Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mathew LaBorde
The Generals Anime Empire.
63
|
Posted - 2014.08.26 10:17:00 -
[1] - Quote
Its not a hybrid weapon. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2316
|
Posted - 2014.08.26 10:20:00 -
[2] - Quote
It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? |
Apothecary Za'ki
Biomass Positive
609
|
Posted - 2014.08.26 10:45:00 -
[3] - Quote
Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Michael Arck
5269
|
Posted - 2014.08.26 10:47:00 -
[4] - Quote
Nightmare on Scrambler Street. My shields get nervous and crackle thinking of it
Archistrategos
Where the fear has gone there will be nothing....only I will remain
|
Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
278
|
Posted - 2014.08.26 10:50:00 -
[5] - Quote
Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell
Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80.
Aisha Ctarl should backhand you.
Aisha Ctarl if you didn't know
|
Echo 1991
WarRavens Final Resolution.
414
|
Posted - 2014.08.26 10:56:00 -
[6] - Quote
Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
5
|
Posted - 2014.08.26 10:56:00 -
[7] - Quote
Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you. 135% efficacy on shields lol. Not even talking about damage mods yet. If only there was a weapon like this against armor, then they would understand the shield tanker's QQ regarding Scramblers. |
Mathew LaBorde
The Generals Anime Empire.
64
|
Posted - 2014.08.26 11:05:00 -
[8] - Quote
Mexxx Dust-Slayer wrote:Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you. 135% efficacy on shields lol. Not even talking about damage mods yet. If only there was a weapon like this against armor, then they would understand the shield tanker's QQ regarding Scramblers. I run gal and amarr. |
LT SHANKS
Amarr Templars Amarr Empire
3258
|
Posted - 2014.08.26 11:33:00 -
[9] - Quote
My Carthum Assault ScPs are more OP. If by skill (chance) I get a headshot in while you're down to armor, you might as well drop your pants and bend over. |
Chunky Munkey
5150
|
Posted - 2014.08.26 11:34:00 -
[10] - Quote
Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell
Mathematics please.
Destiny won't kill Dust.
CCP already did that.
|
|
Chunky Munkey
5150
|
Posted - 2014.08.26 11:37:00 -
[11] - Quote
Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency.
Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements.
Destiny won't kill Dust.
CCP already did that.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2317
|
Posted - 2014.08.26 11:58:00 -
[12] - Quote
Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell
Prof 5 no longer gives flat damage bonusing. Lasers now add +15% to shields at prof 5. Prof skills got nerfed to type they are bonused to. Its why scrams torch caldari. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2317
|
Posted - 2014.08.26 12:02:00 -
[13] - Quote
Chunky Munkey wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements.
And the TAC AR does similar damage to armor at similar range.
My traditional method of dealing with scrams is a mass driver and CR. I deal with the CR with rail rifles .
Or I randomly spam people with a heady mix of HMGs, laser rifles and the occasional forge gun bodyshot at 250m. Then there is the plasma cannon "hello" with a unloading AR for dessert.
Because you were an idiot standing still in the open. |
Mex-0
Comander's Capital
39
|
Posted - 2014.08.27 20:21:00 -
[14] - Quote
I've been playing around with the CRW-084 adv scrambler rifle, and in my adv amarr assault, I can usually take anything down in 5-10 shots before overheating. Because of the mechanic where the Heat buildup increase over TIME, not by SHOT. I just use it like my combat rifle.
I don't use OP weapons, I AM OP.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13074
|
Posted - 2014.08.27 20:46:00 -
[15] - Quote
Mexxx Dust-Slayer wrote:Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you. 135% efficacy on shields lol. Not even talking about damage mods yet. If only there was a weapon like this against armor, then they would understand the shield tanker's QQ regarding Scramblers.
Damage modules only affect base damage not efficiency.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
|
David Mustane
D3M3NT3D M1NDZ
60
|
Posted - 2014.08.27 20:52:00 -
[16] - Quote
ScR should only do 10 dam to any armor, it is supposed to hurt only shields. The gun is OP, and I do not see enough overheating on that OP weapon either.
The gun should fire 7-10 less shots before overheating the ScR is way OP. To the point of it shouldn't have been made. |
Vitharr Foebane
Terminal Courtesy Proficiency V.
1828
|
Posted - 2014.08.27 20:53:00 -
[17] - Quote
Mexxx Dust-Slayer wrote:Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you. 135% efficacy on shields lol. Not even talking about damage mods yet. If only there was a weapon like this against armor, then they would understand the shield tanker's QQ regarding Scramblers. Mass... Drivers...
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
medomai grey
WarRavens
931
|
Posted - 2014.08.27 20:57:00 -
[18] - Quote
If scrambler rifles are too strong against armor, why do I have to keep switching to my side arm to finish off armor intensive foes?
Are other scrambler rifle users doing something different from me to make the gun better against armor?
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
|
Zindorak
1.U.P
698
|
Posted - 2014.08.27 20:59:00 -
[19] - Quote
Well RR i too strong against Shields. Your point
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13074
|
Posted - 2014.08.27 21:00:00 -
[20] - Quote
If damage modules where in the Low Slots where they were supposed to be this would not be an issue.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
|
|
Vitharr Foebane
Terminal Courtesy Proficiency V.
