|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
JRleo jr
Xer Cloud Consortium
224
|
Posted - 2014.08.07 19:19:00 -
[1] - Quote
Ares 514 wrote:It was a dumb buff. ADS are already OP in the right hands. Don't forget they're supposed to be cheaper now too in charlie! Nope, no mention of it.
And op, if you think 500 more shields will make it op, you are clearly: A. Are somewhat stupid or ignorant B. You haven't used a python vs decent people.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
224
|
Posted - 2014.08.07 19:29:00 -
[2] - Quote
Ares 514 wrote:JRleo jr wrote:Ares 514 wrote:It was a dumb buff. ADS are already OP in the right hands. Don't forget they're supposed to be cheaper now too in charlie! Nope, no mention of it. And op, if you think 500 more shields will make it op, you are clearly: A. Are somewhat stupid or ignorant B. You haven't used a python vs decent people. I double checked and couldn't find any reference to it. Maybe it didn't make the patch notes :) They said they planned on doing it so it's either a stealth change or didn't make it. Yes, I checked the list twice, and I'm going to town with my ads.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
229
|
Posted - 2014.08.07 19:43:00 -
[3] - Quote
medomai grey wrote:Still a bad idea.
@JRleo jr: " You are clearly are somewhat stupid or ignorant" is an insult, not a argument to prove your point. I have used a python against "decent" people on many occasions, and I still think the 500 shield buff is a bad idea. Decent as in, they know how to aim a forge, proto, it wrecks pythons so bad...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
240
|
Posted - 2014.08.08 04:37:00 -
[4] - Quote
DUST Fiend wrote:Only CCP would think that buffing the easiest to use, most flexible (good vs infantry and vehicles at all times), fastest, most agile ship that takes virtually no bonus damage from any AV weapon, would be a good idea.
L
M
A
O
Scrub bucket FTW. Incubus is more reliable and doesn't get knocked around as much.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
240
|
Posted - 2014.08.08 04:41:00 -
[5] - Quote
True Adamance wrote:JRleo jr wrote:Ares 514 wrote:It was a dumb buff. ADS are already OP in the right hands. Don't forget they're supposed to be cheaper now too in charlie! Nope, no mention of it. And op, if you think 500 more shields will make it op, you are clearly: A. Are somewhat stupid or ignorant B. You haven't used a python vs decent people. Nah what has just happened in that Skytanks have been designed with impunity from almost all things. 3055 Shields on the Python, afterburner that recharges every 10-20 seconds, no shieod hardener and a shield booster that recharges 1/3rd of the main shield HP every 40 seconds, with your 505 direct damage , increased RoF prototype Missile Launcher, and the ability to fly. Not to mention the base 224 shield reps per pulse after the 4 second recharge delay...... I smell skytanks........ and I know all about flying HAV.... Why do you retards keep bringing up the afterburner? You can't balance av off you module you ground troops keep bitching about
And 3k shields is meaningless without a hardener, enjoy never able to kill any forge gunners.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
240
|
Posted - 2014.08.08 04:42:00 -
[6] - Quote
DUST Fiend wrote:Pvt Numnutz wrote:I agree the python really doesn't need the extra 500 shields. It might need it if they introduce em swarms and anti dropship swarms but not before those are put in the game.
@ dust fiend, I'm very surprised that your still moaning about pythons being better. I have encountered a few incubus who were smart enough to actually fit for a gunner and destroyed with it. The rail gun with the incubus skill (not even stacking) makes it perfectly viable against infantry and makes it an absolute monster against vehicles of any kind. Much more so than a python could hope to achieve. Incubus aren't slower than pythons, their speed is exactly the same, in one engagement I had both my python and the hostile incubus burning towards the ceiling and the incubus burned much higher and much faster than my python. A python is as 'scrubly' as an incubus. Incubus are in fact slower, as their listed speed and in game speed implies. An Incubus with an afterburner will move as fast as a Python without an afterburner. . Who hacked this account? Dust fiend was never this stupid, an incubus with an ab is so mich faster than a python
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
242
|
Posted - 2014.08.08 05:10:00 -
[7] - Quote
The True Inferno wrote:Quick fact:
Caldari vehicles have superior manorvourablity than Gallenete vehicles, but Gallente vehicles are faster than Caldari vehicles. It's been a cliche with the game for a while now.
