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Her Nibs
New Age Empire. General Tso's Alliance
116
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Posted - 2014.08.14 00:45:00 -
[1] - Quote
As a dedicated AV Profinciency 5 I am discussed at the way CCP has handled the Nerf of the Swarm Launcher. It's no buff when you add it up. The least you could of done is keep the feeling of power when you release the swarms to at least give the player the same sensation of 6 swarms. It the feeling of power I miss....give it back. You nerfed my range, hit points and more...give it a rest. I feel like I am a noob with my very first swarms, ca use that it what it feels like...not even as good as the CBR before the fix. You let Nova Knives take out tanks but not a swarm. WTF. Saw this in a PC...5 guys with Nova Knives took out a Proto Tank....REALLY DEVs...get a sense of balance here. That's like a knife takes out a tank but a bazooka can't. And you wonder why this ame is broken....you keep breaking it..... NOW PLEASE FIX IT and give me back that swarm launcher power feeling.
Shoot me or run me over, it becomes personnal.
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One Eyed King
Land of the BIind
3284
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Posted - 2014.08.14 01:03:00 -
[2] - Quote
Only proto got nerfed last I checked, but it also got more ammo?
And the std and advance straight up got buffed, to make them viable, hence the nerf at pro.
I don't see how you can turn all that into a nerf of the entire weapon class.
My Minja school
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Booby Tuesdays
Tuesdays With Boobies
773
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Posted - 2014.08.14 01:17:00 -
[3] - Quote
I actually like that I can run ADV swarms on my Min Commando now and still royally kitten stupid pilots up.
Melee Weapon of Choice: Nokia-3310 Prof. V
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Apothecary Za'ki
Biomass Positive
469
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Posted - 2014.08.14 03:36:00 -
[4] - Quote
One Eyed King wrote:Only proto got nerfed last I checked, but it also got more ammo?
And the std and advance straight up got buffed, to make them viable, hence the nerf at pro.
I don't see how you can turn all that into a nerf of the entire weapon class. pro with damage module x3 is only like 20 damage less then old proto swarms.. but we have o take into account that pythons got 500 more hp(or was it 600) on their shields
[LogiBro in Training]
channel: BP SQUAD
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Alena Ventrallis
S0VER31GN
1550
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Posted - 2014.08.14 04:28:00 -
[5] - Quote
You lost a grand total of 72 damage at the proto level. Cry me a river.
Rest in peace, o captain, my captain.
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Gabriel Ceja
Knights of Eternal Darkness League of Infamy
39
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Posted - 2014.08.14 05:10:00 -
[6] - Quote
Apothecary Za'ki wrote:One Eyed King wrote:Only proto got nerfed last I checked, but it also got more ammo?
And the std and advance straight up got buffed, to make them viable, hence the nerf at pro.
I don't see how you can turn all that into a nerf of the entire weapon class. pro with damage module x3 is only like 20 damage less then old proto swarms.. but we have o take into account that pythons got 500 more hp(or was it 600) on their shields
You can't take that into account because they did not go through with giving the python the extra shields.
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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emm kay
New Age Empire. General Tso's Alliance
171
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Posted - 2014.08.14 05:20:00 -
[7] - Quote
Apothecary Za'ki wrote: but we have o take into account that pythons got 500 more hp(or was it 600) on their shields
that was cancelled.
--
You called, sir?
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Cody Sietz
Evzones
3835
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Posted - 2014.08.14 05:24:00 -
[8] - Quote
Alena Ventrallis wrote:You lost a grand total of 72 damage at the proto level. Cry me a river. While I disagree with the OP, I have to point out that swarms were nerfed over and over again.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Derpty Derp
Dead Man's Game
277
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Posted - 2014.08.14 08:39:00 -
[9] - Quote
Her Nibs wrote: I feel like I am a noob with my very first swarms,
That's how you're supposed to feel with such an easymode weapon... Working as intended. |
Adipem Nothi
Nos Nothi
4096
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Posted - 2014.08.14 12:08:00 -
[10] - Quote
Derpty Derp wrote:Her Nibs wrote: I feel like I am a noob with my very first swarms,
That's how you're supposed to feel with such an easymode weapon... Working as intended.
Nothing easy about getting into optimal range of a vehicle with many multiples of your mobility. Nothing easy about getting volleys onto target before target zooms off, well out-of-range. Nothing easy about syncing strikes with allied AV (if intent is to destroy). Nothing easy about surviving after firing swarms.
