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Mathew LaBorde
The Generals Anime Empire.
63
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Posted - 2014.08.26 10:17:00 -
[1] - Quote
Its not a hybrid weapon. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2316
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Posted - 2014.08.26 10:20:00 -
[2] - Quote
It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? |
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Apothecary Za'ki
Biomass Positive
609
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Posted - 2014.08.26 10:45:00 -
[3] - Quote
Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell
[[LogiBro in Training]]
Level 1 Forum Pariah
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Michael Arck
5269
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Posted - 2014.08.26 10:47:00 -
[4] - Quote
Nightmare on Scrambler Street. My shields get nervous and crackle thinking of it
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
278
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Posted - 2014.08.26 10:50:00 -
[5] - Quote
Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell
Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80.
Aisha Ctarl should backhand you.
Aisha Ctarl if you didn't know
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Echo 1991
WarRavens Final Resolution.
414
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Posted - 2014.08.26 10:56:00 -
[6] - Quote
Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. |
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
5
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Posted - 2014.08.26 10:56:00 -
[7] - Quote
Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you. 135% efficacy on shields lol. Not even talking about damage mods yet. If only there was a weapon like this against armor, then they would understand the shield tanker's QQ regarding Scramblers. |
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Mathew LaBorde
The Generals Anime Empire.
64
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Posted - 2014.08.26 11:05:00 -
[8] - Quote
Mexxx Dust-Slayer wrote:Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you. 135% efficacy on shields lol. Not even talking about damage mods yet. If only there was a weapon like this against armor, then they would understand the shield tanker's QQ regarding Scramblers. I run gal and amarr. |
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LT SHANKS
Amarr Templars Amarr Empire
3258
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Posted - 2014.08.26 11:33:00 -
[9] - Quote
My Carthum Assault ScPs are more OP. If by skill (chance) I get a headshot in while you're down to armor, you might as well drop your pants and bend over. |
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Chunky Munkey
5150
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Posted - 2014.08.26 11:34:00 -
[10] - Quote
Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell
Mathematics please.
Destiny won't kill Dust.
CCP already did that.
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Chunky Munkey
5150
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Posted - 2014.08.26 11:37:00 -
[11] - Quote
Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency.
Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements.
Destiny won't kill Dust.
CCP already did that.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2317
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Posted - 2014.08.26 11:58:00 -
[12] - Quote
Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell
Prof 5 no longer gives flat damage bonusing. Lasers now add +15% to shields at prof 5. Prof skills got nerfed to type they are bonused to. Its why scrams torch caldari. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2317
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Posted - 2014.08.26 12:02:00 -
[13] - Quote
Chunky Munkey wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements.
And the TAC AR does similar damage to armor at similar range.
My traditional method of dealing with scrams is a mass driver and CR. I deal with the CR with rail rifles .
Or I randomly spam people with a heady mix of HMGs, laser rifles and the occasional forge gun bodyshot at 250m. Then there is the plasma cannon "hello" with a unloading AR for dessert.
Because you were an idiot standing still in the open. |
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Mex-0
Comander's Capital
39
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Posted - 2014.08.27 20:21:00 -
[14] - Quote
I've been playing around with the CRW-084 adv scrambler rifle, and in my adv amarr assault, I can usually take anything down in 5-10 shots before overheating. Because of the mechanic where the Heat buildup increase over TIME, not by SHOT. I just use it like my combat rifle.
I don't use OP weapons, I AM OP.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13074
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Posted - 2014.08.27 20:46:00 -
[15] - Quote
Mexxx Dust-Slayer wrote:Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you. 135% efficacy on shields lol. Not even talking about damage mods yet. If only there was a weapon like this against armor, then they would understand the shield tanker's QQ regarding Scramblers.
Damage modules only affect base damage not efficiency.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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David Mustane
D3M3NT3D M1NDZ
60
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Posted - 2014.08.27 20:52:00 -
[16] - Quote
ScR should only do 10 dam to any armor, it is supposed to hurt only shields. The gun is OP, and I do not see enough overheating on that OP weapon either.
