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Atiim
11975
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Posted - 2014.09.08 20:49:00 -
[1] - Quote
Drop Uplinks need to get Flaylocked.
Otherwise, the Dropship w/Mobile CRU will never be a viable or practical choice for teams to use. Nobody's going to risk being shot down out of the sky, nor waste time deploying one when they can just spam a bunch of Uplinks everywhere.
That, and the rewards for being a DS Pilot need to be increased exponentially.
DUST 514's 1st Matari Commando
-HAND
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Hakyou Brutor
Pure Evil.
1308
|
Posted - 2014.09.08 20:50:00 -
[2] - Quote
Yes please nerf drop uplinks, ya know, since all these blueberries do is spam them.
/sarcasm |
Vitharr Foebane
Terminal Courtesy Proficiency V.
1914
|
Posted - 2014.09.08 20:52:00 -
[3] - Quote
they kinda did get flaylocked... the only useful up links are those dropped by a lvl V Amarr logi. nerf them any more and you take away the ONE thing they are good at...
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Atiim
11975
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Posted - 2014.09.08 20:52:00 -
[4] - Quote
Hakyou Brutor wrote:Yes please nerf drop uplinks, ya know, so DSs have a purpose for existing.
/realism
DUST 514's 1st Matari Commando
-HAND
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Soraya Xel
Abandoned Privilege Top Men.
3300
|
Posted - 2014.09.08 20:53:00 -
[5] - Quote
Honestly, I'd hope that uplinks, in their current form, someday no longer exist. I think they cheapen gameplay a lot.
That being said, they compensate for weaknesses in DUST's current design, I think.
But yes, nerf the uplinks. Nerf them to heck.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Apothecary Za'ki
Biomass Positive
807
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Posted - 2014.09.08 20:53:00 -
[6] - Quote
Atiim wrote:Drop Uplinks need to get Flaylocked.
Otherwise, the Dropship w/Mobile CRU will never be a viable or practical choice for teams to use. Nobody's going to risk being shot down out of the sky, nor waste time deploying one when they can just spam a bunch of Uplinks everywhere.
That, and the rewards for being a DS Pilot need to be increased exponentially. the MCRU are crap they need a buff to 5 seconds or so to land on them or else even a scrubby militia uplink will be better then them
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Thumb Green
Raymond James Corp
1414
|
Posted - 2014.09.08 20:53:00 -
[7] - Quote
Another thing, passengers should get the 3rd person view. I hate spawning into a DS with a pilot I can't hear say when to jump and in 1st person it's hard to tell when is a good time; but if we had the 3rd person view it'd be much easier.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Apothecary Za'ki
Biomass Positive
807
|
Posted - 2014.09.08 20:55:00 -
[8] - Quote
Soraya Xel wrote:Honestly, I'd hope that uplinks, in their current form, someday no longer exist. I think they cheapen gameplay a lot.
That being said, they compensate for weaknesses in DUST's current design, I think.
But yes, nerf the uplinks. Nerf them to heck. uplinks keep the game flowing and allow fights to be more fast paced.. atleast in areas wher eyoug et a grop of people vs a grop of people and both have uplinks so it ends up a meat grinder..
all of today with a lack of uplinks being placed most of the time it was just a case of being pushed back to spawn and then redline sniper lameing started and we never even attempted to push out of spawn
UPLINKS GIVE THE GAME SPEED AND BOTTLENECK FIGHTS take that away and it will die in no time at all.
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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John Demonsbane
Unorganized Ninja Infantry Tactics
4013
|
Posted - 2014.09.08 20:56:00 -
[9] - Quote
Nerf uplinks, you say? Interesting idea, that.
I'll go ahead an leave this here, too. (with the disclaimer that IWS says most of it is not possible in a hotfix a few posts down).
(The godfather of tactical logistics)
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Apothecary Za'ki
Biomass Positive
807
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Posted - 2014.09.08 20:59:00 -
[10] - Quote
Soraya Xel wrote:Honestly, I'd hope that uplinks, in their current form, someday no longer exist. I think they cheapen gameplay a lot.
That being said, they compensate for weaknesses in DUST's current design, I think.
But yes, nerf the uplinks. Nerf them to heck. they do not cheapen gameplay, its moronic to even think about removeing them... i would propose MCRU's get buffed to a point where players will start useing them on DS ADS LAV and HAV and players will use MCRUs more then uplinks.. but that isnt goign to happen as a moving clone spawner can be considered OP to more of a degree then an uplink could be which lets face it.. uplinks are 1 melee hit kill where as dropships and tanks are very difficult to take out with out a combined attack. i can already see this years CPM is failing miserably
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
|
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2029
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Posted - 2014.09.08 21:02:00 -
[11] - Quote
I'd rather buff mCRUs:
10sec base time, -10% per mCRU level
Lower fitting
Toggleable with no duration or cooldown.
Bam, instantly more useful than links. |
Apothecary Za'ki
Biomass Positive
807
|
Posted - 2014.09.08 21:03:00 -
[12] - Quote
your uplink idea is aweful and will slow the game/battles down even more then they have already witht he advent of charlie and 5k orbitals.
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Apothecary Za'ki
Biomass Positive
807
|
Posted - 2014.09.08 21:04:00 -
[13] - Quote
Vulpes Dolosus wrote:I'd rather buff mCRUs:
10sec base time, -10% per mCRU level
Lower fitting
Toggleable with no duration or cooldown.
Bam, instantly more useful than links. good man! thinking like a winner.. dont nerf uplinks.. but buff MCRU to be on par with uplinks.
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Atiim
11976
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Posted - 2014.09.08 21:06:00 -
[14] - Quote
Apothecary Za'ki wrote: all of today with a lack of uplinks being placed most of the time it was just a case of being pushed back to spawn and then redline sniper lameing started and we never even attempted to push out of spawn
UPLINKS GIVE THE GAME SPEED AND BOTTLENECK FIGHTS take that away and it will die in no time at all.
You can't get pushed back too far with no spawn features if you're flying in a Dropship.
You'd be capable of regrouping inside the DS away from the redline once pushed, and dropping in from the sky yields much more fluidity than tapping X and landing on a yellow pad.
