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![Mikey Ducati Mikey Ducati](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
449
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Posted - 2014.08.17 07:55:00 -
[31] - Quote
Himiko, sometimes you need to come down off your self made pedestal. |
![Michael Arck Michael Arck](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Michael Arck
5249
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 07:58:00 -
[32] - Quote
Needs to be lowered. 5000 is just too much for an orbital.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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![Himiko Kuronaga Himiko Kuronaga](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4685
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 07:59:00 -
[33] - Quote
Judge Rhadamanthus wrote:Himiko Kuronaga wrote:I can easily get 2000+ WP on my own in a skirmish, and I'm not even a logi. Assuming everyone in my squad is equally competent. Would you say you are a below average player, a very good player or an average player?
I would say I am a solid player a bit shy of absolute top tier.
I would also say that less skilled players generally partake in activities which earn more WP than I do, so it's a fairly moot point. It's only the absolute worst kind of players who earn nothing on a regular basis, and I'm not really convinced a game should ever be balanced for a lack of skill. That's effectively damning your game to the pits of mediocrity forever. |
![Apothecary Za'ki Apothecary Za'ki](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Apothecary Za'ki
Biomass Positive
545
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 08:00:00 -
[34] - Quote
i also feel that lowering WP cost by 1000 to 4000 will make orbitals be a little more often then they are now and seeing a few orbitals per match can help players recognize the signs.. for when they go to FW and there is most likely going to be an orbital dropped EVERY 3 minutes
[[LogiBro in Training]]
Level 1 Forum Pariah
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![Himiko Kuronaga Himiko Kuronaga](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4685
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 08:04:00 -
[35] - Quote
Mikey Ducati wrote:Himiko, sometimes you need to come down off your self made pedestal.
I'll stop being the only one saying anything intelligent when the community decides to say something intelligent. |
![Apothecary Za'ki Apothecary Za'ki](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Apothecary Za'ki
Biomass Positive
545
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 08:05:00 -
[36] - Quote
Judge Rhadamanthus wrote:In Bravo they were just too frequent. People were losing very ISK costly suits early in a match at a point where teams were engaged in a fun and engaging gun fight. At that stage of a match we are playing the FPS part of the game. matching our gun game against each other, using our good gear and for the vast majority proto is limited to one or two suits a game.
Orbitals that easy to obtain stopped the first clash, which is often the most exciting one. i as a logi also love when "meat-grinders" happen when both sides are locked in slaughter and im trying my hardest to perform the 5 R's of the Logistic Edict. gives me reason to play logi more then just spawn.. drop uplinks.. follow a fatman with rep tool for like 5 mins for maybe 2 or 3 kill assists all the while Lamenting the cap on WP per minute on reptools.. i slightly agree with the cap but with orbitals costing 5k maybe the cap could be increased somewhat.. or if it gets lowered to 4k maybe just a slight increase to the cap.
[[LogiBro in Training]]
Level 1 Forum Pariah
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![Judge Rhadamanthus Judge Rhadamanthus](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Judge Rhadamanthus
Amarr Templar One
2721
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 08:06:00 -
[37] - Quote
Himiko Kuronaga wrote:I'll stop being the only one saying anything intelligent when the community decides to say something intelligent.
I've read all your post here, and the others. Your position is clear.
Email Me [email protected]
Twitter @Judge_EVELegion
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![Apothecary Za'ki Apothecary Za'ki](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Apothecary Za'ki
Biomass Positive
545
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 08:07:00 -
[38] - Quote
Himiko Kuronaga wrote:Mikey Ducati wrote:Himiko, sometimes you need to come down off your self made pedestal. I'll stop being the only one saying anything intelligent when the community decides to say something intelligent. which i "believe" i am by saying 5k points is just too much most of the time except for Proto and vets in full squad of 6.. 4k points dosnt seem all too bad.. gives the losers maybe one perhaps two orbitals to try push against the winners.. while the experanced vets/protos will maybe get 1 or 2 more aswell thats just how the cookie crumbles
[[LogiBro in Training]]
Level 1 Forum Pariah
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![Apothecary Za'ki Apothecary Za'ki](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Apothecary Za'ki
Biomass Positive
545
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 08:11:00 -
[39] - Quote
Judge Rhadamanthus wrote:Himiko Kuronaga wrote:I'll stop being the only one saying anything intelligent when the community decides to say something intelligent. I've read all your posts here, and the other posters too. Your position is clear. tbh sounds like himiko is slightly bitter-vet-elitist when it comes to orbitals <,<; but does have a valid point.. and that is why the cost was raised to 5k.. which i think was too much of a raise.. even before charlie came out i replied to the patchnot thread and stated 3500-4000WP NOT 5k
we have had charlie near a week now? and my experiance has gone from.. exciting battles with perhaps too meny orbitals to mediocre battles with sometimes no orbitals at all
[[LogiBro in Training]]
Level 1 Forum Pariah
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![Foo Fighting Foo Fighting](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Foo Fighting
THE HANDS OF DEATH
124
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Posted - 2014.08.17 08:12:00 -
[40] - Quote
I always thought there should be a cost to orbitals. 9 times out of 10 an OB helps the winning team get further ahead and reduces the chance of the losing team changing the tide.