The gun should fire 7-10 less shots before overheating the ScR is way OP. To the point of it shouldn't have been made. |
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1828
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Posted - 2014.08.27 20:53:00 -
[17] - Quote
Mexxx Dust-Slayer wrote:Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you. 135% efficacy on shields lol. Not even talking about damage mods yet. If only there was a weapon like this against armor, then they would understand the shield tanker's QQ regarding Scramblers. Mass... Drivers...
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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medomai grey
WarRavens
931
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Posted - 2014.08.27 20:57:00 -
[18] - Quote
If scrambler rifles are too strong against armor, why do I have to keep switching to my side arm to finish off armor intensive foes?
Are other scrambler rifle users doing something different from me to make the gun better against armor?
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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Zindorak
1.U.P
698
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Posted - 2014.08.27 20:59:00 -
[19] - Quote
Well RR i too strong against Shields. Your point
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13074
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Posted - 2014.08.27 21:00:00 -
[20] - Quote
If damage modules where in the Low Slots where they were supposed to be this would not be an issue.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1830
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Posted - 2014.08.27 21:04:00 -
[21] - Quote
True Adamance wrote:If damage modules where in the Low Slots where they were supposed to be this would not be an issue. If high slots had ANYTHING useful to armor tankers besides DMG Mods this wouldn't be an issue
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13074
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Posted - 2014.08.27 21:13:00 -
[22] - Quote
Vitharr Foebane wrote:True Adamance wrote:If damage modules where in the Low Slots where they were supposed to be this would not be an issue. If high slots had ANYTHING useful to armor tankers besides DMG Mods this wouldn't be an issue
Indeed thats why more Biotics need to switch to high slots. They are the prop mods of dust.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Zindorak
1.U.P
698
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Posted - 2014.08.27 21:16:00 -
[23] - Quote
True Adamance wrote:Vitharr Foebane wrote:True Adamance wrote:If damage modules where in the Low Slots where they were supposed to be this would not be an issue. If high slots had ANYTHING useful to armor tankers besides DMG Mods this wouldn't be an issue Indeed thats why more Biotics need to switch to high slots. They are the prop mods of dust. yea
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
746
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Posted - 2014.08.27 21:21:00 -
[24] - Quote
Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you.
I'll handle this
Living proof that the Amarr can't do anything without the Caldari
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
746
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Posted - 2014.08.27 21:26:00 -
[25] - Quote
David Mustane wrote:ScR should only do 10 dam to any armor, it is supposed to hurt only shields. The gun is OP, and I do not see enough overheating on that OP weapon either.
The gun should fire 7-10 less shots before overheating the ScR is way OP. To the point of it shouldn't have been made.
I wonder why you never seen an overheat -OH WAIT- Because most people don't spam charges like an idiot.
Those same people usually run Amarr suits, which give them leeway. Overheat mechanic is fine
Living proof that the Amarr can't do anything without the Caldari
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Mathew LaBorde
The Generals Anime Empire.
65
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Posted - 2014.08.30 07:35:00 -
[26] - Quote
Breakin Stuff wrote:Chunky Munkey wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements. And the TAC AR does similar damage to armor at similar range. My traditional method of dealing with scrams is a mass driver and CR. I deal with the CR with rail rifles . Or I randomly spam people with a heady mix of HMGs, laser rifles and the occasional forge gun bodyshot at 250m. Then there is the plasma cannon "hello" with a unloading AR for dessert. Because you were an idiot standing still in the open. Yes the tac as does do the about the same as scrambler rifle to armor. But because of the modes troller users early on. They needed the ROF. But then raised it. Now. This wouldn't be an issue if the ROF of both were same or scr ROF lowered. OK. If we did this it would put evryo e at a disadvantage because both do damage to shields. So. Let's since people don't use charge shot with the scr they can still shoot as fast as they can pull the trigger unlike the tac. We used to. But CNT now. So. I say since the scr never overheats when tapping. Raise heat just a smidge. Not to where it will overheat all the time. But if u spam the tap withscr u overheat. So that way they can keep their ROF and they don't have to put my tac as back to original ROF. Make sense? |
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1851
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Posted - 2014.08.30 07:40:00 -
[27] - Quote
Mathew LaBorde wrote:Breakin Stuff wrote:Chunky Munkey wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements. And the TAC AR does similar damage to armor at similar range. My traditional method of dealing with scrams is a mass driver and CR. I deal with the CR with rail rifles . Or I randomly spam people with a heady mix of HMGs, laser rifles and the occasional forge gun bodyshot at 250m. Then there is the plasma cannon "hello" with a unloading AR for dessert. Because you were an idiot standing still in the open. Yes the tac as does do the about the same as scrambler rifle to armor. But because of the modes troller users early on. They needed the ROF. But then raised it. Now. This wouldn't be an issue if the ROF of both were same or scr ROF lowered. OK. If we did this it would put evryo e at a disadvantage because both do damage to shields. So. Let's since people don't use charge shot with the scr they can still shoot as fast as they can pull the trigger unlike the tac. We used to. But CNT now. So. I say since the scr never overheats when tapping. Raise heat just a smidge. Not to where it will overheat all the time. But if u spam the tap withscr u overheat. So that way they can keep their ROF and they don't have to put my tac as back to original ROF. Make sense? average ScR shots to overheat 18 Tac AR clip 18 rounds I don't see the problem here....
