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DeathwindRising
ROGUE RELICS Dark Taboo
498
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Posted - 2014.08.05 23:03:00 -
[1] - Quote
Why should they have infinite supply?
Logis run around following heavy suits getting free wp. Heavies will purposely take damage so the logi can get an OB
You'd think those crappy minmatar rep tools would run dry eventually |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2653
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Posted - 2014.08.05 23:45:00 -
[2] - Quote
Powered by a capacitor and micro reactor.
No really, there is like a little mini Rifter inside that sucker, keeps it going forever. |
Zindorak
1.U.P
252
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Posted - 2014.08.06 00:32:00 -
[3] - Quote
DeathwindRising wrote:Why should they have infinite supply?
Logis run around following heavy suits getting free wp. Heavies will purposely take damage so the logi can get an OB
You'd think those crappy minmatar rep tools would run dry eventually why do nanite injectors have infinite ammo tell me that
Pokemon master
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DeathwindRising
ROGUE RELICS Dark Taboo
498
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Posted - 2014.08.06 00:45:00 -
[4] - Quote
Zindorak wrote:DeathwindRising wrote:Why should they have infinite supply?
Logis run around following heavy suits getting free wp. Heavies will purposely take damage so the logi can get an OB
You'd think those crappy minmatar rep tools would run dry eventually why do nanite injectors have infinite ammo tell me that
Good question. Doesn't make sense either |
Alena Ventrallis
S0VER31GN
1529
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Posted - 2014.08.06 01:02:00 -
[5] - Quote
Because they run off capacitor. Which never runs out.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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DeathwindRising
ROGUE RELICS Dark Taboo
498
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Posted - 2014.08.06 01:08:00 -
[6] - Quote
Alena Ventrallis wrote:Because they run off capacitor. Which never runs out.
But capacitor can't repair armor, it's just an energy source. Nanites are what repairs armor, and that's question here. How come they're not a finite resource like they are in nanohives? |
The dark cloud
The Rainbow Effect
3844
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Posted - 2014.08.06 02:20:00 -
[7] - Quote
Why does your armor repper never runs out thats on your suit?
New shield module!
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5380
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Posted - 2014.08.06 02:31:00 -
[8] - Quote
No.
Learn to separate the morals from the Muhla.
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Gabriel Ceja
Knights of Eternal Darkness League of Infamy
32
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Posted - 2014.08.06 02:49:00 -
[9] - Quote
Why not just some kind of overheat all it takes is that little window of time to get rid of the person being repped.
This would also make people plan their attack more instead of just the logi holding the trigger while the heavies bum rush something.
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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TheEnd762
SVER True Blood Dark Taboo
568
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Posted - 2014.08.06 03:04:00 -
[10] - Quote
How come your suit, shield, inertia dampener, etc never need to be recharged? Because it's a game and that would be stupid and tedious. |
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X7 lion
Mikramurka Shock Troop Minmatar Republic
247
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Posted - 2014.08.06 04:21:00 -
[11] - Quote
Quiet heathen you might wake the sleeping god logi.
I am death,
you cannot see me,
you cannot out run me,
you cannot find me,
but im always right behind you. -stab-
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DeathwindRising
ROGUE RELICS Dark Taboo
499
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Posted - 2014.08.06 05:09:00 -
[12] - Quote
Gabriel Ceja wrote:Why not just some kind of overheat all it takes is that little window of time to get rid of the person being repped.
This would also make people plan their attack more instead of just the logi holding the trigger while the heavies bum rush something.
Overheat would be nice. It'd definitely make rep tool use more tactical.
It also means logis can't spam their rep tools to get quick orbital strikes. And we've all seen heavy suits deliberately abusing rep tools to give logis guardian points. |
Sgt Kirk
Fatal Absolution
7016
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Posted - 2014.08.06 05:36:00 -
[13] - Quote
Gabriel Ceja wrote:Why not just some kind of overheat all it takes is that little window of time to get rid of the person being repped.
This would also make people plan their attack more instead of just the logi holding the trigger while the heavies bum rush something. This is really all you need honestly.
Or something like it.
There needs to be something more strategic about the Repair tool besides "Hold R1, hope I don't die"
see you space cowboy...
