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JARREL THOMAS
Dead Man's Game
351
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Posted - 2014.09.13 23:58:00 -
[1] - Quote
Compaired to av swarms in this case we are dead nearly every time unlike ads which I shall not talk about but buffing the swarms close our fate if locked on too.
Ccp think about the consequences before buffs or nerfs please thats why were here now
Or at least part of the reason.
Caldari Loyalist
I speak for the rabbits
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Monkey MAC
Rough Riders..
3506
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Posted - 2014.09.14 00:03:00 -
[2] - Quote
JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time unlike ads which I shall not talk about but buffing the swarms close our fate if locked on too.
Ccp think about the consequences before buffs or nerfs please thats why were here now
Or at least part of the reason.
Aver fires swarms at tank Tank pulls forwards, backwards or round a corner The new lower turn angle swarms pile into wall/floor/random terrain Tank chuckles quitely to self knowing dodging swarms is now EVEN EASIER.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2059
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Posted - 2014.09.14 01:23:00 -
[3] - Quote
The changes only affect speed and maneuverability. Nothing will really change with land vehicles. |
Thumb Green
Raymond James Corp
1453
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Posted - 2014.09.14 01:25:00 -
[4] - Quote
JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time ...... I don't think you are qualified to drive a tank........
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Apothecary Za'ki
Biomass Positive
860
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Posted - 2014.09.14 01:25:00 -
[5] - Quote
JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time unlike ads which I shall not talk about but buffing the swarms close our fate if locked on too.
Ccp think about the consequences before buffs or nerfs please thats why were here now
Or at least part of the reason. not VS a single or even a few swarmers as you can use cover where as ADS are a big flying "SHOOT ME" sign in the sky
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Zindorak
1.U.P
905
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Posted - 2014.09.14 01:27:00 -
[6] - Quote
i think the buff was mainly to target ADS (thanks Swarm scrubs) not land vehicle
Pokemon master!
I suck at Tekken lol
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JARREL THOMAS
Dead Man's Game
351
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Posted - 2014.09.14 01:31:00 -
[7] - Quote
Thumb Green wrote:JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time ...... I don't think you are qualified to drive a tank........ A min mando with DMG mods on the right map can pop u in 3-4 hits and since we're aren't realy manuverable maddies we can't escape the lock unless there's a wide turn close turns and maddies are done
Caldari Loyalist
I speak for the rabbits
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Michael Arck
5549
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Posted - 2014.09.14 01:33:00 -
[8] - Quote
This is strange considering how tankers used to farm infantry in the past, now they beg for mercy *insert evil laughter here*
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Tectonic Fusion
2213
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Posted - 2014.09.14 02:13:00 -
[9] - Quote
Thumb Green wrote:JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time ...... I don't think you are qualified to drive a tank........ Or spell.
(GIF)
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1053
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Posted - 2014.09.14 03:06:00 -
[10] - Quote
Michael Arck wrote:This is strange considering how tankers used to farm infantry in the past, now they beg for mercy *insert evil laughter here* #shotsfired
The OP doesn't know what he's talking about but I just wanted to drop by to say that not all tankers farmed infantry, and the best infantry slayer is and has always been infantry. Tankers can only kill you if you are stupid enough to be out in the open when there's a tank around. In my whole Dust career I've died 3 times to a tank when playing as infantry. Maybe you should play with tanks to know how to avoid them if it's so hard for you. Tankers can only kill you if you let them. Infantry can kill you none the less. Even ADS can be avoided in many cases, obviously not all cases but many. If you don't want to die to an ADS in a match, you wont. But that might mean sacrificing the objective game or letting others do the dying for you.
I always die a little bit inside when someone cries about tanks farming infantry because I really thought this forum community was smarter than that.
I repeat: tanks only kill you if you let them. Don't let them so you don't have to cry.
