamwork or tactics. It's just a stomp fest. *nods* You and I are of the same mind then pretty much. I'm torn because it does limit tankers (and let's say I want to tank someday and take my fit for a test spin, I can't because Ambush is limited), but on the other hand, with the current implementation of Ambush and design changes being limited (no client-side updates anymore), I can't help but feel that the "best" course of action is to limit vehicles in Ambush. It's not the best decision however, but more of "the lesser of two evils" option.
But now we've hijacked this thread of tangented off too Tangent Land. My view on the topic:
Acceleration of swarms isn't going to make your tank blow up now. They will just hit their max speed sooner. I'll have to ask Judge what the actual stats are but all it means is that it will hit your tank sooner.
Well, I don't know. As a 'Dren' Swarm Launcher... weaponeer?, I see a change happening to Swarms but I don't consider it strictly a buff. We'll see.
Closed Beta Vet // Logi Bro // @KazeEyrou
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1057
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Posted - 2014.09.14 09:14:00 -
[24] - Quote
Kaze Eyrou wrote: *nods* You and I are of the same mind then pretty much. I'm torn because it does limit tankers (and let's say I want to tank someday and take my fit for a test spin, I can't because Ambush is limited), but on the other hand, with the current implementation of Ambush and design changes being limited (no client-side updates anymore), I can't help but feel that the "best" course of action is to limit vehicles in Ambush. It's not the best decision however, but more of "the lesser of two evils" option.
But now we've hijacked this thread of tangented off too Tangent Land. My view on the topic:
Acceleration of swarms isn't going to make your tank blow up now. They will just hit their max speed sooner. I'll have to ask Judge what the actual stats are but all it means is that it will hit your tank sooner.
Well, I don't know. As a 'Dren' Swarm Launcher... weaponeer?, I see a change happening to Swarms but I don't consider it strictly a buff. We'll see.
Yeah, it's not going to affect land V/AV gameplay much, at least I don't think so. Personally I would have made them even faster but I'd also fix the rendering... Which isn't happening. If rendering was fine like it was pre uprising, then swarms could easily be twice as fast as they are now and it wouldn't be too bad against ADS, because I don't get killed by AV that I see in my ADS, I get killed by the AV that I don't see.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
617
|
Posted - 2014.09.14 09:25:00 -
[25] - Quote
MarasdF Loron wrote:Kaze Eyrou wrote: *nods* You and I are of the same mind then pretty much. I'm torn because it does limit tankers (and let's say I want to tank someday and take my fit for a test spin, I can't because Ambush is limited), but on the other hand, with the current implementation of Ambush and design changes being limited (no client-side updates anymore), I can't help but feel that the "best" course of action is to limit vehicles in Ambush. It's not the best decision however, but more of "the lesser of two evils" option.
But now we've hijacked this thread of tangented off too Tangent Land. My view on the topic:
Acceleration of swarms isn't going to make your tank blow up now. They will just hit their max speed sooner. I'll have to ask Judge what the actual stats are but all it means is that it will hit your tank sooner.
Well, I don't know. As a 'Dren' Swarm Launcher... weaponeer?, I see a change happening to Swarms but I don't consider it strictly a buff. We'll see.
Yeah, it's not going to affect land V/AV gameplay much, at least I don't think so. Personally I would have made them even faster but I'd also fix the rendering... Which isn't happening. If rendering was fine like it was pre uprising, then swarms could easily be twice as fast as they are now and it wouldn't be too bad against ADS, because I don't get killed by AV that I see in my ADS, I get killed by the AV that I don't see. Like the bright flashes that hit your ship and your not sure where it came from? As a poorly skilled ADS and a regular DS pilots, I think that's what annoys me the most. Like in one of the recent videos Judge put up, you can't kill what you can't see/know about.
Closed Beta Vet // Logi Bro // @KazeEyrou
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1057
|
Posted - 2014.09.14 09:33:00 -
[26] - Quote
Kaze Eyrou wrote:MarasdF Loron wrote:Kaze Eyrou wrote: *nods* You and I are of the same mind then pretty much. I'm torn because it does limit tankers (and let's say I want to tank someday and take my fit for a test spin, I can't because Ambush is limited), but on the other hand, with the current implementation of Ambush and design changes being limited (no client-side updates anymore), I can't help but feel that the "best" course of action is to limit vehicles in Ambush. It's not the best decision however, but more of "the lesser of two evils" option.
But now we've hijacked this thread of tangented off too Tangent Land. My view on the topic:
Acceleration of swarms isn't going to make your tank blow up now. They will just hit their max speed sooner. I'll have to ask Judge what the actual stats are but all it means is that it will hit your tank sooner.
Well, I don't know. As a 'Dren' Swarm Launcher... weaponeer?, I see a change happening to Swarms but I don't consider it strictly a buff. We'll see.
Yeah, it's not going to affect land V/AV gameplay much, at least I don't think so. Personally I would have made them even faster but I'd also fix the rendering... Which isn't happening. If rendering was fine like it was pre uprising, then swarms could easily be twice as fast as they are now and it wouldn't be too bad against ADS, because I don't get killed by AV that I see in my ADS, I get killed by the AV that I don't see. Like the bright flashes that hit your ship and your not sure where it came from? As a poorly skilled ADS and a regular DS pilots, I think that's what annoys me the most. Like in one of the recent videos Judge put up, you can't kill what you can't see/know about. Yeah, Judge has actually made multiple videos where he shows the invisible AV, that was not an issue before Uprising. But for some reason CCP was like "Oh, you guys don't need to know what's out there even if it has the capability to kill you"... so they reduced the render distance.
