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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4685
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Posted - 2014.08.17 07:40:00 -
[1] - Quote
1913 DfLo wrote:I would say 3000 at most or back to 2500. 5000 is out of reach for alot of squads that are not running heavy or have a dropship and/or tanks.
So its out of reach of bad squads?
Sounds like ITS FINE AS IS. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4685
|
Posted - 2014.08.17 07:49:00 -
[2] - Quote
Judge Rhadamanthus wrote:I'm inclined to agree with the OP, and the 4000 number. Orbitals do help teams push back and thin numbers for a counter attack. it SEEMS, and this is only an initial impression, that I'm seeing more one sided matches. Orbitals while used by the winners to pound the losers are also very useful for trying to get back in the game.
I'd support 4000, if the community support it.
Comeback mechanics are bad, it's effectively telling players that its OK to be terrible because the developers will hold your hand through everything. Mercy of death mechanics are good, however.
I can easily get 2000+ WP on my own in a skirmish, and I'm not even a logi. Assuming everyone in my squad is equally competent that's 3 orbitals in a single match for one squad for a 4K drop. I'm not even OK with the orbital as it is, nobody appreciates having some bullshit dropped on their head that they can't do anything about and having to pay isk out of their own pocket as a result.
I do approve of orbitals in FW and PC on the other hand, as the capsuleer is actually risking something and something CAN be done about him. In pubs, its stupid.
Finally, the reason you see more one-sided matches are because PC is worthless and all the good players who refused pubs are now left with no choice but to crash into pubs. Your predecessor Kane turned off the isk faucet, so now the public gets to pay the price until CCP fixes the situation. Starve a dog and he will bite. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4685
|
Posted - 2014.08.17 07:59:00 -
[3] - Quote
Judge Rhadamanthus wrote:Himiko Kuronaga wrote:I can easily get 2000+ WP on my own in a skirmish, and I'm not even a logi. Assuming everyone in my squad is equally competent. Would you say you are a below average player, a very good player or an average player?
I would say I am a solid player a bit shy of absolute top tier.
I would also say that less skilled players generally partake in activities which earn more WP than I do, so it's a fairly moot point. It's only the absolute worst kind of players who earn nothing on a regular basis, and I'm not really convinced a game should ever be balanced for a lack of skill. That's effectively damning your game to the pits of mediocrity forever. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4685
|
Posted - 2014.08.17 08:04:00 -
[4] - Quote
Mikey Ducati wrote:Himiko, sometimes you need to come down off your self made pedestal.
I'll stop being the only one saying anything intelligent when the community decides to say something intelligent. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4685
|
Posted - 2014.08.17 08:19:00 -
[5] - Quote
Apothecary Za'ki wrote:Himiko Kuronaga wrote:Mikey Ducati wrote:Himiko, sometimes you need to come down off your self made pedestal. I'll stop being the only one saying anything intelligent when the community decides to say something intelligent. which i "believe" i am by saying 5k points is just too much most of the time except for Proto and vets in full squad of 6.. 4k points dosnt seem all too bad.. gives the losers maybe one perhaps two orbitals to try push against the winners.. while the experanced vets/protos will maybe get 1 or 2 more aswell thats just how the cookie crumbles
Or you could just let the losers do what they do best and lose.
A sense of urgency is a healthy thing for a game. Especially when its full of bad players like Dust is who can't tell their heads from their asses. Urgency points them in the right direction because they are too dumb to figure it out themselves. Good game design helps stupid people act like smart people even though they will always be stupid.
Constant orbital's isn't good game design. They should be a rare, rare thing. The fact that we're even talking about a squad getting multiple orbitals as the norm is a terrible thing. It's not a "game changer" if the game keeps changing every two minutes. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4685
|
Posted - 2014.08.17 08:26:00 -
[6] - Quote
Apothecary Za'ki wrote:Himiko Kuronaga wrote:Apothecary Za'ki wrote:Himiko Kuronaga wrote:Mikey Ducati wrote:Himiko, sometimes you need to come down off your self made pedestal. I'll stop being the only one saying anything intelligent when the community decides to say something intelligent. which i "believe" i am by saying 5k points is just too much most of the time except for Proto and vets in full squad of 6.. 4k points dosnt seem all too bad.. gives the losers maybe one perhaps two orbitals to try push against the winners.. while the experanced vets/protos will maybe get 1 or 2 more aswell thats just how the cookie crumbles Or you could just let the losers do what they do best and lose. A sense of urgency is a healthy thing for a game. Especially when its full of bad players like Dust is who can't tell their heads from their asses. Urgency points them in the right direction because they are too dumb to figure it out themselves. Good game design helps stupid people act like smart people even though they will always be stupid. Constant orbital's isn't good game design. They should be a rare, rare thing. The fact that we're even talking about a squad getting multiple orbitals as the norm is a terrible thing. It's not a "game changer" if the game keeps changing every two minutes. a sence of urgency dosnt help at all when any sort of push will be squashed by Orbitals then followed by camping the uplinks cause the winners have a bloodlust going on. a slight lower post cost is so even the losers can have acess to maybe 1 orbital in a round.. which risk vs reward could/should be used wisely
Having more orbitals doesn't make the game any more tactical. It just creates a "reset" button because things didn't go your way. You're giving the winners more orbitals too, you know. How do you think that's going to play out? Especially at the red line? |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4686
|
Posted - 2014.08.17 10:23:00 -
[7] - Quote
Derpty Derp wrote:How about at the start of a match or on the barge, you vote for 1 guy in the whole team who drops the OB's... If no one votes it goes to whoevers name happens to be at the top of the list... Now the OB's aren't based on squads or squad sizes... & even the annoying blueberry with no idea what he's doing is contributing.
With this, is the only way to balance OB's, because everyone bitches about their squad not being big enough to farm them... Also no war points will be given by the use of the OB, so it becomes more strategic instead of a quick cash grab for the guy who drops them all.
Or heck since the 6 man squad will still get the OB's due to most votes, make it first come first serve, once the "OB is ready" message pops up, everyone stops what they're doing to try and spam it on something.
It's not a good idea to claim OB's as a way back into the match for a losing team, because the winning team will also gain the benefit... If you make vehicles more viable again, they can clear the rooftops, you don't need to blast the lone forge gunner with an OB every 2 minutes.
You're talking about Commander mode. That isn't going to happen ever in Dust. If it ever does it will be a Legion thing. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4697
|
Posted - 2014.08.18 02:48:00 -
[8] - Quote
Ryme Intrinseca wrote:Another vote for keeping the 5k limit. My only concern is that it makes it virtually impossible to clear a roof with forges on it. Even with a full squad going hard you'll be waiting half a game for that OB. So it slightly promotes chessiness, especially in domination. Maybe some of the high points could have fences stuck on them or even ladders
Oh, it's not impossible. Actually developed a tactic specifically for that situation. Dropship flies up to flight ceiling and drops a guy or two with HMG. You have a remarkable amount of time to adjust your descent path and land on the roof pretty much perfectly if you were even slightly on target. Wait until the last moment to activate your inertia damp and they won't have any time to react.
You can even perform this action solo like myself if you are willing to sacrifice a dummy-fit viper. |
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