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maluble
Espi0nage
61
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Posted - 2014.09.06 18:58:00 -
[61] - Quote
Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything?
If you have played dust long enough you should know that damage stats are not always what they should be. It may say its -20 but who knows exactly, and he is right it also does to much damage at close range. Its supposed to be laser tech, low damage at close range.
How can you justify a weapon that is good in every situation? With lvl 5 operation overheat is not a concern in fact its no different then having to pause in between bursts of automatic fire with a ar or cr to avoid muzzle rise. |
maluble
Espi0nage
61
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Posted - 2014.09.06 19:03:00 -
[62] - Quote
Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything?
If you have played dust long enough you should know that damage stats are not always what they should be. It may say its -20 but who knows exactly, and he is right it also does to much damage at close range. Its supposed to be laser tech, low damage at close range. |
maluble
Espi0nage
61
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Posted - 2014.09.06 19:09:00 -
[63] - Quote
Breakin Stuff wrote:Chunky Munkey wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements. And the TAC AR does similar damage to armor at similar range. My traditional method of dealing with scrams is a mass driver and CR. I deal with the CR with rail rifles . Or I randomly spam people with a heady mix of HMGs, laser rifles and the occasional forge gun bodyshot at 250m. Then there is the plasma cannon "hello" with a unloading AR for dessert. Because you were an idiot standing still in the open.
What about when a fully damped scout uncloaks and lights you up with it before u can react? It should be like the laser rifle in cqc, almost useless. Yet it excels in every category. I want a 200 round mag for my acr. |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
236
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Posted - 2014.09.06 19:17:00 -
[64] - Quote
Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. That is ****** logic. The RR does 50 damage per shot to shields, which is more than a Prototype Assault Rifle with full proficiency. The RR must do to much damage to shields! |
maluble
Espi0nage
61
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Posted - 2014.09.06 19:17:00 -
[65] - Quote
Echo 1991 wrote:Arcturis Vanguard wrote:As an avid scrambler and combat rifle user I can tell you, without a doubt, the combat rifle is far superior to the scrambler. I say this for many reasons.
First the profile damage is much better then the scrambler making it far more versatile taking on any foe regardless of primary tank. Secondly, a combat rifle does not need damage mods to make it an effective killer vs it's weaker damage profile. Third, the scrambler has to be paired with a suit (amarr assault) to make it efficient enough to handle multiple target engagements and even then the user would need to monitor it's heat build up.
How many of you crying about the scrambler know that the standard cannot double tap right after a charged shot? The crw and viziam can without delay. How many of you know that because of the dispersion on the rail rifle it's easier to hit strafing targets at range because of your aim assist being turned on. The scrambler has always been pin point accurate making strafing targets much more difficult to finish at range.
Every weapon in this game, that is semi auto in nature, needs to have a rof that allows the player to pull the trigger as quickly as they can and have the weapon fire smoothly without delays. I am not referring to bursts as this is another mechanic.
Also if you ask me about the tac ar, I feel it needs to be rebalanced. I feel the recoil needs to be toned down a bit and rof brought up a bit more to mimic the scramblers feel. Have you even used the basic ScR? You can fire sraight after a charged shot so please don't talk crap. Aim assist still helps with the scrambler rifle when turned on so again, not true. ScR does not need to be used with an Amarr assault to be effective, just ask all the those caldari and gallente scouts that spam it like crazy. The only 2 ways that the CR rifle is better is it's damage profile and you can panic fire with it. Seems like alot of you controller users forget you have a crutch called auto aim it negate an enemy strafing, that's why fps' s should be played with mouse and keyboard it shows true aiming skill. |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
236
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Posted - 2014.09.06 19:18:00 -
[66] - Quote
maluble wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? If you have played dust long enough you should know that damage stats are not always what they should be. It may say its -20 but who knows exactly, and he is right it also does to much damage at close range. Its supposed to be laser tech, low damage at close range. *Looks at Multispectral Pulse Lasers* (Basically what Scramblers are) |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
236
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Posted - 2014.09.06 19:26:00 -
[67] - Quote
Echo 1991 wrote:manboar thunder fist wrote:Chunky Munkey wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements. This. Rr = op low skill boring weapon. Stop moaning so having to press a button more gives you more skill? Having to place a limited amount of shots on target DOES take more skill than holding a trigger down and keeping the dot on target. |
Echo 1991
warravens Capital Punishment.
419
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Posted - 2014.09.06 21:14:00 -
[68] - Quote
Fizzer XCIV wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. That is ****** logic. The RR does 50 damage per shot to shields, which is more than a Prototype Assault Rifle with full proficiency. The RR must do to much damage to shields! Compare the assault rail rifle with the standard plasma rifle. They are assault variants after all and the damage is similar. If you are going to compare the standard RR with any plasma rifle you use the breach variant. So how is my logic f*cked? |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
157
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Posted - 2014.09.07 00:54:00 -
[69] - Quote
Breakin Stuff wrote:Chunky Munkey wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements. And the TAC AR does similar damage to armor at similar range. My traditional method of dealing with scrams is a mass driver and CR. I deal with the CR with rail rifles . Or I randomly spam people with a heady mix of HMGs, laser rifles and the occasional forge gun bodyshot at 250m. Then there is the plasma cannon "hello" with a unloading AR for dessert. Because you were an idiot standing still in the open. I deal with everything with lr cause I'm a boas like that
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Justin Tymes
Dem Durrty Boyz General Tso's Alliance
755
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Posted - 2014.09.07 01:15:00 -
[70] - Quote
Mejt0 wrote:ScR is almost full on overheat when taking only 1/2 enemy armor.
Also. MD with prof and damages will doom every armor tanker.
MDs don't have the raw DPS that Scrambler RIfles have. You need Shield extenders or you melt before you get your rounds off. If you're in a situation where your enemy isn't a threat to you, then damage mods are pretty much win-more anyway, especially if you don't get all 6/8 shots in. |
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Coleman Gray
Opus Arcana Covert Intervention
1203
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Posted - 2014.09.07 03:01:00 -
[71] - Quote
Darth-Carbonite GIO wrote:David Mustane wrote:ScR should only do 10 dam to any armor, it is supposed to hurt only shields. The gun is OP, and I do not see enough overheating on that OP weapon either.
The gun should fire 7-10 less shots before overheating the ScR is way OP. To the point of it shouldn't have been made. I wonder why you never seen an overheat - OH WAIT- Because most people don't spam charges like an idiot. Those same people usually run Amarr suits, which give them leeway. Overheat mechanic is fine
The overheat mechanic is not fine, it needs to be per shot not over time XD
Original Commando, before all you posers just saying
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