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JARREL THOMAS
Dead Man's Game
352
|
Posted - 2014.09.14 16:31:00 -
[27] - Quote
Tectonic Fusion wrote:Thumb Green wrote:JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time ...... I don't think you are qualified to drive a tank........ Or spell. Give me a break I'm using a crappy iphone
Caldari Loyalist
I speak for the rabbits
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
41
|
Posted - 2014.09.14 16:41:00 -
[28] - Quote
Kaze Eyrou wrote:JudgeIsABadPilot wrote:See, not everybody wants to play Call of Duty mode. Not everybody is that simple-minded. For me, I want bigger and better, more things to worry about and consider. *points to Domination and Skirmish gamemodes* See I love how you generalize the Team Deathmatch mode gameplay into "Call of Duty mode". Battlefield 3 has Team Deathmatch and most of the maps are small and have non-existent vehicles (of course, this may not be the case, but from what I remember, they don't). You will only find vehicles in large maps and game modes such as Rush (Dust equivalent: Skirmish 1.0) or Conquest (Dust equivalent: Skirmish). I can't speak for the other Battlefield games so I'll let Battlefield vets back me up or correct me on this. Other first person shooters I've played were Unreal Tournament and Tribes. Unreal Tournament had great Team Deathmatch gameplay and lightning fast duels. However, it never had vehicles. Tribes on the other hand, had great gameplay (I'm proud to be a vet and wish I still owned copies; got lost due to hard drive failures and computer upgrades). I think they might have had Team Deathmatch, but again, didn't have a way to call in your vehicles (needed a vehicle pad). Objective based gameplay, the biggest in Tribes was CTF, had vehicle pads, generators, and a host of things to do to try and take their flag. Oh and let's not forget about other games like Quake or Doom, one which I didn't play and the other I only played a demo respectively. Compare to something I remember in Call of Duty: Black Ops 1. I remember seeing a theater clip of someone going something like 54-3. He got his killstreak, hid behind something and called it out. I then remember his team and specific places that they didn't move from as he would then proceed to get kill after kill as the enemy spawned. His team had spawn trapped the enemy and, having his team using specific positions, meta-gamed the computer into thinking the enemy could only be spawned in a certain small area. Compare it to a match I had a while back in Dust in Ambush OMS. We deploy close to the enemy, they call in a tank, infantry quickly scan, flank and crush our team. I manage to get a single kill before I die. As my team gets wiped out, we have no uplinks and we spawn looking down the barrel of a tank, HMG, shotgun, or some assault rifle. I lead the team in deaths using my starter fits (so nothing of worth was lost; no, I don't care about KDR), and get my free 100,000 ISK for essentially being a pinata. (wow. didn't expect to write all this) Anyways, you argue "Call of Duty mode" is when we remove vehicles from Ambush. My point is that "Call of Duty mode" is what we already have in our Team Deathmatch variant. Removing vehicles from Ambush would put the game mode on par with games like Quake, Doom, Unreal Tournament, Tribes, and Battlefield. TL DC
(the second part is don't care)
You went off on a tangent. |
Adipem Nothi
Nos Nothi
4871
|
Posted - 2014.09.14 17:03:00 -
[29] - Quote
MarasdF Loron wrote: Omg, you actually count ambush as an actual game mode? TDM is as horrifying as game modes can get. Don't dare to talk about ambush here.
Why? Anything else you want to exclude from the discussion?
Shoot scout with yes.
- Ripley Riley
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1057
|
Posted - 2014.09.14 17:49:00 -
[30] - Quote
Adipem Nothi wrote:MarasdF Loron wrote: Omg, you actually count ambush as an actual game mode? TDM is as horrifying as game modes can get. Don't dare to talk about ambush here.
Why? Anything else you want to exclude from the discussion? If you'd actually read a bit further into this topic you wouldn't have to ask why. And no, nothing else.
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Nothing Certain
Bioshock Rejects
1132
|
Posted - 2014.09.14 19:14:00 -
[31] - Quote
MarasdF Loron wrote:HOWDIDHEKILLME wrote:I might feel compassion for vehicals if my calogi was immune to all but a couple weapons, or if I could hit my mod and ignore 40% of all incoming damage for long enuf to get a couple more kills then run away laughing, re's kill everyone don't cry jihad jeeps, installations kill everyone, you can even just run infantry over. Good pilots scoff at swarms. So, for your cal logi, would you be willing to sacrifice the ability to get indoors or into tight spaces or high ground? Would you give up the ability to hack anything? Would you give up the ability to use almost anything as cover? Would you give up the ability to place and use equipment? Would you give up the small(ish) hitbox and agility? Would you give up your immense infantry killing power? If in return you would get higher movement speed and pretty much immunity to most small arms. I sure as hell would not be willing to make that sacrifice for my infantry characters. And I sure as hell wouldn't be making that sacrifice for my vehicle character (this) either if I could get my SP back from vehicles.
Guess what, if you are in a tank you don't give up any of that because you are wearing a dropsuit and you can pop in and out of your tank. If your tank takes too much damage or you are just getting owned by AV you can pop out and kill them, taking damage in your dropsuit and you just pop back into your tank.