1830
|
Posted - 2014.08.27 21:04:00 -
[21] - Quote
True Adamance wrote:If damage modules where in the Low Slots where they were supposed to be this would not be an issue. If high slots had ANYTHING useful to armor tankers besides DMG Mods this wouldn't be an issue
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13074
|
Posted - 2014.08.27 21:13:00 -
[22] - Quote
Vitharr Foebane wrote:True Adamance wrote:If damage modules where in the Low Slots where they were supposed to be this would not be an issue. If high slots had ANYTHING useful to armor tankers besides DMG Mods this wouldn't be an issue
Indeed thats why more Biotics need to switch to high slots. They are the prop mods of dust.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
|
Zindorak
1.U.P
698
|
Posted - 2014.08.27 21:16:00 -
[23] - Quote
True Adamance wrote:Vitharr Foebane wrote:True Adamance wrote:If damage modules where in the Low Slots where they were supposed to be this would not be an issue. If high slots had ANYTHING useful to armor tankers besides DMG Mods this wouldn't be an issue Indeed thats why more Biotics need to switch to high slots. They are the prop mods of dust. yea
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
|
Darth-Carbonite GIO
Abandoned Privilege Top Men.
746
|
Posted - 2014.08.27 21:21:00 -
[24] - Quote
Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you.
I'll handle this
Living proof that the Amarr can't do anything without the Caldari
|
Darth-Carbonite GIO
Abandoned Privilege Top Men.
746
|
Posted - 2014.08.27 21:26:00 -
[25] - Quote
David Mustane wrote:ScR should only do 10 dam to any armor, it is supposed to hurt only shields. The gun is OP, and I do not see enough overheating on that OP weapon either.
The gun should fire 7-10 less shots before overheating the ScR is way OP. To the point of it shouldn't have been made.
I wonder why you never seen an overheat -OH WAIT- Because most people don't spam charges like an idiot.
Those same people usually run Amarr suits, which give them leeway. Overheat mechanic is fine
Living proof that the Amarr can't do anything without the Caldari
|
Mathew LaBorde
The Generals Anime Empire.
65
|
Posted - 2014.08.30 07:35:00 -
[26] - Quote
Breakin Stuff wrote:Chunky Munkey wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements. And the TAC AR does similar damage to armor at similar range. My traditional method of dealing with scrams is a mass driver and CR. I deal with the CR with rail rifles . Or I randomly spam people with a heady mix of HMGs, laser rifles and the occasional forge gun bodyshot at 250m. Then there is the plasma cannon "hello" with a unloading AR for dessert. Because you were an idiot standing still in the open. Yes the tac as does do the about the same as scrambler rifle to armor. But because of the modes troller users early on. They needed the ROF. But then raised it. Now. This wouldn't be an issue if the ROF of both were same or scr ROF lowered. OK. If we did this it would put evryo e at a disadvantage because both do damage to shields. So. Let's since people don't use charge shot with the scr they can still shoot as fast as they can pull the trigger unlike the tac. We used to. But CNT now. So. I say since the scr never overheats when tapping. Raise heat just a smidge. Not to where it will overheat all the time. But if u spam the tap withscr u overheat. So that way they can keep their ROF and they don't have to put my tac as back to original ROF. Make sense? |
Vitharr Foebane
Terminal Courtesy Proficiency V.
1851
|
Posted - 2014.08.30 07:40:00 -
[27] - Quote
Mathew LaBorde wrote:Breakin Stuff wrote:Chunky Munkey wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements. And the TAC AR does similar damage to armor at similar range. My traditional method of dealing with scrams is a mass driver and CR. I deal with the CR with rail rifles . Or I randomly spam people with a heady mix of HMGs, laser rifles and the occasional forge gun bodyshot at 250m. Then there is the plasma cannon "hello" with a unloading AR for dessert. Because you were an idiot standing still in the open. Yes the tac as does do the about the same as scrambler rifle to armor. But because of the modes troller users early on. They needed the ROF. But then raised it. Now. This wouldn't be an issue if the ROF of both were same or scr ROF lowered. OK. If we did this it would put evryo e at a disadvantage because both do damage to shields. So. Let's since people don't use charge shot with the scr they can still shoot as fast as they can pull the trigger unlike the tac. We used to. But CNT now. So. I say since the scr never overheats when tapping. Raise heat just a smidge. Not to where it will overheat all the time. But if u spam the tap withscr u overheat. So that way they can keep their ROF and they don't have to put my tac as back to original ROF. Make sense? average ScR shots to overheat 18 Tac AR clip 18 rounds I don't see the problem here....