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Michael Arck
5552
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Posted - 2014.09.14 03:18:00 -
[11] - Quote
MarasdF Loron wrote:Michael Arck wrote:This is strange considering how tankers used to farm infantry in the past, now they beg for mercy *insert evil laughter here* #shotsfired The OP doesn't know what he's talking about but I just wanted to drop by to say that not all tankers farmed infantry, and the best infantry slayer is and has always been infantry. Tankers can only kill you if you are stupid enough to be out in the open when there's a tank around. In my whole Dust career I've died 3 times to a tank when playing as infantry. Maybe you should play with tanks to know how to avoid them if it's so hard for you. Tankers can only kill you if you let them. Infantry can kill you none the less. Even ADS can be avoided in many cases, obviously not all cases but many. If you don't want to die to an ADS in a match, you wont. But that might mean sacrificing the objective game or letting others do the dying for you. I always die a little bit inside when someone cries about tanks farming infantry because I really thought this forum community was smarter than that. I repeat: tanks only kill you if you let them. Don't let them so you don't have to cry.
I just like pointing out ironies with a bit of cynicism.
I don't care what I've died to or how many times I have died to it. I dust my shoulders off and go at it again. Michael Arck is far from a crybaby.
The post was not aimed to be passive aggressive at all.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Spankdamonke
Dapper Gentlemen Corporation
10
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Posted - 2014.09.14 03:26:00 -
[12] - Quote
JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time unlike ads which I shall not talk about but buffing the swarms close our fate if locked on too.
Ccp think about the consequences before buffs or nerfs please thats why were here now
Or at least part of the reason.
If you are talking about the fact that it will be near impossible to OUTRUN swarms as a tank.....just examine that bit of logic. Tanks. Outrunning missiles.
If even tanks were outrunning swarms instead of properly utilizing cover from installations and buildings....I'd say there's a problem.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1054
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Posted - 2014.09.14 03:36:00 -
[13] - Quote
Michael Arck wrote:MarasdF Loron wrote:Michael Arck wrote:This is strange considering how tankers used to farm infantry in the past, now they beg for mercy *insert evil laughter here* #shotsfired The OP doesn't know what he's talking about but I just wanted to drop by to say that not all tankers farmed infantry, and the best infantry slayer is and has always been infantry. Tankers can only kill you if you are stupid enough to be out in the open when there's a tank around. In my whole Dust career I've died 3 times to a tank when playing as infantry. Maybe you should play with tanks to know how to avoid them if it's so hard for you. Tankers can only kill you if you let them. Infantry can kill you none the less. Even ADS can be avoided in many cases, obviously not all cases but many. If you don't want to die to an ADS in a match, you wont. But that might mean sacrificing the objective game or letting others do the dying for you. I always die a little bit inside when someone cries about tanks farming infantry because I really thought this forum community was smarter than that. I repeat: tanks only kill you if you let them. Don't let them so you don't have to cry. I just like pointing out ironies with a bit of cynicism. I don't care what I've died to or how many times I have died to it. I dust my shoulders off and go at again. Michael Arck is far from a crybaby. The post was not aimed to be passive aggressive at all. Alright, maybe you are right, maybe those tankers who were farming infantry kills instead of playing for the team (I don't consider them real tankers, but at the same time there's only a fine line between those two kind of tankers because tanks can only kill, they can't do anything else, can't hack, can't place equipment etc...) are now complaining about tanks not being strong enough anymore and all that.
Well, I've been complaining about tanks ever since 1.7 even though.. no, ESPECIALLY because I've been tanker at heart all my Dust career and I will continue to complain until AV and vehicles are reverted back to pre-1.7.
But I've not complained once about AV being too strong against tanks after 1.7 came out, infact I still believe that it's not strong enough against tanks. I kill tanks just fine with AV, so do a bunch of other people, but there's so many people out there who can't manage it. Actually, killing tanks must be the easiest thing to do in the game, keeping player skill and all that in mind. But I think that even the blueberriest of the blueberry should be able to kill any tank with militia AV without trying.
You might think I'm stupid for thinking that, well, at the same time I want all the stuff in pre-1.7 back, like I already said. I don't care if tanks die when AV player just looks at them if I can have my variety back.
I know we're not getting any of that back though.
EDIT: But I have to say that tanks are borderline not PC viable anymore. Balancing for pubs breaks balance for PC.