Because, that's why.
|
Adipem Nothi
Nos Nothi
4871
|
Posted - 2014.09.14 20:01:00 -
[32] - Quote
MarasdF Loron wrote:Adipem Nothi wrote:MarasdF Loron wrote: Omg, you actually count ambush as an actual game mode? TDM is as horrifying as game modes can get. Don't dare to talk about ambush here.
Why? Anything else you want to exclude from the discussion? If you'd actually read a bit further into this topic you wouldn't have to ask why. And no, nothing else.
The only reasoning you provide is "well, I don't play Ambush because ..." . Is this sufficient cause to exclude a common V/AV scenario from a V/AV discussion?
Shoot scout with yes.
- Ripley Riley
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Justin Tymes
Dem Durrty Boyz General Tso's Alliance
755
|
Posted - 2014.09.14 21:02:00 -
[33] - Quote
MarasdF Loron wrote:HOWDIDHEKILLME wrote:I might feel compassion for vehicals if my calogi was immune to all but a couple weapons, or if I could hit my mod and ignore 40% of all incoming damage for long enuf to get a couple more kills then run away laughing, re's kill everyone don't cry jihad jeeps, installations kill everyone, you can even just run infantry over. Good pilots scoff at swarms. So, for your cal logi, would you be willing to sacrifice the ability to get indoors or into tight spaces or high ground? Would you give up the ability to hack anything? Would you give up the ability to use almost anything as cover? Would you give up the ability to place and use equipment? Would you give up the small(ish) hitbox and agility? Would you give up your immense infantry killing power? If in return you would get higher movement speed and pretty much immunity to most small arms. I sure as hell would not be willing to make that sacrifice for my infantry characters. And I sure as hell wouldn't be making that sacrifice for my vehicle character (this) either if I could get my SP back from vehicles.
My proto Logi suit is costing more than what some of these pilots are flying, has way more SP investments, while being the easiest thing to kill in the game outside of scouts without cloaks. Don't give me that sacrifice bullshit, you are always outrunning what is suppose to be your secondary counter in the game, and have a high chance to flee from your only counter when in danger.
I don't want ships to be nerfed to the ground, but their has to be balance here. |
man- bear pig
D3ATH CARD
16
|
Posted - 2014.09.14 23:35:00 -
[34] - Quote
Kaze Eyrou wrote:JudgeIsABadPilot wrote:See, not everybody wants to play Call of Duty mode. Not everybody is that simple-minded. For me, I want bigger and better, more things to worry about and consider. *points to Domination and Skirmish gamemodes* See I love how you generalize the Team Deathmatch mode gameplay into "Call of Duty mode". Battlefield 3 has Team Deathmatch and most of the maps are small and have non-existent vehicles (of course, this may not be the case, but from what I remember, they don't). You will only find vehicles in large maps and game modes such as Rush (Dust equivalent: Skirmish 1.0) or Conquest (Dust equivalent: Skirmish). I can't speak for the other Battlefield games so I'll let Battlefield vets back me up or correct me on this. Other first person shooters I've played were Unreal Tournament and Tribes. Unreal Tournament had great Team Deathmatch gameplay and lightning fast duels. However, it never had vehicles. Tribes on the other hand, had great gameplay (I'm proud to be a vet and wish I still owned copies; got lost due to hard drive failures and computer upgrades). I think they might have had Team Deathmatch, but again, didn't have a way to call in your vehicles (needed a vehicle pad). Objective based gameplay, the biggest in Tribes was CTF, had vehicle pads, generators, and a host of things to do to try and take their flag. Oh and let's not forget about other games like Quake or Doom, one which I didn't play and the other I only played a demo respectively. Compare to something I remember in Call of Duty: Black Ops 1. I remember seeing a theater clip of someone going something like 54-3. He got his killstreak, hid behind something and called it out. I then remember his team and specific places that they didn't move from as he would then proceed to get kill after kill as the enemy spawned. His team had spawn trapped the enemy and, having his team using specific positions, meta-gamed the computer into thinking the enemy could only be spawned in a certain small area. Compare it to a match I had a while back in Dust in Ambush OMS. We deploy close to the enemy, they call in a tank, infantry quickly scan, flank and crush our team. I manage to get a single kill before I die. As my team gets wiped out, we have no uplinks and we spawn looking down the barrel of a tank, HMG, shotgun, or some assault rifle. I lead the team in deaths using my starter fits (so nothing of worth was lost; no, I don't care about KDR), and get my free 100,000 ISK for essentially being a pinata. (wow. didn't expect to write all this) Anyways, you argue "Call of Duty mode" is when we remove vehicles from Ambush. My point is that "Call of Duty mode" is what we already have in our Team Deathmatch variant. Removing vehicles from Ambush would put the game mode on par with games like Quake, Doom, Unreal Tournament, Tribes, and Battlefield.
OR, just fix the not-so smart deploy.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1058
|
Posted - 2014.09.15 00:02:00 -
[35] - Quote
Nothing Certain wrote:MarasdF Loron wrote:HOWDIDHEKILLME wrote:I might feel compassion for vehicals if my calogi was immune to all but a couple weapons, or if I could hit my mod and ignore 40% of all incoming damage for long enuf to get a couple more kills then run away laughing, re's kill everyone don't cry jihad jeeps, installations kill everyone, you can even just run infantry over. Good pilots scoff at swarms. So, for your cal logi, would you be willing to sacrifice the ability to get indoors or into tight spaces or high ground? Would you give up the ability to hack anything? Would you give up the ability to use almost anything as cover? Would you give up the ability to place and use equipment? Would you give up the small(ish) hitbox and agility? Would you give up your immense infantry killing power? If in return you would get higher movement speed and pretty much immunity to most small arms. I sure as hell would not be willing to make that sacrifice for my infantry characters. And I sure as hell wouldn't be making that sacrifice for my vehicle character (this) either if I could get my SP back from vehicles. Guess what, if you are in a tank you don't give up any of that because you are wearing a dropsuit and you can pop in and out of your tank. If your tank takes too much damage or you are just getting owned by AV you can pop out and kill them, taking damage in your dropsuit and you just pop back into your tank. ...