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Derpty Derp
Dead Man's Game
357
|
Posted - 2014.08.30 13:42:00 -
[28] - Quote
Vitharr Foebane wrote:Mathew LaBorde wrote:Breakin Stuff wrote:Chunky Munkey wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements. And the TAC AR does similar damage to armor at similar range. My traditional method of dealing with scrams is a mass driver and CR. I deal with the CR with rail rifles . Or I randomly spam people with a heady mix of HMGs, laser rifles and the occasional forge gun bodyshot at 250m. Then there is the plasma cannon "hello" with a unloading AR for dessert. Because you were an idiot standing still in the open. Yes the tac as does do the about the same as scrambler rifle to armor. But because of the modes troller users early on. They needed the ROF. But then raised it. Now. This wouldn't be an issue if the ROF of both were same or scr ROF lowered. OK. If we did this it would put evryo e at a disadvantage because both do damage to shields. So. Let's since people don't use charge shot with the scr they can still shoot as fast as they can pull the trigger unlike the tac. We used to. But CNT now. So. I say since the scr never overheats when tapping. Raise heat just a smidge. Not to where it will overheat all the time. But if u spam the tap withscr u overheat. So that way they can keep their ROF and they don't have to put my tac as back to original ROF. Make sense? average ScR shots to overheat 18 Tac AR clip 18 rounds I don't see the problem here....
The recoil maybe? you can pop constant headhsots spamming an scr, but with a tac ar you have to wait for the recoil or spray low... Not to mention with the scr you can just stop 1 shot short and then pew pew a load more to finish while the other guy reloads (if you've somehow failed to kill them at that point, lol.) This is without ignoring your average, while most people that use the scr can get more out of it than 18. |
Mex-0
Comander's Capital
39
|
Posted - 2014.08.30 13:48:00 -
[29] - Quote
I usually just aim, charge, then spam. How do you get 18 shots off? Even with my Assault A/1-series I can only manage 10 without overheating.
I don't use OP weapons, I AM OP.
|
Joel II X
Dah Gods O Bacon
3221
|
Posted - 2014.08.30 13:50:00 -
[30] - Quote
Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you. Damage mods can drop that number to about -7% towards armor with two complex ones. Considering the high alpha the ScR has, that's a major leap.
And the best part is that armor tankers don't have to sacrifice tank to get more damage. Talk about balance |
|
Groz'zar Kazoku
Sacred Initiative of Combat Killers IMMORTAL REGIME
85
|
Posted - 2014.08.30 13:56:00 -
[31] - Quote
I lost all respect for the OP when he said all weapons good against shields should do 10 damage to armor. IF thats so then all the weapons that are good against armor should do 5 to sheilds. That would hands down ruin this game to the point nothing would work and everyone would spend hours trying to break the shields or armor of people. its freaking stupid and just no please shut the hell up and crawl back in your hole. |
Vitharr Foebane
Terminal Courtesy Proficiency V.
1861
|
Posted - 2014.08.30 13:58:00 -
[32] - Quote
Derpty Derp wrote:
The recoil maybe? you can pop constant headhsots spamming an scr, but with a tac ar you have to wait for the recoil or spray low... Not to mention with the scr you can just stop 1 shot short and then pew pew a load more to finish while the other guy reloads (if you've somehow failed to kill them at that point, lol.) This is without ignoring your average, while most people that use the scr can get more out of it than 18.
Ok sure you can shoot more but you have to let the ScR cooldown first which is effectively a reload.
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Groz'zar Kazoku
Sacred Initiative of Combat Killers IMMORTAL REGIME
85
|
Posted - 2014.08.30 14:03:00 -
[33] - Quote
Also if you panic and fire just one too many rounds. 5s cool down with no way to negate or shorten it. also we take 50 damage. does your AR, RR, or CR do that? I think not. Risk and reward my friend. we risk taking damage and becoming a lead duck. it locks everything but walking when that rifle locks up. Also if they spam it super fast to the point of insanity. It might be a cheating turbo *****. so don't hate on us real users of the scrambler rifle over little ***** cheaters. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1281
|
Posted - 2014.08.30 14:10:00 -
[34] - Quote
has nothing to do with the scrambler rifle because the gun was not buffed or changed in any way in hotfix charlie. it is damage mods that were buffed and most amarr assaults stack damage mods. now you get the same results if you were to stack damage mods on a tac AR. but if your a FOTM scout and are all of a sudden complaining about the scrambler rifle because you used to be unkillable tuff you now have been countered. combat rifle is still the best rifle in the game hands down. i have not been killed by a scrambler rifle in PC in over a month.
KEQ diplomat/ intel /GC officer
|
Groz'zar Kazoku
Sacred Initiative of Combat Killers IMMORTAL REGIME
85
|
Posted - 2014.08.30 14:21:00 -
[35] - Quote
I agree CR shreds anything in range of it like tissue paper. its like a mini burst HMG. |
Mejt0
The Only Survivor.
428
|
Posted - 2014.08.30 15:45:00 -
[36] - Quote
ScR is almost full on overheat when taking only 1/2 enemy armor.
Also. MD with prof and damages will doom every armor tanker.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
|
David Mustane
D3M3NT3D M1NDZ
66
|
Posted - 2014.08.30 17:52:00 -
[37] - Quote
Th ScR is too OP versus armor, it need to do less. The gun eat through shield, which is fine. When armor it shouldn't be able to 2 shot.