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Derpty Derp
Dead Man's Game
357
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Posted - 2014.08.30 13:42:00 -
[28] - Quote
Vitharr Foebane wrote:Mathew LaBorde wrote:Breakin Stuff wrote:Chunky Munkey wrote:Echo 1991 wrote:Does 60-65 damage per shot to armour which is more than a proto rail rifle with no proficiency. Rail Rifle is automatic, with no overheat, longer range, better scope and lower fitting requirements. And the TAC AR does similar damage to armor at similar range. My traditional method of dealing with scrams is a mass driver and CR. I deal with the CR with rail rifles . Or I randomly spam people with a heady mix of HMGs, laser rifles and the occasional forge gun bodyshot at 250m. Then there is the plasma cannon "hello" with a unloading AR for dessert. Because you were an idiot standing still in the open. Yes the tac as does do the about the same as scrambler rifle to armor. But because of the modes troller users early on. They needed the ROF. But then raised it. Now. This wouldn't be an issue if the ROF of both were same or scr ROF lowered. OK. If we did this it would put evryo e at a disadvantage because both do damage to shields. So. Let's since people don't use charge shot with the scr they can still shoot as fast as they can pull the trigger unlike the tac. We used to. But CNT now. So. I say since the scr never overheats when tapping. Raise heat just a smidge. Not to where it will overheat all the time. But if u spam the tap withscr u overheat. So that way they can keep their ROF and they don't have to put my tac as back to original ROF. Make sense? average ScR shots to overheat 18 Tac AR clip 18 rounds I don't see the problem here....
The recoil maybe? you can pop constant headhsots spamming an scr, but with a tac ar you have to wait for the recoil or spray low... Not to mention with the scr you can just stop 1 shot short and then pew pew a load more to finish while the other guy reloads (if you've somehow failed to kill them at that point, lol.) This is without ignoring your average, while most people that use the scr can get more out of it than 18. |
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Mex-0
Comander's Capital
39
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Posted - 2014.08.30 13:48:00 -
[29] - Quote
I usually just aim, charge, then spam. How do you get 18 shots off? Even with my Assault A/1-series I can only manage 10 without overheating.
I don't use OP weapons, I AM OP.
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Joel II X
Dah Gods O Bacon
3221
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Posted - 2014.08.30 13:50:00 -
[30] - Quote
Ziiro Celeste wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:It does -20% damage to armor.
So by that logic you are saying the scram is OP to everything? actually at prof 5 its only -5% vs armor effectivly and at 808 dps on semi-auto SCR... yeah OP as all hell Actually they changed the proficiency skill ages ago where it only boosts its damage against shields and not armor leaving it doing 140/80. Aisha Ctarl should backhand you. Damage mods can drop that number to about -7% towards armor with two complex ones. Considering the high alpha the ScR has, that's a major leap.
And the best part is that armor tankers don't have to sacrifice tank to get more damage. Talk about balance  |
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