Easy Mode? * Take Damage * Hit Afterburners
What Nibs is saying is that Swarms now "feel weak" (i.e. perception / sight / sound) when a volley is released; the fact that they Swarms are weak doesn't help the new feel.
Swarms need help; they feel and perform terribly.
- Proficiency 5 Swarms
Shoot scout with yes.
- Ripley Riley
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DaNizzle4shizle
New Age Empire. General Tso's Alliance
904
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Posted - 2014.08.14 13:43:00 -
[11] - Quote
yes. i am shooting peas' out of my launcher. all i want really is the nice feeling of power behind each shot. +12 nibs
Desire means never quit.
-New Age Empire. Director of logistics and recruitment. ,msg me in game. #QQRoman
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lee corwood
Knights Of Ender RISE of LEGION
1004
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Posted - 2014.08.14 14:57:00 -
[12] - Quote
Proficiency 2. Commando. 2 Damage Mods. Killed 3 vehicles just yesterday. Assisted many others forging. Not disappointed. Fail to see the issue.
Knights of Ender Director
Logi 4 Life | Youtube Vids
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DaNizzle4shizle
New Age Empire. General Tso's Alliance
907
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Posted - 2014.08.18 14:22:00 -
[13] - Quote
its simply not the damage that they have. but the kick they had. the reason many went with swarms was because of the power
Desire means never quit.
-New Age Empire. Director of logistics and recruitment. ,msg me in game. #QQRoman
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1560
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Posted - 2014.08.18 16:12:00 -
[14] - Quote
Cody Sietz wrote:Alena Ventrallis wrote:You lost a grand total of 72 damage at the proto level. Cry me a river. While I disagree with the OP, I have to point out that swarms were nerfed over and over again. Swarms could also kill anything in a single magazine with no proficiency. They were insanely op.
The Nerf they got in 1.7 was justified. What was not justified was the vehicle buff that came with it.
Rest in peace, oh Captain, my Captain.
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Coleman Gray
Opus Arcana Covert Intervention
1087
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Posted - 2014.08.18 17:49:00 -
[15] - Quote
It took 5 guys a tank out with knives, why do you think you shouldn't need at least one partner in AV to kill a tank?
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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shaman oga
Nexus Balusa Horizon
2702
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Posted - 2014.08.18 18:28:00 -
[16] - Quote
Imo it's fine, after all it's a fire and forget weapon.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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Kallas Hallytyr
Skullbreakers
719
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Posted - 2014.08.18 19:18:00 -
[17] - Quote
shaman oga wrote:Imo it's fine, after all it's a fire and forget weapon.
I agree, I think Swarms are sufficiently dangerous for a relatively simple to use weapon. AV/V balance is pretty damn good right now. If ADS get a price cut, I'd like to see no lower than 150k, and personally I think 200k is roughly on the money, no pun intended.
Alt of Halla Murr.
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1100
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Posted - 2014.08.19 01:32:00 -
[18] - Quote
Adipem Nothi wrote:Derpty Derp wrote:Her Nibs wrote: I feel like I am a noob with my very first swarms,
That's how you're supposed to feel with such an easymode weapon... Working as intended. Nothing easy about getting into optimal range of a vehicle with many times your top speed. Nothing easy about getting three volleys onto target before target zips off well out-of-range. Nothing easy about syncing these strikes with allied AV (absolutely required if intent is to destroy). Nothing easy about surviving during and after firing swarms.
Easy Mode, you say? * Farm * Take Damage * Hit Afterburners ^ Please explain. How is this difficult?
What Nibs is saying is that Swarms now "feel weak" (i.e. perception / sight / sound) when a volley is released; the fact that Swarms are in fact weak doesn't help the new feel. TL;DR -- Swarms are bad. Now Swarms feel bad. - Proficiency 5 Swarms This is the same attitude that snipers have to deal with , what weapon actually uses skills then ???
Let's see , the community says that Snipers don't , now it's AV swarmers , Tankers get called out on a daily for not " using skill " , so what is a skilled weapon then ?
Can anyone say , is it the shotgun or NK's ???
This is why things are so broken in this game , partly because the lack of respect that many in the community has towards those who choose to play roles besides the one's that they play .
It's just sad how someone can toil and work hard , max out something like swarms for instance ... something that goes undervalued all the time and once was a rallying point for the changes that eventually happened to HAV's , can't say dropships because they weren't effected as much or at all and now another role hits the chopping block but I guess if HAV's were still a problem then you would hear a rallying cry for swarms to be buffed .