My RR is made to take out amor and does 1/2 what a ScR can do against it, bullshit |
General12912
Gallente Marine Corps
217
|
Posted - 2014.08.30 18:18:00 -
[38] - Quote
Mexxx Dust-Slayer wrote:Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you. 135% efficacy on shields lol. Not even talking about damage mods yet. If only there was a weapon like this against armor, then they would understand the shield tanker's QQ regarding Scramblers.
lol its called the Combat rifle. sure, it isnt a hard-hitter, but its a fast one. it kills us pretty quick.
Every suit Gk.0 <3
Gallente Federation Patriot
|
Echo 1991
WarRavens
416
|
Posted - 2014.08.30 18:38:00 -
[39] - Quote
General12912 wrote:Mexxx Dust-Slayer wrote:Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you. 135% efficacy on shields lol. Not even talking about damage mods yet. If only there was a weapon like this against armor, then they would understand the shield tanker's QQ regarding Scramblers. lol its called the Combat rifle. sure, it isnt a hard-hitter, but its a fast one. it kills us pretty quick. Fire Rate is the reason why its OP, along with that nice damage profile. |
manboar thunder fist
Dead Man's Game
78
|
Posted - 2014.08.30 18:48:00 -
[40] - Quote
Chunky Munkey wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements.
This. Rr = op low skill boring weapon. Stop moaning
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
|
|
Echo 1991
WarRavens
416
|
Posted - 2014.08.30 18:55:00 -
[41] - Quote
manboar thunder fist wrote:Chunky Munkey wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements. This. Rr = op low skill boring weapon. Stop moaning so having to press a button more gives you more skill? |
PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1827
|
Posted - 2014.08.30 19:10:00 -
[42] - Quote
Let me guess. OP uses caladari scout. I think i spelled 'caladari' right. SCR, with or without damage mods, is a skill weapon, which can be outranged by a RR, outDPSed by a CR, its burstfire but still, has overheat which turns you basically weaponless, and damages user, and you CANNOT panic-fire this weapon AT ALL. Only one suit gets the full benefits of the weapon, i think the Amarr scout should get a small bonus to it. So someone with skill blapped you now your crying ITS OP NERF IT!
Worse then you-useless blue/redberry Same skill level-Worthy adversary or scrub Better then you-Cheater/lagger scrub its OP your a word that rhymes with maggot
Ever consider you might suck just a little?
PSN Sil4ntChaozz
Anything you can do a NINJA can do better
Avid Bolt pistol user. DAT ACCURACY THO
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1282
|
Posted - 2014.08.30 20:11:00 -
[43] - Quote
anyone that dies to a scrambler rifle more than the other rifles is a noob point blank who can't strafe or has bad aim or does not know how to build a suit right. i call bull on all this scrambler is OP crying because i run a caldari assault suit every day and people with scrambler rifles rarely give me a problem and if you are in a armor suit and scrambler rifles are killing you than you need to uninstall dust cause there ain't no help for you.
KEQ diplomat/ intel /GC officer
|
Mex-0
Comander's Capital
39
|
Posted - 2014.08.31 14:16:00 -
[44] - Quote
CUSE TOWN333 wrote:anyone that dies to a scrambler rifle more than the other rifles is a noob point blank who can't strafe or has bad aim or does not know how to build a suit right. i call bull on all this scrambler is OP crying because i run a caldari assault suit every day and people with scrambler rifles rarely give me a problem and if you are in a armor suit and scrambler rifles are killing you than you need to uninstall dust cause there ain't no help for you.
How much shield do you usually have? I can usually 2 shot + 1 charged shot a basic Assault C-1 with my CRW-084 Scrambler Rifle.
I don't use OP weapons, I AM OP.
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1285
|
Posted - 2014.08.31 14:24:00 -
[45] - Quote
Mex-0 wrote:CUSE TOWN333 wrote:anyone that dies to a scrambler rifle more than the other rifles is a noob point blank who can't strafe or has bad aim or does not know how to build a suit right. i call bull on all this scrambler is OP crying because i run a caldari assault suit every day and people with scrambler rifles rarely give me a problem and if you are in a armor suit and scrambler rifles are killing you than you need to uninstall dust cause there ain't no help for you. How much shield do you usually have? I can usually 2 shot + 1 charged shot a basic Assault C-1 with my CRW-084 Scrambler Rifle. 627 on my proto fit but its not about the HP when fighting a scrambler rifle user as its about dodgeing the shots and strafeing till the other guy overheats which a caldari suit is good at unless your a noob and and stack armor plates then you can't strafe as fast.
KEQ diplomat/ intel /GC officer
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
6868
|
Posted - 2014.08.31 14:36:00 -
[46] - Quote
Mexxx Dust-Slayer wrote:Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you. 135% efficacy on shields lol. Not even talking about damage mods yet. If only there was a weapon like this against armor, then they would understand the shield tanker's QQ regarding Scramblers.