DUST 514's 1st Matari Commando
-HAND
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Apothecary Za'ki
Biomass Positive
807
|
Posted - 2014.09.08 21:07:00 -
[15] - Quote
Atiim wrote:Drop Uplinks need to get Flaylocked.
Otherwise, the Dropship w/Mobile CRU will never be a viable or practical choice for teams to use. Nobody's going to risk being shot down out of the sky, nor waste time deploying one when they can just spam a bunch of Uplinks everywhere.
That, and the rewards for being a DS Pilot need to be increased exponentially. buff the MCRU and it will be used.. and battles ma speed up again.. as since charlies release they slowed way the hell down.. like some one else suggested.. make mcru have a base of 10 seconds for a spawn and -10% per level so at level 5 it would be 5 seconds per spawn
drawback is when your useing the inertia damp and land your a sitting duck unless the pilot dros you guys some where not in the line of fire. problem solved.
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
|
Soraya Xel
Abandoned Privilege Top Men.
3300
|
Posted - 2014.09.08 21:07:00 -
[16] - Quote
Apothecary Za'ki wrote:they do not cheapen gameplay, its moronic to even think about removeing them...
It's not just about MCRUs. And as I said, right now, drop uplinks are compensating for other deficiencies. Namely CRUs themselves being infrequent. Drop uplinks essentially nullify map design, because you can spawn anywhere, at any time, with a whole team worth of dudes. Ideally, spawn points should be major objectives to hold and control, and they should exist in every combat area. And spammable "spawn anywhere" buttons shouldn't exist.
Apothecary Za'ki wrote:i can already see this years CPM is failing miserably
Glad we can meet your highest expectations! :)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1914
|
Posted - 2014.09.08 21:08:00 -
[17] - Quote
Atiim wrote:Apothecary Za'ki wrote: all of today with a lack of uplinks being placed most of the time it was just a case of being pushed back to spawn and then redline sniper lameing started and we never even attempted to push out of spawn
UPLINKS GIVE THE GAME SPEED AND BOTTLENECK FIGHTS take that away and it will die in no time at all.
You can't get pushed back too far with no spawn features if you're flying in a Dropship. You'd be capable of regrouping inside the DS away from the redline once pushed, and dropping in from the sky yields much more fluidity than tapping X and landing on a yellow pad. And how would you compensate for the destruction of the sole purpose of the Amarr Logi??!
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Atiim
11976
|
Posted - 2014.09.08 21:09:00 -
[18] - Quote
Vulpes Dolosus wrote:I'd rather buff mCRUs:
10sec base time, -10% per mCRU level
Lower fitting
Toggleable with no duration or cooldown.
Bam, instantly more useful than links. Good, but even then it would just barely beat out the best Uplink time (3s), which wouldn't be worth the risk of flying in a DS over spamming Uplinks.
DUST 514's 1st Matari Commando
-HAND
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shaman oga
Nexus Balusa Horizon
2803
|
Posted - 2014.09.08 21:10:00 -
[19] - Quote
If only mCRU give wp and have better spawn times than uplinks...
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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Atiim
11976
|
Posted - 2014.09.08 21:12:00 -
[20] - Quote
Vitharr Foebane wrote: And how would you compensate for the destruction of the sole purpose of the Amarr Logi??!
They can have Drop Uplinks that are slightly less Flaylocked.
DUST 514's 1st Matari Commando
-HAND
|
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John Demonsbane
Unorganized Ninja Infantry Tactics
4015
|
Posted - 2014.09.08 21:14:00 -
[21] - Quote
shaman oga wrote:If only mCRU give wp and have better spawn times than uplinks...
I was thinking about this, rather than straight up spawn-in points for mCRU's, I think a better solution would be to give the transport assist WP already in place, but apply it for people who spawn in and drop without having a distance requirement. You could also buff the duration of the bonus a bit too.
(p.s. Apothecary, your reading comprehension fails are not worth debating)
(The godfather of tactical logistics)
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Apothecary Za'ki
Biomass Positive
807
|
Posted - 2014.09.08 21:16:00 -
[22] - Quote
Atiim wrote:Apothecary Za'ki wrote: all of today with a lack of uplinks being placed most of the time it was just a case of being pushed back to spawn and then redline sniper lameing started and we never even attempted to push out of spawn
UPLINKS GIVE THE GAME SPEED AND BOTTLENECK FIGHTS take that away and it will die in no time at all.
You can't get pushed back too far with no spawn features if you're flying in a Dropship. You'd be capable of regrouping inside the DS away from the redline once pushed, and dropping in from the sky yields much more fluidity than tapping X and landing on a yellow pad. with no spawn feature you get pushed back to MCC easy as that.. i was playing soem rounds in the afternoon(GMT) and literally 0 uplinks on the map.. it was a nightmare
it was nothing but Spawn. Run to the fight Die Repeat. 0% fun
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
|
Thumb Green
Raymond James Corp
1415
|
Posted - 2014.09.08 21:22:00 -
[23] - Quote
Atiim wrote:Vulpes Dolosus wrote:I'd rather buff mCRUs:
10sec base time, -10% per mCRU level
Lower fitting
Toggleable with no duration or cooldown.
Bam, instantly more useful than links. Good, but even then it would just barely beat out the best Uplink time (3s), which wouldn't be worth the risk of flying in a DS over spamming Uplinks. A militia DS with a MCRU on it is only ~34k and if you stay up high the only risks are ADS' which would rather shoot at infantry and rammers which would rather ram an expensive ADS than a cheap militia DS. If you ran a starter suit you could lose 5 in a match a still make a little bit of profit but I don't really think you'd lose that many.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
|
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2030
|
Posted - 2014.09.08 21:23:00 -
[24] - Quote
Atiim wrote:Vulpes Dolosus wrote:I'd rather buff mCRUs:
10sec base time, -10% per mCRU level
Lower fitting
Toggleable with no duration or cooldown.
