Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1132
|
Posted - 2014.08.07 19:07:00 -
[1] - Quote
Welp, enjoy scrubs. 500 extra shields, really? Say hello to OP shield dropships, all thanks to the scrubs that couldn't fit them up properly!
Tanks - Balancing Turrets
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
989
|
Posted - 2014.08.07 19:12:00 -
[2] - Quote
It was a dumb buff. ADS are already OP in the right hands. Don't forget they're supposed to be cheaper now too in charlie!
Overlord of Broman
|
JRleo jr
Xer Cloud Consortium
224
|
Posted - 2014.08.07 19:19:00 -
[3] - Quote
Ares 514 wrote:It was a dumb buff. ADS are already OP in the right hands. Don't forget they're supposed to be cheaper now too in charlie! Nope, no mention of it.
And op, if you think 500 more shields will make it op, you are clearly: A. Are somewhat stupid or ignorant B. You haven't used a python vs decent people.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
989
|
Posted - 2014.08.07 19:26:00 -
[4] - Quote
JRleo jr wrote:Ares 514 wrote:It was a dumb buff. ADS are already OP in the right hands. Don't forget they're supposed to be cheaper now too in charlie! Nope, no mention of it. And op, if you think 500 more shields will make it op, you are clearly: A. Are somewhat stupid or ignorant B. You haven't used a python vs decent people.
I double checked and couldn't find any reference to it. Maybe it didn't make the patch notes :)
They said they planned on doing it so it's either a stealth change or didn't make it.
Overlord of Broman
|
JRleo jr
Xer Cloud Consortium
224
|
Posted - 2014.08.07 19:29:00 -
[5] - Quote
Ares 514 wrote:JRleo jr wrote:Ares 514 wrote:It was a dumb buff. ADS are already OP in the right hands. Don't forget they're supposed to be cheaper now too in charlie! Nope, no mention of it. And op, if you think 500 more shields will make it op, you are clearly: A. Are somewhat stupid or ignorant B. You haven't used a python vs decent people. I double checked and couldn't find any reference to it. Maybe it didn't make the patch notes :) They said they planned on doing it so it's either a stealth change or didn't make it. Yes, I checked the list twice, and I'm going to town with my ads.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Robocop Junior
Condotta Rouvenor Gallente Federation
527
|
Posted - 2014.08.07 19:32:00 -
[6] - Quote
Aerial faggotry.
If strength were all, tiger would not fear scorpion.
|
Vulpes Dolosus
Molon Labe. General Tso's Alliance
1805
|
Posted - 2014.08.07 19:36:00 -
[7] - Quote
From a PC prospective, this is a much needed buff.
Pythons get thrashed in PC by everything: Swarms, forge guns, Incubi, etc.
With this much more hp, it's now feasible to get close to Incubus numbers in ehp (at lest with my fit, and only with a hardener running). |
medomai grey
WarRavens Final Resolution.
889
|
Posted - 2014.08.07 19:37:00 -
[8] - Quote
Still a bad idea.
@JRleo jr: " You are clearly are somewhat stupid or ignorant" is an insult, not a argument to prove your point. I have used a python against "decent" people on many occasions, and I still think the 500 shield buff is a bad idea.
Medium frame EHP is not medium
|
JRleo jr
Xer Cloud Consortium
229
|
Posted - 2014.08.07 19:43:00 -
[9] - Quote
medomai grey wrote:Still a bad idea.
@JRleo jr: " You are clearly are somewhat stupid or ignorant" is an insult, not a argument to prove your point. I have used a python against "decent" people on many occasions, and I still think the 500 shield buff is a bad idea. Decent as in, they know how to aim a forge, proto, it wrecks pythons so bad...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
DUST Fiend
Onslaught Inc RISE of LEGION
14663
|
Posted - 2014.08.07 20:21:00 -
[10] - Quote
Only CCP would think that buffing the easiest to use, most flexible (good vs infantry and vehicles at all times), fastest, most agile ship that takes virtually no bonus damage from any AV weapon, would be a good idea.
L
M
A
O
Scrub bucket FTW.
The Future
|
|
Jack 3enimble
Vengeance Unbound Dark Taboo
133
|
Posted - 2014.08.07 20:37:00 -
[11] - Quote
We'll have to wait and see. |
DUST Fiend
Onslaught Inc RISE of LEGION
14663
|
Posted - 2014.08.07 20:41:00 -
[12] - Quote
My game is uninstalled so I can't check, can someone list the new proposed base HP of a Python vs the base HP of an Incubus?
|
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1150
|
Posted - 2014.08.07 20:45:00 -
[13] - Quote
the python is the goto ship for noobs so i guess by default it needs a buff since they're the only ones who are passionate about this game to spend on money on it.
AKA Zirzo Valcyn
AFKing since 2012
|
843-Vika
BurgezzE.T.F General Tso's Alliance
171
|
Posted - 2014.08.07 20:55:00 -
[14] - Quote
Tebu Gan wrote:Welp, enjoy scrubs. 500 extra shields, really? Say hello to OP shield dropships, all thanks to the scrubs that couldn't fit them up properly!
Your b!tching about 500 shields? Are you serious? first off if you want to be able fit anything on a ADS you need to use a pg/cpu mod which takes away from any extra hp an ADS could use. Second 500 shields is nothing when a militia DS can just tap a ADS and destroy it. Third at over 300k isk for just an ADS not counting turrets, and mods an ADS should be a bit more durable then what it is now.
Have you ever even tried to fly a python? I doubt you have or you would not be such a whiny cry baby right now. Before you try and insult people who have had to invest more sp into their ADS then you ever had to for your drop suit, by calling them scrubs, try getting good at avoiding the ADS so they don't kill you as much, since a militia FG can scare away any shield based ADS at any time. |
DUST Fiend
Onslaught Inc RISE of LEGION
14663
|
Posted - 2014.08.07 20:58:00 -
[15] - Quote
843-Vika wrote:Tebu Gan wrote:Welp, enjoy scrubs. 500 extra shields, really? Say hello to OP shield dropships, all thanks to the scrubs that couldn't fit them up properly! Your b!tching about 500 shields? Are you serious? first off if you want to be able fit anything on a ADS you need to use a pg/cpu mod which takes away from any extra hp an ADS could use. Second 500 shields is nothing when a militia DS can just tap a ADS and destroy it. Third at over 300k isk for just an ADS not counting turrets, and mods an ADS should be a bit more durable then what it is now. Have you ever even tried to fly a python? I doubt you have or you would not be such a whiny cry baby right now. Before you try and insult people who have had to invest more sp into their ADS then you ever had to for your drop suit, by calling them scrubs, try getting good at avoiding the ADS so they don't kill you as much, since a militia FG can scare away any shield based ADS at any time. Python is the scrub ship that actually takes skill in order to die in. Buffing it just caters to bad players.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1813
|
Posted - 2014.08.07 21:02:00 -
[16] - Quote
I don't care. I make python pilots **** their pants. Then they crash. |
calvin b
Sinq Laison Gendarmes Gallente Federation
1851
|
Posted - 2014.08.07 21:04:00 -
[17] - Quote
With scouts soon to multiply on the field I may take flying up. Do circles and still make more ISK than if I was on the ground.
Can the other voices in other peoples minds hear my voices in my head????
|
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1150
|
Posted - 2014.08.07 21:12:00 -
[18] - Quote
they should have buffed the shield booster where people actually want to fit it.. we've been thru so many dropship builds in the past both FOTM and UP. there's never going to be a point where everyones content but they could destroy the best balance it ever saw at this moment. imo the price reduction is not going to go over well with the community if it allows bad pilots to spam dropships- why even take evasive manuvers- just get a couple more kills and call another ADS.
AKA Zirzo Valcyn
AFKing since 2012
|
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1150
|
Posted - 2014.08.07 21:23:00 -
[19] - Quote
calvin b wrote:With scouts soon to multiply on the field I may take flying up. Do circles and still make more ISK than if I was on the ground.
they should buff pilot payout instead of making them cheaper, if we choose to not go the solo FOTM role who mock us for flying transport/support we suffer a massive BS payout despite the multiple support points, which for whatever reason have to be super low. gee thanks CCP for those +15 WP i scored 20 times = 300, if my gunner gets also 10 kills that run that jumps me up to a whopping 650 WP for supporting in the battle the whole time.. i know about droplinks but that's beside the point.