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Nothing Certain
Bioshock Rejects
1128
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Posted - 2014.09.14 04:24:00 -
[14] - Quote
MarasdF Loron wrote:Michael Arck wrote:This is strange considering how tankers used to farm infantry in the past, now they beg for mercy *insert evil laughter here* #shotsfired The OP doesn't know what he's talking about but I just wanted to drop by to say that not all tankers farmed infantry, and the best infantry slayer is and has always been infantry. Tankers can only kill you if you are stupid enough to be out in the open when there's a tank around. In my whole Dust career I've died 3 times to a tank when playing as infantry. Maybe you should play with tanks to know how to avoid them if it's so hard for you. Tankers can only kill you if you let them. Infantry can kill you none the less. Even ADS can be avoided in many cases, obviously not all cases but many. If you don't want to die to an ADS in a match, you wont. But that might mean sacrificing the objective game or letting others do the dying for you. I always die a little bit inside when someone cries about tanks farming infantry because I really thought this forum community was smarter than that. I repeat: tanks only kill you if you let them. Don't let them so you don't have to cry.
I call bullshit. I am a bit skeptical, no, let'smake that very skeptical about your claim of only dying 3 times to tanks, ever. Did you ever play Ambush against Nyain San or Duna in 1.7? And if you have to abandon the objective so tanks don't kill you, then are you just abandoning the objective?
Because, that's why.
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
40
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Posted - 2014.09.14 05:56:00 -
[15] - Quote
JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time unlike ads which I shall not talk about but buffing the swarms close our fate if locked on too.
Ccp think about the consequences before buffs or nerfs please thats why were here now
Or at least part of the reason. "Actions have consequences."
Yeah, their actions have consequences, as in the people they screw over when they nerf something because someone can't kill it with a pistol and minimal effort. |
HOWDIDHEKILLME
Dying to Reload
521
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Posted - 2014.09.14 06:33:00 -
[16] - Quote
I might feel compassion for vehicals if my calogi was immune to all but a couple weapons, or if I could hit my mod and ignore 40% of all incoming damage for long enuf to get a couple more kills then run away laughing, re's kill everyone don't cry jihad jeeps, installations kill everyone, you can even just run infantry over. Good pilots scoff at swarms.
Lonewolf till I die
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
40
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Posted - 2014.09.14 06:36:00 -
[17] - Quote
Monkey MAC wrote:JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time unlike ads which I shall not talk about but buffing the swarms close our fate if locked on too.
Ccp think about the consequences before buffs or nerfs please thats why were here now
Or at least part of the reason. Aver fires swarms at tank Tank pulls forwards, backwards or round a corner The new lower turn angle swarms pile into wall/floor/random terrain Tank chuckles quitely to self knowing dodging swarms is now EVEN EASIER. Solo player can't solo vehicles.
Goes to the forums and cries about it.
Succeeds because the developers don't care.
Game dies |
JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
40
|
Posted - 2014.09.14 06:46:00 -
[18] - Quote
Nothing Certain wrote:MarasdF Loron wrote:Michael Arck wrote:This is strange considering how tankers used to farm infantry in the past, now they beg for mercy *insert evil laughter here* #shotsfired The OP doesn't know what he's talking about but I just wanted to drop by to say that not all tankers farmed infantry, and the best infantry slayer is and has always been infantry. Tankers can only kill you if you are stupid enough to be out in the open when there's a tank around. In my whole Dust career I've died 3 times to a tank when playing as infantry. Maybe you should play with tanks to know how to avoid them if it's so hard for you. Tankers can only kill you if you let them. Infantry can kill you none the less. Even ADS can be avoided in many cases, obviously not all cases but many. If you don't want to die to an ADS in a match, you wont. But that might mean sacrificing the objective game or letting others do the dying for you. I always die a little bit inside when someone cries about tanks farming infantry because I really thought this forum community was smarter than that. I repeat: tanks only kill you if you let them. Don't let them so you don't have to cry. I call bullshit. I am a bit skeptical, no, let'smake that very skeptical about your claim of only dying 3 times to tanks, ever. Did you ever play Ambush against Nyain San or Duna in 1.7? And if you have to abandon the objective so tanks don't kill you, then are you just abandoning the objective? See, not everybody wants to play Call of Duty mode. Not everybody is that simple-minded. For me, I want bigger and better, more things to worry about and consider. People like you though... so simple-minded that you're happy when you get a new helmet for your birthday or Christmas. |