Combat Rifles incoming
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
6868
|
Posted - 2014.08.31 14:37:00 -
[47] - Quote
CUSE TOWN333 wrote:Mex-0 wrote:CUSE TOWN333 wrote:anyone that dies to a scrambler rifle more than the other rifles is a noob point blank who can't strafe or has bad aim or does not know how to build a suit right. i call bull on all this scrambler is OP crying because i run a caldari assault suit every day and people with scrambler rifles rarely give me a problem and if you are in a armor suit and scrambler rifles are killing you than you need to uninstall dust cause there ain't no help for you. How much shield do you usually have? I can usually 2 shot + 1 charged shot a basic Assault C-1 with my CRW-084 Scrambler Rifle. 627 on my proto fit but its not about the HP when fighting a scrambler rifle user as its about dodgeing the shots and strafeing till the other guy overheats which a caldari suit is good at unless your a noob and and stack armor plates then you can't strafe as fast.
That is one gigantic run-on sentence.
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
|
Arcturis Vanguard
Murphys-Law
270
|
Posted - 2014.08.31 15:14:00 -
[48] - Quote
As an avid scrambler and combat rifle user I can tell you, without a doubt, the combat rifle is far superior to the scrambler. I say this for many reasons.
First the profile damage is much better then the scrambler making it far more versatile taking on any foe regardless of primary tank. Secondly, a combat rifle does not need damage mods to make it an effective killer vs it's weaker damage profile. Third, the scrambler has to be paired with a suit (amarr assault) to make it efficient enough to handle multiple target engagements and even then the user would need to monitor it's heat build up.
How many of you crying about the scrambler know that the standard cannot double tap right after a charged shot? The crw and viziam can without delay. How many of you know that because of the dispersion on the rail rifle it's easier to hit strafing targets at range because of your aim assist being turned on. The scrambler has always been pin point accurate making strafing targets much more difficult to finish at range.
Every weapon in this game, that is semi auto in nature, needs to have a rof that allows the player to pull the trigger as quickly as they can and have the weapon fire smoothly without delays. I am not referring to bursts as this is another mechanic.
Also if you ask me about the tac ar, I feel it needs to be rebalanced. I feel the recoil needs to be toned down a bit and rof brought up a bit more to mimic the scramblers feel.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
|
Mathew LaBorde
The Generals Anime Empire.
65
|
Posted - 2014.09.01 05:46:00 -
[49] - Quote
Groz'zar Kazoku wrote:Also if you panic and fire just one too many rounds. 5s cool down with no way to negate or shorten it. also we take 50 damage. does your AR, RR, or CR do that? I think not. Risk and reward my friend. we risk taking damage and becoming a lead duck. it locks everything but walking when that rifle locks up. Also if they spam it super fast to the point of insanity. It might be a cheating turbo *****. so don't hate on us real users of the scrambler rifle over little ***** cheaters. When I spam scr I do t overheat. If they fix my ROF I would be fine on my ar |
Echo 1991
WarRavens Capital Punishment.
416
|
Posted - 2014.09.02 09:41:00 -
[50] - Quote
Arcturis Vanguard wrote:As an avid scrambler and combat rifle user I can tell you, without a doubt, the combat rifle is far superior to the scrambler. I say this for many reasons.
First the profile damage is much better then the scrambler making it far more versatile taking on any foe regardless of primary tank. Secondly, a combat rifle does not need damage mods to make it an effective killer vs it's weaker damage profile. Third, the scrambler has to be paired with a suit (amarr assault) to make it efficient enough to handle multiple target engagements and even then the user would need to monitor it's heat build up.
How many of you crying about the scrambler know that the standard cannot double tap right after a charged shot? The crw and viziam can without delay. How many of you know that because of the dispersion on the rail rifle it's easier to hit strafing targets at range because of your aim assist being turned on. The scrambler has always been pin point accurate making strafing targets much more difficult to finish at range.
Every weapon in this game, that is semi auto in nature, needs to have a rof that allows the player to pull the trigger as quickly as they can and have the weapon fire smoothly without delays. I am not referring to bursts as this is another mechanic.
Also if you ask me about the tac ar, I feel it needs to be rebalanced. I feel the recoil needs to be toned down a bit and rof brought up a bit more to mimic the scramblers feel. Have you even used the basic ScR? You can fire sraight after a charged shot so please don't talk crap. Aim assist still helps with the scrambler rifle when turned on so again, not true. ScR does not need to be used with an Amarr assault to be effective, just ask all the those caldari and gallente scouts that spam it like crazy. The only 2 ways that the CR rifle is better is it's damage profile and you can panic fire with it. |
|
Mauren NOON
The Exemplars
431
|
Posted - 2014.09.02 09:59:00 -
[51] - Quote
Mathew LaBorde wrote:Its not a hybrid weapon. People like you, who complain their heads off, are getting the ScR nerfed. The ScR has not not been changed since 1.7 and just now are people complaining? Here is a hint, it's not the weapon, it's buffed damage mods and the assault Ak.0
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
|
Echo 1991
WarRavens Capital Punishment.
