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Soraya Xel
Abandoned Privilege Top Men.
3309
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Posted - 2014.09.08 21:44:00 -
[31] - Quote
Vitharr Foebane wrote:Slightly less smelly sh*t IS STILL SH*T... So I repeat myself how would the Am Logi compensated?
Personally, I don't think logi suits should be nearly as dependent on single equipment types as they are now.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1915
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Posted - 2014.09.08 21:47:00 -
[32] - Quote
Soraya Xel wrote:Vitharr Foebane wrote:Slightly less smelly sh*t IS STILL SH*T... So I repeat myself how would the Am Logi compensated? Personally, I don't think logi suits should be nearly as dependent on single equipment types as they are now. Unfortunately, it is not likely to change any time soon so im gonna work with what I got
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Mejt0
The Only Survivor.
453
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Posted - 2014.09.08 21:54:00 -
[33] - Quote
Uplinks are spammed more than anything in this game.
In PC/other game (with strong players) you can spawn where you want and any given time. Whole complexes are glowing because of links. Its not about spawn time. Its about massive ammout of uplinks that one person can throw and then switch suits.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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CommanderBolt
Osmon Surveillance Caldari State
1497
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Posted - 2014.09.08 22:03:00 -
[34] - Quote
So assuming they do get nerfed, what do you propose for Amarr Logistics users? That's a lot of invested SP for arguably a weak role to begin with, nevertheless if you are going to nuke the role, what do you give back in return?
(And you wonder why people scream for SP respecs so much.....)
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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MrShooter01
Storm Wind Strikeforce Caldari State
811
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Posted - 2014.09.08 22:08:00 -
[35] - Quote
Vulpes Dolosus wrote:I'd rather buff mCRUs:
10sec base time, -10% per mCRU level
Lower fitting
Toggleable with no duration or cooldown.
Bam, instantly more useful than links.
Don't forget the rewards: +25 wp per spawn, spawned players instantly qualify you for "transport assist" rewards when they get out and do things |
Pvt Numnutz
Prophets of the Velocirapture
1862
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Posted - 2014.09.08 22:11:00 -
[36] - Quote
Or just make the mcru useful.
Master Skyshark rider
Kaalaka dakka tamer
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CommanderBolt
Osmon Surveillance Caldari State
1498
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Posted - 2014.09.08 22:16:00 -
[37] - Quote
Soraya Xel wrote:Vitharr Foebane wrote:Slightly less smelly sh*t IS STILL SH*T... So I repeat myself how would the Am Logi compensated? Personally, I don't think logi suits should be nearly as dependent on single equipment types as they are now.
I agree with you totally Soraya, but as it stands right now the Amarr logi would be hammered into the dirt with the kinds of uplink nerfs being talked about here.
Certainly the role would have to change. Then my problem would be that it is yet another role arbitrarily (from the point of view of the average player at least) nerfed / changed or moved yet again. You know what will happen then..... more uproars calling for respecs......
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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NextDark Knight
Hellstorm Inc General Tso's Alliance
458
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Posted - 2014.09.08 22:18:00 -
[38] - Quote
Mobile beacon for a wormhole onto the battle field.. Sorry that's just awesome. As CPM you should be removing awesome gameplay for your own agenda. -1
Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4
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Michael Arck
5440
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Posted - 2014.09.08 22:28:00 -
[39] - Quote
No one wants to admit that it was a strategy of PC, which wasnt a problem until NS and pub players got a hold of the tactic
Edit: it also became a major problem with folks once OB strikes WP requirement increased
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Henchmen21
Planet Express LLC
1092
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Posted - 2014.09.08 22:38:00 -
[40] - Quote
So what exactly is this height requirement for MRU's in dropships? I've maybe if I knew exactly the requirement my support DS adventures would go better.
Your game f'ing sucks, but I'll still play it, damn you! Turns out I wont.
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Atiim
11979
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Posted - 2014.09.08 22:41:00 -
[41] - Quote
Pvt Numnutz wrote:Or just make the mcru useful. The thing is, even if mCRUs were useful, there would d be no point in using them over Drop Uplinks, as they're far more convenient.
Vitharr Foebane wrote: Slightly less smelly sh*t IS STILL SH*T... So I repeat myself how would the Am Logi compensated?
By having spawn timers that are somewhat reasonable, maybe even the current spawn times for non-Logis.
Thumb Green wrote: A militia DS with a MCRU on it is only ~34k and if you stay up high the only risks are ADS' which would rather shoot at infantry and rammers which would rather ram an expensive ADS than a cheap militia DS. If you ran a starter suit you could lose 5 in a match a still make a little bit of profit but I don't really think you'd lose that many.