Bam, instantly more useful than links. Good, but even then it would just barely beat out the best Uplink time (3s), which wouldn't be worth the risk of flying in a DS over spamming Uplinks. Actually the best uplink now is 5sec. The DS also has the benefit of being more durable and mobile and won't run out, as well as a good spot to regroup and (hopefully if they fix turrets) provide some aerial support or reconnaissance. |
Rusty Shallows
Caldari State
2120
|
Posted - 2014.09.08 21:27:00 -
[25] - Quote
Nothing deserves to get gaylocked. I said it beforehand will say it again, nerfing is a mental disease. The low hanging fruit that seems easy but in really is rotten.
Nerfing something solely to make something else useful is crazy. Making one person feel better via screwing with someone else?
Rational decision making means identifying a problem as thoroughly as possible. Explore all the options including crazy ones. Then make an informed choice. Then and only then should nerfing be considered and even then done with extreme care. One of the biggest flaws this game has had is hipfire-nerfing without considering the consequences.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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Operative 1171 Aajli
Bragian Order Amarr Empire
1989
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Posted - 2014.09.08 21:29:00 -
[26] - Quote
How about being more plausible with uplinks. Instead of a player magically appearing out of nowhere which really doesn't fit well into EVE tech lore (why has this technology not appeared in EVE proper for spaceships if it exists? Answer: it is a convenient shortcut for gameplay) why not make the link a marker and the player has to be dropped off by an RDV a la vehicles?
Better yet though just restrict it to dropships and allow dropships to be dropships and be the only rapid deployment vehicle on the field.
Brick tanking a scout suit since April 2013!
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Soraya Xel
Abandoned Privilege Top Men.
3309
|
Posted - 2014.09.08 21:34:00 -
[27] - Quote
There's a lore justification for it, Operative. I personally think it's a terrible justification.
I'd much rather see like a drop pod or something. Faster than jumping out of an MCC or something, but still fired from the air.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Onesimus Tarsus
is-a-Corporation
2589
|
Posted - 2014.09.08 21:36:00 -
[28] - Quote
Thumb Green wrote:Another thing, passengers should get the 3rd person view. I hate spawning into a DS with a pilot I can't hear say when to jump and in 1st person it's hard to tell when is a good time; but if we had the 3rd person view it'd be much easier. Yeah. Jumping into a DS is like putting on a helmet, having it welded to a wall, and having three people trying to take something out of your eyes with mittens on.
K/D(r) matchmaking fixes the whole game. That's a promise.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2030
|
Posted - 2014.09.08 21:40:00 -
[29] - Quote
Operative 1171 Aajli wrote:How about being more plausible with uplinks. Instead of a player magically appearing out of nowhere which really doesn't fit well into EVE tech lore (why has this technology not appeared in EVE proper for spaceships if it exists? Answer: it is a convenient shortcut for gameplay) why not make the link a marker and the player has to be dropped off by an RDV a la vehicles?
Better yet though just restrict it to dropships and allow dropships to be dropships and be the only rapid deployment vehicle on the field. It could be considered a type of jump drive/portal generator. The link is the cyno and the MCC or War Barge jumps the clone. |
Vitharr Foebane
Terminal Courtesy Proficiency V.
1915
|
Posted - 2014.09.08 21:42:00 -
[30] - Quote
Atiim wrote:Vitharr Foebane wrote: And how would you compensate for the destruction of the sole purpose of the Amarr Logi??!
They can have Drop Uplinks that are slightly less Flaylocked. Slightly less smelly sh*t IS STILL SH*T... So I repeat myself how would the Am Logi compensated?
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Soraya Xel
Abandoned Privilege Top Men.
3309
|
Posted - 2014.09.08 21:44:00 -
[31] - Quote
Vitharr Foebane wrote:Slightly less smelly sh*t IS STILL SH*T... So I repeat myself how would the Am Logi compensated?
Personally, I don't think logi suits should be nearly as dependent on single equipment types as they are now.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Vitharr Foebane
Terminal Courtesy Proficiency V.
1915
|
Posted - 2014.09.08 21:47:00 -
[32] - Quote
Soraya Xel wrote:Vitharr Foebane wrote:Slightly less smelly sh*t IS STILL SH*T... So I repeat myself how would the Am Logi compensated? Personally, I don't think logi suits should be nearly as dependent on single equipment types as they are now. Unfortunately, it is not likely to change any time soon so im gonna work with what I got
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Mejt0
The Only Survivor.
453
|
Posted - 2014.09.08 21:54:00 -
[33] - Quote
Uplinks are spammed more than anything in this game.
In PC/other game (with strong players) you can spawn where you want and any given time. Whole complexes are glowing because of links. Its not about spawn time. Its about massive ammout of uplinks that one person can throw and then switch suits.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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CommanderBolt
Osmon Surveillance Caldari State
1497
|
Posted - 2014.09.08 22:03:00 -
[34] - Quote
So assuming they do get nerfed, what do you propose for Amarr Logistics users? That's a lot of invested SP for arguably a weak role to begin with, nevertheless if you are going to nuke the role, what do you give back in return?
(And you wonder why people scream for SP respecs so much.....)
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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MrShooter01
Storm Wind Strikeforce Caldari State
811
|
Posted - 2014.09.08 22:08:00 -
[35] - Quote
Vulpes Dolosus wrote:I'd rather buff mCRUs:
10sec base time, -10% per mCRU level
Lower fitting
Toggleable with no duration or cooldown.
Bam, instantly more useful than links.
Don't forget the rewards: +25 wp per spawn, spawned players instantly qualify you for "transport assist" rewards when they get out and do things |
Pvt Numnutz
Prophets of the Velocirapture
1862
|
Posted - 2014.09.08 22:11:00 -
[36] - Quote
Or just make the mcru useful.
Master Skyshark rider
Kaalaka dakka tamer
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CommanderBolt
Osmon Surveillance Caldari State
1498
|
Posted - 2014.09.08 22:16:00 -
[37] - Quote
Soraya Xel wrote:Vitharr Foebane wrote:Slightly less smelly sh*t IS STILL SH*T... So I repeat myself how would the Am Logi compensated? Personally, I don't think logi suits should be nearly as dependent on single equipment types as they are now.
I agree with you totally Soraya, but as it stands right now the Amarr logi would be hammered into the dirt with the kinds of uplink nerfs being talked about here.