AKA Zirzo Valcyn
AFKing since 2012
|
Pvt Numnutz
Prophets of the Velocirapture
1765
|
Posted - 2014.08.07 21:33:00 -
[20] - Quote
I agree the python really doesn't need the extra 500 shields. It might need it if they introduce em swarms and anti dropship swarms but not before those are put in the game.
@ dust fiend, I'm very surprised that your still moaning about pythons being better. I have encountered a few incubus who were smart enough to actually fit for a gunner and destroyed with it. The rail gun with the incubus skill (not even stacking) makes it perfectly viable against infantry and makes it an absolute monster against vehicles of any kind. Much more so than a python could hope to achieve. Incubus aren't slower than pythons, their speed is exactly the same, in one engagement I had both my python and the hostile incubus burning towards the ceiling and the incubus burned much higher and much faster than my python. A python is as 'scrubly' as an incubus.
Master Skyshark rider
Kaalaka dakka tamer
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12698
|
Posted - 2014.08.07 21:37:00 -
[21] - Quote
JRleo jr wrote:Ares 514 wrote:It was a dumb buff. ADS are already OP in the right hands. Don't forget they're supposed to be cheaper now too in charlie! Nope, no mention of it. And op, if you think 500 more shields will make it op, you are clearly: A. Are somewhat stupid or ignorant B. You haven't used a python vs decent people.
Nah what has just happened in that Skytanks have been designed with impunity from almost all things.
3055 Shields on the Python, afterburner that recharges every 10-20 seconds, and a shield booster that recharges 1/3rd of the main shield HP every 40 seconds, with your 505 direct damage , increased RoF prototype Missile Launcher, and the ability to fly.
Not to mention the base 224 shield reps per pulse after the 4 second recharge delay......
I smell skytanks........ and I know all about flying HAV....
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
|
DUST Fiend
Onslaught Inc RISE of LEGION
14665
|
Posted - 2014.08.07 21:45:00 -
[22] - Quote
Pvt Numnutz wrote:I agree the python really doesn't need the extra 500 shields. It might need it if they introduce em swarms and anti dropship swarms but not before those are put in the game.
@ dust fiend, I'm very surprised that your still moaning about pythons being better. I have encountered a few incubus who were smart enough to actually fit for a gunner and destroyed with it. The rail gun with the incubus skill (not even stacking) makes it perfectly viable against infantry and makes it an absolute monster against vehicles of any kind. Much more so than a python could hope to achieve. Incubus aren't slower than pythons, their speed is exactly the same, in one engagement I had both my python and the hostile incubus burning towards the ceiling and the incubus burned much higher and much faster than my python. A python is as 'scrubly' as an incubus. Incubus are in fact slower, as their listed speed and in game speed implies. An Incubus with an afterburner will move as fast as a Python without an afterburner. They also have the privilege of accelerating slower, and adding any extra HP slows you down even more. Fitting a side gun is all well and good but again, if you want to use that rail vs infantry you're relying on them not having much / any AV presence. Sitting still in a ship that's bigger, slower to accelerate, slower at top speed, and that takes bonus damage from virtually all AV, while having more pronounced weak spots = losing ISK. Also, missiles destroy Armor tanks better than railguns ever will, and they only do marginally worse vs shield tanks than rail guns. The only thing small railguns excel at over small missiles is killing pythons. That's it.
I'm just over here laughing that the easiest most rewarding ship got buffed further.
|
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1150
|
Posted - 2014.08.07 21:48:00 -
[23] - Quote
i'm pretty sure the incubus has superior torque than the python, we used to have a low mod that increased torque so the stat does exist.
AKA Zirzo Valcyn
AFKing since 2012
|
Sir Snugglz
Red Star. EoN.
864
|
Posted - 2014.08.07 21:56:00 -
[24] - Quote
Pvt Numnutz wrote:I agree the python really doesn't need the extra 500 shields. It might need it if they introduce em swarms and anti dropship swarms but not before those are put in the game.
@ dust fiend, I'm very surprised that your still moaning about pythons being better. I have encountered a few incubus who were smart enough to actually fit for a gunner and destroyed with it. The rail gun with the incubus skill (not even stacking) makes it perfectly viable against infantry and makes it an absolute monster against vehicles of any kind. Much more so than a python could hope to achieve. Incubus aren't slower than pythons, their speed is exactly the same, in one engagement I had both my python and the hostile incubus burning towards the ceiling and the incubus burned much higher and much faster than my python. A python is as 'scrubly' as an incubus.
I would have preferred an increase in PG by 1-3 over this but its nice that the DS gets some love.... AFTER 2 YEARS OF HATRED AND NERFS.
Keep in mind that swarms are getting a nice damage buff too so that 500 extra shield is what will keep the DS from getting 1-shotted.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
|
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1150
|
Posted - 2014.08.07 21:59:00 -
[25] - Quote
i thought the SL already got buffed?
AKA Zirzo Valcyn
AFKing since 2012
|
upside down poster
Brutor Vanguard Minmatar Republic
1
|
Posted - 2014.08.07 22:02:00 -
[26] - Quote
-Ö+Ñ+ön+» op -çuo-ì d+Ñ +É+¦-çx¦¥ 00-¢ -Ösun¦âlߦë+É+¦ ll+É+»s -Äq p¦¥d+É+¦ -禥¦â sdߦë+Ñsdo+¦p ߦë+¦+Épl+ɦå |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1151
|
Posted - 2014.08.07 22:11:00 -
[27] - Quote
upside down poster wrote:-Ö+Ñ+ön+» op -çuo-ì d+Ñ +É+¦-çx¦¥ 00-¢ -Ösun¦âlߦë+É+¦ ll+É+»s -Äq p¦¥d+É+¦ -禥¦â sdߦë+Ñsdo+¦p ߦë+¦+Épl+ɦå
yea it's nothing for my small rail gunner.. still there are other ways to buff things than just raw HP.. the average python pilot flies in a straight line anyway when he's not thrusting into the max height cieling
AKA Zirzo Valcyn
AFKing since 2012
|
Atiim
Onslaught Inc RISE of LEGION
11273
|
Posted - 2014.08.07 22:14:00 -
[28] - Quote
Vulpes Dolosus wrote:it's now feasible to get close to Incubus numbers in ehp. This should never be feasible in the first place.
If I don't, who will?
-HAND
|
Pvt Numnutz
Prophets of the Velocirapture
1766
|
Posted - 2014.08.07 22:14:00 -
[29] - Quote
DUST Fiend wrote: Incubus are in fact slower, as their listed speed and in game speed implies. An Incubus with an afterburner will move as fast as a Python without an afterburner. They also have the privilege of accelerating slower, and adding any extra HP slows you down even more. Fitting a side gun is all well and good but again, if you want to use that rail vs infantry you're relying on them not having much / any AV presence. Sitting still in a ship that's bigger, slower to accelerate, slower at top speed, and that takes bonus damage from virtually all AV, while having more pronounced weak spots = losing ISK. Also, missiles destroy Armor tanks better than railguns ever will, and they only do marginally worse vs shield tanks than rail guns. The only thing small railguns excel at over small missiles is killing pythons. That's it.
I'm just over here laughing that the easiest most rewarding ship got buffed further.
Listed air speed for incubus 50.00 m/s Listed air speed for python 50.00 m/s
I don't know where your getting this from. When ever I go to chase down an incubus with an after burner on I don't catch up and then pass him, I don't even gain on him unless he slows the ship himself. Same goes for acceleration speed, every time I encounter an incubus pilot we accelerate and burn at the same speed. Armor doesn't slow you down in the air.
Even with the bonus damage av get incubi are still much hardier than pythons. While they do take more damage they have more HP to compensate and their reps can't be stalled by a milita swarm or hmg.
One of the incubi I encountered with a gunner killed infantry just like a python with his rail, even under fire from several forge guns including myself. He even killed me while I was hitting him. They were both very skillful, they weren't relying on little av presence at all, in fact they were attacking the forge gunners. I don't know if you have ever flown with good gunner's but if you have space to maneuver there should be no sitting still, which is how I fly and how this incubus flew.
A python will destroy a shield tank with two gunner's about as fast as a solo incubus and about the same with the armor tank maybe slightly faster. With a gunner on the incubus the python needs all three to be as effective, with three guns on an incubus a python simply cannot match the vehicle killing power.