What if an OB cost the squad 1000 wp? The winning team could choose to not deploy and keep the wp or drop to help cement victory - the loosing team would be more likely to make the wp sacrifice to get back in the game.
The 1000 wp cost is based on a 5000 wp OB - it could be less if an OB was reduced to 4000 - it's the risk / reward concept for OBs that I'm proposing - it won't change PC matches but may help to balance pubs a little better. |
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![CUSE TOWN333 CUSE TOWN333](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1150
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 08:17:00 -
[41] - Quote
Apothecary Za'ki wrote:Himiko Kuronaga wrote:1913 DfLo wrote:I would say 3000 at most or back to 2500. 5000 is out of reach for alot of squads that are not running heavy or have a dropship and/or tanks. So its out of reach of bad squads? Sounds like ITS FINE AS IS. i disagree there has been such a scarcity of orbitals since charlie unless you have a full squad of Vets.. the proposed points change could bring them back but not as frequent as 2500 points but still in the range for non vet squads too the OBs are still pretty easy to get now. it was changed so EVE support was more important in PC. i feel something as power as a OB should be something you have to work hard to obtain.
KEQ diplomat/ intel /GC officer
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![Apothecary Za'ki Apothecary Za'ki](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Apothecary Za'ki
Biomass Positive
545
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 08:18:00 -
[42] - Quote
Foo Fighting wrote:I always thought there should be a cost to orbitals. 9 times out of 10 an OB helps the winning team get further ahead and reduces the chance of the losing team changing the tide.
What if an OB cost the squad 1000 wp? The winning team could choose to not deploy and keep the wp or drop to help cement victory - the loosing team would be more likely to make the wp sacrifice to get back in the game.
The 1000 wp cost is based on a 5000 wp OB - it could be less if an OB was reduced to 4000 - it's the risk / reward concept for OBs that I'm proposing - it won't change PC matches but may help to balance pubs a little better. i dont think the code will allow increaseing increments for OB deployment although i do like that idea BUT it would kill the gungame at the start of the round more so then 2500WP cost did..
whereas the 5k WP cost means the losers hardly have a chance to push back as beign on the loseing side there is usually a massive points difference between the top 6 winners and top6 losers and usually the losers wont accumulate enough in time.. and that is if the top 6 are all in the same squad.. most of the time there is a rank spread/point spread differance within a squad play situation of its members
[[LogiBro in Training]]
Level 1 Forum Pariah
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![Will Driver Will Driver](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Will Driver
Horizons' Edge Proficiency V.
193
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Posted - 2014.08.17 08:18:00 -
[43] - Quote
OBs should be rare. Keep as is.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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![Apothecary Za'ki Apothecary Za'ki](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Apothecary Za'ki
Biomass Positive
545
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 08:19:00 -
[44] - Quote
CUSE TOWN333 wrote:Apothecary Za'ki wrote:Himiko Kuronaga wrote:1913 DfLo wrote:I would say 3000 at most or back to 2500. 5000 is out of reach for alot of squads that are not running heavy or have a dropship and/or tanks. So its out of reach of bad squads? Sounds like ITS FINE AS IS. i disagree there has been such a scarcity of orbitals since charlie unless you have a full squad of Vets.. the proposed points change could bring them back but not as frequent as 2500 points but still in the range for non vet squads too the OBs are still pretty easy to get now. it was changed so EVE support was more important in PC. i feel something as power as a OB should be something you have to work hard to obtain. im talking normal matchmakeing.. not FW(every 3 minutes a player can drop one) or PC (no idea of the OB mechanics in there)
[[LogiBro in Training]]
Level 1 Forum Pariah
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![Himiko Kuronaga Himiko Kuronaga](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4685
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Posted - 2014.08.17 08:19:00 -
[45] - Quote
Apothecary Za'ki wrote:Himiko Kuronaga wrote:Mikey Ducati wrote:Himiko, sometimes you need to come down off your self made pedestal. I'll stop being the only one saying anything intelligent when the community decides to say something intelligent. which i "believe" i am by saying 5k points is just too much most of the time except for Proto and vets in full squad of 6.. 4k points dosnt seem all too bad.. gives the losers maybe one perhaps two orbitals to try push against the winners.. while the experanced vets/protos will maybe get 1 or 2 more aswell thats just how the cookie crumbles
Or you could just let the losers do what they do best and lose.
