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Takahiro Kashuken
Red Star. EoN.
3861
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Posted - 2014.08.19 12:18:00 -
[1] - Quote
Her Nibs wrote:As a dedicated AV Profinciency 5 I am discussed at the way CCP has handled the Nerf of the Swarm Launcher. It's no buff when you add it up. The least you could of done is keep the feeling of power when you release the swarms to at least give the player the same sensation of 6 swarms. It the feeling of power I miss....give it back. You nerfed my range, hit points and more...give it a rest. I feel like I am a noob with my very first swarms, ca use that it what it feels like...not even as good as the CBR before the fix. You let Nova Knives take out tanks but not a swarm. WTF. Saw this in a PC...5 guys with Nova Knives took out a Proto Tank....REALLY DEVs...get a sense of balance here. That's like a knife takes out a tank but a bazooka can't. And you wonder why this ame is broken....you keep breaking it..... NOW PLEASE FIX IT and give me back that swarm launcher power feeling.
But you are a noob
You are using a weapon that requires no skill
You are using a weapon that require no aim
The weapon is more skilled that you
Also in the hotfix basic and adv swarms do more base damage, dmg mods are buffed and offset the nerf done to proto, no longer can pilots see if its proto/adv swarms since they all fire 4 missiles, its an overall buff and also your firing animation is quicker with just 4 missiles than 6 so you can fire quicker |
Takahiro Kashuken
Red Star. EoN.
3861
|
Posted - 2014.08.19 13:39:00 -
[2] - Quote
Adipem Nothi wrote:Takahiro Kashuken wrote:Her Nibs wrote:As a dedicated AV Profinciency 5 I am discussed at the way CCP has handled the Nerf of the Swarm Launcher. It's no buff when you add it up. The least you could of done is keep the feeling of power when you release the swarms to at least give the player the same sensation of 6 swarms. It the feeling of power I miss....give it back. You nerfed my range, hit points and more...give it a rest. I feel like I am a noob with my very first swarms, ca use that it what it feels like...not even as good as the CBR before the fix. You let Nova Knives take out tanks but not a swarm. WTF. Saw this in a PC...5 guys with Nova Knives took out a Proto Tank....REALLY DEVs...get a sense of balance here. That's like a knife takes out a tank but a bazooka can't. And you wonder why this ame is broken....you keep breaking it..... NOW PLEASE FIX IT and give me back that swarm launcher power feeling. But you are a noob You are using a weapon that requires no skill You are using a weapon that require no aim The weapon is more skilled that you Also in the hotfix basic and adv swarms do more base damage, dmg mods are buffed and offset the nerf done to proto, no longer can pilots see if its proto/adv swarms since they all fire 4 missiles, its an overall buff and also your firing animation is quicker with just 4 missiles than 6 so you can fire quicker 1. OP has been around as long as the rest of us. She's among the best support players in the game. She isn't a "slayer" but that doesn't make her a noob. You are a fool to attempt to degrade this merc's standing. From this we can gather that what you lack in balls and spine, you've not made up with wit and brains. Which begs question. If every merc is good at something, what are idiot-coward mercs best at doing? What are your strengths, Taki? 2. There's substantially higher risk of harm to user in running swarms than in running HAV or ADS. The swarm user's "easy lock-on weaponry" can't engage from distance; he has to get in close enough to punch the dragon. That involves huge personal risk before, during and after volleying swarms. Where the dragon feeds, his friends gather to pickup scraps, and an exposed swarmer is always ripe for picking. And what of the dragon? The dragon feeds at zero risk then scurries off at the first sign of trouble. Should he take damage, he is fully recovered and back to feeding within seconds. TL;DRHAV / ADS - High Reward / Low Risk Schwarms - Low Reward / High Risk How to FixHAV / ADS - Nerf recovery, such that when repelled they remain repelled for longer than a few seconds. Schwarms - Buff range, such that the act of repelling might not doom the operator.
1. Gibberish, using a noob weapon so noob, it is the easiest weapon to use in the game and require 0 skill or aim
2. Higher risk but again easiest weapon to use in the game which require 0 aim or skill
Nerf vehicles again, lol why dont you use a FG?
What range would that be? dont ask for 400m either |
Takahiro Kashuken
Red Star. EoN.
3861
|
Posted - 2014.08.19 14:58:00 -
[3] - Quote
Adipem Nothi wrote:Takahiro Kashuken wrote:
1. Gibberish, using a noob weapon so noob, it is the easiest weapon to use in the game and require 0 skill or aim
2. Higher risk but again easiest weapon to use in the game which require 0 aim or skill
3. Nerf vehicles again, lol
4. why dont you use a FG?
5. What range would that be? dont ask for 400m either
1. Positioning and survival require skill, risk, effort and planning. Get hit, run away requires none of these. 2. See #1. 3. Yes. Still paying high rewards at low risk; lengthened recovery would add meaning to being chased away. 4. Because I skilled into Swarms and believe that all weapons should be viable. 5. I'd add 50 meters in Delta, and -- if needed -- another 25-50 meters in Echo.