Certainly the role would have to change. Then my problem would be that it is yet another role arbitrarily (from the point of view of the average player at least) nerfed / changed or moved yet again. You know what will happen then..... more uproars calling for respecs......
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
|
NextDark Knight
Hellstorm Inc General Tso's Alliance
458
|
Posted - 2014.09.08 22:18:00 -
[38] - Quote
Mobile beacon for a wormhole onto the battle field.. Sorry that's just awesome. As CPM you should be removing awesome gameplay for your own agenda. -1
Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4
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Michael Arck
5440
|
Posted - 2014.09.08 22:28:00 -
[39] - Quote
No one wants to admit that it was a strategy of PC, which wasnt a problem until NS and pub players got a hold of the tactic
Edit: it also became a major problem with folks once OB strikes WP requirement increased
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Henchmen21
Planet Express LLC
1092
|
Posted - 2014.09.08 22:38:00 -
[40] - Quote
So what exactly is this height requirement for MRU's in dropships? I've maybe if I knew exactly the requirement my support DS adventures would go better.
Your game f'ing sucks, but I'll still play it, damn you! Turns out I wont.
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Atiim
11979
|
Posted - 2014.09.08 22:41:00 -
[41] - Quote
Pvt Numnutz wrote:Or just make the mcru useful. The thing is, even if mCRUs were useful, there would d be no point in using them over Drop Uplinks, as they're far more convenient.
Vitharr Foebane wrote: Slightly less smelly sh*t IS STILL SH*T... So I repeat myself how would the Am Logi compensated?
By having spawn timers that are somewhat reasonable, maybe even the current spawn times for non-Logis.
Thumb Green wrote: A militia DS with a MCRU on it is only ~34k and if you stay up high the only risks are ADS' which would rather shoot at infantry and rammers which would rather ram an expensive ADS than a cheap militia DS. If you ran a starter suit you could lose 5 in a match a still make a little bit of profit but I don't really think you'd lose that many.
The problem with this, is that team-mates will be dropping down for long periods of time, which makes their land spot even more obvious than it would already be.
That, and Militia DSs aren't really optimal if you plan on using Turrets, Active Scanners, and other modules.
DUST 514's 1st Matari Commando
-HAND
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Rusty Shallows
Caldari State
2123
|
Posted - 2014.09.08 22:42:00 -
[42] - Quote
Michael Arck wrote:No one wants to admit that it was a strategy of PC, which wasnt a problem until NS and pub players got a hold of the tactic
Edit: it also became a major problem with folks once OB strikes WP requirement increased Hypothetically speaking access scarcity could be another solution. Which would mean reviewing sources like Supply Depots and Equipment slots on Frames. If there were no supply depots the volume of Equipment Spam in pubs would,drop. If Assaults didn't have an Equipment slot and scouts only had one then there would be fewer uplinks in PCs. Because people are not going to rush to Logis that have no gank and godawful tank.
Personally I'm a fan of Individual limits. A player can only never have x many of specific equipment types deployed at any time.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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Shooter Somewhere
Molon Labe. General Tso's Alliance
94
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Posted - 2014.09.08 22:46:00 -
[43] - Quote
Atiim wrote:Drop Uplinks need to get Flaylocked.
Otherwise, the Dropship w/Mobile CRU will never be a viable or practical choice for teams to use. Nobody's going to risk being shot down out of the sky, nor waste time deploying one when they can just spam a bunch of Uplinks everywhere.
That, and the rewards for being a DS Pilot need to be increased exponentially.
OOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMGGGGGGGGGGGGGGGGGGGG see here is just another AVer that just gets rid of vehicles and goes to proto stomping gear like a no life.
My point by this? He doesn't use vehicles. The only CRU's in the game ARE BASIC CRU's BASIC **** DOES NOT AND NEVER SHOULD AMOUNT TO COMPLEX ****.
An easy fix to this would be to make Complex mobile CRU's which in theory should require moving some numbers around.
Would you like an IDEA???? 24/7 3's responds NO MADDER WHAT and instant kick from the vehicle so people don't stick around if its a tank or a LAV (if not in squad)
AND THIS IS YOUR DAILY SUGGESTION FROM SOMEONE WHO ACTUALLY HANDLES VEHICLES AND WHAT THEY DO.
P.S ~~~~~ AC PLEASE STOP TALKING ABOUT VEHICLES LIKE YOU KNOW WTF YOUR TALKING ABOUT.
~Panda Uzimaki
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
246
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Posted - 2014.09.08 22:49:00 -
[44] - Quote
Nobody wants to admit it, BUT...
The Scrambler Pistol was nerfed harder than the Flaylock Pistol. A 43% DPS/RoF reduction was uncalled for. |
Atiim
11979
|
Posted - 2014.09.08 22:49:00 -
[45] - Quote
Rusty Shallows wrote:Nothing deserves to get gaylocked. I said it before and will say it again, nerfing is a mental disease. The low hanging fruit that seems easy but in really is rotten.
Nerfing something solely to make something else useful is crazy. Making one person feel better via screwing with someone else?
Perhaps "flaylocked" is too severe, after spending quite literally 3hrs worth of thinking, and theorycrafting any buff that I could come up with (that's practical, and can be implemented via hotfixes) leads to Drop Uplinks still being used far more than Mobile CRUs, while MCRUs are still horribly underused.
The only thing I could find that would make them favorable over a Drop Uplink, is reducing the efficiency and spmamability of Drop Uplinks.
Rusty Shallows wrote:Rational decision making means identifying a problem as thoroughly as possible. Explore all the options including crazy ones. Then make an informed choice. Then and only then should nerfing be considered and even then done with extreme care. One of the biggest flaws this game has had is hipfire-nerfing without considering the consequences. I've yet to find a practical solution that doesn't involve nerfing them, but I'm open to suggestions on other ways (if any).
