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Mex-0
Comander's Capital
35
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Posted - 2014.08.23 23:22:00 -
[91] - Quote
Bradric Banewolf wrote:Delta 749 wrote:I said this waaaaaaaaay back when the tac AR was fotm and people were up in arms about turbo controllers, you can hit that button damn fast if you try and most people who tend towards the semi auto high damage weapons can do that
Granted the scrambler needs a bit of tweaking such as heat being based on shots fired and not seconds fired but turbo controllers arent as large of a problem as they might seem Then the fix is tweak the ScR right? What about the CR (i.e. RS-90 and Boundless CR) Being used like full auto with the modded controllers? I agree with the heat build-up over shots fired instead of time part!
Some of the people who use the CR (such as myself) make it seem like we are using a modded controller, simply because we spam the trigger. I've received hate mail from multiple people because when I spammed the trigger it looked like full auto to my victims.
I don't use OP weapons, I AM OP.
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Bradric Banewolf
D3ATH CARD
249
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Posted - 2014.08.23 23:43:00 -
[92] - Quote
Mex-0 wrote:Bradric Banewolf wrote:Delta 749 wrote:I said this waaaaaaaaay back when the tac AR was fotm and people were up in arms about turbo controllers, you can hit that button damn fast if you try and most people who tend towards the semi auto high damage weapons can do that
Granted the scrambler needs a bit of tweaking such as heat being based on shots fired and not seconds fired but turbo controllers arent as large of a problem as they might seem Then the fix is tweak the ScR right? What about the CR (i.e. RS-90 and Boundless CR) Being used like full auto with the modded controllers? I agree with the heat build-up over shots fired instead of time part! Some of the people who use the CR (such as myself) make it seem like we are using a modded controller, simply because we spam the trigger. I've received hate mail from multiple people because when I spammed the trigger it looked like full auto to my victims.
Trigger spam is fine I do it too, but there's a small interval in between each trigger pull no matter how fast you are. The victim may not notice, but the trigger-man can hear it as the rounds leave the rifle.
I'm referring to the ziiiiiiiiip sound you hear, and in your mind you go "Six Kin for sure..... WTF! RS-90???!"?! That bs is an issue. Not accusing anyone, but it does raise the "WTF" in the room to an all new level, don't you think?
And if we're not careful "that guy" will ruin a perfectly good rifle because he's a scrub?!
"Anybody order chaos?"
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Nirwanda Vaughns
426th Infantry
684
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Posted - 2014.08.23 23:47:00 -
[93] - Quote
Bradric Banewolf wrote:Nirwanda Vaughns wrote:Also worth noting the reason i'm a logi is cos i'm generally pretty bad at FPS games, again due to poor dexterity in my hand when the cold weather comes in.
but as the op has mentioned. the only reason a lot of folk use certain weapons is because they're OP and the FOTM and they're the ones crying when the nerf bat comes along. look at all the MD/Flaylock spam, laser spam, TAC rifle spam over the months and years. people find trends and abuse the 'easy mode' for easy kills, but thats generally broken mechanics and not outside modifications. you can't force a 1000rpm gun to fire at 1100rmp via a modded controller. a ScR will overheat faster using one because of the speed you fire. but there are certain weapons out there that are over used simply because they're OP. on my alt i have a militia rail rifle (on the caldari frontline suit). zero skills in any weaponry at the moment yet the other day i had a proto heavy run for cover when i was shooting at him from about 60m. there is clearly something wrong there. thats not via a modded controller, thats via some broken a*s mechanics
Trust me when you get hit by any weapon via modded controller, you will recognize the difference instantly! The heat build-up in the ScR is over time not per shot. So it seems the fix, if they can't nullify the modded controller, is to make heat build-up per shot! As far as the tact AR and CR goes the only logical fix, barring attacking the modded controller, was a dmg nerf so severe it killed the weapon class for months for the AR?! If modded controller users aren't careful the CR is next?! I would hate that very much, but what exactly do you want CCP to do? Just let their player base get cheated? In my opinion the ability to apply the effects of outside modifications should be removed. That way the only modifications are the ones in-game that were intended to be used. If I can mod a fitting that is effective to the point of wiping the floor with everyone, then other players should be able to setup that fit as well right? Modded controllers, M/KB, and any other outside mod(like lag switches) aren't in-game available. The game was intended for advantage and disadvantage. Thank you to everyone for the feedback!