MarasdF Loron
Fatal Absolution General Tso's Alliance
1056
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Posted - 2014.09.14 08:04:00 -
[19] - Quote
Nothing Certain wrote:MarasdF Loron wrote:Michael Arck wrote:This is strange considering how tankers used to farm infantry in the past, now they beg for mercy *insert evil laughter here* #shotsfired The OP doesn't know what he's talking about but I just wanted to drop by to say that not all tankers farmed infantry, and the best infantry slayer is and has always been infantry. Tankers can only kill you if you are stupid enough to be out in the open when there's a tank around. In my whole Dust career I've died 3 times to a tank when playing as infantry. Maybe you should play with tanks to know how to avoid them if it's so hard for you. Tankers can only kill you if you let them. Infantry can kill you none the less. Even ADS can be avoided in many cases, obviously not all cases but many. If you don't want to die to an ADS in a match, you wont. But that might mean sacrificing the objective game or letting others do the dying for you. I always die a little bit inside when someone cries about tanks farming infantry because I really thought this forum community was smarter than that. I repeat: tanks only kill you if you let them. Don't let them so you don't have to cry. I call bullshit. I am a bit skeptical, no, let'smake that very skeptical about your claim of only dying 3 times to tanks, ever. Did you ever play Ambush against Nyain San or Duna in 1.7? And if you have to abandon the objective so tanks don't kill you, then are you just abandoning the objective? Omg, you actually count ambush as an actual game mode? TDM is as horrifying as game modes can get. Don't dare to talk about ambush here.
EDIT: I said you might have to abandon the objective if you don't want to get killed by an ADS, tanks can't shoot at most objectives, and even if they can, a little bit of misdirection does the trick almost every time.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
616
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Posted - 2014.09.14 08:12:00 -
[20] - Quote
JudgeIsABadPilot wrote:See, not everybody wants to play Call of Duty mode. Not everybody is that simple-minded. For me, I want bigger and better, more things to worry about and consider. *points to Domination and Skirmish gamemodes*
See I love how you generalize the Team Deathmatch mode gameplay into "Call of Duty mode". Battlefield 3 has Team Deathmatch and most of the maps are small and have non-existent vehicles (of course, this may not be the case, but from what I remember, they don't). You will only find vehicles in large maps and game modes such as Rush (Dust equivalent: Skirmish 1.0) or Conquest (Dust equivalent: Skirmish). I can't speak for the other Battlefield games so I'll let Battlefield vets back me up or correct me on this.
Other first person shooters I've played were Unreal Tournament and Tribes. Unreal Tournament had great Team Deathmatch gameplay and lightning fast duels. However, it never had vehicles. Tribes on the other hand, had great gameplay (I'm proud to be a vet and wish I still owned copies; got lost due to hard drive failures and computer upgrades). I think they might have had Team Deathmatch, but again, didn't have a way to call in your vehicles (needed a vehicle pad). Objective based gameplay, the biggest in Tribes was CTF, had vehicle pads, generators, and a host of things to do to try and take their flag.
Oh and let's not forget about other games like Quake or Doom, one which I didn't play and the other I only played a demo respectively.
Compare to something I remember in Call of Duty: Black Ops 1. I remember seeing a theater clip of someone going something like 54-3. He got his killstreak, hid behind something and called it out. I then remember his team and specific places that they didn't move from as he would then proceed to get kill after kill as the enemy spawned. His team had spawn trapped the enemy and, having his team using specific positions, meta-gamed the computer into thinking the enemy could only be spawned in a certain small area.
Compare it to a match I had a while back in Dust in Ambush OMS. We deploy close to the enemy, they call in a tank, infantry quickly scan, flank and crush our team. I manage to get a single kill before I die. As my team gets wiped out, we have no uplinks and we spawn looking down the barrel of a tank, HMG, shotgun, or some assault rifle. I lead the team in deaths using my starter fits (so nothing of worth was lost; no, I don't care about KDR), and get my free 100,000 ISK for essentially being a pinata.
(wow. didn't expect to write all this)
Anyways, you argue "Call of Duty mode" is when we remove vehicles from Ambush. My point is that "Call of Duty mode" is what we already have in our Team Deathmatch variant. Removing vehicles from Ambush would put the game mode on par with games like Quake, Doom, Unreal Tournament, Tribes, and Battlefield.