DUST 514's 1st Matari Commando
-HAND
|
Nothing Certain
Bioshock Rejects
1112
|
Posted - 2014.09.08 23:02:00 -
[46] - Quote
Soraya Xel wrote:Apothecary Za'ki wrote:they do not cheapen gameplay, its moronic to even think about removeing them... It's not just about MCRUs. And as I said, right now, drop uplinks are compensating for other deficiencies. Namely CRUs themselves being infrequent. Drop uplinks essentially nullify map design, because you can spawn anywhere, at any time, with a whole team worth of dudes. Ideally, spawn points should be major objectives to hold and control, and they should exist in every combat area. And spammable "spawn anywhere" buttons shouldn't exist. Apothecary Za'ki wrote:i can already see this years CPM is failing miserably Glad we can meet your highest expectations! :)
Well, this is the worst idea I've seen and the fact that a CPM member supports it is disheartening. We don't need to make it easier to spawn camp and control the map, we need to make it harder. Fixed locations and/or requiring a team to control an area in order to spawn breaks the game .
Because, that's why.
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CommanderBolt
Osmon Surveillance Caldari State
1500
|
Posted - 2014.09.08 23:48:00 -
[47] - Quote
Ok guys I have an idea about uplinks.....
How about : The more use an uplinks see`s in a match, the longer its spawn time? I guess then you could argue, what's to stop people spamming new ones..... then this leads to more equip spam.... damn.
Ok I will admit, this is a problem that will require more than 5 mins thought.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Atiim
11984
|
Posted - 2014.09.09 00:59:00 -
[48] - Quote
Shooter Somewhere wrote: OOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMGGGGGGGGGGGGGGGGGGGG see here is just another AVer that just gets rid of vehicles and goes to proto stomping gear like a no life.
My point by this? He doesn't use vehicles. The only CRU's in the game ARE BASIC CRU's BASIC **** DOES NOT AND NEVER SHOULD AMOUNT TO COMPLEX ****.
An easy fix to this would be to make Complex mobile CRU's which in theory should require moving some numbers around.
Would you like an IDEA???? 24/7 3's responds NO MADDER WHAT and instant kick from the vehicle so people don't stick around if its a tank or a LAV (if not in squad)
AND THIS IS YOUR DAILY SUGGESTION FROM SOMEONE WHO ACTUALLY HANDLES VEHICLES AND WHAT THEY DO.
P.S ~~~~~ AC PLEASE STOP TALKING ABOUT VEHICLES LIKE YOU KNOW WTF YOUR TALKING ABOUT.
~Panda Uzimaki
So me pushing for a change to make STD Dropships useful is me wanting to get rid of vehicles and "Proto Stomp"?
Wow, just... wow.
DUST 514's 1st Matari Commando
-HAND
|
hold that
Krusual Covert Operators Minmatar Republic
233
|
Posted - 2014.09.09 01:42:00 -
[49] - Quote
Where is the spam of uplinks I always hear about. I can think of one map. |
Leeroy Gannarsein
Legio DXIV
690
|
Posted - 2014.09.09 02:17:00 -
[50] - Quote
While I can agree with you about drop uplinks needing a looking at, the presence of MCRUs isn't really the best argument; I think Soraya's supplied enough to convince me, though.
That said, it's not like spawning anywhere is a concept unique to DUST - a friend of mine came back to DUST after playing BF4 for a couple of months and kept complaining about how he couldn't spawn on people.
I'd still be more comfortable with buffing MCRUs (and regular CRUS). It seems that they'd be more useful if null cannon spawn times were longer than them, rather than the equal 10s that they are. And yes, as you pointed out in OP, part of the issue is that there's no benefit to using an MCRU. Part of that might be attributed to the fact that my Amarr Logistics might spend a good 50k per death (number pulled out of my arse, but it should be about 2 slots of uplinks?) where an MCRU-equipped dropship won't cost me more than about 100k (as someone said earlier in the thread, the'yre 34k for an MCRU on a Gorgon.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Imp Smash
Molon Labe. General Tso's Alliance
234
|
Posted - 2014.09.09 02:55:00 -
[51] - Quote
I kind of agree that the uplink mechanic kinda sucks. Its impossible for battle lines to form. Territory earned in battle is immediately lost. It makes the game lose a ton of tactical and strategic depth.
But uplinks are pretty good so-- how about uplink tethering? As in - links create a chain. Uplinks outside of, say 50 meters of another link are inactive. Any CRU (mobile included) being within 50 meters causes the link to become active. Any active link within 50 meters of a link causes it to activate. Killing one in a chain renders all others behind it (no link to a cru ya know) inoperative until the chain is restored. add more CRUS at strategic locations of the map to generate actual battle lines and engagement areas.
Finally, MAYBE limit the number of deployable uplinks per suit a tad. Maybe 1/6th or 2/6th fewer allowed. Again, maybe. I think with a tethering system you wouln't need to limit links.
Strategic link placement will start to matter again. Mobile CRUs in vehicles being able to instantly activate a link will give more depth to all vehicle usage (especially if your team has a link in enemy lines they didnt notice.) Etc. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2218
|
Posted - 2014.09.09 04:08:00 -
[52] - Quote
Atiim wrote:Drop Uplinks need to get Flaylocked.
Otherwise, the Dropship w/Mobile CRU will never be a viable or practical choice for teams to use. Nobody's going to risk being shot down out of the sky, nor waste time deploying one when they can just spam a bunch of Uplinks everywhere.
That, and the rewards for being a DS Pilot need to be increased exponentially. Always thought that the uplink was a disproportionately powerful piece of tech.
One thing i'd like to see is that suits can support only one deployed uplink. Exception: Logis.
PSN: RationalSpark
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Nothing Certain
Bioshock Rejects
1113
|
Posted - 2014.09.09 06:50:00 -
[53] - Quote
I don't understand this desire to nerf uplinks further. The only problem area is around supply depots, the fix is to simply not allow the changing of suits. This is what should happen anyway, you make your choice and you have to play it, not play every role with every piece of equipment you possess because your team controls a supply depot.
Because, that's why.
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Vyzion Eyri
The Southern Legion Final Resolution.
2346
|
Posted - 2014.09.09 07:11:00 -
[54] - Quote
Possibility: Make spawns on uplinks more uncertain. I posted a few suggestions a while ago as to how to make it so.