well just given it a quick blast with the CRW and it still blows up pretty quick (templar sentinel) and quite shocking accuracy too (using an Intensafire2.0 board, mode 2 used) and that was even with pulsing the rapid fire too the wepaon overheated and blew after a few shots. the tac AR kicks like a bucking bronco nowdays too ever since the 'nerf' bout 18months ago. the only gun to truly benefit from a modded controller is a CR and i think in recent months ccp may have altered the kick on those too but even in close range with hip fire its a nasty lil weapon. in all honesty the whole weapon range need s alook at. ARs are supposed to be short range, highest damage but its simply not the case. ARs are out gunned in close range and at distanc eby every other weapon. even a Militia CR wil out gun a Duvolle these days. the high damage/long range rifles need hip fire boxes somewher einbetween where they are now and the sniper rifles and the assault variants need damge/ranges adjusting to fit the racial profiles of +damage, -range with the assault RR doing furthest damage but lowest DPS
Never argue with an idiot. they bring you down to their level and beat you through experience
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Bradric Banewolf
D3ATH CARD
249
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Posted - 2014.08.24 00:03:00 -
[94] - Quote
MrShooter01 wrote:OP, you have a fair point if the thing about the scrambler rifle being able to fire off more than 15ish shots with a modded controller due to the "heat per second" mechanic is true, if they could block turbo-fire controllers that would be nice, i'mma let you finish, but this **** down here needs to stop Bradric Banewolf wrote: That's the advantages modded controllers and kb/m give. Aim assist does nothing to balance this out either. Not even close! If there was no advantage players wouldn't use it. It's really very simple.
I suppose you're right about players using what gives them an advantage, because I stopped using kb/m in favor of the DS3 since aim assist gives me a massive advantage that far outweighs my lack of experience playing first person shooters with a controller. I've been playing PC first person shooters for over a decade, the last console fps I played before dust514 was timesplitters 2. Aim assist means I no longer constantly miss by a few pixels to either side of my enemy thanks to the jittery mouse controls, no more missing my charged scrambler rifle shot by a couple of frames, as long as I am just good enough to stay in the aim assist margin of error, every shot will land. The combat rile and scrambler rifle are absurdly efficient in my hands with aim assist now, with the mouse I was struggling to consistently kill stationary targets.With all the other shortcomings of the kb/m implementation of this game I no longer have to deal with since giving up on the kb/m, my experience in dust 514 has improved despite the difficulty in re-learning the controls. Hell, at this point I'd probably perform better on my controller with aim assist turned off than I ever did with a mouse in dust. kb/m is as much of a joke in this game as ps move, except hordes of players who can't even be bothered to unplug the mouse and keyboard from their desktop PC at home for 5 minutes to try it out for themselves still think its the boogeyman causing them to lose fights against tryhards
KB/M is no where near as much of a problem as modded controllers?! Sure they can strafe faster than hell, with the no sensitivity juke move side step, but that can be remedied by having two guys shoot at him with different weapons! AR/RR combo works great!
"Anybody order chaos?"
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Monkey MAC
Rough Riders..
3359
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Posted - 2014.08.24 00:04:00 -
[95] - Quote
The AR is perfect, the MD is glorious.
If anything I would say there only 8 balanced Infantry weapons in this game right now. Gallante Assault Rifle Assault Scrambler Rifle Laser Rifle Mass Driver +2 Variants HMG (Standard Variant) Nova Knives Pretty much everything else needs a buff or a nerf in my opinion.