Go ahead, test it! I have and they aren't knocked around as bad.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
242
|
Posted - 2014.08.08 05:34:00 -
[8] - Quote
Derrith Erador wrote:I have to agree with you Tebu. I'm against the buff to my baby Laira. Not that I'm complaining about getting it, I just saw no need for it. But an enemy Shepard rips it apart...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
242
|
Posted - 2014.08.08 05:36:00 -
[9] - Quote
Atiim wrote:JRleo jr wrote: You can't balance av off you module.
Every role has at least 1 item that it's balanced around, due to the fact that said item greatly benefits the role. For example:
- Snipers & AVers have nothing
- Sentinels have Heavy Machine Guns.
- Speed Hackers have Codebreakers.
As long as the Afterburner greatly benefits ADSs, your argument holds no merit or credibility. Fixed, and no, quit your bitching atiim, nit everyone runs an ab nor should av be balanced on it.
That's like av being balanced on a hardener and without it you get 2 shotted...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
242
|
Posted - 2014.08.08 05:37:00 -
[10] - Quote
Derrith Erador wrote:Atiim wrote:JRleo jr wrote:Derrith Erador wrote:I have to agree with you Tebu. I'm against the buff to my baby Laira. Not that I'm complaining about getting it, I just saw no need for it. But an enemy Shepard rips it apart... Shepard? This isn't Mass Effect... He's confusing Laira with Liara. It's an understandable mistake, now that I look at it. At least some people here play something besides dust...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
|
JRleo jr
Xer Cloud Consortium
242
|
Posted - 2014.08.08 05:49:00 -
[11] - Quote
Derrith EradorDerrith Erador wrote:Atiim wrote:JRleo jr wrote:[quote=Derrith Erador wrote: I have to agree with you Tebu. I'm against the buff to my baby Laira. Not that I'm complaining about getting it, I just saw no need for it. Shepard? This isn't Mass Effect... He's confusing Laira with Liara. It's an understandable mistake, now that I look at it. At least some people here play something besides dust... Hey! I play other games! I'm personally into the older games, like Septerra core (it didn't get much love from the gaming in its time), the Prince of Persia trilogy (better than assassins creed in my opinion). But some of the newer games are really nice, Skyrim, Mass effect, the whole trilogy really[/quote] My n7 level was over 1,000 on ME3
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
243
|
Posted - 2014.08.08 10:52:00 -
[12] - Quote
Derpty Derp wrote:Pvt Numnutz wrote: Armor doesn't slow you down in the air.
I smell bullshit. derp
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
248
|
Posted - 2014.08.09 03:27:00 -
[13] - Quote
Apothecary Za'ki wrote:caldari ADS was already a ***** to take down with current swarms.. in charlie swarms are a little worse off.. with 2 dmg mods and proto launcher you do like 20-50 less damage.. and yet they give 500 more to caldari Air Drop Scrubs (ADS) yeah G ******* G CCP way to **** over the infantry people YET again. Swarms aren't the only av and it's a lockon weapon, stop complaining.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
248
|
Posted - 2014.08.09 03:29:00 -
[14] - Quote
Atiim wrote:Derrith Erador wrote: blown to hell with relative ease by a set of militia swarms.
330 * 4 = 1320(2) = 2460HP per clip; 5280HP per capacity And with a lock time of 1.4s and a reload speed of 5s (7.8s for 2 volleys), I fail to see how anyone with even the slightest bit of competence could ever have been killed by a Militia Swarm Launcher. Well, because pythons had basically no regen and couldn't do much besides run...and only had 2.5 shields...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
248
|
Posted - 2014.08.09 03:41:00 -
[15] - Quote
Atiim wrote:JRleo jr wrote:Atiim wrote:Derrith Erador wrote: blown to hell with relative ease by a set of militia swarms.
