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Vitharr Foebane
Terminal Courtesy Proficiency V.
1828
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Posted - 2014.08.27 20:53:00 -
[1] - Quote
Mexxx Dust-Slayer wrote:Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you. 135% efficacy on shields lol. Not even talking about damage mods yet. If only there was a weapon like this against armor, then they would understand the shield tanker's QQ regarding Scramblers. Mass... Drivers...
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1830
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Posted - 2014.08.27 21:04:00 -
[2] - Quote
True Adamance wrote:If damage modules where in the Low Slots where they were supposed to be this would not be an issue. If high slots had ANYTHING useful to armor tankers besides DMG Mods this wouldn't be an issue
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1851
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Posted - 2014.08.30 07:40:00 -
[3] - Quote
Mathew LaBorde wrote:Breakin Stuff wrote:Chunky Munkey wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements. And the TAC AR does similar damage to armor at similar range. My traditional method of dealing with scrams is a mass driver and CR. I deal with the CR with rail rifles . Or I randomly spam people with a heady mix of HMGs, laser rifles and the occasional forge gun bodyshot at 250m. Then there is the plasma cannon "hello" with a unloading AR for dessert. Because you were an idiot standing still in the open. Yes the tac as does do the about the same as scrambler rifle to armor. But because of the modes troller users early on. They needed the ROF. But then raised it. Now. This wouldn't be an issue if the ROF of both were same or scr ROF lowered. OK. If we did this it would put evryo e at a disadvantage because both do damage to shields. So. Let's since people don't use charge shot with the scr they can still shoot as fast as they can pull the trigger unlike the tac. We used to. But CNT now. So. I say since the scr never overheats when tapping. Raise heat just a smidge. Not to where it will overheat all the time. But if u spam the tap withscr u overheat. So that way they can keep their ROF and they don't have to put my tac as back to original ROF. Make sense? average ScR shots to overheat 18 Tac AR clip 18 rounds I don't see the problem here....
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1861
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Posted - 2014.08.30 13:58:00 -
[4] - Quote
Derpty Derp wrote:
The recoil maybe? you can pop constant headhsots spamming an scr, but with a tac ar you have to wait for the recoil or spray low... Not to mention with the scr you can just stop 1 shot short and then pew pew a load more to finish while the other guy reloads (if you've somehow failed to kill them at that point, lol.) This is without ignoring your average, while most people that use the scr can get more out of it than 18.
Ok sure you can shoot more but you have to let the ScR cooldown first which is effectively a reload.
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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