Closed Beta Vet // Logi Bro // @KazeEyrou
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1056
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Posted - 2014.09.14 08:16:00 -
[21] - Quote
HOWDIDHEKILLME wrote:I might feel compassion for vehicals if my calogi was immune to all but a couple weapons, or if I could hit my mod and ignore 40% of all incoming damage for long enuf to get a couple more kills then run away laughing, re's kill everyone don't cry jihad jeeps, installations kill everyone, you can even just run infantry over. Good pilots scoff at swarms. So, for your cal logi, would you be willing to sacrifice the ability to get indoors or into tight spaces or high ground? Would you give up the ability to hack anything? Would you give up the ability to use almost anything as cover? Would you give up the ability to place and use equipment? Would you give up the small(ish) hitbox and agility? Would you give up your immense infantry killing power? If in return you would get higher movement speed and pretty much immunity to most small arms.
I sure as hell would not be willing to make that sacrifice for my infantry characters. And I sure as hell wouldn't be making that sacrifice for my vehicle character (this) either if I could get my SP back from vehicles.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1056
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Posted - 2014.09.14 08:26:00 -
[22] - Quote
Kaze Eyrou wrote:JudgeIsABadPilot wrote:See, not everybody wants to play Call of Duty mode. Not everybody is that simple-minded. For me, I want bigger and better, more things to worry about and consider. *points to Domination and Skirmish gamemodes* See I love how you generalize the Team Deathmatch mode gameplay into "Call of Duty mode". Battlefield 3 has Team Deathmatch and most of the maps are small and have non-existent vehicles (of course, this may not be the case, but from what I remember, they don't). You will only find vehicles in large maps and game modes such as Rush (Dust equivalent: Skirmish 1.0) or Conquest (Dust equivalent: Skirmish). I can't speak for the other Battlefield games so I'll let Battlefield vets back me up or correct me on this. Other first person shooters I've played were Unreal Tournament and Tribes. Unreal Tournament had great Team Deathmatch gameplay and lightning fast duels. However, it never had vehicles. Tribes on the other hand, had great gameplay (I'm proud to be a vet and wish I still owned copies; got lost due to hard drive failures and computer upgrades). I think they might have had Team Deathmatch, but again, didn't have a way to call in your vehicles (needed a vehicle pad). Objective based gameplay, the biggest in Tribes was CTF, had vehicle pads, generators, and a host of things to do to try and take their flag. Oh and let's not forget about other games like Quake or Doom, one which I didn't play and the other I only played a demo respectively. Compare to something I remember in Call of Duty: Black Ops 1. I remember seeing a theater clip of someone going something like 54-3. He got his killstreak, hid behind something and called it out. I then remember his team and specific places that they didn't move from as he would then proceed to get kill after kill as the enemy spawned. His team had spawn trapped the enemy and, having his team using specific positions, meta-gamed the computer into thinking the enemy could only be spawned in a certain small area. Compare it to a match I had a while back in Dust in Ambush OMS. We deploy close to the enemy, they call in a tank, infantry quickly scan, flank and crush our team. I manage to get a single kill before I die. As my team gets wiped out, we have no uplinks and we spawn looking down the barrel of a tank, HMG, shotgun, or some assault rifle. I lead the team in deaths using my starter fits (so nothing of worth was lost; no, I don't care about KDR), and get my free 100,000 ISK for essentially being a pinata. (wow. didn't expect to write all this) Anyways, you argue "Call of Duty mode" is when we remove vehicles from Ambush. My point is that "Call of Duty mode" is what we already have in our Team Deathmatch variant. Removing vehicles from Ambush would put the game mode on par with games like Quake, Doom, Unreal Tournament, Tribes, and Battlefield. Well, I don't play TDM because I don't consider it an actual game mode. But if Dust restricted vehicle usage in other game modes, that would just be plain stupid because people actually have to specialize into vehicles and then you'd force them to not be able to play the role they've been spending months or even years to skill into. Kinda what happened to ambush, a game mode that is meant for only certain part of the playerbase. But I don't mind because like I said, I don't consider it an actual game mode. It's just a slaughter mode, or a horde mode where it's the opposite of hordes, you just rush to kill the spawning enemies instead of the spawning enemies being a challenge. That game mode doesn't support any teamwork or tactics. It's just a stomp fest.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