Oh and those fin guards count as the weak spot on the python.
Stop blaming pythons for lack of skill or teamwork.
Master Skyshark rider
Kaalaka dakka tamer
|
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1151
|
Posted - 2014.08.07 22:17:00 -
[30] - Quote
the python used to be superior until they moved armor rep from active to passive
AKA Zirzo Valcyn
AFKing since 2012
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12698
|
Posted - 2014.08.07 22:19:00 -
[31] - Quote
DUST Fiend wrote:Pvt Numnutz wrote:I agree the python really doesn't need the extra 500 shields. It might need it if they introduce em swarms and anti dropship swarms but not before those are put in the game.
@ dust fiend, I'm very surprised that your still moaning about pythons being better. I have encountered a few incubus who were smart enough to actually fit for a gunner and destroyed with it. The rail gun with the incubus skill (not even stacking) makes it perfectly viable against infantry and makes it an absolute monster against vehicles of any kind. Much more so than a python could hope to achieve. Incubus aren't slower than pythons, their speed is exactly the same, in one engagement I had both my python and the hostile incubus burning towards the ceiling and the incubus burned much higher and much faster than my python. A python is as 'scrubly' as an incubus. Incubus are in fact slower, as their listed speed and in game speed implies. An Incubus with an afterburner will move as fast as a Python without an afterburner. They also have the privilege of accelerating slower, and adding any extra HP slows you down even more. Fitting a side gun is all well and good but again, if you want to use that rail vs infantry you're relying on them not having much / any AV presence. Sitting still in a ship that's bigger, slower to accelerate, slower at top speed, and that takes bonus damage from virtually all AV, while having more pronounced weak spots = losing ISK. Also, missiles destroy Armor tanks better than railguns ever will, and they only do marginally worse vs shield tanks than rail guns. The only thing small railguns excel at over small missiles is killing pythons. That's it. I'm just over here laughing that the easiest most rewarding ship got buffed further.
That's quite frankly not true sir.
Being on the receiving end of many and ADSers ire Armour melts from Incubus Railguns, whereas more often that not I can tank through missile volleys long enough to escape somewhere.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
|
Atiim
Onslaught Inc RISE of LEGION
11273
|
Posted - 2014.08.07 22:20:00 -
[32] - Quote
Pvt Numnutz wrote: Listed air speed for incubus 50.00 m/s Listed air speed for python 50.00 m/s
That's odd. ProtoFits lists the Python's Air Speed as 75m/s.
Where's your list coming from?
If I don't, who will?
-HAND
|
Pvt Numnutz
Prophets of the Velocirapture
1766
|
Posted - 2014.08.07 23:07:00 -
[33] - Quote
Atiim wrote:Pvt Numnutz wrote: Listed air speed for incubus 50.00 m/s Listed air speed for python 50.00 m/s
That's odd. ProtoFits lists the Python's Air Speed as 75m/s. Where's your list coming from? From the market info
Master Skyshark rider
Kaalaka dakka tamer
|
Zindorak
1.U.P
269
|
Posted - 2014.08.08 00:50:00 -
[34] - Quote
Mmmmm tasty QQ tears mmmmmm.......
Pokemon master
|
JRleo jr
Xer Cloud Consortium
240
|
Posted - 2014.08.08 04:37:00 -
[35] - Quote
DUST Fiend wrote:Only CCP would think that buffing the easiest to use, most flexible (good vs infantry and vehicles at all times), fastest, most agile ship that takes virtually no bonus damage from any AV weapon, would be a good idea.
L
M
A
O
Scrub bucket FTW. Incubus is more reliable and doesn't get knocked around as much.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
240
|
Posted - 2014.08.08 04:41:00 -
[36] - Quote
True Adamance wrote:JRleo jr wrote:Ares 514 wrote:It was a dumb buff. ADS are already OP in the right hands. Don't forget they're supposed to be cheaper now too in charlie! Nope, no mention of it. And op, if you think 500 more shields will make it op, you are clearly: A. Are somewhat stupid or ignorant B. You haven't used a python vs decent people. Nah what has just happened in that Skytanks have been designed with impunity from almost all things. 3055 Shields on the Python, afterburner that recharges every 10-20 seconds, no shieod hardener and a shield booster that recharges 1/3rd of the main shield HP every 40 seconds, with your 505 direct damage , increased RoF prototype Missile Launcher, and the ability to fly. Not to mention the base 224 shield reps per pulse after the 4 second recharge delay...... I smell skytanks........ and I know all about flying HAV.... Why do you retards keep bringing up the afterburner? You can't balance av off you module you ground troops keep bitching about
And 3k shields is meaningless without a hardener, enjoy never able to kill any forge gunners.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
240
|
Posted - 2014.08.08 04:42:00 -
[37] - Quote
DUST Fiend wrote:Pvt Numnutz wrote:I agree the python really doesn't need the extra 500 shields. It might need it if they introduce em swarms and anti dropship swarms but not before those are put in the game.
@ dust fiend, I'm very surprised that your still moaning about pythons being better. I have encountered a few incubus who were smart enough to actually fit for a gunner and destroyed with it. The rail gun with the incubus skill (not even stacking) makes it perfectly viable against infantry and makes it an absolute monster against vehicles of any kind. Much more so than a python could hope to achieve. Incubus aren't slower than pythons, their speed is exactly the same, in one engagement I had both my python and the hostile incubus burning towards the ceiling and the incubus burned much higher and much faster than my python. A python is as 'scrubly' as an incubus. Incubus are in fact slower, as their listed speed and in game speed implies. An Incubus with an afterburner will move as fast as a Python without an afterburner. . Who hacked this account? Dust fiend was never this stupid, an incubus with an ab is so mich faster than a python
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
The True Inferno
Myrmidon Syndicate
47
|
Posted - 2014.08.08 04:58:00 -
[38] - Quote
Quick fact:
Caldari vehicles have superior manorvourablity than Gallenete vehicles, but Gallente vehicles are faster than Caldari vehicles. It's been a cliche with the game for a while now.
Go ahead, test it!
ScP = GÖÑ
Recent fat scout (sentinel w/shotty and cin-cats)
|
JRleo jr
Xer Cloud Consortium
242
|
Posted - 2014.08.08 05:10:00 -
[39] - Quote
The True Inferno wrote:Quick fact:
Caldari vehicles have superior manorvourablity than Gallenete vehicles, but Gallente vehicles are faster than Caldari vehicles. It's been a cliche with the game for a while now.
Go ahead, test it! I have and they aren't knocked around as bad.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Atiim
Onslaught Inc RISE of LEGION
11278
|
Posted - 2014.08.08 05:27:00 -
[40] - Quote
JRleo jr wrote: You can't balance av off you module.
Every role has at least 1 item that it's balanced around, due to the fact that said item greatly benefits the role.
For example:
- Snipers & AVers have Damage Modifiers (and Commandos).
- Sentinels have Heavy Machine Guns.
- Scouts have Cloaks, Range Amplifiers, and Profile Dampeners.
- Speed Hackers have Codebreakers.
- Speed Tankers have Biotics (KinCats, MyroFibs, and Regs)
As long as the Afterburner greatly benefits ADSs, your argument holds no merit or credibility.
If I don't, who will?
-HAND
|
|
Derrith Erador
Fatal Absolution
2393
|
Posted - 2014.08.08 05:30:00 -
[41] - Quote
I have to agree with you Tebu. I'm against the buff to my baby Laira. Not that I'm complaining about getting it, I just saw no need for it.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
|
JRleo jr
Xer Cloud Consortium
242
|
Posted - 2014.08.08 05:34:00 -
[42] - Quote
Derrith Erador wrote:I have to agree with you Tebu. I'm against the buff to my baby Laira. Not that I'm complaining about getting it, I just saw no need for it. But an enemy Shepard rips it apart...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Atiim
Onslaught Inc RISE of LEGION
11278
|
Posted - 2014.08.08 05:35:00 -
[43] - Quote
JRleo jr wrote:Derrith Erador wrote:I have to agree with you Tebu. I'm against the buff to my baby Laira. Not that I'm complaining about getting it, I just saw no need for it. But an enemy Shepard rips it apart... Shepard?
This isn't Mass Effect...
If I don't, who will?