It's just sad how this merry-go-round just doesn't stop , neither does it effect those who it really needs to .
* Cough * " Shotguns and Nova Knives . " * Cough *
I see shotguns two shot Sentinels and nova knives two swipe them as well but I have to unload 3 rounds of my Prof 3 swarms on my Min Commando , just to destroy a LAV but I guess that's " working as intended " .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Zindorak
1.U.P
632
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Posted - 2014.08.19 03:33:00 -
[19] - Quote
Good now ADS flying has less risk
Pokemon master
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John Demonsbane
Unorganized Ninja Infantry Tactics
3864
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Posted - 2014.08.19 12:16:00 -
[20] - Quote
Alena Ventrallis wrote:Cody Sietz wrote:Alena Ventrallis wrote:You lost a grand total of 72 damage at the proto level. Cry me a river. While I disagree with the OP, I have to point out that swarms were nerfed over and over again. Swarms could also kill anything in a single magazine with no proficiency. They were insanely op. The Nerf they got in 1.7 was justified. What was not justified was the vehicle buff that came with it.
And yet both happened. So I fail to see your point. Please explain how this progression makes sense:
Swarms nerfed Vehicles buffed Swarms nerfed again... But only by 72 hp so that's OK?
(And, as pointed out, the OP wants some of the "feel" back, not a buff per se.)
(The godfather of tactical logistics)
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Takahiro Kashuken
Red Star. EoN.
3861
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Posted - 2014.08.19 12:18:00 -
[21] - Quote
Her Nibs wrote:As a dedicated AV Profinciency 5 I am discussed at the way CCP has handled the Nerf of the Swarm Launcher. It's no buff when you add it up. The least you could of done is keep the feeling of power when you release the swarms to at least give the player the same sensation of 6 swarms. It the feeling of power I miss....give it back. You nerfed my range, hit points and more...give it a rest. I feel like I am a noob with my very first swarms, ca use that it what it feels like...not even as good as the CBR before the fix. You let Nova Knives take out tanks but not a swarm. WTF. Saw this in a PC...5 guys with Nova Knives took out a Proto Tank....REALLY DEVs...get a sense of balance here. That's like a knife takes out a tank but a bazooka can't. And you wonder why this ame is broken....you keep breaking it..... NOW PLEASE FIX IT and give me back that swarm launcher power feeling.
But you are a noob
You are using a weapon that requires no skill
You are using a weapon that require no aim
The weapon is more skilled that you
Also in the hotfix basic and adv swarms do more base damage, dmg mods are buffed and offset the nerf done to proto, no longer can pilots see if its proto/adv swarms since they all fire 4 missiles, its an overall buff and also your firing animation is quicker with just 4 missiles than 6 so you can fire quicker |
Adipem Nothi
Nos Nothi
4255
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Posted - 2014.08.19 12:50:00 -
[22] - Quote
Takahiro Kashuken wrote:Her Nibs wrote:As a dedicated AV Profinciency 5 I am discussed at the way CCP has handled the Nerf of the Swarm Launcher. It's no buff when you add it up. The least you could of done is keep the feeling of power when you release the swarms to at least give the player the same sensation of 6 swarms. It the feeling of power I miss....give it back. You nerfed my range, hit points and more...give it a rest. I feel like I am a noob with my very first swarms, ca use that it what it feels like...not even as good as the CBR before the fix. You let Nova Knives take out tanks but not a swarm. WTF. Saw this in a PC...5 guys with Nova Knives took out a Proto Tank....REALLY DEVs...get a sense of balance here. That's like a knife takes out a tank but a bazooka can't. And you wonder why this ame is broken....you keep breaking it..... NOW PLEASE FIX IT and give me back that swarm launcher power feeling. But you are a noob You are using a weapon that requires no skill You are using a weapon that require no aim The weapon is more skilled that you Also in the hotfix basic and adv swarms do more base damage, dmg mods are buffed and offset the nerf done to proto, no longer can pilots see if its proto/adv swarms since they all fire 4 missiles, its an overall buff and also your firing animation is quicker with just 4 missiles than 6 so you can fire quicker
1. OP has been around as long as the rest of us. She's among the best support players in the game. She isn't a "slayer" but that doesn't make her a noob. While I understand such behavior to be commonplace among those lacking in balls and spine, you are a fool to attempt to degrade this merc's standing.