BURST ASSAULT RIFLE Needs longer Range
BREACH ASSAULT RIFLE Needs even longer Range
TACTICAL ASSAULT RIFLE Needs a harsher ROF cap
BURST COMBAT RIFLE Needs a longer delay between bursts
ASSAULT COMBAT RIFLE Needs longer range or better damage
TACTICAL SCRAMBLER RIFLE Needs harsher ROF cap
BREACH RAIL RIFLE Needs lower damage
ASSAULT RAIL RIFLE Needs shorter range and higher damage
TACTICAL SNIPER RIFLE Needs less damage and higher ROF
SNIPER RIFLE Needs more damage
CHARGE SNIPER RIFLE Needs considerably more damage but 1 round per Mag
BURST HMG Needs to overheat faster still
ASSAULT HMG Needs greater dispersion decay
SHOTGUN (inc Speacilist) Needs lower effective range
BREACH SHOTGUN Needs greater damage and lower dispersion
ASSAULTT SMG Needs more Kick and Dispersion
SMG Needs lower mag capacitu
BREACH SMG Needs Slightly moe damage
MAGSEC Needs lower kick
ION PISTOL Needs greater charge shot damage and less dispersion
BOLT PISTOL Needs lower concurrent Shot delay
FLAYLOCK PISTOL (+VARIANTS) Needs a thread to do it justice
ASSAULT SCRAMBLER PISTOL Needs faster ROF
SCRAMBLER PISTOL Needs greater mag capacity
BURST SCRAMBLER PISTOL Needs lower burst delay and less damage
BREACH SCRAMBLER PISTOL Needs more damage
TACTICAL SCRAMBLER PISTOL Needs less damage, higher ROF
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Bradric Banewolf
D3ATH CARD
251
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Posted - 2014.08.24 00:42:00 -
[96] - Quote
Monkey MAC wrote:The AR is perfect, the MD is glorious.
If anything I would say there only 8 balanced Infantry weapons in this game right now. Gallante Assault Rifle Assault Scrambler Rifle Laser Rifle Mass Driver +2 Variants HMG (Standard Variant) Nova Knives Pretty much everything else needs a buff or a nerf in my opinion.
BURST ASSAULT RIFLE Needs longer Range
TACTICAL ASSAULT RIFLE Needs a harsher ROF cap
BURST COMBAT RIFLE Needs a longer delay between burst
ASSAULT HMG Needs greater dispersion decay
ION PISTOL Needs greater charge shot damage and less dispersion
FLAYLOCK PISTOL (+VARIANTS) Needs a thread to do it justice
LMAO! I couldn't agree more with most of what you wrote bro! I left the ones I completely agree with, and erase the ones I either don't agree with or haven't used enough to have an opinion.
The Breach AR is the only AR that survived the nerf, to be completely honest?! It still kicks like a mule in close quarters, and is one of the only rifles in it's class that does it's role!
The Sniper rifles, from what I hear are sad, but I don't use them so I would not know?!
The rail across the board could use less dmg in my opinion. You can't say you nerfed it when you also nerfed everything else at the same time?! CCP pulled a fast one there However, like the AR, I would suggest looking at the rifles in that class individually! The Assault variant is different from the Breach variant in many ways, and therefore should be adjusted differently.
The CR is still getting a pass as I can not truly have an unbiased opinion?! Sorry guys, but it's my second favorite weapon. However, I will say it can sometimes take the roles of other weapons with it's "oh I don't know whether i'm long, mid, or short range" bi-polar behavior?!
The ScR is a good specialist weapon that's getting a bad rap due to afore mentioned circumstances?! I hate to see it go through what my tact rifles went through?!
Overall your assessments were brutally accurate! o7
"Anybody order chaos?"
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Clips A'hoy
The Generals Anime Empire.
163
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Posted - 2014.08.24 00:50:00 -
[97] - Quote
I think people are overestimating the amount of people using modded controllers.
Currently you can shoot a Scrambler Rifle and "spew out" 17 shots without overheating if done so quick enough. Just because someone has the hair trigger to do the latter doesn't mean he's using a modded controller.