-HAND
|
JRleo jr
Xer Cloud Consortium
242
|
Posted - 2014.08.08 05:36:00 -
[44] - Quote
Atiim wrote:JRleo jr wrote: You can't balance av off you module.
Every role has at least 1 item that it's balanced around, due to the fact that said item greatly benefits the role. For example:
- Snipers & AVers have nothing
- Sentinels have Heavy Machine Guns.
- Speed Hackers have Codebreakers.
As long as the Afterburner greatly benefits ADSs, your argument holds no merit or credibility. Fixed, and no, quit your bitching atiim, nit everyone runs an ab nor should av be balanced on it.
That's like av being balanced on a hardener and without it you get 2 shotted...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Derrith Erador
Fatal Absolution
2393
|
Posted - 2014.08.08 05:36:00 -
[45] - Quote
Atiim wrote:JRleo jr wrote:Derrith Erador wrote:I have to agree with you Tebu. I'm against the buff to my baby Laira. Not that I'm complaining about getting it, I just saw no need for it. But an enemy Shepard rips it apart... Shepard? This isn't Mass Effect... He's confusing Laira with Liara. It's an understandable mistake, now that I look at it.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
|
JRleo jr
Xer Cloud Consortium
242
|
Posted - 2014.08.08 05:37:00 -
[46] - Quote
Derrith Erador wrote:Atiim wrote:JRleo jr wrote:Derrith Erador wrote:I have to agree with you Tebu. I'm against the buff to my baby Laira. Not that I'm complaining about getting it, I just saw no need for it. But an enemy Shepard rips it apart... Shepard? This isn't Mass Effect... He's confusing Laira with Liara. It's an understandable mistake, now that I look at it. At least some people here play something besides dust...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Derrith Erador
Fatal Absolution
2393
|
Posted - 2014.08.08 05:44:00 -
[47] - Quote
JRleo jr wrote:Derrith Erador wrote:Atiim wrote:JRleo jr wrote:Derrith Erador wrote:I have to agree with you Tebu. I'm against the buff to my baby Laira. Not that I'm complaining about getting it, I just saw no need for it. But an enemy Shepard rips it apart... Shepard? This isn't Mass Effect... He's confusing Laira with Liara. It's an understandable mistake, now that I look at it. At least some people here play something besides dust... Hey! I play other games! I'm personally into the older games, like Septerra core (it didn't get much love from the gaming in its time), the Prince of Persia trilogy (better than assassins creed in my opinion). But some of the newer games are really nice, Skyrim, Mass effect, the whole trilogy really
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
|
JRleo jr
Xer Cloud Consortium
242
|
Posted - 2014.08.08 05:49:00 -
[48] - Quote
Derrith EradorDerrith Erador wrote:Atiim wrote:JRleo jr wrote:[quote=Derrith Erador wrote: I have to agree with you Tebu. I'm against the buff to my baby Laira. Not that I'm complaining about getting it, I just saw no need for it. Shepard? This isn't Mass Effect... He's confusing Laira with Liara. It's an understandable mistake, now that I look at it. At least some people here play something besides dust... Hey! I play other games! I'm personally into the older games, like Septerra core (it didn't get much love from the gaming in its time), the Prince of Persia trilogy (better than assassins creed in my opinion). But some of the newer games are really nice, Skyrim, Mass effect, the whole trilogy really[/quote] My n7 level was over 1,000 on ME3
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Shooter Somewhere
Brutor Vanguard Minmatar Republic
12
|
Posted - 2014.08.08 06:19:00 -
[49] - Quote
Tebu Gan wrote:Welp, enjoy scrubs. 500 extra shields, really? Say hello to OP shield dropships, all thanks to the scrubs that couldn't fit them up properly!
SKIP TO 3:30!! YOU KILLED THE RECORED WITH AN RE! AND HE WAS USEING A GAUTANS HMG! GOOD **** DUDE!!!
https://www.youtube.com/watch?v=aDpPxy8gXxY
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
|
Vulpes Dolosus
molon labe. General Tso's Alliance
1811
|
Posted - 2014.08.08 08:27:00 -
[50] - Quote
Atiim wrote:Vulpes Dolosus wrote:it's now feasible to get close to Incubus numbers in ehp. This should never be feasible in the first place. The Python already has incredible DPS, as well as speed and maneuverability. This gain was supposed to come at the sacrifice of eHP. That's like giving Minmatar Dropsuits an HP buff to bring it in-line with Amarr Dropsuits' HP. The current difference is more than 1000hp (the current Python hangs around 3k passive or 4k active while the incubus 1k shield buffer and 4k armor; both fully fitted).
Shields are meant to be the burst tankers, that is, to do a lot of damage and have a lot of health for a short time (my proposed Python fit has 3k buffer and 5k active ehp, 30sec on, 45sec off). CCP has always made it clear that this is their stance on vehicle shield tanking.
And actually, even with the reduction to vehicle damage, small rails have a higher dps than missiles (might be shoddy math and I haven't calculated heat build up, reloading, rof bonuses, etc). |
|
Derpty Derp
Dead Man's Game
262
|
Posted - 2014.08.08 08:29:00 -
[51] - Quote
Pvt Numnutz wrote: Armor doesn't slow you down in the air.
I smell bullshit. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12711
|
Posted - 2014.08.08 09:59:00 -
[52] - Quote
Derrith Erador wrote:Atiim wrote:JRleo jr wrote:Derrith Erador wrote:I have to agree with you Tebu. I'm against the buff to my baby Laira. Not that I'm complaining about getting it, I just saw no need for it. But an enemy Shepard rips it apart... Shepard? This isn't Mass Effect... He's confusing Laira with Liara. It's an understandable mistake, now that I look at it.
I'm Commander Shepard and Liara is my favourite Asari on the Citiadel.......
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
|
medomai grey
WarRavens Final Resolution.
889
|
Posted - 2014.08.08 10:28:00 -
[53] - Quote
So, some of you are claiming that flying a python is "easy mode". Did they change the controls and handling of ADSs while I was on break? Even with the un-needed 500HP increase to pythons shields, pythons still require considerable amount of player skill to be effective.
We've got the scrub pilots bitching about how they need that extra 500HP to survive and some butt-hurt individuals making ****-up... This thread is going places.
Medium frame EHP is not medium
|
JRleo jr
Xer Cloud Consortium
243
|
Posted - 2014.08.08 10:52:00 -
[54] - Quote
Derpty Derp wrote:Pvt Numnutz wrote: Armor doesn't slow you down in the air.
I smell bullshit. derp
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Nothing Certain
Bioshock Rejects
1029
|
Posted - 2014.08.08 14:08:00 -
[55] - Quote
JRleo jr wrote:medomai grey wrote:Still a bad idea.
@JRleo jr: " You are clearly are somewhat stupid or ignorant" is an insult, not a argument to prove your point. I have used a python against "decent" people on many occasions, and I still think the 500 shield buff is a bad idea. Decent as in, they know how to aim a forge, proto, it wrecks pythons so bad...
I know how to aim a forge and getting three shots in on a Python that isn't just hovering is difficult.
Because, that's why.
|
Derrith Erador
Fatal Absolution
2394
|
Posted - 2014.08.08 14:17:00 -
[56] - Quote
Nothing Certain wrote:JRleo jr wrote:medomai grey wrote:Still a bad idea.
@JRleo jr: " You are clearly are somewhat stupid or ignorant" is an insult, not a argument to prove your point. I have used a python against "decent" people on many occasions, and I still think the 500 shield buff is a bad idea. Decent as in, they know how to aim a forge, proto, it wrecks pythons so bad... I know how to aim a forge and getting three shots in on a Python that isn't just hovering is difficult. That's to be expected, my good man. But you're not supposed to hover except for in key areas.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
|
Sir Snugglz
Red Star. EoN.
866
|
Posted - 2014.08.08 19:11:00 -
[57] - Quote
The True Inferno wrote:Quick fact:
Caldari vehicles have superior manorvourablity than Gallenete vehicles, but Gallente vehicles are faster than Caldari vehicles. It's been a cliche with the game for a while now.
Go ahead, test it!
Fun fact: Caldari DS and Gallente DS are SUPPOSE to have unique skill traits that sets them apart in terms of speed, resistances, and torque. Unless they fixed them secretly, they never patched them and have left both with standard DS characteristics.