616
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Posted - 2014.09.14 09:02:00 -
[23] - Quote
MarasdF Loron wrote:Kaze Eyrou wrote:JudgeIsABadPilot wrote:See, not everybody wants to play Call of Duty mode. Not everybody is that simple-minded. For me, I want bigger and better, more things to worry about and consider. *points to Domination and Skirmish gamemodes* See I love how you generalize the Team Deathmatch mode gameplay into "Call of Duty mode". Battlefield 3 has Team Deathmatch and most of the maps are small and have non-existent vehicles (of course, this may not be the case, but from what I remember, they don't). You will only find vehicles in large maps and game modes such as Rush (Dust equivalent: Skirmish 1.0) or Conquest (Dust equivalent: Skirmish). I can't speak for the other Battlefield games so I'll let Battlefield vets back me up or correct me on this. Other first person shooters I've played were Unreal Tournament and Tribes. Unreal Tournament had great Team Deathmatch gameplay and lightning fast duels. However, it never had vehicles. Tribes on the other hand, had great gameplay (I'm proud to be a vet and wish I still owned copies; got lost due to hard drive failures and computer upgrades). I think they might have had Team Deathmatch, but again, didn't have a way to call in your vehicles (needed a vehicle pad). Objective based gameplay, the biggest in Tribes was CTF, had vehicle pads, generators, and a host of things to do to try and take their flag. Oh and let's not forget about other games like Quake or Doom, one which I didn't play and the other I only played a demo respectively. Compare to something I remember in Call of Duty: Black Ops 1. I remember seeing a theater clip of someone going something like 54-3. He got his killstreak, hid behind something and called it out. I then remember his team and specific places that they didn't move from as he would then proceed to get kill after kill as the enemy spawned. His team had spawn trapped the enemy and, having his team using specific positions, meta-gamed the computer into thinking the enemy could only be spawned in a certain small area. Compare it to a match I had a while back in Dust in Ambush OMS. We deploy close to the enemy, they call in a tank, infantry quickly scan, flank and crush our team. I manage to get a single kill before I die. As my team gets wiped out, we have no uplinks and we spawn looking down the barrel of a tank, HMG, shotgun, or some assault rifle. I lead the team in deaths using my starter fits (so nothing of worth was lost; no, I don't care about KDR), and get my free 100,000 ISK for essentially being a pinata. (wow. didn't expect to write all this) Anyways, you argue "Call of Duty mode" is when we remove vehicles from Ambush. My point is that "Call of Duty mode" is what we already have in our Team Deathmatch variant. Removing vehicles from Ambush would put the game mode on par with games like Quake, Doom, Unreal Tournament, Tribes, and Battlefield. Well, I don't play TDM because I don't consider it an actual game mode. But if Dust restricted vehicle usage in other game modes, that would just be plain stupid because people actually have to specialize into vehicles and then you'd force them to not be able to play the role they've been spending months or even years to skill into. Kinda what happened to ambush, a game mode that is meant for only certain part of the playerbase. But I don't mind because like I said, I don't consider it an actual game mode. It's just a slaughter mode, or a horde mode where it's the opposite of hordes, you just rush to kill the spawning enemies instead of the spawning enemies being a challenge. That game mode doesn't support any teamwork or tactics. It's just a stomp fest. *nods* You and I are of the same mind then pretty much. I'm torn because it does limit tankers (and let's say I want to tank someday and take my fit for a test spin, I can't because Ambush is limited), but on the other hand, with the current implementation of Ambush and design changes being limited (no client-side updates anymore), I can't help but feel that the "best" course of action is to limit vehicles in Ambush. It's not the best decision however, but more of "the lesser of two evils" option.
But now we've hijacked this thread of tangented off too Tangent Land. My view on the topic:
Acceleration of swarms isn't going to make your tank blow up now. They will just hit their max speed sooner. I'll have to ask Judge what the actual stats are but all it means is that it will hit your tank sooner.
Well, I don't know. As a 'Dren' Swarm Launcher... weaponeer?, I see a change happening to Swarms but I don't consider it strictly a buff. We'll see.