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
130
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Posted - 2014.08.06 05:42:00 -
[14] - Quote
DeathwindRising wrote:Why should they have infinite supply?
Logis run around following heavy suits getting free wp. Heavies will purposely take damage so the logi can get an OB
You'd think those crappy minmatar rep tools would run dry eventually
You could even let them have a limited supply but they recharge over time. So you can't just spam them forever
1 nanite would rep 10 hp and you'd get 1000 nanites or something
You shut your ***** mouth!
And it never runs out of charge because we use a high efficiency Minmatar hand crank.
I'm here to drop links and rep bitches, and I'm just about outta links.
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RKKR
The Southern Legion Final Resolution.
993
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Posted - 2014.08.06 06:45:00 -
[15] - Quote
Because CCP doesn't like messing up with the current code to improve this game, support role redesign was needed like 6 builds ago. |
Cross Atu
OSG Planetary Operations Covert Intervention
2634
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Posted - 2014.08.06 06:56:00 -
[16] - Quote
X7 lion wrote:Quiet heathen you might wake the sleeping god logi. Wah, who, hum *yawns* did someone... ...or were you talking about the blue one with Logi in his name
See a cool idea thread? Mail me the title and I'll take a look =)
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DeathwindRising
ROGUE RELICS Dark Taboo
500
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Posted - 2014.08.06 09:08:00 -
[17] - Quote
Cross Atu wrote:X7 lion wrote:Quiet heathen you might wake the sleeping god logi. Wah, who, hum *yawns* did someone... ...or were you talking about the blue one with Logi in his name EDIT: In all seriousness, the whole equipment line needs so major love because as it stands right now the support role is not only failing to maintain cost viability via isk but is doing so while requiring a higher up front SP sink than any other role for equivalent meta deployed. Don't like that heavy having all those reps? Run a MD or core locus, support logi frames are exceedingly squishy. All of that being said, if we wanted to implement true logi reps in the EVE style including Cap/overheat type limitations then I'd be all for it. Just remember, in space "primary the logi" isn't a useful tactic, it's essentially a requirement, because the rep to dps ratio makes even the proto reps on a min logi suit here look like baby town frolics.
All of the equipment is pretty much "fire and forget" there's not much skill or strategy to any of it. Spam hives, rep heavies, and throw out a scan when you get your orbital strike.
The only thing about the rep tool that's good IMO is that it's active, meaning you can't use a weapon while benefiting from it. Quantum scanners let fire it off and then chase reds for 20 seconds. Hives give you reps and ammo while you're shooting at the same time. Uplinks are deploy and forget. Needles are iffy because they're noob friendly but vets can abuse them to get extra kills (no death until cloned destroyed please)
All in all there's something wrong with things, and just like you're saying, we should take a look at it to improve it. |
Sum1ne Else
Fatal Absolution General Tso's Alliance
1304
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Posted - 2014.08.06 09:30:00 -
[18] - Quote
is this a troll? ..really dude? 1/10 if it is.
I have a back pack with beams of energy pulsating out my rep tool, it recharges via solar energy
Longest PLC Kill - 193.71m
Logi mk.0 - Com gk.0 - Scout gk.0 - Ass ak.0
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Monkey MAC
Rough Riders..
3243
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Posted - 2014.08.06 10:09:00 -
[19] - Quote
First of all the rep tool has a minute reactor inside providing a near as damn infinite supplymof energy. (Think Iron Man, chest piece)
Secondly the reptool then creates a pool of self replicating nanites, these are effectively nanites that build more copies of themselves, they use the abundance of chemicals in the atmosphere to forge them out of whatever elements are necessary, it's possible to make the nanite using a seemingly single piece of metal.
Finally the leftover nanites are transported via the yellow beam directly on to the targets armour who focus on repairing, holes cracks and even microfractures just a few microns wode.