416
|
Posted - 2014.09.02 11:32:00 -
[52] - Quote
Mauren NOON wrote:Mathew LaBorde wrote:Its not a hybrid weapon. People like you, who complain their heads off, are getting the ScR nerfed. The ScR has not not been changed since 1.7 and just now are people complaining? Here is a hint, it's not the weapon, it's buffed damage mods and the assault Ak.0 i've thought that it was too strong when it first came out, the damage mods arent the problem. The fact its base damage against armour is the same as the rail rifle is a problem seeing as it is supposed to be weak against it. Damage mods make the problem worse. |
Mathew LaBorde
The Generals
65
|
Posted - 2014.09.03 09:07:00 -
[53] - Quote
Echo 1991 wrote:Arcturis Vanguard wrote:As an avid scrambler and combat rifle user I can tell you, without a doubt, the combat rifle is far superior to the scrambler. I say this for many reasons.
First the profile damage is much better then the scrambler making it far more versatile taking on any foe regardless of primary tank. Secondly, a combat rifle does not need damage mods to make it an effective killer vs it's weaker damage profile. Third, the scrambler has to be paired with a suit (amarr assault) to make it efficient enough to handle multiple target engagements and even then the user would need to monitor it's heat build up.
How many of you crying about the scrambler know that the standard cannot double tap right after a charged shot? The crw and viziam can without delay. How many of you know that because of the dispersion on the rail rifle it's easier to hit strafing targets at range because of your aim assist being turned on. The scrambler has always been pin point accurate making strafing targets much more difficult to finish at range.
Every weapon in this game, that is semi auto in nature, needs to have a rof that allows the player to pull the trigger as quickly as they can and have the weapon fire smoothly without delays. I am not referring to bursts as this is another mechanic.
Also if you ask me about the tac ar, I feel it needs to be rebalanced. I feel the recoil needs to be toned down a bit and rof brought up a bit more to mimic the scramblers feel. Have you even used the basic ScR? You can fire sraight after a charged shot so please don't talk crap. Aim assist still helps with the scrambler rifle when turned on so again, not true. ScR does not need to be used with an Amarr assault to be effective, just ask all the those caldari and gallente scouts that spam it like crazy. The only 2 ways that the CR rifle is better is it's damage profile and you can panic fire with it. Was talking about my tac ar. Put the ROF same as my tac ar and I'll be fine. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1301
|
Posted - 2014.09.03 10:39:00 -
[54] - Quote
Joel II X wrote:Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you. Damage mods can drop that number to about -7% towards armor with two complex ones. Considering the high alpha the ScR has, that's a major leap. And the best part is that armor tankers don't have to sacrifice tank to get more damage. Talk about balance an armor tanker built like that is not the greatist suit in the world. its slow and has no shield witch means there is many counters to the amarr assault. people are dieing lately to the scrambler rifle because of bad tactics and not understanding how to fight against the scrambler rifle. im sorry but dust is a thinking mans game and you can't just use the same suit and tactics every game like COD and expect it to work out for you. so instead of nerfing everything in this game that kills you lern to adapt to the changeing meta. only broken OP thing in the game are burst HMGS. and some guns and suits may need a little buff but stop nerfing everything because that screws everyones SP investment.
KEQ diplomat/ intel /GC officer
|
Mex-0
Comander's Capital
39
|
Posted - 2014.09.05 21:38:00 -
[55] - Quote
CUSE TOWN333 wrote:Joel II X wrote:Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you. Damage mods can drop that number to about -7% towards armor with two complex ones. Considering the high alpha the ScR has, that's a major leap. And the best part is that armor tankers don't have to sacrifice tank to get more damage. Talk about balance an armor tanker built like that is not the greatist suit in the world. its slow and has no shield witch means there is many counters to the amarr assault. people are dieing lately to the scrambler rifle because of bad tactics and not understanding how to fight against the scrambler rifle. im sorry but dust is a thinking mans game and you can't just use the same suit and tactics every game like COD and expect it to work out for you. so instead of nerfing everything in this game that kills you lern to adapt to the changeing meta. only broken OP thing in the game are burst HMGS. and some guns and suits may need a little buff but stop nerfing everything because that screws everyones SP investment.
I think the amarr scout should get a bonus. Sure scouts spam and all that, but think about the amarr scout's bonus. it's pretty crappy.
I don't use OP weapons, I AM OP.
|
David Mustane
D3M3NT3D M1NDZ
70
|
Posted - 2014.09.05 21:54:00 -
[56] - Quote
Echo 1991 wrote:Mauren NOON wrote:Mathew LaBorde wrote:Its not a hybrid weapon. People like you, who complain their heads off, are getting the ScR nerfed. The ScR has not not been changed since 1.7 and just now are people complaining? Here is a hint, it's not the weapon, it's buffed damage mods and the assault Ak.0 i've thought that it was too strong when it first came out, the damage mods arent the problem. The fact its base damage against armour is the same as the rail rifle is a problem seeing as it is supposed to be weak against it. Damage mods make the problem worse.
ScR need a ROF nerf and a dam against armor nerf it should eat armor the way it does. It should overheat in 10 shots, 2 charged. The ScR is massivily OP and all the FotM chaser use the ******* thing. |
Echo 1991
warravens Capital Punishment.