As of now Caldari only has a more sensitive pitch/yaw. Everything else is the same in terms of numbers.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
|
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1136
|
Posted - 2014.08.08 19:28:00 -
[58] - Quote
Shooter Somewhere wrote:Tebu Gan wrote:Welp, enjoy scrubs. 500 extra shields, really? Say hello to OP shield dropships, all thanks to the scrubs that couldn't fit them up properly! SKIP TO 3:30!! YOU KILLED THE RECORED WITH AN RE! AND HE WAS USEING A GAUTANS HMG! GOOD **** DUDE!!! https://www.youtube.com/watch?v=aDpPxy8gXxY
Lol
Tanks - Balancing Turrets
|
Temias Mercurial
Knights Of Ender RISE of LEGION
145
|
Posted - 2014.08.08 19:36:00 -
[59] - Quote
Pvt Numnutz wrote:DUST Fiend wrote: Incubus are in fact slower, as their listed speed and in game speed implies. An Incubus with an afterburner will move as fast as a Python without an afterburner. They also have the privilege of accelerating slower, and adding any extra HP slows you down even more. Fitting a side gun is all well and good but again, if you want to use that rail vs infantry you're relying on them not having much / any AV presence. Sitting still in a ship that's bigger, slower to accelerate, slower at top speed, and that takes bonus damage from virtually all AV, while having more pronounced weak spots = losing ISK. Also, missiles destroy Armor tanks better than railguns ever will, and they only do marginally worse vs shield tanks than rail guns. The only thing small railguns excel at over small missiles is killing pythons. That's it.
I'm just over here laughing that the easiest most rewarding ship got buffed further.
Listed air speed for incubus 50.00 m/s Listed air speed for python 50.00 m/s I don't know where your getting this from. When ever I go to chase down an incubus with an after burner on I don't catch up and then pass him, I don't even gain on him unless he slows the ship himself. Same goes for acceleration speed, every time I encounter an incubus pilot we accelerate and burn at the same speed. Armor doesn't slow you down in the air.
Putting a plate or two on your Incubus will slow you down, to the point where even an afterburner won't help if you have excessively high armour hp, but that only applies to two or more plates anyway.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1136
|
Posted - 2014.08.08 19:42:00 -
[60] - Quote
843-Vika wrote:Tebu Gan wrote:Welp, enjoy scrubs. 500 extra shields, really? Say hello to OP shield dropships, all thanks to the scrubs that couldn't fit them up properly! Your b!tching about 500 shields? Are you serious? first off if you want to be able fit anything on a ADS you need to use a pg/cpu mod which takes away from any extra hp an ADS could use. Second 500 shields is nothing when a militia DS can just tap a ADS and destroy it. Third at over 300k isk for just an ADS not counting turrets, and mods an ADS should be a bit more durable then what it is now. Have you ever even tried to fly a python? I doubt you have or you would not be such a whiny cry baby right now. Before you try and insult people who have had to invest more sp into their ADS then you ever had to for your drop suit, by calling them scrubs, try getting good at avoiding the ADS so they don't kill you as much, since a militia FG can scare away any shield based ADS at any time.
Yes, actually. I've been flying them pretty regularly of late. I've had them for a long time, but never really bothered using them as much as I would my tank. But recently, I've decided to improve my game with them. Which means flying a lot of them, and I'm getting pretty good. Lost several, and noticed generally it isn't AV but knockback that gets me the most.
So yes, I do fly them very extensively of late and 500 shields is something they DON'T NEED! How in the world is it that they are squishy as people say, I just don't understand the sentiment. I can easily eat 4 FORGE GUN SHOTS, forcing a reload, giving me plenty of time to deal with the threat below.
So yes, 500 shields may not seem like a lot, but if you consider for a moment, that's nearly equal or greater than a light shield extender, for something that already has incredibly good damage mitigation.
I mean what the hell people, will you not be happy until you can take on more than one AV on the ground?? (Something you can already manage with any decent flying skills, but that takes skill huh, or maybe just some commons sense.)
TL;DR It's not that the buff will make them OP, but that it's certainly not needed. In the right hands, they are a very deadly force. They aren't as squishy as certain scrubs would make them out to be. People like to look at eHP, but what about speed, nearly unlimited maneuverability, and how you force infantry into a role that leaves them vulnerable to other infantry on the ground?
Tanks - Balancing Turrets
|
|
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1155
|
Posted - 2014.08.08 21:23:00 -
[61] - Quote
Zindorak wrote:Mmmmm tasty QQ tears mmmmmm.......
2010 called and wants it's comment back
AKA Zirzo Valcyn
AFKing since 2012
|
Atiim
Onslaught Inc RISE of LEGION
11286
|
Posted - 2014.08.08 21:27:00 -
[62] - Quote
JRleo jr wrote:Atiim wrote:JRleo jr wrote: You can't balance av off you module.
Every role has at least 1 item that it's balanced around, due to the fact that said item greatly benefits the role. For example:
- Snipers & AVers have nothing
- Sentinels have Heavy Machine Guns.
- Speed Hackers have Codebreakers.
As long as the Afterburner greatly benefits ADSs, your argument holds no merit or credibility. Fixed because manymof those had many things and no, quit your bitching atiim, not everyone runs an ab nor should av be balanced on it. Sniper Rifles and AV Weapon damage is balanced around the Damage Modifier. Open any thread (from a DEV) involving it and you will clearly see that to be the case. Though I would like to see you attempt to prove otherwise.
Not everyone runs eWAR Modules on their Light Frames, but Light Frames will still be balanced around it, as it's an item that primarily benefits it.
JRleo jr wrote:That's like av being balanced on a hardener and without it you get 2 shotted... That's how HAVs and LAVs are balanced (though you don't 2HK HAVs), so I fail to see why the Python should be any different.
If I don't, who will?
-HAND
|
Zindorak
1.U.P
275
|
Posted - 2014.08.09 00:04:00 -
[63] - Quote
TEBOW BAGGINS wrote:Zindorak wrote:Mmmmm tasty QQ tears mmmmmm....... 2010 called and wants it's comment back No it doesn't
Pokemon master
|
Apothecary Za'ki
Biomass Positive
283
|
Posted - 2014.08.09 00:41:00 -
[64] - Quote
caldari ADS was already a ***** to take down with current swarms.. in charlie swarms are a little worse off.. with 2 dmg mods and proto launcher you do like 20-50 less damage.. and yet they give 500 more to caldari Air Drop Scrubs (ADS) yeah G ******* G CCP way to **** over the infantry people YET again.
> LogiBro in Training
|
Apothecary Za'ki
Biomass Positive
283
|
Posted - 2014.08.09 00:41:00 -
[65] - Quote
TEBOW BAGGINS wrote:Zindorak wrote:Mmmmm tasty QQ tears mmmmmm....... 2010 called and wants it's comment back tears was from way befor 2010.. think it started 2006?
> LogiBro in Training
|
Derrith Erador
Fatal Absolution
2395
|
Posted - 2014.08.09 02:18:00 -
[66] - Quote
Apothecary Za'ki wrote:caldari ADS was already a ***** to take down with current swarms.. in charlie swarms are a little worse off.. with 2 dmg mods and proto launcher you do like 20-50 less damage.. and yet they give 500 more to caldari Air Drop Scrubs (ADS) yeah G ******* G CCP way to **** over the infantry people YET again. I'm sorry, sir. I guess you weren't around for pre 1.7 tanks and ADS. It was absolute hell on us pilots and tankers who actually poured SP into it, only to have it blown to hell with relative ease by a set of militia swarms. So please cut the crap, infantry had it good for so long.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
|
Atiim
Onslaught Inc RISE of LEGION
11286
|
Posted - 2014.08.09 02:37:00 -
[67] - Quote
Derrith Erador wrote: blown to hell with relative ease by a set of militia swarms.
330 * 4 = 1320(2) = 2460
With a lock time of 1.4s and a reload speed of 5s (7.8s for 2 volleys), I fail to see how anyone with even the slightest bit of competence could ever have been killed by a Militia Swarm Launcher.
If I don't, who will?