Wouldn't mind transport dropships (modified logistics dropships of old) with no turrets and in-built mCRU and lots of eHP to stress its role. I personally would fly them all game just because I know I can tank it like a brick.
Or: make flux grenades home in on equipment, like AV nades used to do to vehicles.
Or: give mass drivers flux rounds.
Or: Make uplinks more visible, bigger and easier to shoot at, with less hp. Don't know about you guys but when in PC I never used to like uplink hunting with my nose to the ground and unaware of my surroundings.
Lots of ways to do this without nerfing uplinks directly.
> Quis custodiet ipsos custodes?
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The True Inferno
Myrmidon Syndicate
53
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Posted - 2014.09.09 07:21:00 -
[55] - Quote
Personally, I really like this idea, I have nothing against drop-uplinks, but nerving them would make installations such as the CRU important things to have and fight for. I would also make MCRU more useful, though only if they made them work all of the time(as sometimes they won't show up for you to spawn on them).
ScP = GÖÑ
If you like chiptune
An Ace Pilot
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Vyzion Eyri
The Southern Legion Final Resolution.
2346
|
Posted - 2014.09.09 07:38:00 -
[56] - Quote
The True Inferno wrote:... though only if they made them work all of the time(as sometimes they won't show up for you to spawn on them).
Brought this up a while ago too: https://forums.dust514.com/default.aspx?g=posts&m=1043919#post1043919
I believe this is the problem you're encountering. If you wait until you bleed out, the option to spawn on active mCRUs should become available. However, I agree that it should be unnecessary to wait for that. Annoying for sure, and blueberries will most likely choose an uplink or spawnable objective rather than wait it out. Even I do it because I want to be back on the ground as fast as possible during intense moments of games, even if I know there's a dropship with an mCRU perhaps stationed over an important objective.
> Quis custodiet ipsos custodes?
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Scar Scrilla
376
|
Posted - 2014.09.09 09:47:00 -
[57] - Quote
Soraya Xel wrote:Honestly, I'd hope that uplinks, in their current form, someday no longer exist. I think they cheapen gameplay a lot.
That being said, they compensate for weaknesses in DUST's current design, I think.
But yes, nerf the uplinks. Nerf them to heck.
Yeah, give us more COD gameplay instead. Scrub
"Si tacuisses, philosophus mansisses"
" ... or grab a shotgun and REs." - UN1TE
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Cat Merc
Onslaught Inc RISE of LEGION
12066
|
Posted - 2014.09.09 10:26:00 -
[58] - Quote
Nerfing uplinks will directly nerf heavies by removing their ability to bypass long range combat by just spawning on a link inside an outpost.
So you force them into their weak point without nerfing their actual combat ability, and having heavies requires thinking of the logistics of transportation. Excellent
Feline overlord of all humans - CAT MERC
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Monkey MAC
Rough Riders..
3481
|
Posted - 2014.09.09 10:31:00 -
[59] - Quote
Thumb Green wrote:Another thing, passengers should get the 3rd person view. I hate spawning into a DS with a pilot I can't hear say when to jump and in 1st person it's hard to tell when is a good time; but if we had the 3rd person view it'd be much easier.
If the pilot pitches up into a quick stop then hovers for about 5 seconds, he wants you to drop.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Cat Merc
Onslaught Inc RISE of LEGION
12067
|
Posted - 2014.09.09 10:33:00 -
[60] - Quote
If you spawn using an uplink you should start with 20% shields/armor.
You will need to take a break of regenerating after you spawn instead of instantly pushing.
Feline overlord of all humans - CAT MERC
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Kin Cat
Another Clone in the Wall
82
|
Posted - 2014.09.09 10:40:00 -
[61] - Quote
no, i agree with what IWS said
people who like placing uplinks (a lot of us) are just going to be even more disappointed with this game if uplinks are nerfed again.
come on, they were already nerfed in 1.8 leave them alone. i find it ridiculous that my proto gauged still takes 10 seconds
focusing on mobile CRUs will just increase tower camping |
Monkey MAC
Rough Riders..
3481
|
Posted - 2014.09.09 10:46:00 -
[62] - Quote
hold that wrote:Where is the spam of uplinks I always hear about. I can think of one map.
Reaserch Facility: Supply Depot Underground/roof next to objective/at objective Manus Peak: EVERYWHERE! Line Harvest: The Tabletop/Pipes/Towers Fractured Road: The Large Middle Tower/nearby rooftops Border Gulch: The Security outpost on the center of the map/atop the silo overlooking the CRU Comms Outpost: On the Tower/Everywhere Bridge Map: Everywhere/square silos on either side/bridge struts Pipe Map: On the Pipes/Little Hideaway just below pipes/Very Top of Tower Orbital Cannon Facility: On the Wide section of tower/atop building overlookinf objective + CRU /towers
If you ever want to see just how bad/cheap/annoying/skill less uplink spamming just go into a domination with/against a PRO corp stacked squad.
All you see is 1500 eHP heavies with 2 logis, by the time you take out that heavy another 3 have spawned in his place, you effectively end up fighting the hydra.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3483
|
Posted - 2014.09.09 10:56:00 -
[63] - Quote
Kin Cat wrote:no, i agree with what IWS said people who like placing uplinks (a lot of us) are just going to be even more disappointed with this game if uplinks are nerfed again. come on, they were already nerfed in 1.8 leave them alone. i find it ridiculous that my proto gauged still takes 10 seconds focusing on mobile CRUs will just increase tower camping If some people being annoyed they can no longer spam uplinks to high heaven for a few WP is all the backlash nerfing uplinks gets I'll nerf 'em to tommorow.
You also forget that a Dropship must have a pilot and be airborne with it's bay doors shut in order for the cru to be online, making tower camping with an MCRU considerably more effort than using uplinks, which is already a profusely popular practice.
It would decrease tower camping. It would decrease Uplink Spam It would increase tactics. It would increase NDS population numbers (bringing down HAV's and ADS's simultaneously) AV would become more of a constant role as opposed to running to the supply depot whenever you see a vehicle.