In case people haven't noticed there is an obvious delay in the overheat mechanic of the Scrambler Rifle. You shoot it and a second later you see the overheat bar go up. To me this seems like an unintended mechanic that should be looked it.
The same can be done with the Tactical Assault Rifle but without the overheat.
So I'm suuuure modded controllers are an obvious problem with every quick shooter.
I sometimes fill my bathtub with Jell-o, then I proceed to curl up and pretend I'm a fetus.
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Zindorak
1.U.P
667
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Posted - 2014.08.24 00:52:00 -
[98] - Quote
No don't I was looking in some stores for Modded controllers just for this game just to help me with my cr bursting and to troll
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Zindorak
1.U.P
667
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Posted - 2014.08.24 00:53:00 -
[99] - Quote
Monkey MAC wrote:The AR is perfect, the MD is glorious.
If anything I would say there only 8 balanced Infantry weapons in this game right now. Gallante Assault Rifle Assault Scrambler Rifle Laser Rifle Mass Driver +2 Variants HMG (Standard Variant) Nova Knives Pretty much everything else needs a buff or a nerf in my opinion.
BURST ASSAULT RIFLE Needs longer Range
BREACH ASSAULT RIFLE Needs even longer Range
TACTICAL ASSAULT RIFLE Needs a harsher ROF cap
BURST COMBAT RIFLE Needs a longer delay between bursts
ASSAULT COMBAT RIFLE Needs longer range or better damage
TACTICAL SCRAMBLER RIFLE Needs harsher ROF cap
BREACH RAIL RIFLE Needs lower damage
ASSAULT RAIL RIFLE Needs shorter range and higher damage
TACTICAL SNIPER RIFLE Needs less damage and higher ROF
SNIPER RIFLE Needs more damage
CHARGE SNIPER RIFLE Needs considerably more damage but 1 round per Mag
BURST HMG Needs to overheat faster still
ASSAULT HMG Needs greater dispersion decay
SHOTGUN (inc Speacilist) Needs lower effective range
BREACH SHOTGUN Needs greater damage and lower dispersion
ASSAULTT SMG Needs more Kick and Dispersion
SMG Needs lower mag capacitu
BREACH SMG Needs Slightly moe damage
MAGSEC Needs lower kick
ION PISTOL Needs greater charge shot damage and less dispersion
BOLT PISTOL Needs lower concurrent Shot delay
FLAYLOCK PISTOL (+VARIANTS) Needs a thread to do it justice
ASSAULT SCRAMBLER PISTOL Needs faster ROF
SCRAMBLER PISTOL Needs greater mag capacity
BURST SCRAMBLER PISTOL Needs lower burst delay and less damage
BREACH SCRAMBLER PISTOL Needs more damage
TACTICAL SCRAMBLER PISTOL Needs less damage, higher ROF
Oh my gat I found another human being!
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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MetalWolf-Cell
ROGUE RELICS VP Gaming Alliance
18
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Posted - 2014.08.24 00:54:00 -
[100] - Quote
Zindorak wrote:No don't I was looking in some stores for Modded controllers just for this game just to help me with my cr bursting and to troll
Would it even work? Not to be stupid, just wouldn't it just be an ACR?
DUST 514/LEGION
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Zindorak
1.U.P
667
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Posted - 2014.08.24 00:59:00 -
[101] - Quote
MetalWolf-Cell wrote:Zindorak wrote:No don't I was looking in some stores for Modded controllers just for this game just to help me with my cr bursting and to troll Would it even work? Not to be stupid, just wouldn't it just be an ACR? Yea but Six kin ACR does 21 dmg but boundless does 29 so I get a damage boost of 8 for using a burst as acr.