-HAND
|
JRleo jr
Xer Cloud Consortium
248
|
Posted - 2014.08.09 03:27:00 -
[68] - Quote
Apothecary Za'ki wrote:caldari ADS was already a ***** to take down with current swarms.. in charlie swarms are a little worse off.. with 2 dmg mods and proto launcher you do like 20-50 less damage.. and yet they give 500 more to caldari Air Drop Scrubs (ADS) yeah G ******* G CCP way to **** over the infantry people YET again. Swarms aren't the only av and it's a lockon weapon, stop complaining.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
248
|
Posted - 2014.08.09 03:29:00 -
[69] - Quote
Atiim wrote:Derrith Erador wrote: blown to hell with relative ease by a set of militia swarms.
330 * 4 = 1320(2) = 2460HP per clip; 5280HP per capacity And with a lock time of 1.4s and a reload speed of 5s (7.8s for 2 volleys), I fail to see how anyone with even the slightest bit of competence could ever have been killed by a Militia Swarm Launcher. Well, because pythons had basically no regen and couldn't do much besides run...and only had 2.5 shields...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Atiim
Onslaught Inc RISE of LEGION
11286
|
Posted - 2014.08.09 03:38:00 -
[70] - Quote
JRleo jr wrote:Atiim wrote:Derrith Erador wrote: blown to hell with relative ease by a set of militia swarms.
330 * 4 = 1320(2) = 2460HP per clip; 5280HP per capacity And with a lock time of 1.4s and a reload speed of 5s (7.8s for 2 volleys), I fail to see how anyone with even the slightest bit of competence could ever have been killed by a Militia Swarm Launcher. Well, because pythons had basically no regen and couldn't do much besides run...and only had 2.5 shields... 2500HP (3000HP against SLs) means that he would still had enough HP and time to run, as he'd still have 540HP; considering how it takes 7.8s to empty a MLT SL clip, he could've evaded five times before death bailing out.
My point still stands.
If I don't, who will?
-HAND
|
|
JRleo jr
Xer Cloud Consortium
248
|
Posted - 2014.08.09 03:41:00 -
[71] - Quote
Atiim wrote:JRleo jr wrote:Atiim wrote:Derrith Erador wrote: blown to hell with relative ease by a set of militia swarms.
330 * 4 = 1320(2) = 2460HP per clip; 5280HP per capacity And with a lock time of 1.4s and a reload speed of 5s (7.8s for 2 volleys), I fail to see how anyone with even the slightest bit of competence could ever have been killed by a Militia Swarm Launcher. Well, because pythons had basically no regen and couldn't do much besides run...and only had 2.5 shields... 2500HP (3000HP against SLs) means that he would still had enough HP and time to run, as he'd still have 540HP; considering how it takes 7.8s to empty a MLT SL clip, he could've evaded five times before death bailing out. My point still stands. Not really.
Pythons had almost no regen, and were slower I believe, so they had to run away from any damage and we had 400m swarms....
As for how pilots died...pilots try to 1v1 a swarmer but we get knockback, and sarms shouldn't win a 1v1 before you say anything, unless the pilot isn't good of course.
Oh and some of the time they are reloading pilots are getting to thier target and ajusting thier ship to counter the kockback or tryingnto kill the swarmer.
I really just don't get why you want swarms to be so powerful.....
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Atiim
Onslaught Inc RISE of LEGION
11286
|
Posted - 2014.08.09 03:46:00 -
[72] - Quote
JRleo jr wrote: Not really.
Pythons had almost no regen, and were slower I believe, so they had to run away from any damage and we had 400m swarms....
Uprising 1.7's patch notes listed nothing about a speed increase to the Pythons, and 7.8s (not including travel time) against a 400m lock still leaves at least 3.5s of downtime before having to react.
You could've had 0HP/s of regen, and still survived a MLT Swarm Launcher with a Python pre 1.6, as your regen doesn't effect your ability to take evasive action.
If I don't, who will?
-HAND
|
JRleo jr
Xer Cloud Consortium
248
|
Posted - 2014.08.09 03:49:00 -
[73] - Quote
Atiim wrote:JRleo jr wrote: Not really.
Pythons had almost no regen, and were slower I believe, so they had to run away from any damage and we had 400m swarms....
Uprising 1.7's patch notes listed nothing about a speed increase to the Pythons, and 7.8s (not including travel time) against a 400m lock still leaves at least 3.5s of downtime before having to react. You could've had 0HP/s of regen, and still survived a MLT Swarm Launcher with a Python pre 1.6, as your regen doesn't effect your ability to take evasive action. Yes it kinda does...and it was stealth, I don't remember what the thread that showed it was.
And what I'm getting at is we could barely be in combat and we were out of combat for a long time, so we could be hit after awhile not at full hp and be taken out easily.
And I don't think you get why getting 4 shotted by swarms is low, 1 of the reasons is 1v1 the swarm, or younsee 2 and immediately try to run away, but due to rendering sometimes, it's too late.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1138
|
Posted - 2014.08.09 03:50:00 -
[74] - Quote
JRleo jr wrote:Atiim wrote:JRleo jr wrote:Atiim wrote:Derrith Erador wrote: blown to hell with relative ease by a set of militia swarms.
330 * 4 = 1320(2) = 2460HP per clip; 5280HP per capacity And with a lock time of 1.4s and a reload speed of 5s (7.8s for 2 volleys), I fail to see how anyone with even the slightest bit of competence could ever have been killed by a Militia Swarm Launcher. Well, because pythons had basically no regen and couldn't do much besides run...and only had 2.5 shields... 2500HP (3000HP against SLs) means that he would still had enough HP and time to run, as he'd still have 540HP; considering how it takes 7.8s to empty a MLT SL clip, he could've evaded five times before death bailing out. My point still stands. Not really. Pythons had almost no regen, and were slower I believe, so they had to run away from any damage and we had 400m swarms....
Do people with swarms ever realize how effectively they neutralize the ADS? Seriously.
In my games tonight, many of which involved the ADS (me flying), SWARMS WERE THE WORST. Worst as in they whooped my ass far and beyond anything a forge gun does. People like to complain that a swarm launcher is useless against dropships, but just 2 of them were enough to keep my kills down to an average of 7 - 10.
No, they couldn't take me down as I timed my drops, but they limited my engagement window so severely that many times I was unable to engage anything for but a few seconds. So I had MANY dry runs. But by keeping myself on the field, I forced many of the opposing team into an AV role.
Point is, left unchecked, an ADS will rule. And swarms have an incredibly powerful influence above and beyond a forge. Why?
Once you are locked, the missiles follow EVERYWHERE.
Yeah, I can outrun them no problem, but I also spend much of a match doing that very thing. I actually prefer going after forge gunners as I can at least dodge their shots, unlike the OP dropship killers that are swarms!
And funny thing, most of my ADS losses were the result of a swarm causing severe knockback, crashing me into the environment.
Tanks - Balancing Turrets
|
JRleo jr
Xer Cloud Consortium
248
|
Posted - 2014.08.09 03:53:00 -
[75] - Quote
Tebu GanAtiim wrote:JRleo jr wrote:Atiim wrote:Derrith Erador wrote: 330 * 4 = 1320(2) = 2460HP per clip; 5280HP per capacity
And with a lock time of 1.4s and a reload speed of 5s (7.8s for 2 volleys), I fail to see how anyone with even the slightest bit of competence could ever have been killed by a Militia Swarm Launcher.
Well, because pythons had basically no regen and couldn't do much besides run...and only had 2.5 shields... 2500HP (3000HP against SLs) means that he would still had enough HP and time to run, as he'd still have 540HP; considering how it takes 7.8s to empty a MLT SL clip, he could've evaded five times before [s wrote: death[/s] bailing out.
My point still stands. Not really. Pythons had almost no regen, and were slower I believe, so they had to run away from any damage and we had 400m swarms.... Do people with swarms ever realize how effectively they neutralize the ADS? Seriously. In my games tonight, many of which involved the ADS (me flying), SWARMS WERE THE WORST. Worst as in they whooped my ass far and beyond anything a forge gun does. People like to complain that a swarm launcher is useless against dropships, but just 2 of them were enough to keep my kills down to an average of 7 - 10. No, they couldn't take me down as I timed my drops, but they limited my engagement window so severely that many times I was unable to engage anything for but a few seconds. So I had MANY dry runs. But by keeping myself on the field, I forced many of the opposing team into an AV role. Point is, left unchecked, and ADS will rule. And swarms have an incredibly powerful influence above and beyond a forge. Why? Once you are locked, the missiles follow EVERYWHERE.