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1058
|
Posted - 2014.09.15 00:08:00 -
[36] - Quote
Justin Tymes wrote:MarasdF Loron wrote:HOWDIDHEKILLME wrote:I might feel compassion for vehicals if my calogi was immune to all but a couple weapons, or if I could hit my mod and ignore 40% of all incoming damage for long enuf to get a couple more kills then run away laughing, re's kill everyone don't cry jihad jeeps, installations kill everyone, you can even just run infantry over. Good pilots scoff at swarms. So, for your cal logi, would you be willing to sacrifice the ability to get indoors or into tight spaces or high ground? Would you give up the ability to hack anything? Would you give up the ability to use almost anything as cover? Would you give up the ability to place and use equipment? Would you give up the small(ish) hitbox and agility? Would you give up your immense infantry killing power? If in return you would get higher movement speed and pretty much immunity to most small arms. I sure as hell would not be willing to make that sacrifice for my infantry characters. And I sure as hell wouldn't be making that sacrifice for my vehicle character (this) either if I could get my SP back from vehicles. My proto Logi suit is costing more than what some of these pilots are flying, has way more SP investments, while being the easiest thing to kill in the game outside of scouts without cloaks. Don't give me that sacrifice bullshit, you are always outrunning what is suppose to be your secondary counter in the game, and have a high chance to flee from your only counter when in danger. I don't want ships to be nerfed to the ground, but their has to be balance here. Tell me, how are tanks flying? How much is your proto logi suit? Mine is 265k or something like that, it's not even half of what I have to pay for my vehicle (dropsuit not included). My logi has invested around 17 million and has maxed out everything needed and more. My vehicle pilot has invested 30 million into vehicles and still hasn't got all that is needed. Logis are the easiest ones to kill outside of scouts without cloaks? You just named 2 of the hardest things to kill in the game. Outrunning? Tell me, what is supposed to be the secondary counter to tanks? And what is the only counter to tanks? How can I flee from that only counter with high chance? Tell me, clearly I've not tanked enough yet.
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Monkey MAC
Rough Riders..
3518
|
Posted - 2014.09.15 00:18:00 -
[37] - Quote
JudgeIsABadPilot wrote:Monkey MAC wrote:JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time unlike ads which I shall not talk about but buffing the swarms close our fate if locked on too.
Ccp think about the consequences before buffs or nerfs please thats why were here now
Or at least part of the reason. Aver fires swarms at tank Tank pulls forwards, backwards or round a corner The new lower turn angle swarms pile into wall/floor/random terrain Tank chuckles quitely to self knowing dodging swarms is now EVEN EASIER. Solo player can't solo 1 man vehicles. Goes to the forums and criesmakes logical complaints about it and the imbalance it createsSucceeds because the developers don't carecare alot about balance and player experienceGame diesGame Thrives on a balanced nirvana
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1058
|
Posted - 2014.09.15 00:23:00 -
[38] - Quote
Monkey MAC wrote:JudgeIsABadPilot wrote:Monkey MAC wrote:JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time unlike ads which I shall not talk about but buffing the swarms close our fate if locked on too.
Ccp think about the consequences before buffs or nerfs please thats why were here now
Or at least part of the reason. Aver fires swarms at tank Tank pulls forwards, backwards or round a corner The new lower turn angle swarms pile into wall/floor/random terrain Tank chuckles quitely to self knowing dodging swarms is now EVEN EASIER. Solo player can't solo 1 man vehicles. Goes to the forums and criesmakes logical complaints about it and the imbalance it createsSucceeds because the developers don't carecare alot about balance and player experienceGame diesGame Thrives on a balanced nirvana All I know is that solo player can take out all enemy ground vehicles.. alone. Might not be able to take out arsault derpships but hey, at least they can't see you.
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Heimdallr69
Nyain San General Tso's Alliance
3564
|
Posted - 2014.09.15 00:30:00 -
[39] - Quote
Monkey MAC wrote:JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time unlike ads which I shall not talk about but buffing the swarms close our fate if locked on too.
Ccp think about the consequences before buffs or nerfs please thats why were here now
Or at least part of the reason. Aver fires swarms at tank Tank pulls forwards, backwards or round a corner The new lower turn angle swarms pile into wall/floor/random terrain Tank chuckles quitely to self knowing dodging swarms is now EVEN EASIER. Easier? What's easy about the current invisible swarms or swarms going around/through the terrain? lol bout time they fix that bs.
Removed inappropriate content - CCP Logibro
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Monkey MAC
Rough Riders..