There would is literally be no reason for them to 'run out of ammo'. The only plausible thing is that the reptool's transporting laser may over heat from excessive use which requires excess heat to be flushed from the system, less you risk warping the focusing crystal and breaking the thing entirely.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Derpty Derp
Dead Man's Game Dark Taboo
256
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Posted - 2014.08.06 11:58:00 -
[20] - Quote
Oh dear god, someone gives an idea of balance and everyone comes up with bullshit sci-fi answers of why it shouldn't happen... It's a feckin game, it should have a damn limit same as injectors... Nanohives and spawn points have this and no ones saying "oh but solar energy."
So much stupid, it's no wonder this game is terrible with such a community. |
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medomai grey
WarRavens Final Resolution.
886
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Posted - 2014.08.06 12:16:00 -
[21] - Quote
Honestly, being the rep logi is kind of dull. I would like the rep tool to tap into a limited regenerating energy source from the suit, just to make keeping heavies on a leash a little more engaging.
Medium frame EHP is not medium
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Monkey MAC
Rough Riders..
3243
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Posted - 2014.08.06 12:29:00 -
[22] - Quote
Derpty Derp wrote:Oh dear god, someone gives an idea of balance and everyone comes up with bullshit sci-fi answers of why it shouldn't happen... It's a feckin game, it should have a damn limit same as injectors... Nanohives and spawn points have this and no ones saying "oh but solar energy."
So much stupid, it's no wonder this game is terrible with such a community.
Because their is no reason to nerf it, your entire complaint stems from one guy 'purposefully' taking damage so his logi can get extra 25wp towards and orbital.
Which is having its WP requirement doubled! Furthermore there is already a WP/minute cap to stop people from spamming nanohives and uplinks for more WP, if that logi is having to heal people purposefully damage themseleves for WP, he's not doing his job as a logi properly amd he would probably have a lot more WP if he did. So your problem is actually something more subtle and it's because you don't like loosing your heavy to another heavy with a guy who's repping him constantly.
The reason you are getting Sci-fi answeres is because you based your reason for a nerf on the Repair gun as it being incapable of having an infinte supply which have been explained to you. It even explains it in the items description!
It's called teamwork, instead trying to nerf teamwork because you can't kill it with a gun, use some teamwork of your own.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Bobs urges
Goonfeet Special Planetary Emergency Response Group
1
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Posted - 2014.08.06 13:58:00 -
[23] - Quote
Monkey MAC wrote:Derpty Derp wrote:Oh dear god, someone gives an idea of balance and everyone comes up with bullshit sci-fi answers of why it shouldn't happen... It's a feckin game, it should have a damn limit same as injectors... Nanohives and spawn points have this and no ones saying "oh but solar energy."
So much stupid, it's no wonder this game is terrible with such a community. Because their is no reason to nerf it, your entire complaint stems from one guy 'purposefully' taking damage so his logi can get extra 25wp towards and orbital. Which is having its WP requirement doubled! Furthermore there is already a WP/minute cap to stop people from spamming nanohives and uplinks for more WP, if that logi is having to heal people purposefully damage themseleves for WP, he's not doing his job as a logi properly amd he would probably have a lot more WP if he did. So your problem is actually something more subtle and it's because you don't like loosing your heavy to another heavy with a guy who's repping him constantly. The reason you are getting Sci-fi answeres is because you based your reason for a nerf on the Repair gun as it being incapable of having an infinte supply which have been explained to you. It even explains it in the items description! It's called teamwork, instead trying to nerf teamwork because you can't kill it with a gun, use some teamwork of your own. How dare you suggest he play this game stragically, as it's meant to be played! |
Thaddeus Reynolds
Facepunch Security
59
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Posted - 2014.08.06 14:09:00 -
[24] - Quote
Cross Atu wrote:X7 lion wrote:Quiet heathen you might wake the sleeping god logi. Wah, who, hum *yawns* did someone... ...or were you talking about the blue one with Logi in his name EDIT: In all seriousness, the whole equipment line needs so major love because as it stands right now the support role is not only failing to maintain cost viability via isk but is doing so while requiring a higher up front SP sink than any other role for equivalent meta deployed. Don't like that heavy having all those reps? Run a MD or core locus, support logi frames are exceedingly squishy. All of that being said, if we wanted to implement true logi reps in the EVE style including Cap/overheat type limitations then I'd be all for it. Just remember, in space "primary the logi" isn't a useful tactic, it's essentially a requirement, because the rep to dps ratio makes even the proto reps on a min logi suit here look like baby town frolics.