330 * 4 = 1320(2) = 2460HP per clip; 5280HP per capacity And with a lock time of 1.4s and a reload speed of 5s (7.8s for 2 volleys), I fail to see how anyone with even the slightest bit of competence could ever have been killed by a Militia Swarm Launcher. Well, because pythons had basically no regen and couldn't do much besides run...and only had 2.5 shields... 2500HP (3000HP against SLs) means that he would still had enough HP and time to run, as he'd still have 540HP; considering how it takes 7.8s to empty a MLT SL clip, he could've evaded five times before death bailing out. My point still stands. Not really.
Pythons had almost no regen, and were slower I believe, so they had to run away from any damage and we had 400m swarms....
As for how pilots died...pilots try to 1v1 a swarmer but we get knockback, and sarms shouldn't win a 1v1 before you say anything, unless the pilot isn't good of course.
Oh and some of the time they are reloading pilots are getting to thier target and ajusting thier ship to counter the kockback or tryingnto kill the swarmer.
I really just don't get why you want swarms to be so powerful.....
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
248
|
Posted - 2014.08.09 03:49:00 -
[16] - Quote
Atiim wrote:JRleo jr wrote: Not really.
Pythons had almost no regen, and were slower I believe, so they had to run away from any damage and we had 400m swarms....
Uprising 1.7's patch notes listed nothing about a speed increase to the Pythons, and 7.8s (not including travel time) against a 400m lock still leaves at least 3.5s of downtime before having to react. You could've had 0HP/s of regen, and still survived a MLT Swarm Launcher with a Python pre 1.6, as your regen doesn't effect your ability to take evasive action. Yes it kinda does...and it was stealth, I don't remember what the thread that showed it was.
And what I'm getting at is we could barely be in combat and we were out of combat for a long time, so we could be hit after awhile not at full hp and be taken out easily.
And I don't think you get why getting 4 shotted by swarms is low, 1 of the reasons is 1v1 the swarm, or younsee 2 and immediately try to run away, but due to rendering sometimes, it's too late.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
248
|
Posted - 2014.08.09 03:53:00 -
[17] - Quote
Tebu GanAtiim wrote:JRleo jr wrote:Atiim wrote:Derrith Erador wrote: 330 * 4 = 1320(2) = 2460HP per clip; 5280HP per capacity
And with a lock time of 1.4s and a reload speed of 5s (7.8s for 2 volleys), I fail to see how anyone with even the slightest bit of competence could ever have been killed by a Militia Swarm Launcher.
Well, because pythons had basically no regen and couldn't do much besides run...and only had 2.5 shields... 2500HP (3000HP against SLs) means that he would still had enough HP and time to run, as he'd still have 540HP; considering how it takes 7.8s to empty a MLT SL clip, he could've evaded five times before [s wrote: death[/s] bailing out.
My point still stands. Not really. Pythons had almost no regen, and were slower I believe, so they had to run away from any damage and we had 400m swarms.... Do people with swarms ever realize how effectively they neutralize the ADS? Seriously. In my games tonight, many of which involved the ADS (me flying), SWARMS WERE THE WORST. Worst as in they whooped my ass far and beyond anything a forge gun does. People like to complain that a swarm launcher is useless against dropships, but just 2 of them were enough to keep my kills down to an average of 7 - 10. No, they couldn't take me down as I timed my drops, but they limited my engagement window so severely that many times I was unable to engage anything for but a few seconds. So I had MANY dry runs. But by keeping myself on the field, I forced many of the opposing team into an AV role. Point is, left unchecked, and ADS will rule. And swarms have an incredibly powerful influence above and beyond a forge. Why? Once you are locked, the missiles follow EVERYWHERE.
