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Atiim
11975
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Posted - 2014.09.08 20:49:00 -
[1] - Quote
Drop Uplinks need to get Flaylocked.
Otherwise, the Dropship w/Mobile CRU will never be a viable or practical choice for teams to use. Nobody's going to risk being shot down out of the sky, nor waste time deploying one when they can just spam a bunch of Uplinks everywhere.
That, and the rewards for being a DS Pilot need to be increased exponentially.
DUST 514's 1st Matari Commando
-HAND
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Hakyou Brutor
Pure Evil.
1308
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Posted - 2014.09.08 20:50:00 -
[2] - Quote
Yes please nerf drop uplinks, ya know, since all these blueberries do is spam them.
/sarcasm |
Vitharr Foebane
Terminal Courtesy Proficiency V.
1914
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Posted - 2014.09.08 20:52:00 -
[3] - Quote
they kinda did get flaylocked... the only useful up links are those dropped by a lvl V Amarr logi. nerf them any more and you take away the ONE thing they are good at...
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Atiim
11975
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Posted - 2014.09.08 20:52:00 -
[4] - Quote
Hakyou Brutor wrote:Yes please nerf drop uplinks, ya know, so DSs have a purpose for existing.
/realism
DUST 514's 1st Matari Commando
-HAND
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Soraya Xel
Abandoned Privilege Top Men.
3300
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Posted - 2014.09.08 20:53:00 -
[5] - Quote
Honestly, I'd hope that uplinks, in their current form, someday no longer exist. I think they cheapen gameplay a lot.
That being said, they compensate for weaknesses in DUST's current design, I think.
But yes, nerf the uplinks. Nerf them to heck.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Apothecary Za'ki
Biomass Positive
807
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Posted - 2014.09.08 20:53:00 -
[6] - Quote
Atiim wrote:Drop Uplinks need to get Flaylocked.
Otherwise, the Dropship w/Mobile CRU will never be a viable or practical choice for teams to use. Nobody's going to risk being shot down out of the sky, nor waste time deploying one when they can just spam a bunch of Uplinks everywhere.
That, and the rewards for being a DS Pilot need to be increased exponentially. the MCRU are crap they need a buff to 5 seconds or so to land on them or else even a scrubby militia uplink will be better then them
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Thumb Green
Raymond James Corp
1414
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Posted - 2014.09.08 20:53:00 -
[7] - Quote
Another thing, passengers should get the 3rd person view. I hate spawning into a DS with a pilot I can't hear say when to jump and in 1st person it's hard to tell when is a good time; but if we had the 3rd person view it'd be much easier.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Apothecary Za'ki
Biomass Positive
807
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Posted - 2014.09.08 20:55:00 -
[8] - Quote
Soraya Xel wrote:Honestly, I'd hope that uplinks, in their current form, someday no longer exist. I think they cheapen gameplay a lot.
That being said, they compensate for weaknesses in DUST's current design, I think.
But yes, nerf the uplinks. Nerf them to heck. uplinks keep the game flowing and allow fights to be more fast paced.. atleast in areas wher eyoug et a grop of people vs a grop of people and both have uplinks so it ends up a meat grinder..
all of today with a lack of uplinks being placed most of the time it was just a case of being pushed back to spawn and then redline sniper lameing started and we never even attempted to push out of spawn
UPLINKS GIVE THE GAME SPEED AND BOTTLENECK FIGHTS take that away and it will die in no time at all.
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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John Demonsbane
Unorganized Ninja Infantry Tactics
4013
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Posted - 2014.09.08 20:56:00 -
[9] - Quote
Nerf uplinks, you say? Interesting idea, that.
I'll go ahead an leave this here, too. (with the disclaimer that IWS says most of it is not possible in a hotfix a few posts down).
(The godfather of tactical logistics)
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Apothecary Za'ki
Biomass Positive
807
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Posted - 2014.09.08 20:59:00 -
[10] - Quote
Soraya Xel wrote:Honestly, I'd hope that uplinks, in their current form, someday no longer exist. I think they cheapen gameplay a lot.
