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Kin Cat
Another Clone in the Wall
82
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Posted - 2014.09.09 10:40:00 -
[61] - Quote
no, i agree with what IWS said
people who like placing uplinks (a lot of us) are just going to be even more disappointed with this game if uplinks are nerfed again.
come on, they were already nerfed in 1.8 leave them alone. i find it ridiculous that my proto gauged still takes 10 seconds
focusing on mobile CRUs will just increase tower camping |
Monkey MAC
Rough Riders..
3481
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Posted - 2014.09.09 10:46:00 -
[62] - Quote
hold that wrote:Where is the spam of uplinks I always hear about. I can think of one map.
Reaserch Facility: Supply Depot Underground/roof next to objective/at objective Manus Peak: EVERYWHERE! Line Harvest: The Tabletop/Pipes/Towers Fractured Road: The Large Middle Tower/nearby rooftops Border Gulch: The Security outpost on the center of the map/atop the silo overlooking the CRU Comms Outpost: On the Tower/Everywhere Bridge Map: Everywhere/square silos on either side/bridge struts Pipe Map: On the Pipes/Little Hideaway just below pipes/Very Top of Tower Orbital Cannon Facility: On the Wide section of tower/atop building overlookinf objective + CRU /towers
If you ever want to see just how bad/cheap/annoying/skill less uplink spamming just go into a domination with/against a PRO corp stacked squad.
All you see is 1500 eHP heavies with 2 logis, by the time you take out that heavy another 3 have spawned in his place, you effectively end up fighting the hydra.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3483
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Posted - 2014.09.09 10:56:00 -
[63] - Quote
Kin Cat wrote:no, i agree with what IWS said people who like placing uplinks (a lot of us) are just going to be even more disappointed with this game if uplinks are nerfed again. come on, they were already nerfed in 1.8 leave them alone. i find it ridiculous that my proto gauged still takes 10 seconds focusing on mobile CRUs will just increase tower camping If some people being annoyed they can no longer spam uplinks to high heaven for a few WP is all the backlash nerfing uplinks gets I'll nerf 'em to tommorow.
You also forget that a Dropship must have a pilot and be airborne with it's bay doors shut in order for the cru to be online, making tower camping with an MCRU considerably more effort than using uplinks, which is already a profusely popular practice.
It would decrease tower camping. It would decrease Uplink Spam It would increase tactics. It would increase NDS population numbers (bringing down HAV's and ADS's simultaneously) AV would become more of a constant role as opposed to running to the supply depot whenever you see a vehicle.
I see very few downsides, but plenty of positives.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Operative 1171 Aajli
Bragian Order Amarr Empire
1998
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Posted - 2014.09.09 11:12:00 -
[64] - Quote
CommanderBolt wrote:So assuming they do get nerfed, what do you propose for Amarr Logistics users? That's a lot of invested SP for arguably a weak role to begin with, nevertheless if you are going to nuke the role, what do you give back in return?
(And you wonder why people scream for SP respecs so much.....)
Make an infantry mCRU and bam! Instant bonus for it on the Am logi. The Am logi should be the best defensible suit anyway so would be able to stay up better in order to deploy spawns too.
Brick tanking a scout suit since April 2013!
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hold that
Krusual Covert Operators Minmatar Republic
233
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Posted - 2014.09.09 11:36:00 -
[65] - Quote
Monkey MAC wrote:hold that wrote:Where is the spam of uplinks I always hear about. I can think of one map. Reaserch Facility: Supply Depot Underground/roof next to objective/at objective Manus Peak: EVERYWHERE! Line Harvest: The Tabletop/Pipes/Towers Fractured Road: The Large Middle Tower/nearby rooftops Border Gulch: The Security outpost on the center of the map/atop the silo overlooking the CRU Comms Outpost: On the Tower/Everywhere Bridge Map: Everywhere/square silos on either side/bridge struts Pipe Map: On the Pipes/Little Hideaway just below pipes/Very Top of Tower Orbital Cannon Facility: On the Wide section of tower/atop building overlookinf objective + CRU /towers If you ever want to see just how bad/cheap/annoying/skill less uplink spamming just go into a domination with/against a PRO corp stacked squad. All you see is 1500 eHP heavies with 2 logis, by the time you take out that heavy another 3 have spawned in his place, you effectively end up fighting the hydra. that ain't sht |
DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
344
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Posted - 2014.09.09 12:46:00 -
[66] - Quote
Dropships should be optional, not mandatory. What you are suggesting would require all teams to to use a DS, if they want to stand the slightest chance of victory. DS's are currently the fastest way to deploy infantry to most objectives, & the only way to get most rooftops & towers.
Nerfing uplinks is a horrible idea, & only self serving. Though I wouldn't be opposed a max limit per team. |
Shooter Somewhere
Molon Labe. General Tso's Alliance
99
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Posted - 2014.09.09 13:56:00 -
[67] - Quote
Atiim wrote:Shooter Somewhere wrote: OOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMGGGGGGGGGGGGGGGGGGGG see here is just another AVer that just gets rid of vehicles and goes to proto stomping gear like a no life.