I see very few downsides, but plenty of positives.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Operative 1171 Aajli
Bragian Order Amarr Empire
1998
|
Posted - 2014.09.09 11:12:00 -
[64] - Quote
CommanderBolt wrote:So assuming they do get nerfed, what do you propose for Amarr Logistics users? That's a lot of invested SP for arguably a weak role to begin with, nevertheless if you are going to nuke the role, what do you give back in return?
(And you wonder why people scream for SP respecs so much.....)
Make an infantry mCRU and bam! Instant bonus for it on the Am logi. The Am logi should be the best defensible suit anyway so would be able to stay up better in order to deploy spawns too.
Brick tanking a scout suit since April 2013!
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hold that
Krusual Covert Operators Minmatar Republic
233
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Posted - 2014.09.09 11:36:00 -
[65] - Quote
Monkey MAC wrote:hold that wrote:Where is the spam of uplinks I always hear about. I can think of one map. Reaserch Facility: Supply Depot Underground/roof next to objective/at objective Manus Peak: EVERYWHERE! Line Harvest: The Tabletop/Pipes/Towers Fractured Road: The Large Middle Tower/nearby rooftops Border Gulch: The Security outpost on the center of the map/atop the silo overlooking the CRU Comms Outpost: On the Tower/Everywhere Bridge Map: Everywhere/square silos on either side/bridge struts Pipe Map: On the Pipes/Little Hideaway just below pipes/Very Top of Tower Orbital Cannon Facility: On the Wide section of tower/atop building overlookinf objective + CRU /towers If you ever want to see just how bad/cheap/annoying/skill less uplink spamming just go into a domination with/against a PRO corp stacked squad. All you see is 1500 eHP heavies with 2 logis, by the time you take out that heavy another 3 have spawned in his place, you effectively end up fighting the hydra. that ain't sht |
DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
344
|
Posted - 2014.09.09 12:46:00 -
[66] - Quote
Dropships should be optional, not mandatory. What you are suggesting would require all teams to to use a DS, if they want to stand the slightest chance of victory. DS's are currently the fastest way to deploy infantry to most objectives, & the only way to get most rooftops & towers.
Nerfing uplinks is a horrible idea, & only self serving. Though I wouldn't be opposed a max limit per team. |
Shooter Somewhere
Molon Labe. General Tso's Alliance
99
|
Posted - 2014.09.09 13:56:00 -
[67] - Quote
Atiim wrote:Shooter Somewhere wrote: OOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMGGGGGGGGGGGGGGGGGGGG see here is just another AVer that just gets rid of vehicles and goes to proto stomping gear like a no life.
My point by this? He doesn't use vehicles. The only CRU's in the game ARE BASIC CRU's BASIC **** DOES NOT AND NEVER SHOULD AMOUNT TO COMPLEX ****.
An easy fix to this would be to make Complex mobile CRU's which in theory should require moving some numbers around.
Would you like an IDEA???? 24/7 3's responds NO MADDER WHAT and instant kick from the vehicle so people don't stick around if its a tank or a LAV (if not in squad)
AND THIS IS YOUR DAILY SUGGESTION FROM SOMEONE WHO ACTUALLY HANDLES VEHICLES AND WHAT THEY DO.
P.S ~~~~~ AC PLEASE STOP TALKING ABOUT VEHICLES LIKE YOU KNOW WTF YOUR TALKING ABOUT.
~Panda Uzimaki
So me pushing for a change to make STD Dropships useful is me wanting to get rid of vehicles and "Proto Stomp"? Wow, just... wow.
Omg wow standard dropship swl point farms yaaayyyy! Nothing needs to be buffed but but the mobile CRU by adding the enh and complex (that are not even there) stop talking AVer trying to ruin **** even more
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
25
|
Posted - 2014.09.09 15:38:00 -
[68] - Quote
Atiim wrote:Drop Uplinks need to get Flaylocked.
Otherwise, the Dropship w/Mobile CRU will never be a viable or practical choice for teams to use. Nobody's going to risk being shot down out of the sky, nor waste time deploying one when they can just spam a bunch of Uplinks everywhere.
That, and the rewards for being a DS Pilot need to be increased exponentially. An anti-vehicle user posting about vehicles...
Don't you need to spread your hate for Taka and Spkr? |
LAVALLOIS Nash
QcGOLD
270
|
Posted - 2014.09.09 17:01:00 -
[69] - Quote
The only reason people dont use mobile CRUs is because they dont give WP for spawns. Its a no reward all risk method to hover over an objective waiting for people to spawn.
Give WP, and give a spawn time advantage, and more people will use mobile CRUs. |
CLONE117
True Pros Forever
834
|
Posted - 2014.09.09 20:34:00 -
[70] - Quote
spawn ship at max height. ud think players would like to spawn in and fall down and land on top of objectives to capture easily.
dust 514 shall be eternal.
pve for dust 514.
hmmm a shiny red button!. ima press it!
WARNING! SELF DESTRUCT ACTIVATED.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4036
|
Posted - 2014.09.09 20:45:00 -
[71] - Quote
CLONE117 wrote:spawn ship at max height. ud think players would like to spawn in and fall down and land on top of objectives to capture easily.
Proposal: Splash damage on landing from maximum height.
Because that would be awesome.
(The godfather of tactical logistics)
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Derpty Derp
Dead Man's Game
444
|
Posted - 2014.09.09 21:27:00 -
[72] - Quote
Nerf to 1 deployable but with more in storage... Spam would be fine in legion though, larger maps and more powerful gpu. |
hold that
Krusual Covert Operators Minmatar Republic
233
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Posted - 2014.09.09 21:30:00 -
[73] - Quote
LAVALLOIS Nash wrote:The only reason people dont use mobile CRUs is because they dont give WP for spawns. Its a no reward all risk method to hover over an objective waiting for people to spawn.
Give WP, and give a spawn time advantage, and more people will use mobile CRUs. exactlyGǪ although the problem will become ds pilots flying around the whole match near the ceiling. maybe transportation points double if they spawn in your ds?
and that's bs ppl saying no one uses mobile crus, when everyone knows that a very legit tactic is having one person spawn, call in ds with mobile cru, then have the rest of crew spawn in said ds |
Bar Be
Circle of Huskarl Minmatar Republic
78
|
Posted - 2014.09.09 21:40:00 -
[74] - Quote
Soraya Xel wrote:Honestly, I'd hope that uplinks, in their current form, someday no longer exist. I think they cheapen gameplay a lot.