3518
|
Posted - 2014.09.15 00:36:00 -
[40] - Quote
MarasdF Loron wrote:Justin Tymes wrote:MarasdF Loron wrote:HOWDIDHEKILLME wrote:I might feel compassion for vehicals if my calogi was immune to all but a couple weapons, or if I could hit my mod and ignore 40% of all incoming damage for long enuf to get a couple more kills then run away laughing, re's kill everyone don't cry jihad jeeps, installations kill everyone, you can even just run infantry over. Good pilots scoff at swarms. So, for your cal logi, would you be willing to sacrifice the ability to get indoors or into tight spaces or high ground? Would you give up the ability to hack anything? Would you give up the ability to use almost anything as cover? Would you give up the ability to place and use equipment? Would you give up the small(ish) hitbox and agility? Would you give up your immense infantry killing power? If in return you would get higher movement speed and pretty much immunity to most small arms. I sure as hell would not be willing to make that sacrifice for my infantry characters. And I sure as hell wouldn't be making that sacrifice for my vehicle character (this) either if I could get my SP back from vehicles. My proto Logi suit is costing more than what some of these pilots are flying, has way more SP investments, while being the easiest thing to kill in the game outside of scouts without cloaks. Don't give me that sacrifice bullshit, you are always outrunning what is suppose to be your secondary counter in the game, and have a high chance to flee from your only counter when in danger. I don't want ships to be nerfed to the ground, but their has to be balance here. Tell me, how are tanks flying? How much is your proto logi suit? Mine is 265k or something like that, it's not even half of what I have to pay for my vehicle (dropsuit not included). My logi has invested around 17 million and has maxed out everything needed and more. My vehicle pilot has invested 30 million into vehicles and still hasn't got all that is needed. Logis are the easiest ones to kill outside of scouts without cloaks? You just named 2 of the hardest things to kill in the game. Outrunning? Tell me, what is supposed to be the secondary counter to tanks? And what is the only counter to tanks? How can I flee from that only counter with high chance? Tell me, clearly I've not tanked enough yet.
Logistics: 25Mil SP HAV: 22Mil SP
BUSTED, AGAIN!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3518
|
Posted - 2014.09.15 00:41:00 -
[41] - Quote
Heimdallr69 wrote:Monkey MAC wrote:JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time unlike ads which I shall not talk about but buffing the swarms close our fate if locked on too.
Ccp think about the consequences before buffs or nerfs please thats why were here now
Or at least part of the reason. Aver fires swarms at tank Tank pulls forwards, backwards or round a corner The new lower turn angle swarms pile into wall/floor/random terrain Tank chuckles quitely to self knowing dodging swarms is now EVEN EASIER. Easier? What's easy about the current invisible swarms or swarms going around/through the terrain? lol bout time they fix that bs.
Through terrain? I'm sorry but I've still yet to see that in all my time Swarm Launching/ADSing. If they appear like they are going through terrain it's most likely a server discrepancy, my swarms will some times randomly explode on terrain that isn't their.
As for invisble, I'd love to see the last of thdm too. But they won't magically improve their tracking.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1058
|
Posted - 2014.09.15 00:47:00 -
[42] - Quote
Monkey MAC wrote:MarasdF Loron wrote:Justin Tymes wrote:MarasdF Loron wrote:HOWDIDHEKILLME wrote:I might feel compassion for vehicals if my calogi was immune to all but a couple weapons, or if I could hit my mod and ignore 40% of all incoming damage for long enuf to get a couple more kills then run away laughing, re's kill everyone don't cry jihad jeeps, installations kill everyone, you can even just run infantry over. Good pilots scoff at swarms. So, for your cal logi, would you be willing to sacrifice the ability to get indoors or into tight spaces or high ground? Would you give up the ability to hack anything? Would you give up the ability to use almost anything as cover? Would you give up the ability to place and use equipment? Would you give up the small(ish) hitbox and agility? Would you give up your immense infantry killing power? If in return you would get higher movement speed and pretty much immunity to most small arms. I sure as hell would not be willing to make that sacrifice for my infantry characters. And I sure as hell wouldn't be making that sacrifice for my vehicle character (this) either if I could get my SP back from vehicles. My proto Logi suit is costing more than what some of these pilots are flying, has way more SP investments, while being the easiest thing to kill in the game outside of scouts without cloaks. Don't give me that sacrifice bullshit, you are always outrunning what is suppose to be your secondary counter in the game, and have a high chance to flee from your only counter when in danger. I don't want ships to be nerfed to the ground, but their has to be balance here. Tell me, how are tanks flying? How much is your proto logi suit? Mine is 265k or something like that, it's not even half of what I have to pay for my vehicle (dropsuit not included). My logi has invested around 17 million and has maxed out everything needed and more. My vehicle pilot has invested 30 million into vehicles and still hasn't got all that is needed. Logis are the easiest ones to kill outside of scouts without cloaks? You just named 2 of the hardest things to kill in the game. Outrunning? Tell me, what is supposed to be the secondary counter to tanks? And what is the only counter to tanks? How can I flee from that only counter with high chance? Tell me, clearly I've not tanked enough yet. Logistics: 25Mil SP HAV: 22Mil SP BUSTED, AGAIN! And how is what I said busted? Investing 25 mil into logistics just shows that you can invest into skills you don't need. And investing 22 mil into vehicles means that you are not even nearly done.
My logi is done with 17 mil SP and I don't see anything I could possibly still need or want for that character in that role so I'm moving on. My vehicle character still needs 10M+ more SP to somewhat max out what I need.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1058
|
Posted - 2014.09.15 00:52:00 -
[43] - Quote
Monkey MAC wrote:Heimdallr69 wrote:Monkey MAC wrote:JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time unlike ads which I shall not talk about but buffing the swarms close our fate if locked on too.