My point by this? He doesn't use vehicles. The only CRU's in the game ARE BASIC CRU's BASIC **** DOES NOT AND NEVER SHOULD AMOUNT TO COMPLEX ****.
An easy fix to this would be to make Complex mobile CRU's which in theory should require moving some numbers around.
Would you like an IDEA???? 24/7 3's responds NO MADDER WHAT and instant kick from the vehicle so people don't stick around if its a tank or a LAV (if not in squad)
AND THIS IS YOUR DAILY SUGGESTION FROM SOMEONE WHO ACTUALLY HANDLES VEHICLES AND WHAT THEY DO.
P.S ~~~~~ AC PLEASE STOP TALKING ABOUT VEHICLES LIKE YOU KNOW WTF YOUR TALKING ABOUT.
~Panda Uzimaki
So me pushing for a change to make STD Dropships useful is me wanting to get rid of vehicles and "Proto Stomp"? Wow, just... wow.
Omg wow standard dropship swl point farms yaaayyyy! Nothing needs to be buffed but but the mobile CRU by adding the enh and complex (that are not even there) stop talking AVer trying to ruin **** even more
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
25
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Posted - 2014.09.09 15:38:00 -
[68] - Quote
Atiim wrote:Drop Uplinks need to get Flaylocked.
Otherwise, the Dropship w/Mobile CRU will never be a viable or practical choice for teams to use. Nobody's going to risk being shot down out of the sky, nor waste time deploying one when they can just spam a bunch of Uplinks everywhere.
That, and the rewards for being a DS Pilot need to be increased exponentially. An anti-vehicle user posting about vehicles...
Don't you need to spread your hate for Taka and Spkr? |
LAVALLOIS Nash
QcGOLD
270
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Posted - 2014.09.09 17:01:00 -
[69] - Quote
The only reason people dont use mobile CRUs is because they dont give WP for spawns. Its a no reward all risk method to hover over an objective waiting for people to spawn.
Give WP, and give a spawn time advantage, and more people will use mobile CRUs. |
CLONE117
True Pros Forever
834
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Posted - 2014.09.09 20:34:00 -
[70] - Quote
spawn ship at max height. ud think players would like to spawn in and fall down and land on top of objectives to capture easily.
dust 514 shall be eternal.
pve for dust 514.
hmmm a shiny red button!. ima press it!
WARNING! SELF DESTRUCT ACTIVATED.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4036
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Posted - 2014.09.09 20:45:00 -
[71] - Quote
CLONE117 wrote:spawn ship at max height. ud think players would like to spawn in and fall down and land on top of objectives to capture easily.
Proposal: Splash damage on landing from maximum height.
Because that would be awesome.
(The godfather of tactical logistics)
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Derpty Derp
Dead Man's Game
444
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Posted - 2014.09.09 21:27:00 -
[72] - Quote
Nerf to 1 deployable but with more in storage... Spam would be fine in legion though, larger maps and more powerful gpu. |
hold that
Krusual Covert Operators Minmatar Republic
233
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Posted - 2014.09.09 21:30:00 -
[73] - Quote
LAVALLOIS Nash wrote:The only reason people dont use mobile CRUs is because they dont give WP for spawns. Its a no reward all risk method to hover over an objective waiting for people to spawn.
Give WP, and give a spawn time advantage, and more people will use mobile CRUs. exactlyGǪ although the problem will become ds pilots flying around the whole match near the ceiling. maybe transportation points double if they spawn in your ds?
and that's bs ppl saying no one uses mobile crus, when everyone knows that a very legit tactic is having one person spawn, call in ds with mobile cru, then have the rest of crew spawn in said ds |
Bar Be
Circle of Huskarl Minmatar Republic
78
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Posted - 2014.09.09 21:40:00 -
[74] - Quote
Soraya Xel wrote:Honestly, I'd hope that uplinks, in their current form, someday no longer exist. I think they cheapen gameplay a lot.
That being said, they compensate for weaknesses in DUST's current design, I think.
But yes, nerf the uplinks. Nerf them to heck.
Careful. You could quite easily kill the game. Not much worse than a big map and nowhere to spawn. Its rare enough as it is that blueberries try and mount a comeback and place a few spawns. Sure I'll do it but if my uplinks do diddly squat of use then we'll all be spending more time in the redline... |
Rusty Shallows
Caldari State
2132
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Posted - 2014.09.09 22:40:00 -
[75] - Quote
Fizzer XCIV wrote:Nobody wants to admit it, BUT...
The Scrambler Pistol was nerfed harder than the Flaylock Pistol. A 43% DPS/RoF reduction was uncalled for. Your weapon was a threat to the Logi Slayer with (Plasma) Assault Rifles. Something had to be done about it.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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Zindorak
1.U.P
888
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Posted - 2014.09.09 23:08:00 -
[76] - Quote
No i like my links how they are
Pokemon master!