2. There's substantially higher risk of harm to user in running swarms than in running HAV or ADS. The swarm user's "easy lock-on weaponry" can't engage from distance; he has to get in close enough to punch the dragon. That involves huge personal risk both before, during and after volleying swarms. And what of the dragon? The dragon feeds at zero risk then scurries off at the first sign of trouble. Should he take damage, he is fully recovered and back to feeding within seconds.
TL;DR HAV / ADS - High Reward / Low Risk Schwarms - Low Reward / High Risk
Shoot scout with yes.
- Ripley Riley
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H0riz0n Unlimit
Inner.Hell
122
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Posted - 2014.08.19 13:36:00 -
[23] - Quote
But no one talks about how OP they are, they can follow you everywhere escaping buildings
Tanker since I was born -- Want back my blaster -- Madrugar 1125/6753 -- Reduce weakspot dimension
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Takahiro Kashuken
Red Star. EoN.
3861
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Posted - 2014.08.19 13:39:00 -
[24] - Quote
Adipem Nothi wrote:Takahiro Kashuken wrote:Her Nibs wrote:As a dedicated AV Profinciency 5 I am discussed at the way CCP has handled the Nerf of the Swarm Launcher. It's no buff when you add it up. The least you could of done is keep the feeling of power when you release the swarms to at least give the player the same sensation of 6 swarms. It the feeling of power I miss....give it back. You nerfed my range, hit points and more...give it a rest. I feel like I am a noob with my very first swarms, ca use that it what it feels like...not even as good as the CBR before the fix. You let Nova Knives take out tanks but not a swarm. WTF. Saw this in a PC...5 guys with Nova Knives took out a Proto Tank....REALLY DEVs...get a sense of balance here. That's like a knife takes out a tank but a bazooka can't. And you wonder why this ame is broken....you keep breaking it..... NOW PLEASE FIX IT and give me back that swarm launcher power feeling. But you are a noob You are using a weapon that requires no skill You are using a weapon that require no aim The weapon is more skilled that you Also in the hotfix basic and adv swarms do more base damage, dmg mods are buffed and offset the nerf done to proto, no longer can pilots see if its proto/adv swarms since they all fire 4 missiles, its an overall buff and also your firing animation is quicker with just 4 missiles than 6 so you can fire quicker 1. OP has been around as long as the rest of us. She's among the best support players in the game. She isn't a "slayer" but that doesn't make her a noob. You are a fool to attempt to degrade this merc's standing. From this we can gather that what you lack in balls and spine, you've not made up with wit and brains. Which begs question. If every merc is good at something, what are idiot-coward mercs best at doing? What are your strengths, Taki? 2. There's substantially higher risk of harm to user in running swarms than in running HAV or ADS. The swarm user's "easy lock-on weaponry" can't engage from distance; he has to get in close enough to punch the dragon. That involves huge personal risk before, during and after volleying swarms. Where the dragon feeds, his friends gather to pickup scraps, and an exposed swarmer is always ripe for picking. And what of the dragon? The dragon feeds at zero risk then scurries off at the first sign of trouble. Should he take damage, he is fully recovered and back to feeding within seconds. TL;DRHAV / ADS - High Reward / Low Risk Schwarms - Low Reward / High Risk How to FixHAV / ADS - Nerf recovery, such that when repelled they remain repelled for longer than a few seconds. Schwarms - Buff range, such that the act of repelling might not doom the operator.
1. Gibberish, using a noob weapon so noob, it is the easiest weapon to use in the game and require 0 skill or aim
2. Higher risk but again easiest weapon to use in the game which require 0 aim or skill
Nerf vehicles again, lol why dont you use a FG?
What range would that be? dont ask for 400m either |
Adipem Nothi
Nos Nothi
4256
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Posted - 2014.08.19 14:13:00 -
[25] - Quote
Takahiro Kashuken wrote:
1. Gibberish, using a noob weapon so noob, it is the easiest weapon to use in the game and require 0 skill or aim
2. Higher risk but again easiest weapon to use in the game which require 0 aim or skill
3. Nerf vehicles again, lol
4. why dont you use a FG?
5. What range would that be? dont ask for 400m either
1. Positioning and survival require skill, risk, effort and planning. Running away when hit requires none of these. 2. See #1. 3. Yes. Still paying high rewards at low risk; low risk which further mitigated by near-instant recovery times. 4. Because I skilled into Swarms and believe that all weapons should be viable. 5. I'd add 25-50 meters in Delta, and -- if needed -- another 25-50 meters in Echo.