Ccp think about the consequences before buffs or nerfs please thats why were here now
Or at least part of the reason. Aver fires swarms at tank Tank pulls forwards, backwards or round a corner The new lower turn angle swarms pile into wall/floor/random terrain Tank chuckles quitely to self knowing dodging swarms is now EVEN EASIER. Easier? What's easy about the current invisible swarms or swarms going around/through the terrain? lol bout time they fix that bs. Through terrain? I'm sorry but I've still yet to see that in all my time Swarm Launching/ADSing. If they appear like they are going through terrain it's most likely a server discrepancy, my swarms will some times randomly explode on terrain that isn't their. As for invisble, I'd love to see the last of thdm too. But they won't magically improve their tracking. I've seen them come through the terrain and obstacles more times than I can count, but then again I've been here when rail installation AI could shoot you through hills and all that sort of thing with the 600m range. Those were fun times. Anyway, swarms are still clipping through the terrain and obstacles. Obstacles much more often than terrain.
About rendering, what's quite funny is that sometimes when you think you've got a clear line of sight on someone and you try to shoot them you are like "why the hell doesn't he die?" and then you decide to get closer to get a more clear shot and then you realize "Oh, there was a box that didn't render" lol.
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HOWDIDHEKILLME
Dying to Reload
530
|
Posted - 2014.09.15 00:54:00 -
[44] - Quote
MarasdF Loron wrote:HOWDIDHEKILLME wrote:I might feel compassion for vehicals if my calogi was immune to all but a couple weapons, or if I could hit my mod and ignore 40% of all incoming damage for long enuf to get a couple more kills then run away laughing, re's kill everyone don't cry jihad jeeps, installations kill everyone, you can even just run infantry over. Good pilots scoff at swarms. So, for your cal logi, would you be willing to sacrifice the ability to get indoors or into tight spaces or high ground? Would you give up the ability to hack anything? Would you give up the ability to use almost anything as cover? Would you give up the ability to place and use equipment? Would you give up the small(ish) hitbox and agility? Would you give up your immense infantry killing power? If in return you would get higher movement speed and pretty much immunity to most small arms. I sure as hell would not be willing to make that sacrifice for my infantry characters. And I sure as hell wouldn't be making that sacrifice for my vehicle character (this) either if I could get my SP back from vehicles.
Pilot gets out of tank/ dropship... Nullifying 90% of yo tears. Immense infantry killing power lol.
Lonewolf till I die
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HOWDIDHEKILLME
Dying to Reload
530
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Posted - 2014.09.15 01:05:00 -
[45] - Quote
Next on the nerf block logi lol
Lonewolf till I die
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1058
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Posted - 2014.09.15 01:09:00 -
[46] - Quote
HOWDIDHEKILLME wrote:MarasdF Loron wrote:HOWDIDHEKILLME wrote:I might feel compassion for vehicals if my calogi was immune to all but a couple weapons, or if I could hit my mod and ignore 40% of all incoming damage for long enuf to get a couple more kills then run away laughing, re's kill everyone don't cry jihad jeeps, installations kill everyone, you can even just run infantry over. Good pilots scoff at swarms. So, for your cal logi, would you be willing to sacrifice the ability to get indoors or into tight spaces or high ground? Would you give up the ability to hack anything? Would you give up the ability to use almost anything as cover? Would you give up the ability to place and use equipment? Would you give up the small(ish) hitbox and agility? Would you give up your immense infantry killing power? If in return you would get higher movement speed and pretty much immunity to most small arms. I sure as hell would not be willing to make that sacrifice for my infantry characters. And I sure as hell wouldn't be making that sacrifice for my vehicle character (this) either if I could get my SP back from vehicles. Pilot gets out of tank/ dropship... Nullifying 90% of yo tears. Immense infantry killing power lol. How much is 90% of 0? Well, yeah, infantry is the best at slaying infantry. And how terrifying is a tanker with 0 infantry SP running infantry? It's like a fresh out of academy blueberry but 500k SP less. :P Tankers that have spent points into infantry have done it for one reason and one reason only (just kidding, there are more reasons too), because infantry is superior in almost every way, that's why I've started spending my SP on this char on infantry, because I know I wont be getting a respec to put all my now-vehicle points into infantry.
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Monkey MAC
Rough Riders..
3518
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Posted - 2014.09.15 02:01:00 -
[47] - Quote
MarasdF Loron wrote:Monkey MAC wrote:MarasdF Loron wrote:Justin Tymes wrote:MarsadF Loron wrote: So, for your cal logi, would you be willing to sacrifice the ability to get indoors or into tight spaces or high ground? Would you give up the ability to hack anything? Would you give up the ability to use almost anything as cover? Would you give up the ability to place and use equipment? Would you give up the small(ish) hitbox and agility? Would you give up your immense infantry killing power? If in return you would get higher movement speed and pretty much immunity to most small arms.
I sure as hell would not be willing to make that sacrifice for my infantry characters. And I sure as hell wouldn't be making that sacrifice for my vehicle character (this) either if I could get my SP back from vehicles.