Yeah, I can outrun them no problem, but I also spend much of a match doing that very thing. I actually prefer going after forge gunners as I can at least dodge their shots, unlike the OP dropship killers that are swarms! And funny thing, most of my ADS losses were the result of a swarm causing severe knockback, crashing me into the environment. Woooooah, hold on here.
They aren't exactly op, just need slight fixing.
Less knockback, a collision damage fix but that's not swarms fault.
But I agree that what you said is a problem.
But only 1 proto swarm is enough ti cause that problem I think if my memory serves me correctly.
But, this hotfix fixes most of the issues already.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Temias Mercurial
Knights Of Ender RISE of LEGION
147
|
Posted - 2014.08.09 04:32:00 -
[76] - Quote
One thing I never understood is why some swarm users seem so intent on the need to kill ADS in the context of wanting to do obscene, ludicrous damage, while farming tones of points off of them... it's fairly easy to get 1500 to 2000 wp if the ADS sticks around for the whole match, which is better than outright destroying it, and the pay out in isk and sp is quite larger.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
Derrith Erador
Fatal Absolution
2396
|
Posted - 2014.08.09 04:48:00 -
[77] - Quote
The militia swarms were an exaggeration... I guess I should've put that there.
And wow, did all this really happen when I was away?
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
|
Atiim
Onslaught Inc RISE of LEGION
11286
|
Posted - 2014.08.09 04:50:00 -
[78] - Quote
Tebu Gan wrote: Do people with swarms ever realize how effectively they neutralize the ADS? Seriously.
In my games tonight, many of which involved the ADS (me flying), SWARMS WERE THE WORST. Worst as in they whooped my ass far and beyond anything a forge gun does. People like to complain that a swarm launcher is useless against dropships, but just 2 of them were enough to keep my kills down to an average of 7 - 10.
To begin, did that Swarmer actually kill you?
Also, you claim that 200% of the resources you fielded made your ADS useless, yet you still manage to maintain a perfect 10.00 K/D? This statement is contradictory, and null.
No, they couldn't take me down as I timed my drops, but they limited my engagement window so severely that many times I was unable to engage anything for but a few seconds. So I had MANY dry runs. But by keeping myself on the field, I forced many of the opposing team into an AV role.
I have a feeling that I know what you mean by "dry run", but would you mind clarifying what you mean by "dry run"?. Also, you claim that ADSs are useless against Swarm Launchers, yet your presence required that the enemy field at least 300% of the resources you've fielded?
This is also contradictory, and null.
Point is, left unchecked, an ADS will rule. And swarms have an incredibly powerful influence above and beyond a forge. Why?
Once you are locked, the missiles follow EVERYWHERE.
They don't follow you around corners, towers, through walls, or the flight ceiling.
Yeah, I can outrun them no problem, but I also spend much of a match doing that very thing. I actually prefer going after forge gunners as I can at least dodge their shots, unlike the OP dropship killers that are swarms!
So you claim that Swarms are Dropship killers (which they aren't in the case of ADSs for many reasons that I'll list later), yet through the entire post you've claimed that Swarms don't kill Dropships, but neutralize them.
Could you at least pretend to remain consistent?
And funny thing, most of my ADS losses were the result of a swarm causing severe knockback, crashing me into the environment.
You shouldn't be flying so low or close to the ground or towers in the first place.
If I don't, who will?
-HAND
|
Atiim
Onslaught Inc RISE of LEGION
11286
|
Posted - 2014.08.09 04:51:00 -
[79] - Quote
Temias Mercurial wrote:One thing I never understood is why some swarm users seem so intent on the need to kill ADS in the context of wanting to do obscene, ludicrous damage, while farming tones of points off of them... it's fairly easy to get 1500 to 2000 wp if the ADS sticks around for the whole match, which is better than outright destroying it, and the pay out in isk and sp is quite larger. Because if you can't kill an ADS, you are a liability. The ADS Pilot will never die, meaning that there is no risk involved in flying his ADSs, and he'll be fully aware of that. Also, the ISK payout is based on ISK destroyed, so if you don't kill a vehicle you won't be getting anything important.
Though I'm sure players don't spec into weapons in an FPS game to gain points, as opposed to killing something.
If I don't, who will?
-HAND
|
Adipem Nothi
Nos Nothi
3765
|
Posted - 2014.08.09 04:52:00 -
[80] - Quote
JRleo jr wrote: Are somewhat stupid or ignorant
Pot calling kettle what?
Shoot scout with yes.
- Ripley Riley
|
|
JRleo jr
Xer Cloud Consortium
248
|
Posted - 2014.08.09 05:09:00 -
[81] - Quote
Atiim wrote:Tebu Gan wrote: Do people with swarms ever realize how effectively they neutralize the ADS? Seriously.
In my games tonight, many of which involved the ADS (me flying), SWARMS WERE THE WORST. Worst as in they whooped my ass far and beyond anything a forge gun does. People like to complain that a swarm launcher is useless against dropships, but just 2 of them were enough to keep my kills down to an average of 7 - 10.
To begin, did that Swarmer actually kill you?
Also, you claim that 200% of the resources you fielded made your ADS useless, yet you still manage to maintain a perfect 10.00 K/D? This statement is contradictory, and null.
No, they couldn't take me down as I timed my drops, but they limited my engagement window so severely that many times I was unable to engage anything for but a few seconds. So I had MANY dry runs. But by keeping myself on the field, I forced many of the opposing team into an AV role.
I have a feeling that I know what you mean by "dry run", but would you mind clarifying what you mean by "dry run"?. Also, you claim that ADSs are useless against Swarm Launchers, yet your presence required that the enemy field at least 300% of the resources you've fielded?
This is also contradictory, and null.
Point is, left unchecked, an ADS will rule. And swarms have an incredibly powerful influence above and beyond a forge. Why?
Once you are locked, the missiles follow EVERYWHERE.
They don't follow you around corners, towers, through walls, or the flight ceiling.
Yeah, I can outrun them no problem, but I also spend much of a match doing that very thing. I actually prefer going after forge gunners as I can at least dodge their shots, unlike the OP dropship killers that are swarms!
So you claim that Swarms are Dropship killers (which they aren't in the case of ADSs for many reasons that I'll list later), yet through the entire post you've claimed that Swarms don't kill Dropships, but neutralize them.
Could you at least pretend to remain consistent?
And funny thing, most of my ADS losses were the result of a swarm causing severe knockback, crashing me into the environment.
You shouldn't be flying so low or close to the ground or towers in the first place.
Pythons can get knocked back by 50m, and then can be turned sorta upside down.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Mejt0
Made in Poland... E-R-A
276
|
Posted - 2014.08.09 08:24:00 -
[82] - Quote
Its not even that much about a ship.
Its more about small turrests. Small missiles (no matter if they are on python or incubus) 1-3shoots infiantry. Thats the problem. Also. Small rail on incubus destroys other vehicles faster and more effectivly than anything in Dust. Thats another problem.
Thats it. Small rail on incubus > Large rail Small missiles on python > Large missiles
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
|
Hand Fap
Kirkinen Risk Control Caldari State
20
|
Posted - 2014.08.09 08:26:00 -
[83] - Quote
Vulpes Dolosus wrote:From a PC prospective, this is a much needed buff.
Pythons get thrashed in PC by everything: Swarms, forge guns, Incubi, etc.
With this much more hp, it's now feasible to get close to Incubus numbers in ehp (at lest with my fit, and only with a hardener running). oh yeah? good luck dealing with the drop ship spam in PC you NOOB!
|
JRleo jr
Xer Cloud Consortium
248
|
Posted - 2014.08.09 08:28:00 -
[84] - Quote
Hand Fap wrote:Vulpes Dolosus wrote:From a PC prospective, this is a much needed buff.
Pythons get thrashed in PC by everything: Swarms, forge guns, Incubi, etc.
With this much more hp, it's now feasible to get close to Incubus numbers in ehp (at lest with my fit, and only with a hardener running). oh yeah? good luck dealing with the drop ship spam in PC you NOOB! Stop fapping on the keyboard, all I see is white lines.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
248
|
Posted - 2014.08.09 08:29:00 -
[85] - Quote
Mejt0 wrote:Its not even that much about a ship.