That being said, they compensate for weaknesses in DUST's current design, I think.
But yes, nerf the uplinks. Nerf them to heck. they do not cheapen gameplay, its moronic to even think about removeing them... i would propose MCRU's get buffed to a point where players will start useing them on DS ADS LAV and HAV and players will use MCRUs more then uplinks.. but that isnt goign to happen as a moving clone spawner can be considered OP to more of a degree then an uplink could be which lets face it.. uplinks are 1 melee hit kill where as dropships and tanks are very difficult to take out with out a combined attack. i can already see this years CPM is failing miserably
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2029
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Posted - 2014.09.08 21:02:00 -
[11] - Quote
I'd rather buff mCRUs:
10sec base time, -10% per mCRU level
Lower fitting
Toggleable with no duration or cooldown.
Bam, instantly more useful than links. |
Apothecary Za'ki
Biomass Positive
807
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Posted - 2014.09.08 21:03:00 -
[12] - Quote
your uplink idea is aweful and will slow the game/battles down even more then they have already witht he advent of charlie and 5k orbitals.
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Apothecary Za'ki
Biomass Positive
807
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Posted - 2014.09.08 21:04:00 -
[13] - Quote
Vulpes Dolosus wrote:I'd rather buff mCRUs:
10sec base time, -10% per mCRU level
Lower fitting
Toggleable with no duration or cooldown.
Bam, instantly more useful than links. good man! thinking like a winner.. dont nerf uplinks.. but buff MCRU to be on par with uplinks.
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Atiim
11976
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Posted - 2014.09.08 21:06:00 -
[14] - Quote
Apothecary Za'ki wrote: all of today with a lack of uplinks being placed most of the time it was just a case of being pushed back to spawn and then redline sniper lameing started and we never even attempted to push out of spawn
UPLINKS GIVE THE GAME SPEED AND BOTTLENECK FIGHTS take that away and it will die in no time at all.
You can't get pushed back too far with no spawn features if you're flying in a Dropship.
You'd be capable of regrouping inside the DS away from the redline once pushed, and dropping in from the sky yields much more fluidity than tapping X and landing on a yellow pad.
DUST 514's 1st Matari Commando
-HAND
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Apothecary Za'ki
Biomass Positive
807
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Posted - 2014.09.08 21:07:00 -
[15] - Quote
Atiim wrote:Drop Uplinks need to get Flaylocked.
Otherwise, the Dropship w/Mobile CRU will never be a viable or practical choice for teams to use. Nobody's going to risk being shot down out of the sky, nor waste time deploying one when they can just spam a bunch of Uplinks everywhere.
That, and the rewards for being a DS Pilot need to be increased exponentially. buff the MCRU and it will be used.. and battles ma speed up again.. as since charlies release they slowed way the hell down.. like some one else suggested.. make mcru have a base of 10 seconds for a spawn and -10% per level so at level 5 it would be 5 seconds per spawn
drawback is when your useing the inertia damp and land your a sitting duck unless the pilot dros you guys some where not in the line of fire. problem solved.
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
|
Soraya Xel
Abandoned Privilege Top Men.
3300
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Posted - 2014.09.08 21:07:00 -
[16] - Quote
Apothecary Za'ki wrote:they do not cheapen gameplay, its moronic to even think about removeing them...
It's not just about MCRUs. And as I said, right now, drop uplinks are compensating for other deficiencies. Namely CRUs themselves being infrequent. Drop uplinks essentially nullify map design, because you can spawn anywhere, at any time, with a whole team worth of dudes. Ideally, spawn points should be major objectives to hold and control, and they should exist in every combat area. And spammable "spawn anywhere" buttons shouldn't exist.