The problem with this, is that team-mates will be dropping down for long periods of time, which makes their land spot even more obvious than it would already be.
That, and Militia DSs aren't really optimal if you plan on using Turrets, Active Scanners, and other modules.
DUST 514's 1st Matari Commando
-HAND
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Rusty Shallows
Caldari State
2123
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Posted - 2014.09.08 22:42:00 -
[42] - Quote
Michael Arck wrote:No one wants to admit that it was a strategy of PC, which wasnt a problem until NS and pub players got a hold of the tactic
Edit: it also became a major problem with folks once OB strikes WP requirement increased Hypothetically speaking access scarcity could be another solution. Which would mean reviewing sources like Supply Depots and Equipment slots on Frames. If there were no supply depots the volume of Equipment Spam in pubs would,drop. If Assaults didn't have an Equipment slot and scouts only had one then there would be fewer uplinks in PCs. Because people are not going to rush to Logis that have no gank and godawful tank.
Personally I'm a fan of Individual limits. A player can only never have x many of specific equipment types deployed at any time.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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Shooter Somewhere
Molon Labe. General Tso's Alliance
94
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Posted - 2014.09.08 22:46:00 -
[43] - Quote
Atiim wrote:Drop Uplinks need to get Flaylocked.
Otherwise, the Dropship w/Mobile CRU will never be a viable or practical choice for teams to use. Nobody's going to risk being shot down out of the sky, nor waste time deploying one when they can just spam a bunch of Uplinks everywhere.
That, and the rewards for being a DS Pilot need to be increased exponentially.
OOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMGGGGGGGGGGGGGGGGGGGG see here is just another AVer that just gets rid of vehicles and goes to proto stomping gear like a no life.
My point by this? He doesn't use vehicles. The only CRU's in the game ARE BASIC CRU's BASIC **** DOES NOT AND NEVER SHOULD AMOUNT TO COMPLEX ****.
An easy fix to this would be to make Complex mobile CRU's which in theory should require moving some numbers around.
Would you like an IDEA???? 24/7 3's responds NO MADDER WHAT and instant kick from the vehicle so people don't stick around if its a tank or a LAV (if not in squad)
AND THIS IS YOUR DAILY SUGGESTION FROM SOMEONE WHO ACTUALLY HANDLES VEHICLES AND WHAT THEY DO.
P.S ~~~~~ AC PLEASE STOP TALKING ABOUT VEHICLES LIKE YOU KNOW WTF YOUR TALKING ABOUT.
~Panda Uzimaki
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
246
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Posted - 2014.09.08 22:49:00 -
[44] - Quote
Nobody wants to admit it, BUT...
The Scrambler Pistol was nerfed harder than the Flaylock Pistol. A 43% DPS/RoF reduction was uncalled for. |
Atiim
11979
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Posted - 2014.09.08 22:49:00 -
[45] - Quote
Rusty Shallows wrote:Nothing deserves to get gaylocked. I said it before and will say it again, nerfing is a mental disease. The low hanging fruit that seems easy but in really is rotten.
Nerfing something solely to make something else useful is crazy. Making one person feel better via screwing with someone else?
Perhaps "flaylocked" is too severe, after spending quite literally 3hrs worth of thinking, and theorycrafting any buff that I could come up with (that's practical, and can be implemented via hotfixes) leads to Drop Uplinks still being used far more than Mobile CRUs, while MCRUs are still horribly underused.
The only thing I could find that would make them favorable over a Drop Uplink, is reducing the efficiency and spmamability of Drop Uplinks.
Rusty Shallows wrote:Rational decision making means identifying a problem as thoroughly as possible. Explore all the options including crazy ones. Then make an informed choice. Then and only then should nerfing be considered and even then done with extreme care. One of the biggest flaws this game has had is hipfire-nerfing without considering the consequences. I've yet to find a practical solution that doesn't involve nerfing them, but I'm open to suggestions on other ways (if any).
DUST 514's 1st Matari Commando
-HAND
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Nothing Certain
Bioshock Rejects
1112
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Posted - 2014.09.08 23:02:00 -
[46] - Quote
Soraya Xel wrote:Apothecary Za'ki wrote:they do not cheapen gameplay, its moronic to even think about removeing them... It's not just about MCRUs. And as I said, right now, drop uplinks are compensating for other deficiencies. Namely CRUs themselves being infrequent. Drop uplinks essentially nullify map design, because you can spawn anywhere, at any time, with a whole team worth of dudes. Ideally, spawn points should be major objectives to hold and control, and they should exist in every combat area. And spammable "spawn anywhere" buttons shouldn't exist. Apothecary Za'ki wrote:i can already see this years CPM is failing miserably Glad we can meet your highest expectations! :)
Well, this is the worst idea I've seen and the fact that a CPM member supports it is disheartening. We don't need to make it easier to spawn camp and control the map, we need to make it harder. Fixed locations and/or requiring a team to control an area in order to spawn breaks the game .