Except space side, your logi will be cap stable either solo (in the case of the Scimi or Onieros) or when cap chaining with one or more partners (for the Gaurdian and Basi)...making the point kind of moot as they essentially do the same thing our suits do, but with such ridiculous eHP/s healed that it's more worth it just to a assemble enough alpha to destroy the actual DPS ships than to take out the logi (although in small gangs it involves neutralizing enemy logi with EWAR and Capwar...)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Sum1ne Else
Fatal Absolution General Tso's Alliance
1304
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Posted - 2014.08.06 14:26:00 -
[25] - Quote
Derpty Derp wrote:Oh dear god, someone gives an idea of balance and everyone comes up with bullshit sci-fi answers of why it shouldn't happen... It's a feckin game, it should have a damn limit same as injectors... Nanohives and spawn points have this and no ones saying "oh but solar energy."
So much stupid, it's no wonder this game is terrible with such a community.
The OP is stupid and ^this is contradictory
Longest PLC Kill - 193.71m
Logi mk.0 - Com gk.0 - Scout gk.0 - Ass ak.0
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Apothecary Za'ki
Biomass Positive
249
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Posted - 2014.08.06 15:45:00 -
[26] - Quote
warning this following post contains links memes and other stuff..
wow.. sooo much stupid up in here..
1. NO! repair tools run off capacitor and they are not infinate WP as i have hit the WP cap per minute meny times on rep tool. 2. nanite injector is a TOOL that runs off capacitor too it uses cap to produce the nanites which get injected into your scrub bodies so you can die again and get rezzed again.. BY ME.. this seems fair considering the WP nerf to injectors comming in charlie/delta
Logibro in training.
Weapon Damage Profiles Quick List
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Apothecary Za'ki
Biomass Positive
249
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Posted - 2014.08.06 15:47:00 -
[27] - Quote
Sum1ne Else wrote:Derpty Derp wrote:Oh dear god, someone gives an idea of balance and everyone comes up with bullshit sci-fi answers of why it shouldn't happen... It's a feckin game, it should have a damn limit same as injectors... Nanohives and spawn points have this and no ones saying "oh but solar energy."
So much stupid, it's no wonder this game is terrible with such a community. The OP is stupid and ^this is contradictory To add, WP are capped once a limit of repping is reached..so this completely invalidates the OP its capped to a certain WP/minute as i have experanced while whoreing my repper on heavys though i am seeing alot lower WP per game then i used to get so maybe they nerfed it lower.
but i think after 1 or 2 minutes/deaths you can farm points again <,<
Logibro in training.
Weapon Damage Profiles Quick List
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Cross Atu
OSG Planetary Operations Covert Intervention
2635
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Posted - 2014.08.06 17:32:00 -
[28] - Quote
Thaddeus Reynolds wrote:Cross Atu wrote:X7 lion wrote:Quiet heathen you might wake the sleeping god logi. Wah, who, hum *yawns* did someone... ...or were you talking about the blue one with Logi in his name EDIT: In all seriousness, the whole equipment line needs so major love because as it stands right now the support role is not only failing to maintain cost viability via isk but is doing so while requiring a higher up front SP sink than any other role for equivalent meta deployed. Don't like that heavy having all those reps? Run a MD or core locus, support logi frames are exceedingly squishy. All of that being said, if we wanted to implement true logi reps in the EVE style including Cap/overheat type limitations then I'd be all for it. Just remember, in space "primary the logi" isn't a useful tactic, it's essentially a requirement, because the rep to dps ratio makes even the proto reps on a min logi suit here look like baby town frolics. Except space side, your logi will be cap stable either solo (in the case of the Scimi or Onieros) or when cap chaining with one or more partners (for the Gaurdian and Basi)...making the point kind of moot as they essentially do the same thing our suits do, but with such ridiculous eHP/s healed that it's more worth it just to a assemble enough alpha to destroy the actual DPS ships than to take out the logi (although in small gangs it involves neutralizing enemy logi with EWAR and Capwar...) In many ways this is exactly my point, there are so many nerf cries about support play in Dust, while when it is compared to other games with meaningful 'non-slayer' roles (such as reps, eWar, etc) the current state of support in Dust is pretty laughable. Even without comparing it to any other game the current state of support play in Dust is painful because of the higher burden of front end SP investment and the higher than average cost in the risk vs reward paradigm (when contrasted with other classes/fits like the Assault or Heavy). Then to top it off there are quite a few caps - which lack any meaningful UI feedback - effecting earnings and the WP scaling internal to the EQ line has been flawed since closed beta and all on a suit that when run for its intended support role is the lease survivable in the game (yes light suits have lower HP pools, but they have better eWar and mobility).