Its more about small turrets. Small missiles (no matter if they are on python or incubus) 1-3shoots infiantry. Thats the problem. Also. Small rail on incubus destroys other vehicles faster and more effectivly than anything in Dust. Thats another problem.
Thats it. Small rail on incubus > Large rail Small missiles on python > Large missiles
PS. Tanks should get specialized bonuses. Like from old times, sorta. http://www.youtube.com/watch?v=FopyRHHlt3M
incubus>python, python never wins, but. Large rail>small
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1139
|
Posted - 2014.08.09 17:23:00 -
[86] - Quote
Atiim wrote: To begin, did that Swarmer actually kill you?
Also, you claim that 200% of the resources you fielded made your ADS useless, yet you still manage to maintain a perfect 10.00 K/D? This statement is contradictory, and null. I'm sorry Atiim, but how is it that my statement became "contradictory" and therefore 'Null"? I think the key here I should mention, is that often times players don't start in an AV role. But as they take notice of the threat I pose they switch out to deal with the dropship. So I get a few kills right from the start, but as they field a few AV, not simply a milita swarm mind you, I'll have a much tougher time effectively engaging the enemy.
I do understand what you are saying, it took 2 swarmers most of the match sticking with an AV role. Let me be specific, it took 2 swarmers below the proto range to keep my DS simply pushed back. Often times though, a proto swarmer, a LONE proto swarmer is enough to neutralize me.
So what if they didn't "kill" me. Had I been a lesser player, I have no doubt that many times they would have got me. But just to compare to infantry, when my scout engages, then runs away, using my speed to outpace the enemy therefore keeping myself alive, is THAT UNFAIR? Is every engagement to result in the death of one or the other because that's what it takes to be fair and balanced(unlike fox news)? I disagree with that kind of sentiment.
I have a feeling that I know what you mean by "dry run", but would you mind clarifying what you mean by "dry run"?. Also, you claim that ADSs are useless against Swarm Launchers, yet your presence required that the enemy field at least 300% of the resources you've fielded?
This is also contradictory, and null. First let's address what a "dry run" is. When AV is out, I make a run from up high, swooping down very quickly to where I assume the AV are located. When I get down to the ground, my hardener comes up, and I quickly try to engage what may or may not be the swarmer (very difficult to tell with other infantry on the ground not to mention having to wait on rendering). Dry would of course refer to a run where I was unable to get any kills before being forced back off.
Of the second part, you are putting words into my mouth so to speak. I never said an ADS is useless against swarm launchers. What I said is that "a swarm launcher is HIGHLY effective against a dropship." Not useless as you would say. And there is nothing contradictory, I mention that the swarmers neutralize my effectiveness, while at the same time leaving themself (sometimes themselves) vulnerable to infantry on the ground.
The point though, is it about them fielding 300% or 600% in the AV role. Yeah that makes total sense when people are fielding MLT, STD, or ADV av, but not when someone is actually speced into an AV role. IE, those damned commandos that can single handedly drive away a dropship with swarms.
So you claim that Swarms are Dropship killers (which they aren't in the case of ADSs for many reasons that I'll list later), yet through the entire post you've claimed that Swarms don't kill Dropships, but neutralize them.
Could you at least pretend to remain consistent? Swarms ARE dropships killers. Considering the speed and agility of them (the dropships), which is more effective
A lock on and fire missile system that once locked, CAN'T be dodged and must be outrun
A high damage, low ROF, weapon that CAN be dodged and out run
As a long time tanker, and a forgegunner on the side, I know very well how hard it can be to actually land a single shot on a dropship, much less 3 or 4 (sometimes more). What I didn't understand though (as I had not seen it from the dropships perspective) was how effective those swarm missiles can be.
I see so many complaints that cry about being unable to kill a dropship or how their swarms are being outrun. I now find them utterly ridiculous. Let's just assume there are two enemy ADS out and two proto swarmers out as well. Focusing fire on one ADS will force it to go lick it's wounds, and a few missiles on the other will disrupt it's shots (knock back is a PAIN) at you, meaning more than likely you will drive that one away too.
So two swarmers could easily in my book keep 2 dropships driven away, of the proto tier. Something I never see mention of from a swarmer is how effective knockback is, as you don't see it from my eyes. I got you lined up, ready to kill, and a volley knocks me around and off target, forcing me to realign myself. But in this time, that swarmer has 2 more volleys in the air, knocking me around more and applying enough damage that I need to retreat.
Maybe you should consider this the next time you say how "useless" your swarms are. You shouldn't be flying so low or close to the ground or towers in the first place. Interesting that you would be telling me exactly how I'm supposed to be flying. But you are also assuming that I'm flying close to the ground or other obstacles. Which of course at times I am, but that's a no brainer as infantry use those very same things as cover.
Quite often though, I'm not as close as you assume. But close is a relative term when a single ( many times totally invisible) swarm volley slams into your dropship, turning you on your side. I could be 100 meters from the ground or 200 meters from a building and still slam into them because it's going to take that much slide to right myself.
But I would suggest you actually go fly an ADS before you start making assumptions like I could have easily done about them. It's one thing to see it from your eyes, another to step into their shoes. I once thought that yeah maybe atiim is right about those swarms and dropships, but in all honesty fella, you are full of **** for the most part.
Tanks - Balancing Turrets
|
Derpty Derp
Dead Man's Game
266
|
Posted - 2014.08.09 17:50:00 -
[87] - Quote
Mejt0 wrote:Its not even that much about a ship.
Its more about small turrets. Small missiles (no matter if they are on python or incubus) 1-3shoots infiantry. Thats the problem. Also. Small rail on incubus destroys other vehicles faster and more effectivly than anything in Dust. Thats another problem.
Thats it. Small rail on incubus > Large rail Small missiles on python > Large missiles
PS. Tanks should get specialized bonuses. Like from old times, sorta.
uuhm, what? Have you tried to down an armour rep madrugar with small rails... Incase you haven't here's how that does... Tank goes down to 0 shields in under a second... Tank stays at full armour... You run out of ammo.
Large missiles on a tank > everything. |
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1141
|
Posted - 2014.08.09 17:57:00 -
[88] - Quote
Derpty Derp wrote:Mejt0 wrote:Its not even that much about a ship.
Its more about small turrets. Small missiles (no matter if they are on python or incubus) 1-3shoots infiantry. Thats the problem. Also. Small rail on incubus destroys other vehicles faster and more effectivly than anything in Dust. Thats another problem.
Thats it. Small rail on incubus > Large rail Small missiles on python > Large missiles
PS. Tanks should get specialized bonuses. Like from old times, sorta. uuhm, what? Have you tried to down an armour rep madrugar with small rails... Incase you haven't here's how that does... Tank goes down to 0 shields in under a second... Tank stays at full armour... You run out of ammo. Large missiles on a tank > everything.
Not against a gunnlgoi they aren't. One that focuses on tank at least.
Tanks - Balancing Turrets
|
Pvt Numnutz
Prophets of the Velocirapture
1767
|
Posted - 2014.08.09 19:37:00 -
[89] - Quote
Derpty Derp wrote:
Large missiles on a tank > everything.
Huh, I broad sided an incubus point blank with my XT-201 and my gunner hitting him with a particle accelerator. All 12 missiles hit and my gunner got 6 shots on him and he didnt go down so I'm gonna say this is incorrect.
Master Skyshark rider
Kaalaka dakka tamer
|
Temias Mercurial
Knights Of Ender RISE of LEGION
150
|
Posted - 2014.08.09 22:28:00 -
[90] - Quote
Pvt Numnutz wrote:Derpty Derp wrote:
Large missiles on a tank > everything.
Huh, I broad sided an incubus point blank with my XT-201 and my gunner hitting him with a particle accelerator. All 12 missiles hit and my gunner got 6 shots on him and he didnt go down so I'm gonna say this is incorrect.
That seems like a rare instance on your part. Perhaps lag, hit detection issues, or whatever else happens in this buggy game... but I've been destroyed by missiles quite easily if I'm not paying attention.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
|
Zindorak
1.U.P
400
|
Posted - 2014.08.09 22:38:00 -
[91] - Quote
The Python brings all the QQ's to the forums and the're like CCP needs to nerf that the're like CCP needs to nerf that damn right CCP needs to nerf that CCP: we can nerf it but we have to charge
Pokemon master
|
|
|
|
Pages: 1 2 3 4 :: [one page] |