Because, that's why.
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CommanderBolt
Osmon Surveillance Caldari State
1500
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Posted - 2014.09.08 23:48:00 -
[47] - Quote
Ok guys I have an idea about uplinks.....
How about : The more use an uplinks see`s in a match, the longer its spawn time? I guess then you could argue, what's to stop people spamming new ones..... then this leads to more equip spam.... damn.
Ok I will admit, this is a problem that will require more than 5 mins thought.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Atiim
11984
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Posted - 2014.09.09 00:59:00 -
[48] - Quote
Shooter Somewhere wrote: OOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMGGGGGGGGGGGGGGGGGGGG see here is just another AVer that just gets rid of vehicles and goes to proto stomping gear like a no life.
My point by this? He doesn't use vehicles. The only CRU's in the game ARE BASIC CRU's BASIC **** DOES NOT AND NEVER SHOULD AMOUNT TO COMPLEX ****.
An easy fix to this would be to make Complex mobile CRU's which in theory should require moving some numbers around.
Would you like an IDEA???? 24/7 3's responds NO MADDER WHAT and instant kick from the vehicle so people don't stick around if its a tank or a LAV (if not in squad)
AND THIS IS YOUR DAILY SUGGESTION FROM SOMEONE WHO ACTUALLY HANDLES VEHICLES AND WHAT THEY DO.
P.S ~~~~~ AC PLEASE STOP TALKING ABOUT VEHICLES LIKE YOU KNOW WTF YOUR TALKING ABOUT.
~Panda Uzimaki
So me pushing for a change to make STD Dropships useful is me wanting to get rid of vehicles and "Proto Stomp"?
Wow, just... wow.
DUST 514's 1st Matari Commando
-HAND
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hold that
Krusual Covert Operators Minmatar Republic
233
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Posted - 2014.09.09 01:42:00 -
[49] - Quote
Where is the spam of uplinks I always hear about. I can think of one map. |
Leeroy Gannarsein
Legio DXIV
690
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Posted - 2014.09.09 02:17:00 -
[50] - Quote
While I can agree with you about drop uplinks needing a looking at, the presence of MCRUs isn't really the best argument; I think Soraya's supplied enough to convince me, though.
That said, it's not like spawning anywhere is a concept unique to DUST - a friend of mine came back to DUST after playing BF4 for a couple of months and kept complaining about how he couldn't spawn on people.
I'd still be more comfortable with buffing MCRUs (and regular CRUS). It seems that they'd be more useful if null cannon spawn times were longer than them, rather than the equal 10s that they are. And yes, as you pointed out in OP, part of the issue is that there's no benefit to using an MCRU. Part of that might be attributed to the fact that my Amarr Logistics might spend a good 50k per death (number pulled out of my arse, but it should be about 2 slots of uplinks?) where an MCRU-equipped dropship won't cost me more than about 100k (as someone said earlier in the thread, the'yre 34k for an MCRU on a Gorgon.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Imp Smash
Molon Labe. General Tso's Alliance
234
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Posted - 2014.09.09 02:55:00 -
[51] - Quote
I kind of agree that the uplink mechanic kinda sucks. Its impossible for battle lines to form. Territory earned in battle is immediately lost. It makes the game lose a ton of tactical and strategic depth.
But uplinks are pretty good so-- how about uplink tethering? As in - links create a chain. Uplinks outside of, say 50 meters of another link are inactive. Any CRU (mobile included) being within 50 meters causes the link to become active. Any active link within 50 meters of a link causes it to activate. Killing one in a chain renders all others behind it (no link to a cru ya know) inoperative until the chain is restored. add more CRUS at strategic locations of the map to generate actual battle lines and engagement areas.
Finally, MAYBE limit the number of deployable uplinks per suit a tad. Maybe 1/6th or 2/6th fewer allowed. Again, maybe. I think with a tethering system you wouln't need to limit links.
Strategic link placement will start to matter again. Mobile CRUs in vehicles being able to instantly activate a link will give more depth to all vehicle usage (especially if your team has a link in enemy lines they didnt notice.) Etc. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2218
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Posted - 2014.09.09 04:08:00 -
[52] - Quote
Atiim wrote:Drop Uplinks need to get Flaylocked.