Closed Beta Vet // Logi Bro // @KazeEyrou
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1057
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Posted - 2014.09.14 09:14:00 -
[24] - Quote
Kaze Eyrou wrote: *nods* You and I are of the same mind then pretty much. I'm torn because it does limit tankers (and let's say I want to tank someday and take my fit for a test spin, I can't because Ambush is limited), but on the other hand, with the current implementation of Ambush and design changes being limited (no client-side updates anymore), I can't help but feel that the "best" course of action is to limit vehicles in Ambush. It's not the best decision however, but more of "the lesser of two evils" option.
But now we've hijacked this thread of tangented off too Tangent Land. My view on the topic:
Acceleration of swarms isn't going to make your tank blow up now. They will just hit their max speed sooner. I'll have to ask Judge what the actual stats are but all it means is that it will hit your tank sooner.
Well, I don't know. As a 'Dren' Swarm Launcher... weaponeer?, I see a change happening to Swarms but I don't consider it strictly a buff. We'll see.
Yeah, it's not going to affect land V/AV gameplay much, at least I don't think so. Personally I would have made them even faster but I'd also fix the rendering... Which isn't happening. If rendering was fine like it was pre uprising, then swarms could easily be twice as fast as they are now and it wouldn't be too bad against ADS, because I don't get killed by AV that I see in my ADS, I get killed by the AV that I don't see.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
617
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Posted - 2014.09.14 09:25:00 -
[25] - Quote
MarasdF Loron wrote:Kaze Eyrou wrote: *nods* You and I are of the same mind then pretty much. I'm torn because it does limit tankers (and let's say I want to tank someday and take my fit for a test spin, I can't because Ambush is limited), but on the other hand, with the current implementation of Ambush and design changes being limited (no client-side updates anymore), I can't help but feel that the "best" course of action is to limit vehicles in Ambush. It's not the best decision however, but more of "the lesser of two evils" option.
But now we've hijacked this thread of tangented off too Tangent Land. My view on the topic:
Acceleration of swarms isn't going to make your tank blow up now. They will just hit their max speed sooner. I'll have to ask Judge what the actual stats are but all it means is that it will hit your tank sooner.
Well, I don't know. As a 'Dren' Swarm Launcher... weaponeer?, I see a change happening to Swarms but I don't consider it strictly a buff. We'll see.
Yeah, it's not going to affect land V/AV gameplay much, at least I don't think so. Personally I would have made them even faster but I'd also fix the rendering... Which isn't happening. If rendering was fine like it was pre uprising, then swarms could easily be twice as fast as they are now and it wouldn't be too bad against ADS, because I don't get killed by AV that I see in my ADS, I get killed by the AV that I don't see. Like the bright flashes that hit your ship and your not sure where it came from? As a poorly skilled ADS and a regular DS pilots, I think that's what annoys me the most. Like in one of the recent videos Judge put up, you can't kill what you can't see/know about.
Closed Beta Vet // Logi Bro // @KazeEyrou
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1057
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Posted - 2014.09.14 09:33:00 -
[26] - Quote
Kaze Eyrou wrote:MarasdF Loron wrote:Kaze Eyrou wrote: *nods* You and I are of the same mind then pretty much. I'm torn because it does limit tankers (and let's say I want to tank someday and take my fit for a test spin, I can't because Ambush is limited), but on the other hand, with the current implementation of Ambush and design changes being limited (no client-side updates anymore), I can't help but feel that the "best" course of action is to limit vehicles in Ambush. It's not the best decision however, but more of "the lesser of two evils" option.
But now we've hijacked this thread of tangented off too Tangent Land. My view on the topic:
Acceleration of swarms isn't going to make your tank blow up now. They will just hit their max speed sooner. I'll have to ask Judge what the actual stats are but all it means is that it will hit your tank sooner.
Well, I don't know. As a 'Dren' Swarm Launcher... weaponeer?, I see a change happening to Swarms but I don't consider it strictly a buff. We'll see.
Yeah, it's not going to affect land V/AV gameplay much, at least I don't think so. Personally I would have made them even faster but I'd also fix the rendering... Which isn't happening. If rendering was fine like it was pre uprising, then swarms could easily be twice as fast as they are now and it wouldn't be too bad against ADS, because I don't get killed by AV that I see in my ADS, I get killed by the AV that I don't see. Like the bright flashes that hit your ship and your not sure where it came from? As a poorly skilled ADS and a regular DS pilots, I think that's what annoys me the most. Like in one of the recent videos Judge put up, you can't kill what you can't see/know about. Yeah, Judge has actually made multiple videos where he shows the invisible AV, that was not an issue before Uprising. But for some reason CCP was like "Oh, you guys don't need to know what's out there even if it has the capability to kill you"... so they reduced the render distance.