418
|
Posted - 2014.09.06 02:01:00 -
[57] - Quote
CUSE TOWN333 wrote:Joel II X wrote:Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you. Damage mods can drop that number to about -7% towards armor with two complex ones. Considering the high alpha the ScR has, that's a major leap. And the best part is that armor tankers don't have to sacrifice tank to get more damage. Talk about balance an armor tanker built like that is not the greatist suit in the world. its slow and has no shield witch means there is many counters to the amarr assault. people are dieing lately to the scrambler rifle because of bad tactics and not understanding how to fight against the scrambler rifle. im sorry but dust is a thinking mans game and you can't just use the same suit and tactics every game like COD and expect it to work out for you. so instead of nerfing everything in this game that kills you lern to adapt to the changeing meta. only broken OP thing in the game are burst HMGS. and some guns and suits may need a little buff but stop nerfing everything because that screws everyones SP investment. So a weapon that is effective at both long and short range, can reach (with a modded controller of course) over 800 dps as well as dealing similar damage to armour as the rail rifle with one drawback is perfectly balanced to you? Even without a modded controller its possible to reach well over 600 dps. The gun has barely any recoil, better hip fire than a Plasma rifle and stupid high alpha damage ability just because it can overheat. Thats not balanced at all. It needs a RoF nerf and a small damage nerf cos it shouldnt do comparable damage to armour as a rail rifle. |
Freccia di Lybra
Maphia Clan Corporation
327
|
Posted - 2014.09.06 02:26:00 -
[58] - Quote
Imagine a 1 vs 1 against yourself: one with an Amarr Assault and Scrabler Rifle, the other with a Gallente Assault and Duvolle. The you with a Gallente would win in any engagement at <40 mts, the scrambler would win between 40 and 70.
Scramblers only melts shields, but is really frustrating trying to defeat a well armor tanked suit. If they want to nerf damage, it would be ok if they tweak damage profile too.
It is possible to reach over than 600, but what's the cost? Overheating or stop shooting: in other words, it's good against one opponent at time, and only when your opponent is at a reasonable range; Any rail rifle still do much better.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
|
Echo 1991
warravens Capital Punishment.
418
|
Posted - 2014.09.06 02:57:00 -
[59] - Quote
Freccia di Lybra wrote:Imagine a 1 vs 1 against yourself: one with an Amarr Assault and Scrabler Rifle, the other with a Gallente Assault and Duvolle. The you with a Gallente would win in any engagement at <40 mts, the scrambler would win between 40 and 70.
Scramblers only melts shields, but is really frustrating trying to defeat a well armor tanked suit. If they want to nerf damage, it would be ok if they tweak damage profile too.
It is possible to reach over than 600, but what's the cost? Overheating or stop shooting: in other words, it's good against one opponent at time, and only when your opponent is at a reasonable range; Any rail rifle still do much better. Why change the damage profile? As it stands you lose 14 damage per round against armour leaving you around 58 damage, the rail rifle does the same amount. As for a 1 on 1 situation if i dont see the scrambler user coming, they win. They engage me out of 40 meters as you said, they win. If they have a modded controller they win cos i cant avoid 8 shots flying at me that fast. The gun is OP, people dont want to admit it, but it is. If another gun was doing this well it would get nerfed. Oh wait it did. Remember the Tac AR? Look what happened to that. |
Patrlck 56
528
|
Posted - 2014.09.06 04:07:00 -
[60] - Quote
David Mustane wrote:Th ScR is too OP versus armor, it need to do less. The gun eat through shield, which is fine. When armor it shouldn't be able to 2 shot.
My RR is made to take out amor and does 1/2 what a ScR can do against it, bullshit Ikr, people using a scrambler rifle must be hacking. |
|
maluble
Espi0nage
61
|
Posted - 2014.09.06 18:58:00 -
[61] - Quote
Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything?
If you have played dust long enough you should know that damage stats are not always what they should be. It may say its -20 but who knows exactly, and he is right it also does to much damage at close range. Its supposed to be laser tech, low damage at close range.
How can you justify a weapon that is good in every situation? With lvl 5 operation overheat is not a concern in fact its no different then having to pause in between bursts of automatic fire with a ar or cr to avoid muzzle rise. |
maluble
Espi0nage
61
|
Posted - 2014.09.06 19:03:00 -
[62] - Quote
Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything?
If you have played dust long enough you should know that damage stats are not always what they should be. It may say its -20 but who knows exactly, and he is right it also does to much damage at close range. Its supposed to be laser tech, low damage at close range. |
maluble
Espi0nage
61
|
Posted - 2014.09.06 19:09:00 -
[63] - Quote
Breakin Stuff wrote:Chunky Munkey wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements. And the TAC AR does similar damage to armor at similar range. My traditional method of dealing with scrams is a mass driver and CR. I deal with the CR with rail rifles . Or I randomly spam people with a heady mix of HMGs, laser rifles and the occasional forge gun bodyshot at 250m. Then there is the plasma cannon "hello" with a unloading AR for dessert. Because you were an idiot standing still in the open.