Apothecary Za'ki wrote:i can already see this years CPM is failing miserably
Glad we can meet your highest expectations! :)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1914
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Posted - 2014.09.08 21:08:00 -
[17] - Quote
Atiim wrote:Apothecary Za'ki wrote: all of today with a lack of uplinks being placed most of the time it was just a case of being pushed back to spawn and then redline sniper lameing started and we never even attempted to push out of spawn
UPLINKS GIVE THE GAME SPEED AND BOTTLENECK FIGHTS take that away and it will die in no time at all.
You can't get pushed back too far with no spawn features if you're flying in a Dropship. You'd be capable of regrouping inside the DS away from the redline once pushed, and dropping in from the sky yields much more fluidity than tapping X and landing on a yellow pad. And how would you compensate for the destruction of the sole purpose of the Amarr Logi??!
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Atiim
11976
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Posted - 2014.09.08 21:09:00 -
[18] - Quote
Vulpes Dolosus wrote:I'd rather buff mCRUs:
10sec base time, -10% per mCRU level
Lower fitting
Toggleable with no duration or cooldown.
Bam, instantly more useful than links. Good, but even then it would just barely beat out the best Uplink time (3s), which wouldn't be worth the risk of flying in a DS over spamming Uplinks.
DUST 514's 1st Matari Commando
-HAND
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shaman oga
Nexus Balusa Horizon
2803
|
Posted - 2014.09.08 21:10:00 -
[19] - Quote
If only mCRU give wp and have better spawn times than uplinks...
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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Atiim
11976
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Posted - 2014.09.08 21:12:00 -
[20] - Quote
Vitharr Foebane wrote: And how would you compensate for the destruction of the sole purpose of the Amarr Logi??!
They can have Drop Uplinks that are slightly less Flaylocked.
DUST 514's 1st Matari Commando
-HAND
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John Demonsbane
Unorganized Ninja Infantry Tactics
4015
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Posted - 2014.09.08 21:14:00 -
[21] - Quote
shaman oga wrote:If only mCRU give wp and have better spawn times than uplinks...
I was thinking about this, rather than straight up spawn-in points for mCRU's, I think a better solution would be to give the transport assist WP already in place, but apply it for people who spawn in and drop without having a distance requirement. You could also buff the duration of the bonus a bit too.
(p.s. Apothecary, your reading comprehension fails are not worth debating)
(The godfather of tactical logistics)
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Apothecary Za'ki
Biomass Positive
807
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Posted - 2014.09.08 21:16:00 -
[22] - Quote
Atiim wrote:Apothecary Za'ki wrote: all of today with a lack of uplinks being placed most of the time it was just a case of being pushed back to spawn and then redline sniper lameing started and we never even attempted to push out of spawn
UPLINKS GIVE THE GAME SPEED AND BOTTLENECK FIGHTS take that away and it will die in no time at all.
You can't get pushed back too far with no spawn features if you're flying in a Dropship. You'd be capable of regrouping inside the DS away from the redline once pushed, and dropping in from the sky yields much more fluidity than tapping X and landing on a yellow pad. with no spawn feature you get pushed back to MCC easy as that.. i was playing soem rounds in the afternoon(GMT) and literally 0 uplinks on the map.. it was a nightmare
it was nothing but Spawn. Run to the fight Die Repeat. 0% fun
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
|
Thumb Green
Raymond James Corp
1415
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Posted - 2014.09.08 21:22:00 -
[23] - Quote
Atiim wrote:Vulpes Dolosus wrote:I'd rather buff mCRUs:
10sec base time, -10% per mCRU level
Lower fitting
Toggleable with no duration or cooldown.
Bam, instantly more useful than links. Good, but even then it would just barely beat out the best Uplink time (3s), which wouldn't be worth the risk of flying in a DS over spamming Uplinks. A militia DS with a MCRU on it is only ~34k and if you stay up high the only risks are ADS' which would rather shoot at infantry and rammers which would rather ram an expensive ADS than a cheap militia DS. If you ran a starter suit you could lose 5 in a match a still make a little bit of profit but I don't really think you'd lose that many.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2030
|
Posted - 2014.09.08 21:23:00 -
[24] - Quote
Atiim wrote:Vulpes Dolosus wrote:I'd rather buff mCRUs:
10sec base time, -10% per mCRU level
Lower fitting
Toggleable with no duration or cooldown.