A sense of urgency is a healthy thing for a game. Especially when its full of bad players like Dust is who can't tell their heads from their asses. Urgency points them in the right direction because they are too dumb to figure it out themselves. Good game design helps stupid people act like smart people even though they will always be stupid.
Constant orbital's isn't good game design. They should be a rare, rare thing. The fact that we're even talking about a squad getting multiple orbitals as the norm is a terrible thing. It's not a "game changer" if the game keeps changing every two minutes. |
![Apothecary Za'ki Apothecary Za'ki](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Apothecary Za'ki
Biomass Positive
545
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 08:20:00 -
[46] - Quote
Will Driver wrote:OBs should be rare. Keep as is. i would disagree.. not as frequant as bravo.. but not as rare as charlie.. thus my proposed WP cost change to 4000
[[LogiBro in Training]]
Level 1 Forum Pariah
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![Apothecary Za'ki Apothecary Za'ki](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Apothecary Za'ki
Biomass Positive
545
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 08:21:00 -
[47] - Quote
Himiko Kuronaga wrote:Apothecary Za'ki wrote:Himiko Kuronaga wrote:Mikey Ducati wrote:Himiko, sometimes you need to come down off your self made pedestal. I'll stop being the only one saying anything intelligent when the community decides to say something intelligent. which i "believe" i am by saying 5k points is just too much most of the time except for Proto and vets in full squad of 6.. 4k points dosnt seem all too bad.. gives the losers maybe one perhaps two orbitals to try push against the winners.. while the experanced vets/protos will maybe get 1 or 2 more aswell thats just how the cookie crumbles Or you could just let the losers do what they do best and lose. A sense of urgency is a healthy thing for a game. Especially when its full of bad players like Dust is who can't tell their heads from their asses. Urgency points them in the right direction because they are too dumb to figure it out themselves. Good game design helps stupid people act like smart people even though they will always be stupid. Constant orbital's isn't good game design. They should be a rare, rare thing. The fact that we're even talking about a squad getting multiple orbitals as the norm is a terrible thing. It's not a "game changer" if the game keeps changing every two minutes. a sence of urgency dosnt help at all when any sort of push will be squashed by Orbitals then followed by camping the uplinks cause the winners have a bloodlust going on.
a slight lower post cost is so even the losers can have acess to maybe 1 orbital in a round.. which risk vs reward could/should be used wisely
[[LogiBro in Training]]
Level 1 Forum Pariah
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![Himiko Kuronaga Himiko Kuronaga](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4685
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 08:26:00 -
[48] - Quote
Apothecary Za'ki wrote:Himiko Kuronaga wrote:Apothecary Za'ki wrote:Himiko Kuronaga wrote:Mikey Ducati wrote:Himiko, sometimes you need to come down off your self made pedestal. I'll stop being the only one saying anything intelligent when the community decides to say something intelligent. which i "believe" i am by saying 5k points is just too much most of the time except for Proto and vets in full squad of 6.. 4k points dosnt seem all too bad.. gives the losers maybe one perhaps two orbitals to try push against the winners.. while the experanced vets/protos will maybe get 1 or 2 more aswell thats just how the cookie crumbles Or you could just let the losers do what they do best and lose. A sense of urgency is a healthy thing for a game. Especially when its full of bad players like Dust is who can't tell their heads from their asses. Urgency points them in the right direction because they are too dumb to figure it out themselves. Good game design helps stupid people act like smart people even though they will always be stupid. Constant orbital's isn't good game design. They should be a rare, rare thing. The fact that we're even talking about a squad getting multiple orbitals as the norm is a terrible thing. It's not a "game changer" if the game keeps changing every two minutes. a sence of urgency dosnt help at all when any sort of push will be squashed by Orbitals then followed by camping the uplinks cause the winners have a bloodlust going on. a slight lower post cost is so even the losers can have acess to maybe 1 orbital in a round.. which risk vs reward could/should be used wisely
Having more orbitals doesn't make the game any more tactical. It just creates a "reset" button because things didn't go your way. You're giving the winners more orbitals too, you know. How do you think that's going to play out? Especially at the red line? |
![Apothecary Za'ki Apothecary Za'ki](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Apothecary Za'ki
Biomass Positive
545
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 08:40:00 -
[49] - Quote
Himiko Kuronaga wrote:
Having more orbitals doesn't make the game any more tactical. It just creates a "reset" button because things didn't go your way. You're giving the winners more orbitals too, you know. How do you think that's going to play out? Especially at the red line?
