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Atiim
Onslaught Inc RISE of LEGION
11273
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Posted - 2014.08.07 22:14:00 -
[1] - Quote
Vulpes Dolosus wrote:it's now feasible to get close to Incubus numbers in ehp. This should never be feasible in the first place.
If I don't, who will?
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11273
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Posted - 2014.08.07 22:20:00 -
[2] - Quote
Pvt Numnutz wrote: Listed air speed for incubus 50.00 m/s Listed air speed for python 50.00 m/s
That's odd. ProtoFits lists the Python's Air Speed as 75m/s.
Where's your list coming from?
If I don't, who will?
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11278
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Posted - 2014.08.08 05:27:00 -
[3] - Quote
JRleo jr wrote: You can't balance av off you module.
Every role has at least 1 item that it's balanced around, due to the fact that said item greatly benefits the role.
For example:
- Snipers & AVers have Damage Modifiers (and Commandos).
- Sentinels have Heavy Machine Guns.
- Scouts have Cloaks, Range Amplifiers, and Profile Dampeners.
- Speed Hackers have Codebreakers.
- Speed Tankers have Biotics (KinCats, MyroFibs, and Regs)
As long as the Afterburner greatly benefits ADSs, your argument holds no merit or credibility.
If I don't, who will?
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11278
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Posted - 2014.08.08 05:35:00 -
[4] - Quote
JRleo jr wrote:Derrith Erador wrote:I have to agree with you Tebu. I'm against the buff to my baby Laira. Not that I'm complaining about getting it, I just saw no need for it. But an enemy Shepard rips it apart... Shepard?
This isn't Mass Effect...
If I don't, who will?
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11286
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Posted - 2014.08.08 21:27:00 -
[5] - Quote
JRleo jr wrote:Atiim wrote:JRleo jr wrote: You can't balance av off you module.
Every role has at least 1 item that it's balanced around, due to the fact that said item greatly benefits the role. For example:
- Snipers & AVers have nothing
- Sentinels have Heavy Machine Guns.
- Speed Hackers have Codebreakers.
As long as the Afterburner greatly benefits ADSs, your argument holds no merit or credibility. Fixed because manymof those had many things and no, quit your bitching atiim, not everyone runs an ab nor should av be balanced on it. Sniper Rifles and AV Weapon damage is balanced around the Damage Modifier. Open any thread (from a DEV) involving it and you will clearly see that to be the case. Though I would like to see you attempt to prove otherwise.
Not everyone runs eWAR Modules on their Light Frames, but Light Frames will still be balanced around it, as it's an item that primarily benefits it.
JRleo jr wrote:That's like av being balanced on a hardener and without it you get 2 shotted... That's how HAVs and LAVs are balanced (though you don't 2HK HAVs), so I fail to see why the Python should be any different.
If I don't, who will?
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11286
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Posted - 2014.08.09 02:37:00 -
[6] - Quote
Derrith Erador wrote: blown to hell with relative ease by a set of militia swarms.
330 * 4 = 1320(2) = 2460
With a lock time of 1.4s and a reload speed of 5s (7.8s for 2 volleys), I fail to see how anyone with even the slightest bit of competence could ever have been killed by a Militia Swarm Launcher.
If I don't, who will?
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11286
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Posted - 2014.08.09 03:38:00 -
[7] - Quote
JRleo jr wrote:Atiim wrote:Derrith Erador wrote: blown to hell with relative ease by a set of militia swarms.
330 * 4 = 1320(2) = 2460HP per clip; 5280HP per capacity And with a lock time of 1.4s and a reload speed of 5s (7.8s for 2 volleys), I fail to see how anyone with even the slightest bit of competence could ever have been killed by a Militia Swarm Launcher. Well, because pythons had basically no regen and couldn't do much besides run...and only had 2.5 shields... 2500HP (3000HP against SLs) means that he would still had enough HP and time to run, as he'd still have 540HP; considering how it takes 7.8s to empty a MLT SL clip, he could've evaded five times before death bailing out.
My point still stands.
If I don't, who will?
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11286
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Posted - 2014.08.09 03:46:00 -
[8] - Quote
JRleo jr wrote: Not really.
Pythons had almost no regen, and were slower I believe, so they had to run away from any damage and we had 400m swarms....
Uprising 1.7's patch notes listed nothing about a speed increase to the Pythons, and 7.8s (not including travel time) against a 400m lock still leaves at least 3.5s of downtime before having to react.
You could've had 0HP/s of regen, and still survived a MLT Swarm Launcher with a Python pre 1.6, as your regen doesn't effect your ability to take evasive action.
If I don't, who will?
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11286
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Posted - 2014.08.09 04:50:00 -
[9] - Quote
Tebu Gan wrote: Do people with swarms ever realize how effectively they neutralize the ADS? Seriously.
In my games tonight, many of which involved the ADS (me flying), SWARMS WERE THE WORST. Worst as in they whooped my ass far and beyond anything a forge gun does. People like to complain that a swarm launcher is useless against dropships, but just 2 of them were enough to keep my kills down to an average of 7 - 10.
To begin, did that Swarmer actually kill you?
Also, you claim that 200% of the resources you fielded made your ADS useless, yet you still manage to maintain a perfect 10.00 K/D? This statement is contradictory, and null.
No, they couldn't take me down as I timed my drops, but they limited my engagement window so severely that many times I was unable to engage anything for but a few seconds. So I had MANY dry runs. But by keeping myself on the field, I forced many of the opposing team into an AV role.
I have a feeling that I know what you mean by "dry run", but would you mind clarifying what you mean by "dry run"?. Also, you claim that ADSs are useless against Swarm Launchers, yet your presence required that the enemy field at least 300% of the resources you've fielded?
This is also contradictory, and null.
Point is, left unchecked, an ADS will rule. And swarms have an incredibly powerful influence above and beyond a forge. Why?
Once you are locked, the missiles follow EVERYWHERE.
They don't follow you around corners, towers, through walls, or the flight ceiling.
Yeah, I can outrun them no problem, but I also spend much of a match doing that very thing. I actually prefer going after forge gunners as I can at least dodge their shots, unlike the OP dropship killers that are swarms!
So you claim that Swarms are Dropship killers (which they aren't in the case of ADSs for many reasons that I'll list later), yet through the entire post you've claimed that Swarms don't kill Dropships, but neutralize them.
Could you at least pretend to remain consistent?
And funny thing, most of my ADS losses were the result of a swarm causing severe knockback, crashing me into the environment.
You shouldn't be flying so low or close to the ground or towers in the first place.
If I don't, who will?
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11286
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Posted - 2014.08.09 04:51:00 -
[10] - Quote
Temias Mercurial wrote:One thing I never understood is why some swarm users seem so intent on the need to kill ADS in the context of wanting to do obscene, ludicrous damage, while farming tones of points off of them... it's fairly easy to get 1500 to 2000 wp if the ADS sticks around for the whole match, which is better than outright destroying it, and the pay out in isk and sp is quite larger. Because if you can't kill an ADS, you are a liability. The ADS Pilot will never die, meaning that there is no risk involved in flying his ADSs, and he'll be fully aware of that. Also, the ISK payout is based on ISK destroyed, so if you don't kill a vehicle you won't be getting anything important.
Though I'm sure players don't spec into weapons in an FPS game to gain points, as opposed to killing something.
If I don't, who will?
-HAND
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