Otherwise, the Dropship w/Mobile CRU will never be a viable or practical choice for teams to use. Nobody's going to risk being shot down out of the sky, nor waste time deploying one when they can just spam a bunch of Uplinks everywhere.
That, and the rewards for being a DS Pilot need to be increased exponentially. Always thought that the uplink was a disproportionately powerful piece of tech.
One thing i'd like to see is that suits can support only one deployed uplink. Exception: Logis.
PSN: RationalSpark
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Nothing Certain
Bioshock Rejects
1113
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Posted - 2014.09.09 06:50:00 -
[53] - Quote
I don't understand this desire to nerf uplinks further. The only problem area is around supply depots, the fix is to simply not allow the changing of suits. This is what should happen anyway, you make your choice and you have to play it, not play every role with every piece of equipment you possess because your team controls a supply depot.
Because, that's why.
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Vyzion Eyri
The Southern Legion Final Resolution.
2346
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Posted - 2014.09.09 07:11:00 -
[54] - Quote
Possibility: Make spawns on uplinks more uncertain. I posted a few suggestions a while ago as to how to make it so.
Wouldn't mind transport dropships (modified logistics dropships of old) with no turrets and in-built mCRU and lots of eHP to stress its role. I personally would fly them all game just because I know I can tank it like a brick.
Or: make flux grenades home in on equipment, like AV nades used to do to vehicles.
Or: give mass drivers flux rounds.
Or: Make uplinks more visible, bigger and easier to shoot at, with less hp. Don't know about you guys but when in PC I never used to like uplink hunting with my nose to the ground and unaware of my surroundings.
Lots of ways to do this without nerfing uplinks directly.
> Quis custodiet ipsos custodes?
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The True Inferno
Myrmidon Syndicate
53
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Posted - 2014.09.09 07:21:00 -
[55] - Quote
Personally, I really like this idea, I have nothing against drop-uplinks, but nerving them would make installations such as the CRU important things to have and fight for. I would also make MCRU more useful, though only if they made them work all of the time(as sometimes they won't show up for you to spawn on them).
ScP = GÖÑ
If you like chiptune
An Ace Pilot
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Vyzion Eyri
The Southern Legion Final Resolution.
2346
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Posted - 2014.09.09 07:38:00 -
[56] - Quote
The True Inferno wrote:... though only if they made them work all of the time(as sometimes they won't show up for you to spawn on them).
Brought this up a while ago too: https://forums.dust514.com/default.aspx?g=posts&m=1043919#post1043919
I believe this is the problem you're encountering. If you wait until you bleed out, the option to spawn on active mCRUs should become available. However, I agree that it should be unnecessary to wait for that. Annoying for sure, and blueberries will most likely choose an uplink or spawnable objective rather than wait it out. Even I do it because I want to be back on the ground as fast as possible during intense moments of games, even if I know there's a dropship with an mCRU perhaps stationed over an important objective.
> Quis custodiet ipsos custodes?
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Scar Scrilla
376
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Posted - 2014.09.09 09:47:00 -
[57] - Quote
Soraya Xel wrote:Honestly, I'd hope that uplinks, in their current form, someday no longer exist. I think they cheapen gameplay a lot.
That being said, they compensate for weaknesses in DUST's current design, I think.
But yes, nerf the uplinks. Nerf them to heck.
Yeah, give us more COD gameplay instead. Scrub
"Si tacuisses, philosophus mansisses"
" ... or grab a shotgun and REs." - UN1TE
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Cat Merc
Onslaught Inc RISE of LEGION
12066
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Posted - 2014.09.09 10:26:00 -
[58] - Quote
Nerfing uplinks will directly nerf heavies by removing their ability to bypass long range combat by just spawning on a link inside an outpost.
So you force them into their weak point without nerfing their actual combat ability, and having heavies requires thinking of the logistics of transportation. Excellent
Feline overlord of all humans - CAT MERC
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Monkey MAC
Rough Riders..
3481
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Posted - 2014.09.09 10:31:00 -
[59] - Quote
Thumb Green wrote:Another thing, passengers should get the 3rd person view. I hate spawning into a DS with a pilot I can't hear say when to jump and in 1st person it's hard to tell when is a good time; but if we had the 3rd person view it'd be much easier.
If the pilot pitches up into a quick stop then hovers for about 5 seconds, he wants you to drop.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Cat Merc
Onslaught Inc RISE of LEGION
12067
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Posted - 2014.09.09 10:33:00 -
[60] - Quote
If you spawn using an uplink you should start with 20% shields/armor.
You will need to take a break of regenerating after you spawn instead of instantly pushing.
Feline overlord of all humans - CAT MERC
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