I could go on, there's a lot more to point out, but simply put support play is already contextually in a very poor state, nerfing it even more is functionally akin to saying 'hey, why don't we just take it out of the game' and at this stage of development it is my firm oppinnion that the last thing Dust needs is to start cutting out even more content (personally I'd rather see it go the other direction and get more content into the game).
0.02 ISK Cross
PS ~ Thaddeus this isn't directed specifically at you, it's for the thread generally, your quote simply serves to illustrate some of what I'm saying so I've included it. o7
See a cool idea thread? Mail me the title and I'll take a look =)
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Cass Caul
333
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Posted - 2014.08.06 17:35:00 -
[29] - Quote
Cross Atu wrote:X7 lion wrote:Quiet heathen you might wake the sleeping god logi. Wah, who, hum *yawns* did someone... ...or were you talking about the blue one with Logi in his name EDIT: In all seriousness, the whole equipment line needs so major love because as it stands right now the support role is not only failing to maintain cost viability via isk but is doing so while requiring a higher up front SP sink than any other role for equivalent meta deployed. Don't like that heavy having all those reps? Run a MD or core locus, support logi frames are exceedingly squishy. All of that being said, if we wanted to implement true logi reps in the EVE style including Cap/overheat type limitations then I'd be all for it. Just remember, in space "primary the logi" isn't a useful tactic, it's essentially a requirement, because the rep to dps ratio makes even the proto reps on a min logi suit here look like baby town frolics.
A false statement. Scouts have the highest SP requirement. Most people don't understand this because they swapped suits from the 1.8 Dropsuit Command refund and already had their core skills and EQ skills when they did it.
It's also false that support frames are squishy. My Logistics gk.0 has all proto EQ and over one-thousand total HP. My Logistics ck.0 has the least HP but still boasts around 700 total HP. Maybe you're just doing it wrong.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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lee corwood
Knights Of Ender RISE of LEGION
963
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Posted - 2014.08.06 17:45:00 -
[30] - Quote
Cass Caul wrote:Cross Atu wrote:X7 lion wrote:Quiet heathen you might wake the sleeping god logi. Wah, who, hum *yawns* did someone... ...or were you talking about the blue one with Logi in his name EDIT: In all seriousness, the whole equipment line needs so major love because as it stands right now the support role is not only failing to maintain cost viability via isk but is doing so while requiring a higher up front SP sink than any other role for equivalent meta deployed. Don't like that heavy having all those reps? Run a MD or core locus, support logi frames are exceedingly squishy. All of that being said, if we wanted to implement true logi reps in the EVE style including Cap/overheat type limitations then I'd be all for it. Just remember, in space "primary the logi" isn't a useful tactic, it's essentially a requirement, because the rep to dps ratio makes even the proto reps on a min logi suit here look like baby town frolics. A false statement. Scouts have the highest SP requirement. Most people don't understand this because they swapped suits from the 1.8 Dropsuit Command refund and already had their core skills and EQ skills when they did it. It's also false that support frames are squishy. My Logistics gk.0 has all proto EQ and over one-thousand total HP. My Logistics ck.0 has the least HP but still boasts around 700 total HP. Maybe you're just doing it wrong.
Depends on what you're counting as a necessary Logi sp Investment vs Scout sp Investment. I think anything could 'claim' to be a higher investment than another depending on how each player chooses to play it and therefore assumes requires x, y, and z skills to be an effective role.
Knights of Ender
Minmatar Logisis | Heavy lover.
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