My proto Logi suit is costing more than what some of these pilots are flying, has way more SP investments, while being the easiest thing to kill in the game outside of scouts without cloaks. Don't give me that sacrifice bullshit, you are always outrunning what is suppose to be your secondary counter in the game, and have a high chance to flee from your only counter when in danger. I don't want ships to be nerfed to the ground, but their has to be balance here. Tell me, how are tanks flying? How much is your proto logi suit? Mine is 265k or something like that, it's not even half of what I have to pay for my vehicle (dropsuit not included). My logi has invested around 17 million and has maxed out everything needed and more. My vehicle pilot has invested 30 million into vehicles and still hasn't got all that is needed. Logis are the easiest ones to kill outside of scouts without cloaks? You just named 2 of the hardest things to kill in the game. Outrunning? Tell me, what is supposed to be the secondary counter to tanks? And what is the only counter to tanks? How can I flee from that only counter with high chance? Tell me, clearly I've not tanked enough yet. Logistics: 25Mil SP HAV: 22Mil SP BUSTED, AGAIN! And how is what I said busted? Investing 25 mil into logistics just shows that you can invest into skills you don't need. And investing 22 mil into vehicles means that you are not even nearly done. My logi is done with 17 mil SP and I don't see anything I could possibly still need or want for that character in that role so I'm moving on. My vehicle character still needs 10M+ more SP to somewhat max out what I need.
Logistics 1 light weapon maxed, Armour Maxed, Shields Maxed, Electronics + Engineering, Hives, Rep Tools, Injectors, Scanners Not Included: Biotic Upgrades, Scanning Upgrades, Explosives, Sidearm, Cloak Field, Systems Hacking, Weapon Damage Modifiers
HAV 1 Large Turret maxed, ALL Vehicle Upgrades Maxed, Hull Maxed Not Included: Small Turret
What exactly from the Logistics List is Non essential?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1059
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Posted - 2014.09.15 09:51:00 -
[48] - Quote
Monkey MAC wrote: Logistics 1 light weapon maxed, Armour Maxed, Shields Maxed, Electronics + Engineering, Hives, Rep Tools, Injectors, Scanners Not Included: Biotic Upgrades, Scanning Upgrades, Explosives, Sidearm, Cloak Field, Systems Hacking, Weapon Damage Modifiers
HAV 1 Large Turret maxed, ALL Vehicle Upgrades Maxed, Hull Maxed Not Included: Small Turret
What exactly from the Logistics List is Non essential?
I can't possibly understand how you come up with 22 mil SP for what you said. I even tried protofits to see what happens and I couldn't get past 17 mil. For HAV with 1 large turret it said 20.2 mil and protofits doesn't even have all the skills there that are ingame. And you know damn well that if you only go for 1 large turret you might aswell sit half the matches or be next to useless.
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Monkey MAC
Rough Riders..
3519
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Posted - 2014.09.15 10:01:00 -
[49] - Quote
MarasdF Loron wrote:Monkey MAC wrote: Logistics 1 light weapon maxed, Armour Maxed, Shields Maxed, Electronics + Engineering, Hives, Rep Tools, Injectors, Scanners Not Included: Biotic Upgrades, Scanning Upgrades, Explosives, Sidearm, Cloak Field, Systems Hacking, Weapon Damage Modifiers
HAV 1 Large Turret maxed, ALL Vehicle Upgrades Maxed, Hull Maxed Not Included: Small Turret
What exactly from the Logistics List is Non essential?
I can't possibly understand how you come up with 22 mil SP for what you said. I even tried protofits to see what happens and I couldn't get past 17 mil. For HAV with 1 large turret it said 20.2 mil and protofits doesn't even have all the skills there that are ingame. And you know damn well that if you only go for 1 large turret you might aswell sit half the matches or be next to useless.
Did you include the dropsuit? You only really need one turret as mlt variants are provided.
Although multiple turrets allow for multiple light weapons in all fairness. We've done the maths plenty of times on these forums HAV's are no more SP Intensive than any Infantry role.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2781
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Posted - 2014.09.15 10:31:00 -
[50] - Quote
MarasdF Loron wrote: And how is what I said busted? Investing 25 mil into logistics just shows that you can invest into skills you don't need. And investing 22 mil into vehicles means that you are not even nearly done.
My logi is done with 17 mil SP and I don't see anything I could possibly still need or want for that character in that role so I'm moving on. My vehicle character still needs 10M+ more SP to somewhat max out what I need.
This is the same disingenuous bs pilots always trot out. "This is all *I* see that is needed for a role, therefore your argument about the costs of your fits vs. The costs of my fits are invalid."
For every goddamn skill a tank driver dumps points into there is a skill equivalency for infantry that is needed for equal viability.
This argument is no different than a dipwad saying its unfair that an AVer only needs to spend the SP to get an adv. Swarm to fight his dropship.
25 mil SP tank may not be done with his SP dump, but its enough to have at least one fitting sufficiently fixed and rigged up. Kinda how I have at least 25 milion SP punched into skills directly relevant to killing and surviving vehicles and their infantry escorts.
Seriously most of you die because you are pushed out away from your blue dots.
Tanks alone means 200 WP for me. |
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Buwaro Draemon
WarRavens Capital Punishment.