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Thurak1
Psygod9
939
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Posted - 2014.08.24 01:12:00 -
[102] - Quote
Just curious about this. How could a game ever be made to not allow modded controllers? Esentially its just a controller that sends the signal that button x was pressed many more times than what the person has. The signal itself is the same and it uses the same interface and everything. The only way i can think that it might work would be to have a hardware verification on the console that only allowed sony certified controllers ( similar to what sony does with the blue ray drives but much less strict ) The only nerfing that makes sense in a situation like this would be to limit the rof to something that is humanly obtainable, this would still lend a slight advantage to those using moded or turbo controllers since they would hit the max rof with little effort. |
Bradric Banewolf
D3ATH CARD
251
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Posted - 2014.08.24 01:15:00 -
[103] - Quote
Clips A'hoy wrote:I think people are overestimating the amount of people using modded controllers.
Currently you can shoot a Scrambler Rifle and "spew out" 17 shots without overheating if done so quick enough. Just because someone has the hair trigger to do the latter doesn't mean he's using a modded controller.
In case people haven't noticed there is an obvious delay in the overheat mechanic of the Scrambler Rifle. You shoot it and a second later you see the overheat bar go up. To me this seems like an unintended mechanic that should be looked it.
The same can be done with the Tactical Assault Rifle but without the overheat.
So I'm suuuure modded controllers are an obvious problem with every quick shooter.
I shall refer you to the six pages of comments ahead of yours as I am tiredof re-typing the same argument.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
251
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Posted - 2014.08.24 01:18:00 -
[104] - Quote
Thurak1 wrote:Just curious about this. How could a game ever be made to not allow modded controllers? Esentially its just a controller that sends the signal that button x was pressed many more times than what the person has. The signal itself is the same and it uses the same interface and everything. The only way i can think that it might work would be to have a hardware verification on the console that only allowed sony certified controllers ( similar to what sony does with the blue ray drives but much less strict ) The only nerfing that makes sense in a situation like this would be to limit the rof to something that is humanly obtainable, this would still lend a slight advantage to those using moded or turbo controllers since they would hit the max rof with little effort.
I would rather CCP look into a type of code to render the spam mechanic of the turbo ineffective before nerfing the ScR?! Wouldn't you?
"Anybody order chaos?"
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Thurak1
Psygod9
940
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Posted - 2014.08.24 03:48:00 -
[105] - Quote
Bradric Banewolf wrote:Thurak1 wrote:Just curious about this. How could a game ever be made to not allow modded controllers? Esentially its just a controller that sends the signal that button x was pressed many more times than what the person has. The signal itself is the same and it uses the same interface and everything. The only way i can think that it might work would be to have a hardware verification on the console that only allowed sony certified controllers ( similar to what sony does with the blue ray drives but much less strict ) The only nerfing that makes sense in a situation like this would be to limit the rof to something that is humanly obtainable, this would still lend a slight advantage to those using moded or turbo controllers since they would hit the max rof with little effort. I would rather CCP look into a type of code to render the spam mechanic of the turbo ineffective before nerfing the ScR?! Wouldn't you? The term nerfing in this case is used very loosely. If the ROF was reduced only to what is humanly possible it would only effect people using a modded controller and have no effect on people not using one. Developing additional code to work only when a button being pressed faster than humanly possible would require more effort and a great deal more fine tuning. What should the code do when a modded controller is suspected? Simply lowering the ROF on all weapons to a value that is considered top end for a player using a normal controller (or mouse because lets face is a mouse click is considerably easier to spam than a controller) uses existing code and i could hardly consider limiting rof to only whats humanly obtainable to be a nerf. |
Andris Kronis
Legio DXIV
77
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Posted - 2014.08.24 04:13:00 -
[106] - Quote
Bradric Banewolf wrote:True, but that was of course without the modded controller right?
There is a function on my eagle eye for rapid fire for any given button but I hadn't used it before.
I don't think it's optimal for scrambler rifle.
I've got an experimental mouse somewhere that has a timing circuit wired into it, if I can find the damn thing I'll see how many shots I can fire with it before overheat.
"Corporation slogan coming to a sig near you"
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Operative 1171 Aajli
Bragian Order Amarr Empire
1922
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Posted - 2014.08.24 05:57:00 -
[107] - Quote
"What the game intended"?