1. Half the time they are on top of something waiting for the ADS to come around, thats lazyness and do you expect me to hover in front of you while you shoot me down?
2...
3. lol vehicles are easy to destroy, plus you dont even have to deal with any better varients or adv/proto hulls
4. Swarms should be bottom of the AV ladder or if you like you have to guide the missiles by keeping lock on that should stop fire and forget while you happen to be behind a hill but can lock on without looking and fire upwards without losing lock
5. So whats that 250m lock on? Missiles still have 400m range so essentially you want to be able to be in the middle of the map and lock onto everything |
Takahiro Kashuken
Red Star. EoN.
3861
|
Posted - 2014.08.19 15:32:00 -
[4] - Quote
1 is what i see very often, 3 is right and frankly doesnt take much these days to make it next to useless or kill it since it cant defend itself anymore
5 equip a sidearm and you can fire off a 3 rounds in 4seconds and to a tank you wont outrun any swarms only ADS has a chance |
Takahiro Kashuken
Red Star. EoN.
3862
|
Posted - 2014.08.19 17:09:00 -
[5] - Quote
Adipem Nothi wrote:Takahiro Kashuken wrote:1 is what i see very often, 3 is right and frankly doesnt take much these days to make it next to useless or kill it since it cant defend itself anymore
5 equip a sidearm and you can fire off a 3 rounds in 4seconds and to a tank you wont outrun any swarms only ADS has a chance Getting off 3 volleys isn't the problem. The problem is how close we have to get to deliver 3 volleys. Where there's a vehicle there are also infantry. Always. A swarmer near infantry has extremely low odds of survival. Our reward? We might clear the airspace or scare away a tank for a few seconds; we might earn +75WP. More often then not, we will die. High Risk. Low Reward. Let's contrast the above with an HAV or ADS, which can literally sit in or over an enemy position and farm until someone respawns with AV. When hit, the HAV or ADS might leave; if it chooses to do so, it is fully repaired within seconds. High Reward. Low Risk. You cannot argue that Risk and Reward are balanced in either of the above scenarios.
I dont see swarms getting close, they generally wait on top of something or next to a depot
ADS is an apple, HAV is an orange
So you want swarms to be low risk high reward? do you want vehicles to stop moving when you hit? |
Takahiro Kashuken
Red Star. EoN.
3876
|
Posted - 2014.08.19 20:11:00 -
[6] - Quote
John Demonsbane wrote:Adipem Nothi wrote:Takahiro Kashuken wrote: So you want swarms to be low risk high reward? do you want vehicles to stop moving when you hit?
Don't put words my mouth. My goal is to see Risk and Reward brought into balance. What is your goal? LOL. We all know tankahiro's goal. It's called Uprising 1.7.
While it was nice when we got some revenge for the 6+months of OP AV while infantry said 'its fine gg' it didnt last long enough, still owed about 3 months
Simple what i want
1. Racial parity 2. Adv/proto hulls 3. Bring back the variety of mods/turrets and hulls we had 4. Skills with passive bonuses and more of them |
Takahiro Kashuken
Red Star. EoN.
3876
|
Posted - 2014.08.20 10:23:00 -
[7] - Quote
Roger Cordill wrote:Takahiro Kashuken wrote:John Demonsbane wrote:Adipem Nothi wrote:Takahiro Kashuken wrote: So you want swarms to be low risk high reward? do you want vehicles to stop moving when you hit?
Don't put words my mouth. My goal is to see Risk and Reward brought into balance. What is your goal? LOL. We all know tankahiro's goal. It's called Uprising 1.7. While it was nice when we got some revenge for the 6+months of OP AV while infantry said 'its fine gg' it didnt last long enough, still owed about 3 months Simple what i want 1. Racial parity 2. Adv/proto hulls 3. Bring back the variety of mods/turrets and hulls we had 4. Skills with passive bonuses and more of them Why would you want to tier things and make things even worse? Tiercide bitches!!!!!!
Says tiercide while infantry has proto suits and we have basic hulls |
Takahiro Kashuken
Red Star. EoN.
3884
|
Posted - 2014.08.20 17:39:00 -
[8] - Quote
Adipem Nothi wrote:Takahiro Kashuken wrote: Says tiercide while infantry has proto suits and we have basic hulls
It is not appropriate to compare infantry (which can be killed by anything) to vehicles (which can be killed by very few things). Even with today's two-vehicle quota and improved installations, ADS+ADS or ADS+HAV or HAV+HAV more often than not result in entirely lopsided Ambush stompathons. How much more imbalanced would these matches be if prototype vehicles were introduced? Assuming better hulls were introduced, how would you account/adjust for worsening balance in an already imbalanced setting?
But it is
You have a basic suit but can upgrade, vehicle pilots cannot so we are stuck with what we have which now has less slots,mods,turrets,skills,hulls but thats fair infantry say
Thats BS and if proto AV was leveled to be against fully proto vehicles then it balances itself out |
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