353
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Posted - 2014.09.15 10:41:00 -
[51] - Quote
No matter how much I love flying my ADS. I've always felt that it keeps messing with AV vs Vehicles balance. In my opinioned they should have stayed out from the game when 1.7 arrived.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Cpt McReady
Amarr Templars Amarr Empire
18
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Posted - 2014.09.15 10:42:00 -
[52] - Quote
swarms are going to deal less damage at proto levels (the difference is miniscule though) even with buffed damage mods and tanks will be able to hide behind obstacles easier... what is this thread about again? |
MarasdF Loron
Fatal Absolution General Tso's Alliance
1059
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Posted - 2014.09.15 12:41:00 -
[53] - Quote
Breakin Stuff wrote:MarasdF Loron wrote: And how is what I said busted? Investing 25 mil into logistics just shows that you can invest into skills you don't need. And investing 22 mil into vehicles means that you are not even nearly done.
My logi is done with 17 mil SP and I don't see anything I could possibly still need or want for that character in that role so I'm moving on. My vehicle character still needs 10M+ more SP to somewhat max out what I need.
This is the same disingenuous bs pilots always trot out. "This is all *I* see that is needed for a role, therefore your argument about the costs of your fits vs. The costs of my fits are invalid." I have 4 infantry alts and I'm just saying what I've experienced with them, I'm just saying that to max out what is absolutely needed takes more SP for vehicleers than it takes for infantry. And for infantry almost every skill they have to put points into give some sort of bonuses, where as for vehicles most of the absolutely needed skills only unlock stuff and that's it. You can invest alot more heavily into infantry just because they have more "extra" skills than vehicles do. By extra skills I mean skills that are not needed to max out your fit but are still great and helpful to have.For every goddamn skill a tank driver dumps points into there is a skill equivalency for infantry that is needed for equal viability. Not exactly, infantry gets the same or equivalent bonuses and more with less SP investment. We have to skill into SP sinks first, skills that do absolutely nothing other than unlocking the next thing to get the simple bonuses that infantry get early on. And after that infantry can go ahead and spend even more SP for even more bonuses, because vehicles don't have any skills that are equivalent to those extra bonuses. And if you want to talk about equality, then keep in mind that you should not go past STD dropsuits as infantry, because HAV pilots get no ADV or PRO hulls.
This argument is no different than a dipwad saying its unfair that an AVer only needs to spend the SP to get an adv. Swarm to fight his dropship. I have no idea what this is about...
25 mil SP tank may not be done with his SP dump, but its enough to have at least one fitting sufficiently fixed and rigged up. Kinda how I have at least 25 milion SP punched into skills directly relevant to killing and surviving vehicles and their infantry escorts. You are right, but vehicles are much more rock-paper-scissors than infantry is, you can pretty much kill any infantry with any infantry weapon, it's just easier or harder depending on what you and your enemy are using. When it comes to vehicles, some fits are made to completely counter other fits, so if I only have one kind of fit, I might be completely negated from the battle unless I have something that can counter that counter. Infantry has nothing that makes something else completely obsolete.Seriously most of you die because you are pushed out away from your blue dots. Seriously, I mostly die if I try to stick with blueberries because they will completely ignore the enemy AV and just walk away from me. For vehicles movement = life and immobility = death.Tanks alone means 200 WP for me. For me they mean 300 WP + 50WP for every guy inside the tank, I dunno what game you are playing.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1059
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Posted - 2014.09.15 12:43:00 -
[54] - Quote
Buwaro Draemon wrote:No matter how much I love flying my ADS. I've always felt that it keeps messing with AV vs Vehicles balance. In my opinioned they should have stayed out from the game when 1.7 arrived. IMO 1.7 should never have arrived for vehiles.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2784
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Posted - 2014.09.15 13:03:00 -
[55] - Quote
Tanks only give 150 wp + 50 per person. 200 assumes tank + driver.
If youre getting 300 for the hull you aint playi g DUST.
Unless you are two shotting them. In which case two damaging hits would be another 150.
If you are two shotting all of them youre either a genius for hitting their weakspot every time without fail or you're killing incompetent tankers.
And the sp sinks are utter crap. I have a tank alt so you will never hear me argue in favor of that crap.I want chromo vehicles back. More choices, less useless sinks, marauders were a thing and they were hard to solo but not impossible.
Right now the fitting choices on HAVs are utter crap.
But dont ever use the SP invested in AV suits vs. Tanks with me. You may do so when my weapon for killing.tanks becomes efficient vs infantry, my suit ignores all but three weapons and I have 6000 HP plus.a hardener. |
MarasdF Loron
Fatal Absolution General Tso's Alliance
1059
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Posted - 2014.09.15 13:22:00 -
[56] - Quote
Breakin Stuff wrote:Tanks only give 150 wp + 50 per person. 200 assumes tank + driver.
If youre getting 300 for the hull you aint playi g DUST.
Unless you are two shotting them. In which case two damaging hits would be another 150.
If you are two shotting all of them youre either a genius for hitting their weakspot every time without fail or you're killing incompetent tankers.
And the sp sinks are utter crap. I have a tank alt so you will never hear me argue in favor of that crap.I want chromo vehicles back. More choices, less useless sinks, marauders were a thing and they were hard to solo but not impossible.
Right now the fitting choices on HAVs are utter crap.
But dont ever use the SP invested in AV suits vs. Tanks with me. You may do so when my weapon for killing.tanks becomes efficient vs infantry, my suit ignores all but three weapons and I have 6000 HP plus.a hardener. You will always get a min of 2 vehicle damage points for killing tanks, unless one of these 3 things happens: you destroy the tank with a small blaster, you destroy the tank with a large blaster with hardener activated on the enemy tank (in which case you get no points at all, not even for the pilot kill) or some other kind of bug happens.
And I never use the SP invested in AV stuff vs tanks in any arguments.
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