The game was intended to be a PC game before CCP took a left turn with the console thing. It was intended to be a gameGǪ by CCPGǪ period. I'll use a mouse thank you very much.
Just because a game is on a console doesn't mean it is supposed to be played a certain way.
Thank God this game is headed back to PC.
Brick tanking a scout suit since April 2013!
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Monkey MAC
Rough Riders..
3361
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Posted - 2014.08.24 08:16:00 -
[108] - Quote
Thurak1 wrote:Bradric Banewolf wrote:Thurak1 wrote:Just curious about this. How could a game ever be made to not allow modded controllers? Esentially its just a controller that sends the signal that button x was pressed many more times than what the person has. The signal itself is the same and it uses the same interface and everything. The only way i can think that it might work would be to have a hardware verification on the console that only allowed sony certified controllers ( similar to what sony does with the blue ray drives but much less strict ) The only nerfing that makes sense in a situation like this would be to limit the rof to something that is humanly obtainable, this would still lend a slight advantage to those using moded or turbo controllers since they would hit the max rof with little effort. I would rather CCP look into a type of code to render the spam mechanic of the turbo ineffective before nerfing the ScR?! Wouldn't you? The term nerfing in this case is used very loosely. If the ROF was reduced only to what is humanly possible it would only effect people using a modded controller and have no effect on people not using one. Developing additional code to work only when a button being pressed faster than humanly possible would require more effort and a great deal more fine tuning. What should the code do when a modded controller is suspected? Simply lowering the ROF on all weapons to a value that is considered top end for a player using a normal controller (or mouse because lets face is a mouse click is considerably easier to spam than a controller) uses existing code and i could hardly consider limiting rof to only whats humanly obtainable to be a nerf.
It's only a nerf to those who unfairly abusing the 'fast aa you can fire mechanic' You have to ask yourself a few questions.
If you have a higher than average ROF for a semi-auto, do you expect the damage to be more, less or on par with other weapons of a similar range.
If you said more, then why is it fair that some people through whatever means (controller, spamming, etc) are allowed to have these extortionately DPS's?
If you said less, then why is it fair that the semi-auto is a lower DPS variant?
If you said on par, then why must you be able to spam the trigger as fast as possible just to be competitive?
The best way to give the weapon balance is to have a harsh ROF cap that is easily obtainable by all, then balance from this point. Those who can achieve faster ROF's can teach themselves to fire slower, provided you make the capmreasonable enough (7.85 shots per second - 470 RPM)
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Nirwanda Vaughns
426th Infantry
685
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Posted - 2014.08.24 10:48:00 -
[109] - Quote
i think the charge sniper rifle needs to be changed back to where it can't hold the charge again. makes it harder to use but increase the damage to reward the guys who can actually snipe
Never argue with an idiot. they bring you down to their level and beat you through experience
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Scar Scrilla
340
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Posted - 2014.08.24 11:41:00 -
[110] - Quote
Bradric Banewolf wrote:The problem isn't the nerf bat, so much as It is the designated hitter with a batting average of .900 CCP has hired to swing it?! Every weapon they have nerfed has been rendered useless?! It's no wonder ScR users are up in arms. Just look at the AR and MD?! I wouldn't wish that on my worst enemy. When my AR got nerfed it was horrible.
Actually I enjoy using my AR a lot again recently ...
"Si tacuisses, philosophus mansisses"
" ... or grab a shotgun and REs." - UN1TE
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Nirwanda Vaughns
426th Infantry
685
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Posted - 2014.08.24 11:55:00 -
[111] - Quote
Also while thinking about the ScR... didn't it used to be heat buld up per shot? cos i'm sure when i first tried it our i got about 3-4 shots off before blew up and that was on the Amarr Assault? because that would fix a lot of issues too goign back to that
Never argue with an idiot. they bring you down to their level and beat you through experience
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Coleman Gray
Opus Arcana Covert Intervention
1152
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Posted - 2014.08.24 13:55:00 -
[112] - Quote
CCP Rattati wrote:Actually I just gave the CPM a heads up yesterday that the scrambler is outperforming other rifles right now, yet the assault scrambler is one of the worst performers, along with all the GA Assault Rifles, still...
