JudgeIsABadPilot wrote:See, not everybody wants to play Call of Duty mode. Not everybody is that simple-minded. For me, I want bigger and better, more things to worry about and consider.
*points to Domination and Skirmish gamemodes*
See I love how you generalize the Team Deathmatch mode gameplay into "Call of Duty mode". Battlefield 3 has Team Deathmatch and most of the maps are small and have non-existent vehicles (of course, this may not be the case, but from what I remember, they don't). You will only find vehicles in large maps and game modes such as Rush (Dust equivalent: Skirmish 1.0) or Conquest (Dust equivalent: Skirmish). I can't speak for the other Battlefield games so I'll let Battlefield vets back me up or correct me on this.
Other first person shooters I've played were Unreal Tournament and Tribes. Unreal Tournament had great Team Deathmatch gameplay and lightning fast duels. However, it never had vehicles. Tribes on the other hand, had great gameplay (I'm proud to be a vet and wish I still owned copies; got lost due to hard drive failures and computer upgrades). I think they might have had Team Deathmatch, but again, didn't have a way to call in your vehicles (needed a vehicle pad). Objective based gameplay, the biggest in Tribes was CTF, had vehicle pads, generators, and a host of things to do to try and take their flag.
Oh and let's not forget about other games like Quake or Doom, one which I didn't play and the other I only played a demo respectively.
Compare to something I remember in Call of Duty: Black Ops 1. I remember seeing a theater clip of someone going something like 54-3. He got his killstreak, hid behind something and called it out. I then remember his team and specific places that they didn't move from as he would then proceed to get kill after kill as the enemy spawned. His team had spawn trapped the enemy and, having his team using specific positions, meta-gamed the computer into thinking the enemy could only be spawned in a certain small area.
Compare it to a match I had a while back in Dust in Ambush OMS. We deploy close to the enemy, they call in a tank, infantry quickly scan, flank and crush our team. I manage to get a single kill before I die. As my team gets wiped out, we have no uplinks and we spawn looking down the barrel of a tank, HMG, shotgun, or some assault rifle. I lead the team in deaths using my starter fits (so nothing of worth was lost; no, I don't care about KDR), and get my free 100,000 ISK for essentially being a pinata.
(wow. didn't expect to write all this)
Anyways, you argue "Call of Duty mode" is when we remove vehicles from Ambush. My point is that "Call of Duty mode" is what we already have in our Team Deathmatch variant. Removing vehicles from Ambush would put the game mode on par with games like Quake, Doom, Unreal Tournament, Tribes, and Battlefield.