Bam, instantly more useful than links. Good, but even then it would just barely beat out the best Uplink time (3s), which wouldn't be worth the risk of flying in a DS over spamming Uplinks. Actually the best uplink now is 5sec. The DS also has the benefit of being more durable and mobile and won't run out, as well as a good spot to regroup and (hopefully if they fix turrets) provide some aerial support or reconnaissance. |
Rusty Shallows
Caldari State
2120
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Posted - 2014.09.08 21:27:00 -
[25] - Quote
Nothing deserves to get gaylocked. I said it beforehand will say it again, nerfing is a mental disease. The low hanging fruit that seems easy but in really is rotten.
Nerfing something solely to make something else useful is crazy. Making one person feel better via screwing with someone else?
Rational decision making means identifying a problem as thoroughly as possible. Explore all the options including crazy ones. Then make an informed choice. Then and only then should nerfing be considered and even then done with extreme care. One of the biggest flaws this game has had is hipfire-nerfing without considering the consequences.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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Operative 1171 Aajli
Bragian Order Amarr Empire
1989
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Posted - 2014.09.08 21:29:00 -
[26] - Quote
How about being more plausible with uplinks. Instead of a player magically appearing out of nowhere which really doesn't fit well into EVE tech lore (why has this technology not appeared in EVE proper for spaceships if it exists? Answer: it is a convenient shortcut for gameplay) why not make the link a marker and the player has to be dropped off by an RDV a la vehicles?
Better yet though just restrict it to dropships and allow dropships to be dropships and be the only rapid deployment vehicle on the field.
Brick tanking a scout suit since April 2013!
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Soraya Xel
Abandoned Privilege Top Men.
3309
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Posted - 2014.09.08 21:34:00 -
[27] - Quote
There's a lore justification for it, Operative. I personally think it's a terrible justification.
I'd much rather see like a drop pod or something. Faster than jumping out of an MCC or something, but still fired from the air.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Onesimus Tarsus
is-a-Corporation
2589
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Posted - 2014.09.08 21:36:00 -
[28] - Quote
Thumb Green wrote:Another thing, passengers should get the 3rd person view. I hate spawning into a DS with a pilot I can't hear say when to jump and in 1st person it's hard to tell when is a good time; but if we had the 3rd person view it'd be much easier. Yeah. Jumping into a DS is like putting on a helmet, having it welded to a wall, and having three people trying to take something out of your eyes with mittens on.
K/D(r) matchmaking fixes the whole game. That's a promise.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2030
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Posted - 2014.09.08 21:40:00 -
[29] - Quote
Operative 1171 Aajli wrote:How about being more plausible with uplinks. Instead of a player magically appearing out of nowhere which really doesn't fit well into EVE tech lore (why has this technology not appeared in EVE proper for spaceships if it exists? Answer: it is a convenient shortcut for gameplay) why not make the link a marker and the player has to be dropped off by an RDV a la vehicles?
Better yet though just restrict it to dropships and allow dropships to be dropships and be the only rapid deployment vehicle on the field. It could be considered a type of jump drive/portal generator. The link is the cyno and the MCC or War Barge jumps the clone. |
Vitharr Foebane
Terminal Courtesy Proficiency V.
1915
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Posted - 2014.09.08 21:42:00 -
[30] - Quote
Atiim wrote:Vitharr Foebane wrote: And how would you compensate for the destruction of the sole purpose of the Amarr Logi??!
They can have Drop Uplinks that are slightly less Flaylocked. Slightly less smelly sh*t IS STILL SH*T... So I repeat myself how would the Am Logi compensated?
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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