or it helps the losers atleast push back against the winners so atleast a bit of a good fight is had by both..
and even at 4k WP itll be a hard thing to do.. more so then the dark times of PRE-Charlie at 2500
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Level 1 Forum Pariah
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![The Eristic The Eristic](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Eristic
Dust 90210
616
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Posted - 2014.08.17 08:54:00 -
[50] - Quote
5k is ok for 6-man squads. Not so ok for less than that. Prorate the WP requirement based on squad size.
Also, make pub OBs EMP!
Reality is the original Rorschach.
Verily! So much for all that.
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![Apothecary Za'ki Apothecary Za'ki](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Apothecary Za'ki
Biomass Positive
545
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Posted - 2014.08.17 09:00:00 -
[51] - Quote
The Eristic wrote:5k is ok for 6-man squads. Not so ok for less than that. Prorate the WP requirement based on squad size.
Also, make pub OBs EMP! hmm 5k is ok for vet 6-man squads who can pull the points but not average players.. EMP orbitals wouldnt work.. and would require client side update i think.
as for WP scaleing with squad size.. that is just goign backwards as im guessing yoru diea is like 1k per person in a squad of 6 right? while its -1k for each empty spot in a squad.. so you would have a full team of people running around in 1 man squads
[[LogiBro in Training]]
Level 1 Forum Pariah
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![Derpty Derp Derpty Derp](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Derpty Derp
Dead Man's Game
289
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Posted - 2014.08.17 10:14:00 -
[52] - Quote
How about at the start of a match or on the barge, you vote for 1 guy in the whole team who drops the OB's... If no one votes it goes to whoevers name happens to be at the top of the list... Now the OB's aren't based on squads or squad sizes... & even the annoying blueberry with no idea what he's doing is contributing.
With this, is the only way to balance OB's, because everyone bitches about their squad not being big enough to farm them... Also no war points will be given by the use of the OB, so it becomes more strategic instead of a quick cash grab for the guy who drops them all.
Or heck since the 6 man squad will still get the OB's due to most votes, make it first come first serve, once the "OB is ready" message pops up, everyone stops what they're doing to try and spam it on something.
It's not a good idea to claim OB's as a way back into the match for a losing team, because the winning team will also gain the benefit... If you make vehicles more viable again, they can clear the rooftops, you don't need to blast the lone forge gunner with an OB every 2 minutes. |
![Himiko Kuronaga Himiko Kuronaga](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4686
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 10:23:00 -
[53] - Quote
Derpty Derp wrote:How about at the start of a match or on the barge, you vote for 1 guy in the whole team who drops the OB's... If no one votes it goes to whoevers name happens to be at the top of the list... Now the OB's aren't based on squads or squad sizes... & even the annoying blueberry with no idea what he's doing is contributing.
With this, is the only way to balance OB's, because everyone bitches about their squad not being big enough to farm them... Also no war points will be given by the use of the OB, so it becomes more strategic instead of a quick cash grab for the guy who drops them all.
Or heck since the 6 man squad will still get the OB's due to most votes, make it first come first serve, once the "OB is ready" message pops up, everyone stops what they're doing to try and spam it on something.
It's not a good idea to claim OB's as a way back into the match for a losing team, because the winning team will also gain the benefit... If you make vehicles more viable again, they can clear the rooftops, you don't need to blast the lone forge gunner with an OB every 2 minutes.
You're talking about Commander mode. That isn't going to happen ever in Dust. If it ever does it will be a Legion thing. |
![CUSE TOWN333 CUSE TOWN333](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1150
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 10:35:00 -
[54] - Quote
Apothecary Za'ki wrote:Will Driver wrote:OBs should be rare. Keep as is. i would disagree.. not as frequant as bravo.. but not as rare as charlie.. thus my proposed WP cost change to 4000 its great the way it is now were one good squad can drop that important OB to win the match at the end. OBs should be a rare powerful thing and only people that are working hard to win the match should get them. if you cant score 800 WP right now in your squad then your a nublit and gitting a OB is the least of you worries.