Ta-dah!
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Apothecary Za'ki
Biomass Positive
602
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Posted - 2014.08.24 15:00:00 -
[113] - Quote
OP has a point.. ScR needs a nerf in the form of Heat per second changed to Heat per shot.. that way itll balance out the modded and unmodded controller players
Izlare Lenix wrote:I have used a ScR for almost 8 months with a DS3. I personally know two players that use the ScR with a modded controller and we have tested it multiple times and proved that they can fire more shoots before they overheat than I can. Same weapon. Same skills. Both used a scout suit. The only difference is they had a modded controller and I don't.
I can fire about 18 shoots before I overheat and they were constantly firing 23-25 shoots before overheat.
It is TOTAL BS that the ScR can be so abused and CCP has done nothing to try to mitigate the issue. I love the ScR and these fuking cheaters are pissing me off and they will cause my favorite weapon to be nerfed into the ground because we all know CCP well just nerf the ScR into a useless weapon instead of trying to address the actual issue... MODDED CONTROLLERS!
[[LogiBro in Training]]
Level 1 Forum Pariah
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Happy Violentime
OMFGZOMBIESRUN
780
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Posted - 2014.08.25 09:59:00 -
[114] - Quote
MassiveNine wrote:Another potential tell for a modded controller is if they continue firing after death. Numerous times in the past few weeks I've been killed by someone with a SCR who is already dead. I'll engage, watch them fall to the ground dead and yet SCR bullets are still flying from his body, which happen to miraculously kill me. I'm guessing it has to do with the the turbo registering so many shots before they die so when they die the server still thinks they are firing.
This isn't a turbo thing - guns will fire after death on occasion - used to happen with the RR a lot when i used that (pre nerf) |
Bradric Banewolf
D3ATH CARD
262
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Posted - 2014.08.25 15:41:00 -
[115] - Quote
Scar Scrilla wrote:Bradric Banewolf wrote:The problem isn't the nerf bat, so much as It is the designated hitter with a batting average of .900 CCP has hired to swing it?! Every weapon they have nerfed has been rendered useless?! It's no wonder ScR users are up in arms. Just look at the AR and MD?! I wouldn't wish that on my worst enemy. When my AR got nerfed it was horrible. Actually I enjoy using my AR a lot again recently ...
It got buffed in hot fix bravo I believe, and it's a lot better! I'm a CQC gallente assault, and the AR is king in close quarters only rivaled by the CR! The CR's ferocious fire rate is nice, but the AR's hip fire and dmg combo is hellfire in your hand if you're spec'd in! The hot fix charlie assault buff has really brought the Gallente assault back to being that forward Frontline in your face presence! If they could just fix the ******** sieze factor on the ion pistol I would be happy?! No designer of CQC weapons would ever make a siezing close quarter weapon?! It's counter productive as hell?! That's like a shotgun that jams! Instantly getting rid of it!
"Anybody order chaos?"
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MassiveNine
Sinq Laison Gendarmes Gallente Federation
901
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Posted - 2014.08.25 15:52:00 -
[116] - Quote
Happy Violentime wrote:MassiveNine wrote:Another potential tell for a modded controller is if they continue firing after death. Numerous times in the past few weeks I've been killed by someone with a SCR who is already dead. I'll engage, watch them fall to the ground dead and yet SCR bullets are still flying from his body, which happen to miraculously kill me. I'm guessing it has to do with the the turbo registering so many shots before they die so when they die the server still thinks they are firing. This isn't a turbo thing - guns will fire after death on occasion - used to happen with the RR a lot when i used that (pre nerf)
I understand this now, as was explained to me in an earlier post. Now knowing that this is a known issue without the controller, as I explained earlier a turbo controller would further exacerbate this glitch and allow people to take further advantage of it.
Official DUST514 LAV Mechanic
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