Yeah, I can outrun them no problem, but I also spend much of a match doing that very thing. I actually prefer going after forge gunners as I can at least dodge their shots, unlike the OP dropship killers that are swarms! And funny thing, most of my ADS losses were the result of a swarm causing severe knockback, crashing me into the environment. Woooooah, hold on here.
They aren't exactly op, just need slight fixing.
Less knockback, a collision damage fix but that's not swarms fault.
But I agree that what you said is a problem.
But only 1 proto swarm is enough ti cause that problem I think if my memory serves me correctly.
But, this hotfix fixes most of the issues already.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
248
|
Posted - 2014.08.09 05:09:00 -
[18] - Quote
Atiim wrote:Tebu Gan wrote: Do people with swarms ever realize how effectively they neutralize the ADS? Seriously.
In my games tonight, many of which involved the ADS (me flying), SWARMS WERE THE WORST. Worst as in they whooped my ass far and beyond anything a forge gun does. People like to complain that a swarm launcher is useless against dropships, but just 2 of them were enough to keep my kills down to an average of 7 - 10.
To begin, did that Swarmer actually kill you?
Also, you claim that 200% of the resources you fielded made your ADS useless, yet you still manage to maintain a perfect 10.00 K/D? This statement is contradictory, and null.
No, they couldn't take me down as I timed my drops, but they limited my engagement window so severely that many times I was unable to engage anything for but a few seconds. So I had MANY dry runs. But by keeping myself on the field, I forced many of the opposing team into an AV role.
I have a feeling that I know what you mean by "dry run", but would you mind clarifying what you mean by "dry run"?. Also, you claim that ADSs are useless against Swarm Launchers, yet your presence required that the enemy field at least 300% of the resources you've fielded?
This is also contradictory, and null.
Point is, left unchecked, an ADS will rule. And swarms have an incredibly powerful influence above and beyond a forge. Why?
Once you are locked, the missiles follow EVERYWHERE.
They don't follow you around corners, towers, through walls, or the flight ceiling.
Yeah, I can outrun them no problem, but I also spend much of a match doing that very thing. I actually prefer going after forge gunners as I can at least dodge their shots, unlike the OP dropship killers that are swarms!
So you claim that Swarms are Dropship killers (which they aren't in the case of ADSs for many reasons that I'll list later), yet through the entire post you've claimed that Swarms don't kill Dropships, but neutralize them.
Could you at least pretend to remain consistent?
And funny thing, most of my ADS losses were the result of a swarm causing severe knockback, crashing me into the environment.
You shouldn't be flying so low or close to the ground or towers in the first place.
Pythons can get knocked back by 50m, and then can be turned sorta upside down.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
248
|
Posted - 2014.08.09 08:28:00 -
[19] - Quote
Hand Fap wrote:Vulpes Dolosus wrote:From a PC prospective, this is a much needed buff.
Pythons get thrashed in PC by everything: Swarms, forge guns, Incubi, etc.
With this much more hp, it's now feasible to get close to Incubus numbers in ehp (at lest with my fit, and only with a hardener running). oh yeah? good luck dealing with the drop ship spam in PC you NOOB! Stop fapping on the keyboard, all I see is white lines.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
248
|
Posted - 2014.08.09 08:29:00 -
[20] - Quote
Mejt0 wrote:Its not even that much about a ship.
Its more about small turrets. Small missiles (no matter if they are on python or incubus) 1-3shoots infiantry. Thats the problem. Also. Small rail on incubus destroys other vehicles faster and more effectivly than anything in Dust. Thats another problem.
Thats it. Small rail on incubus > Large rail Small missiles on python > Large missiles
PS. Tanks should get specialized bonuses. Like from old times, sorta. http://www.youtube.com/watch?v=FopyRHHlt3M
incubus>python, python never wins, but. Large rail>small
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
|
|
|
|