KEQ diplomat/ intel /GC officer
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![The Eristic The Eristic](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Eristic
Dust 90210
616
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 10:35:00 -
[55] - Quote
Apothecary Za'ki wrote:The Eristic wrote:5k is ok for 6-man squads. Not so ok for less than that. Prorate the WP requirement based on squad size.
Also, make pub OBs EMP! hmm 5k is ok for vet 6-man squads who can pull the points but not average players.. EMP orbitals wouldnt work.. and would require client side update i think. as for WP scaleing with squad size.. that is just goign backwards as im guessing yoru diea is like 1k per person in a squad of 6 right? while its -1k for each empty spot in a squad.. so you would have a full team of people running around in 1 man squads
You shouldn't guess. That is not my idea at all, because 20% would be over the top. However, a reduction of, say, 14% (700 WP) per space might work, making them more attainable without being *too* much so for the majority of squads. That would break down to:
6 - 5000 or 833/member 5 - 4300 or 860/member vs the current 1000 4 - 3600 or 900/member vs the current 1250 3 - 2900 or 967/member vs the current 1667 2 - 2200 or 1100/member vs the current 2500 1 - 1500 or, well, I hope I don't have to explain this one
If you can legitimately get 1500 WP by yourself multiple times over in a match, please, have the orbitals. It happens, but not often.
EMP orbitals are already in the game, btw. No client update should be needed. Better for dealing with all the equipment spam, hits through walls to soften up dug-in enemies and would mean the squad would actually have to push after the OB to finish off weakened opponents, rather than waltzing in after the squad leader rakes in all his +50s.
Reality is the original Rorschach.
Verily! So much for all that.
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![JARREL THOMAS JARREL THOMAS](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
JARREL THOMAS
Dead Man's Game
340
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Posted - 2014.08.17 10:46:00 -
[56] - Quote
Apothecary Za'ki wrote:Death Shadow117 wrote:Its easy with logis and point whoring off of heavies. not really as there is the HARD cap for Points per minute on rep tool.. which i feel needs to be raised now Orbitals are 5k :/ and still need to be raised if they are lowered to 4k and let us not forget the impending WP nerf for mil, std and adv injectors.. only proto gets 15 more points the current I disagree all you need in a Dom is uplinks nanohives injector and rep tool
Put down uplinks as a scout or as a passenger from a ds uplinks done
Get down regular hives and rep hives hives done and then just support. Your whole team not just one heavy I find that a bit wrong only help one heavy when there are multiple people that need revives and reps.
Unless its a quite game you should have no problem getting over 1000 if you aren't then I don't know what to tell you
Caldari Loyalist
I speak for the rabbits
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![Operative 1125 Lokaas Operative 1125 Lokaas](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Operative 1125 Lokaas
True Companion Planetary Requisitions
355
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.17 10:48:00 -
[57] - Quote
Talk about a crutch.
THIS IS THE VOICE OF RÁN
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![JARREL THOMAS JARREL THOMAS](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
JARREL THOMAS
Dead Man's Game
341
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Posted - 2014.08.17 10:51:00 -
[58] - Quote
Operative 1125 Lokaas wrote:Talk about a crutch. And it's been here since closed beta the oldest crutch the ob
Caldari Loyalist
I speak for the rabbits
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![JARREL THOMAS JARREL THOMAS](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
JARREL THOMAS
Dead Man's Game
341
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Posted - 2014.08.17 10:57:00 -
[59] - Quote
Apothecary Za'ki wrote:Derpty Derp wrote:Orbital spam was a bad thing, now you actually have to work as a team to get in there rather than run around getting war points so you can blow everything to hell 3 times in a row and walk into the objective... Seriously you all bitched about vehicles being able to blow you all to hell without being "easily" stopped, but an orbital is much easier and can only be avoided if you're in the right place at the right time. well the differance for a full team is only 200 points per person from 833 down to 633 each for an orbital yes it would mean more orbitals but still like 80% less then when it was 2500wp Orbitals shouldn't be easy to get even if it is 1 or 2 that's what you should be getting they shouldn't be kill farms they should be tactical advantages.
Caldari Loyalist
I speak for the rabbits
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![Monkey MAC Monkey MAC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Monkey MAC
Rough Riders..
3311
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Posted - 2014.08.17 10:58:00 -
[60] - Quote
I'm currently rather happy with the lack of orbitals especially on ambush. However if a team is loosing their WP requirement should temporarily be reduced.,
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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