That being said, they compensate for weaknesses in DUST's current design, I think.
But yes, nerf the uplinks. Nerf them to heck.
Careful. You could quite easily kill the game. Not much worse than a big map and nowhere to spawn. Its rare enough as it is that blueberries try and mount a comeback and place a few spawns. Sure I'll do it but if my uplinks do diddly squat of use then we'll all be spending more time in the redline... |
Rusty Shallows
Caldari State
2132
|
Posted - 2014.09.09 22:40:00 -
[75] - Quote
Fizzer XCIV wrote:Nobody wants to admit it, BUT...
The Scrambler Pistol was nerfed harder than the Flaylock Pistol. A 43% DPS/RoF reduction was uncalled for. Your weapon was a threat to the Logi Slayer with (Plasma) Assault Rifles. Something had to be done about it.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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Zindorak
1.U.P
888
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Posted - 2014.09.09 23:08:00 -
[76] - Quote
No i like my links how they are
Pokemon master!
I suck at Tekken lol
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Atiim
12022
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Posted - 2014.09.09 23:10:00 -
[77] - Quote
Zindorak wrote:No i like my links how they are Which means absolutely nothing.
DUST 514's 1st Matari Commando
-HAND
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Atiim
12022
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Posted - 2014.09.09 23:14:00 -
[78] - Quote
Bar Be wrote:Soraya Xel wrote:Honestly, I'd hope that uplinks, in their current form, someday no longer exist. I think they cheapen gameplay a lot.
That being said, they compensate for weaknesses in DUST's current design, I think.
But yes, nerf the uplinks. Nerf them to heck. Careful. You could quite easily kill the game. Not much worse than a big map and nowhere to spawn. Its rare enough as it is that blueberries try and mount a comeback and place a few spawns. Sure I'll do it but if my uplinks do diddly squat of use then we'll all be spending more time in the redline... You wouldn't necessarily have nowhere to spawn, as you'd be able to use Dropships to spawn in.
Though getting redlined and not being able to push out will never be an issue, as you can spawn anywhere your Dropship can fly. You also won't have to worry about getting "spawn camped" unless you're flying over a crowd of enemies, which would never happen due to being able to control where you spawn.
Though even if, Drop Uplinks wouldn't be getting removed. They'd just be less effective.
DUST 514's 1st Matari Commando
-HAND
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1204
|
Posted - 2014.09.09 23:19:00 -
[79] - Quote
+1 for pilot reward buff
i fit a CRU for lols because expecting the blueberries to hot drop or fire at things besides the MCC never works out. no one good trust a random mobile CRU and i mostly only get AFKers. it's fun in academy tho because the blueberries have some zeal there. they will actually board a dropship that lands. i've flown CRU's multiple times in pubs that were not shot down and in the battle but no one good spawned except for bojo a couple times. it is a fun fit to fly tho and not that expensive being a gorgon fit. i have a grimness CRU fit but my philosophy is that gambling on random blueberries to use upgraded turrets well doesn't usually work out for me.
AKA Zirzo Valcyn
AFKing since 2012
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Riruodo
Kirkinen Risk Control Caldari State
92
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Posted - 2014.09.09 23:25:00 -
[80] - Quote
Atiim wrote:Drop Uplinks need to get Flaylocked.
Otherwise, the Dropship w/Mobile CRU will never be a viable or practical choice for teams to use. Nobody's going to risk being shot down out of the sky, nor waste time deploying one when they can just spam a bunch of Uplinks everywhere.
That, and the rewards for being a DS Pilot need to be increased exponentially. when does that happen? I never see any Dropships with CRU's.
My other car is Utena
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Atiim
12097
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Posted - 2014.09.09 23:29:00 -
[81] - Quote
Riruodo wrote: when does that happen? I never see any Dropships with CRU's.
Exactly.
On a serious note, there are modules that can be fitted onto vehicles known as Mobile CRUs. They act as a built-in Drop Uplink which allows players to spawn inside the vehicle. They're optimal on Dropships due to their mobility and large amounts of available seats.
You'll know if one is fitted onto a Dropship because a spawn beacon will appear over the DS icon.
DUST 514's 1st Matari Commando
-HAND
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SKULL ERASER
Hellstorm Inc General Tso's Alliance
17
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Posted - 2014.09.12 18:16:00 -
[82] - Quote
As a frequent cloneboat pilot I agree that awarding WP for spawns is just compensation for the risks entailed in flying with one's offensive capabilities in the hands of others, usually strangers. Of course that's assuming anyone even spawns in; about half the time nobody bothers to take advantage of the MCRU, even when our team is being chopped into hash on the ground by camped or poorly placed links. Otherwise the non-ADS pilot is limited to evasion and the occasional bump and grind for self defense. Either way, WP for equipping a CRU is sensible and would make such a vehicular role more attractive.
Many thanks to the 1 in 10 random gunners who know to lead their targets and who conserve ammo instead of advertising our location by impotently firing at unoccupied buildings and distant mountains. A clue for the remaining majority: if it seems I'm flying sideways a great deal that's because you're being presented with an unobstructed view of a ready target.
If your cruise captain lands on a roof or taps the vessel's nose against a structure above a walkable surface (such as the slanted area high on the central tower of the map everybody hates) then you're being prompted to disembark. Likewise if the dropship hovers at length near an objective.
Do not nerf uplinks. CCP's euphemistic "improvements" by subtraction are an insulting annoyance because they rob players of what was promised when they undertook the long slogs to spec into carefully selected gear.
Lastly, for those who can't fly, learn. Initially you'll flip backwards and upside down into the redzone and once you do successfully lift off you'll discover that the towers are all strongly magnetic. However, there are good tutorials elsewhere on the forum and after gingerly goofing around on the edge of a few dom maps you'll be performing barnburner stunts and recruiting gunners to help harvest enraged tears from the air.
- Hurdle the living, trample the dead.
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