I suck at Tekken lol
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Atiim
12022
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Posted - 2014.09.09 23:10:00 -
[77] - Quote
Zindorak wrote:No i like my links how they are Which means absolutely nothing.
DUST 514's 1st Matari Commando
-HAND
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Atiim
12022
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Posted - 2014.09.09 23:14:00 -
[78] - Quote
Bar Be wrote:Soraya Xel wrote:Honestly, I'd hope that uplinks, in their current form, someday no longer exist. I think they cheapen gameplay a lot.
That being said, they compensate for weaknesses in DUST's current design, I think.
But yes, nerf the uplinks. Nerf them to heck. Careful. You could quite easily kill the game. Not much worse than a big map and nowhere to spawn. Its rare enough as it is that blueberries try and mount a comeback and place a few spawns. Sure I'll do it but if my uplinks do diddly squat of use then we'll all be spending more time in the redline... You wouldn't necessarily have nowhere to spawn, as you'd be able to use Dropships to spawn in.
Though getting redlined and not being able to push out will never be an issue, as you can spawn anywhere your Dropship can fly. You also won't have to worry about getting "spawn camped" unless you're flying over a crowd of enemies, which would never happen due to being able to control where you spawn.
Though even if, Drop Uplinks wouldn't be getting removed. They'd just be less effective.
DUST 514's 1st Matari Commando
-HAND
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1204
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Posted - 2014.09.09 23:19:00 -
[79] - Quote
+1 for pilot reward buff
i fit a CRU for lols because expecting the blueberries to hot drop or fire at things besides the MCC never works out. no one good trust a random mobile CRU and i mostly only get AFKers. it's fun in academy tho because the blueberries have some zeal there. they will actually board a dropship that lands. i've flown CRU's multiple times in pubs that were not shot down and in the battle but no one good spawned except for bojo a couple times. it is a fun fit to fly tho and not that expensive being a gorgon fit. i have a grimness CRU fit but my philosophy is that gambling on random blueberries to use upgraded turrets well doesn't usually work out for me.
AKA Zirzo Valcyn
AFKing since 2012
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Riruodo
Kirkinen Risk Control Caldari State
92
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Posted - 2014.09.09 23:25:00 -
[80] - Quote
Atiim wrote:Drop Uplinks need to get Flaylocked.
Otherwise, the Dropship w/Mobile CRU will never be a viable or practical choice for teams to use. Nobody's going to risk being shot down out of the sky, nor waste time deploying one when they can just spam a bunch of Uplinks everywhere.
That, and the rewards for being a DS Pilot need to be increased exponentially. when does that happen? I never see any Dropships with CRU's.
My other car is Utena
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Atiim
12097
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Posted - 2014.09.09 23:29:00 -
[81] - Quote
Riruodo wrote: when does that happen? I never see any Dropships with CRU's.
Exactly.
On a serious note, there are modules that can be fitted onto vehicles known as Mobile CRUs. They act as a built-in Drop Uplink which allows players to spawn inside the vehicle. They're optimal on Dropships due to their mobility and large amounts of available seats.
You'll know if one is fitted onto a Dropship because a spawn beacon will appear over the DS icon.
DUST 514's 1st Matari Commando
-HAND
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SKULL ERASER
Hellstorm Inc General Tso's Alliance
17
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Posted - 2014.09.12 18:16:00 -
[82] - Quote
As a frequent cloneboat pilot I agree that awarding WP for spawns is just compensation for the risks entailed in flying with one's offensive capabilities in the hands of others, usually strangers. Of course that's assuming anyone even spawns in; about half the time nobody bothers to take advantage of the MCRU, even when our team is being chopped into hash on the ground by camped or poorly placed links. Otherwise the non-ADS pilot is limited to evasion and the occasional bump and grind for self defense. Either way, WP for equipping a CRU is sensible and would make such a vehicular role more attractive.
Many thanks to the 1 in 10 random gunners who know to lead their targets and who conserve ammo instead of advertising our location by impotently firing at unoccupied buildings and distant mountains. A clue for the remaining majority: if it seems I'm flying sideways a great deal that's because you're being presented with an unobstructed view of a ready target.
If your cruise captain lands on a roof or taps the vessel's nose against a structure above a walkable surface (such as the slanted area high on the central tower of the map everybody hates) then you're being prompted to disembark. Likewise if the dropship hovers at length near an objective.
Do not nerf uplinks. CCP's euphemistic "improvements" by subtraction are an insulting annoyance because they rob players of what was promised when they undertook the long slogs to spec into carefully selected gear.
Lastly, for those who can't fly, learn. Initially you'll flip backwards and upside down into the redzone and once you do successfully lift off you'll discover that the towers are all strongly magnetic. However, there are good tutorials elsewhere on the forum and after gingerly goofing around on the edge of a few dom maps you'll be performing barnburner stunts and recruiting gunners to help harvest enraged tears from the air.
- Hurdle the living, trample the dead.
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