What about when a fully damped scout uncloaks and lights you up with it before u can react? It should be like the laser rifle in cqc, almost useless. Yet it excels in every category. I want a 200 round mag for my acr. |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
236
|
Posted - 2014.09.06 19:17:00 -
[64] - Quote
Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. That is ****** logic. The RR does 50 damage per shot to shields, which is more than a Prototype Assault Rifle with full proficiency. The RR must do to much damage to shields! |
maluble
Espi0nage
61
|
Posted - 2014.09.06 19:17:00 -
[65] - Quote
Echo 1991 wrote:Arcturis Vanguard wrote:As an avid scrambler and combat rifle user I can tell you, without a doubt, the combat rifle is far superior to the scrambler. I say this for many reasons.
First the profile damage is much better then the scrambler making it far more versatile taking on any foe regardless of primary tank. Secondly, a combat rifle does not need damage mods to make it an effective killer vs it's weaker damage profile. Third, the scrambler has to be paired with a suit (amarr assault) to make it efficient enough to handle multiple target engagements and even then the user would need to monitor it's heat build up.
How many of you crying about the scrambler know that the standard cannot double tap right after a charged shot? The crw and viziam can without delay. How many of you know that because of the dispersion on the rail rifle it's easier to hit strafing targets at range because of your aim assist being turned on. The scrambler has always been pin point accurate making strafing targets much more difficult to finish at range.
Every weapon in this game, that is semi auto in nature, needs to have a rof that allows the player to pull the trigger as quickly as they can and have the weapon fire smoothly without delays. I am not referring to bursts as this is another mechanic.
Also if you ask me about the tac ar, I feel it needs to be rebalanced. I feel the recoil needs to be toned down a bit and rof brought up a bit more to mimic the scramblers feel. Have you even used the basic ScR? You can fire sraight after a charged shot so please don't talk crap. Aim assist still helps with the scrambler rifle when turned on so again, not true. ScR does not need to be used with an Amarr assault to be effective, just ask all the those caldari and gallente scouts that spam it like crazy. The only 2 ways that the CR rifle is better is it's damage profile and you can panic fire with it. Seems like alot of you controller users forget you have a crutch called auto aim it negate an enemy strafing, that's why fps' s should be played with mouse and keyboard it shows true aiming skill. |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
236
|
Posted - 2014.09.06 19:18:00 -
[66] - Quote
maluble wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? If you have played dust long enough you should know that damage stats are not always what they should be. It may say its -20 but who knows exactly, and he is right it also does to much damage at close range. Its supposed to be laser tech, low damage at close range. *Looks at Multispectral Pulse Lasers* (Basically what Scramblers are) |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
236
|
Posted - 2014.09.06 19:26:00 -
[67] - Quote
Echo 1991 wrote:manboar thunder fist wrote:Chunky Munkey wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements. This. Rr = op low skill boring weapon. Stop moaning so having to press a button more gives you more skill? Having to place a limited amount of shots on target DOES take more skill than holding a trigger down and keeping the dot on target. |
Echo 1991
warravens Capital Punishment.
419
|
Posted - 2014.09.06 21:14:00 -
[68] - Quote
Fizzer XCIV wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. That is ****** logic. The RR does 50 damage per shot to shields, which is more than a Prototype Assault Rifle with full proficiency. The RR must do to much damage to shields! Compare the assault rail rifle with the standard plasma rifle. They are assault variants after all and the damage is similar. If you are going to compare the standard RR with any plasma rifle you use the breach variant. So how is my logic f*cked? |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
157
|
Posted - 2014.09.07 00:54:00 -
[69] - Quote
Breakin Stuff wrote:Chunky Munkey wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements. And the TAC AR does similar damage to armor at similar range. My traditional method of dealing with scrams is a mass driver and CR. I deal with the CR with rail rifles . Or I randomly spam people with a heady mix of HMGs, laser rifles and the occasional forge gun bodyshot at 250m. Then there is the plasma cannon "hello" with a unloading AR for dessert. Because you were an idiot standing still in the open. I deal with everything with lr cause I'm a boas like that
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Justin Tymes
Dem Durrty Boyz General Tso's Alliance
755
|
Posted - 2014.09.07 01:15:00 -
[70] - Quote
Mejt0 wrote:ScR is almost full on overheat when taking only 1/2 enemy armor.
Also. MD with prof and damages will doom every armor tanker.
MDs don't have the raw DPS that Scrambler RIfles have. You need Shield extenders or you melt before you get your rounds off. If you're in a situation where your enemy isn't a threat to you, then damage mods are pretty much win-more anyway, especially if you don't get all 6/8 shots in. |
|
Coleman Gray
Opus Arcana Covert Intervention
1203
|
Posted - 2014.09.07 03:01:00 -
[71] - Quote
Darth-Carbonite GIO wrote:David Mustane wrote:ScR should only do 10 dam to any armor, it is supposed to hurt only shields. The gun is OP, and I do not see enough overheating on that OP weapon either.
The gun should fire 7-10 less shots before overheating the ScR is way OP. To the point of it shouldn't have been made. I wonder why you never seen an overheat - OH WAIT- Because most people don't spam charges like an idiot. Those same people usually run Amarr suits, which give them leeway. Overheat mechanic is fine
The overheat mechanic is not fine, it needs to be per shot not over time XD
Original Commando, before all you posers just saying
|
|
|
|
Pages: 1 2 3 :: [one page] |