Shoot scout with yes.
- Ripley Riley
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Takahiro Kashuken
Red Star. EoN.
3861
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Posted - 2014.08.19 14:58:00 -
[26] - Quote
Adipem Nothi wrote:Takahiro Kashuken wrote:
1. Gibberish, using a noob weapon so noob, it is the easiest weapon to use in the game and require 0 skill or aim
2. Higher risk but again easiest weapon to use in the game which require 0 aim or skill
3. Nerf vehicles again, lol
4. why dont you use a FG?
5. What range would that be? dont ask for 400m either
1. Positioning and survival require skill, risk, effort and planning. Get hit, run away requires none of these. 2. See #1. 3. Yes. Still paying high rewards at low risk; lengthened recovery would add meaning to being chased away. 4. Because I skilled into Swarms and believe that all weapons should be viable. 5. I'd add 50 meters in Delta, and -- if needed -- another 25-50 meters in Echo.
1. Half the time they are on top of something waiting for the ADS to come around, thats lazyness and do you expect me to hover in front of you while you shoot me down?
2...
3. lol vehicles are easy to destroy, plus you dont even have to deal with any better varients or adv/proto hulls
4. Swarms should be bottom of the AV ladder or if you like you have to guide the missiles by keeping lock on that should stop fire and forget while you happen to be behind a hill but can lock on without looking and fire upwards without losing lock
5. So whats that 250m lock on? Missiles still have 400m range so essentially you want to be able to be in the middle of the map and lock onto everything |
Adipem Nothi
Nos Nothi
4258
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Posted - 2014.08.19 15:22:00 -
[27] - Quote
Takahiro Kashuken wrote:
1. Half the time they are on top of something waiting for the ADS to come around, thats lazyness and do you expect me to hover in front of you while you shoot me down?
2...
3. lol vehicles are easy to destroy, plus you dont even have to deal with any better varients or adv/proto hulls
4. Swarms should be bottom of the AV ladder or if you like you have to guide the missiles by keeping lock on that should stop fire and forget while you happen to be behind a hill but can lock on without looking and fire upwards without losing lock
5. So whats that 250m lock on? Missiles still have 400m range so essentially you want to be able to be in the middle of the map and lock onto everything
Are these arguments or statements?
OK ...
Statements 1 and 3 wrong. Statement 4 is an opinion.
Statement 5 is close. Swarms are presently a death sentence to their user; they shouldn't be. Increase range to 225m in Delta, and -- if necessary -- 250-275m in Echo. Pilots can still run away when hit; Swarms don't kill anything in one clip.
Shoot scout with yes.
- Ripley Riley
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Takahiro Kashuken
Red Star. EoN.
3861
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Posted - 2014.08.19 15:32:00 -
[28] - Quote
1 is what i see very often, 3 is right and frankly doesnt take much these days to make it next to useless or kill it since it cant defend itself anymore
5 equip a sidearm and you can fire off a 3 rounds in 4seconds and to a tank you wont outrun any swarms only ADS has a chance |
Adipem Nothi
Nos Nothi
4258
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Posted - 2014.08.19 15:40:00 -
[29] - Quote
Takahiro Kashuken wrote:1 is what i see very often, 3 is right and frankly doesnt take much these days to make it next to useless or kill it since it cant defend itself anymore
5 equip a sidearm and you can fire off a 3 rounds in 4seconds and to a tank you wont outrun any swarms only ADS has a chance
Getting off 3 volleys isn't the problem. The problem is how close we have to get to deliver 3 volleys. Where there's a vehicle there is infantry. A swarmer near infantry has low odds of survival.
Let's contrast the above with an HAV or ADS, which can literally sit in or over an enemy position and farm until something shoots expensive shoots back. At which point, it leaves and is fully repaired within seconds.
Shoot scout with yes.
- Ripley Riley
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Atiim
Onslaught Inc RISE of LEGION
11514
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Posted - 2014.08.19 15:45:00 -
[30] - Quote
Coleman Gray wrote: It took 5 guys a tank out with knives, why do you think you shouldn't need at least one partner in AV to kill a tank? Because that same tank needs only one person?
If 1x > 1y then why would I ever use Y over X?
DUST 514's 1st Matari Commando
-HAND
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