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JARREL THOMAS
Dead Man's Game
352
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Posted - 2014.09.14 16:31:00 -
[27] - Quote
Tectonic Fusion wrote:Thumb Green wrote:JARREL THOMAS wrote:Compaired to av swarms in this case we are dead nearly every time ...... I don't think you are qualified to drive a tank........ Or spell. Give me a break I'm using a crappy iphone
Caldari Loyalist
I speak for the rabbits
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
41
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Posted - 2014.09.14 16:41:00 -
[28] - Quote
Kaze Eyrou wrote:JudgeIsABadPilot wrote:See, not everybody wants to play Call of Duty mode. Not everybody is that simple-minded. For me, I want bigger and better, more things to worry about and consider. *points to Domination and Skirmish gamemodes* See I love how you generalize the Team Deathmatch mode gameplay into "Call of Duty mode". Battlefield 3 has Team Deathmatch and most of the maps are small and have non-existent vehicles (of course, this may not be the case, but from what I remember, they don't). You will only find vehicles in large maps and game modes such as Rush (Dust equivalent: Skirmish 1.0) or Conquest (Dust equivalent: Skirmish). I can't speak for the other Battlefield games so I'll let Battlefield vets back me up or correct me on this. Other first person shooters I've played were Unreal Tournament and Tribes. Unreal Tournament had great Team Deathmatch gameplay and lightning fast duels. However, it never had vehicles. Tribes on the other hand, had great gameplay (I'm proud to be a vet and wish I still owned copies; got lost due to hard drive failures and computer upgrades). I think they might have had Team Deathmatch, but again, didn't have a way to call in your vehicles (needed a vehicle pad). Objective based gameplay, the biggest in Tribes was CTF, had vehicle pads, generators, and a host of things to do to try and take their flag. Oh and let's not forget about other games like Quake or Doom, one which I didn't play and the other I only played a demo respectively. Compare to something I remember in Call of Duty: Black Ops 1. I remember seeing a theater clip of someone going something like 54-3. He got his killstreak, hid behind something and called it out. I then remember his team and specific places that they didn't move from as he would then proceed to get kill after kill as the enemy spawned. His team had spawn trapped the enemy and, having his team using specific positions, meta-gamed the computer into thinking the enemy could only be spawned in a certain small area. Compare it to a match I had a while back in Dust in Ambush OMS. We deploy close to the enemy, they call in a tank, infantry quickly scan, flank and crush our team. I manage to get a single kill before I die. As my team gets wiped out, we have no uplinks and we spawn looking down the barrel of a tank, HMG, shotgun, or some assault rifle. I lead the team in deaths using my starter fits (so nothing of worth was lost; no, I don't care about KDR), and get my free 100,000 ISK for essentially being a pinata. (wow. didn't expect to write all this) Anyways, you argue "Call of Duty mode" is when we remove vehicles from Ambush. My point is that "Call of Duty mode" is what we already have in our Team Deathmatch variant. Removing vehicles from Ambush would put the game mode on par with games like Quake, Doom, Unreal Tournament, Tribes, and Battlefield. TL DC
(the second part is don't care)
You went off on a tangent. |
Adipem Nothi
Nos Nothi
4871
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Posted - 2014.09.14 17:03:00 -
[29] - Quote
MarasdF Loron wrote: Omg, you actually count ambush as an actual game mode? TDM is as horrifying as game modes can get. Don't dare to talk about ambush here.
Why? Anything else you want to exclude from the discussion?
Shoot scout with yes.
- Ripley Riley
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1057
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Posted - 2014.09.14 17:49:00 -
[30] - Quote
Adipem Nothi wrote:MarasdF Loron wrote: Omg, you actually count ambush as an actual game mode? TDM is as horrifying as game modes can get. Don't dare to talk about ambush here.
Why? Anything else you want to exclude from the discussion? If you'd actually read a bit further into this topic you wouldn't have to ask why. And no, nothing else.
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