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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Alldin Kan
Imperfects Negative-Feedback
1192
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Posted - 2014.08.20 04:54:00 -
[1] - Quote
Boot Booter wrote:I think a small buff for the following shield rechargers and energizers is in order.
Complex shield recharger 45% - > 55% It makes no sense to have this recharger less than the enhanced shield energizer. They should be equal so that you trade higher CPU cost for no penalty, just like the basic to enhanced.
Complex shield energizer 65% - > 75% The current level of 65% is too low. It's only 10% more than the enhanced energizer, not worth the extra 21 CPU it costs to fit. On my min assault, fitting a complex energizer over the enhanced only provides an extra 3 hp/s shield recharge.
Think this could make it to delta?
Thanks. You're Insane.
CCP Rattati wrote:Any buff will be through CPU reduction, and maybe some tiny PG introduction Please no, these modules are already on the border of being too good.
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Alldin Kan
Imperfects Negative-Feedback
1192
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Posted - 2014.08.20 06:56:00 -
[2] - Quote
CCP Rattati wrote:Alldin Kan wrote:Boot Booter wrote:I think a small buff for the following shield rechargers and energizers is in order.
Complex shield recharger 45% - > 55% It makes no sense to have this recharger less than the enhanced shield energizer. They should be equal so that you trade higher CPU cost for no penalty, just like the basic to enhanced.
Complex shield energizer 65% - > 75% The current level of 65% is too low. It's only 10% more than the enhanced energizer, not worth the extra 21 CPU it costs to fit. On my min assault, fitting a complex energizer over the enhanced only provides an extra 3 hp/s shield recharge.
Think this could make it to delta?
Thanks. You're Insane. CCP Rattati wrote:Any buff will be through CPU reduction, and maybe some tiny PG introduction Please no, these modules are already on the border of being too good. Alldin, can you expand a little on that? On my Cal Assault I have:
1x dmg mod 1x Enhanced energizer 1x complex extender 2x enhanced extender 353 Armor with 4.80 m/s 1x Complex shield regulator 1x allotek nanohive (R) PRO combat Rifle PRO Scrambler pistol a flux grenade
I get 510+ Shields with decent dps and a Shield recharge rate of nearly 50 with a delay of almost 3.0 seconds. Buffing the module even further is unecessary with the shield regen on Caldari already being double that of the average Armor rep Suit.
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Alldin Kan
Imperfects Negative-Feedback
1193
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Posted - 2014.08.20 08:24:00 -
[3] - Quote
jace silencerww wrote:remember not everyone like you have tons of sp to put into the fitting oper (1.8 million) to lower their pg for they weapons. remembe3r balance for all not the elite
I'm at lv 4 for cpu/pg reduction, I could've simply downgraded a plate or the weapon to fit it if I had less sp. Shield modules were alright prior to the buff, giving another would be excessive. The STD/ADV recharger would then require tweaks to not get far from PRO amount and the 75% energizer would be overkill (65% is already huge, ADV energizer was ok at 45% and did not need buff)
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Alldin Kan
Imperfects Negative-Feedback
1194
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Posted - 2014.08.20 12:22:00 -
[4] - Quote
Breakin Stuff wrote:Alldin Kan wrote:jace silencerww wrote:remember not everyone like you have tons of sp to put into the fitting oper (1.8 million) to lower their pg for they weapons. remembe3r balance for all not the elite
I'm at lv 4 for cpu/pg reduction, I could've simply downgraded a plate or the weapon to fit it if I had less sp. Shield modules were alright prior to the buff, giving another would be excessive. The STD/ADV recharger would then require tweaks to not get far from PRO amount and the 75% energizer would be overkill (65% is already huge, ADV energizer was ok at 45% and did not need buff) Lets not forget the skill adds that shield regeneration adds to both modules. I believe each gets 25% boost to their +45%/+65% to the modules. At proto level that brings them to +56%/+81% to regen just eyeballing the numbers and rounding down. 10% max buddy
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Alldin Kan
Imperfects Negative-Feedback
1195
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Posted - 2014.08.21 04:11:00 -
[5] - Quote
Logi Bro wrote:How I see it, they should have the best shields (slightly more than they have now, even), the second best recharge, and the second best shield recharge delay. The Minmatar, being hit and run, make the most sense as being high regen, low downtime. I already brought this up before, some went on to object to the idea.
Alldin Kan has joined the battle!
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Alldin Kan
Imperfects Negative-Feedback
1195
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Posted - 2014.08.21 04:29:00 -
[6] - Quote
Boot Booter wrote:OK I may be insane but you just precisely proved my point, nobody uses complex energizers or rechargers. Rattati I'm sure you've seen data to confirm this.
Oh and it's not like anyone has been saying shields are OP lol. I still believe a buff like I suggested makes more sense.
Rechargers are a must for Caldari/Minmatar Sentinels and its stats do not require tweaking. ADV Energizer got an unnecessary buff, to give the PRO variant a higher value would be excessive so it's best to just change the value on ADV to %50 and leave the PRO module untouched.
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Alldin Kan
Imperfects Negative-Feedback
1200
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Posted - 2014.08.22 19:53:00 -
[7] - Quote
CCP Rattati wrote:First of all,
so I was only talking about Regulators and Energizers and it seems everyone got upset about Rechargers.
Second,
Alldin, I went and looked at some data and I don't think shield dropsuits are above average currently. I however noticed that the Caldari Commando is quite, quite good comparatively. I wonder if there is some uber fit combination with shield delay making it a tad OP. So far, I would only see this happening if energizers get a buff and are used together with regulators. Of course, this would be irrelevant when facing a Heavy or Scout+Shotty up close with little cover.
Regarding the Commando fit, it looks normal:
a Complex regulator a Enhanced Shield Extender a Complex Damage mod PRO Specialist Rail Rifle ADV Assault Scrambler Rifle Allotek Nanohive (R)
Around 360 CPU is taken and PG is around 58. Unfortunately, Assaults surpass Commando in mobility, recovery, and the dps is now close due to recent damage mod buff. Racial skill may be needed to be raised to 3% damage per level or have the H/L slot layout mimic Sentinels.
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Alldin Kan
Imperfects Negative-Feedback
1205
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Posted - 2014.08.25 00:15:00 -
[8] - Quote
aaaasdff ertgfdd wrote:You are ******* drunk... What? How? Look commando noob you got 10% damage built in, + 1damage mod is 17% no stacking penalty. An assault can stack 3 damage mods and cant get 17% because of the penalty. Hell no, 3% per level is dumb. Check your numbers buddy.
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