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DeathwindRising
ROGUE RELICS Dark Taboo
498
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Posted - 2014.08.05 23:03:00 -
[1] - Quote
Why should they have infinite supply?
Logis run around following heavy suits getting free wp. Heavies will purposely take damage so the logi can get an OB
You'd think those crappy minmatar rep tools would run dry eventually |
DeathwindRising
ROGUE RELICS Dark Taboo
498
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Posted - 2014.08.06 00:45:00 -
[2] - Quote
Zindorak wrote:DeathwindRising wrote:Why should they have infinite supply?
Logis run around following heavy suits getting free wp. Heavies will purposely take damage so the logi can get an OB
You'd think those crappy minmatar rep tools would run dry eventually why do nanite injectors have infinite ammo tell me that
Good question. Doesn't make sense either |
DeathwindRising
ROGUE RELICS Dark Taboo
498
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Posted - 2014.08.06 01:08:00 -
[3] - Quote
Alena Ventrallis wrote:Because they run off capacitor. Which never runs out.
But capacitor can't repair armor, it's just an energy source. Nanites are what repairs armor, and that's question here. How come they're not a finite resource like they are in nanohives? |
DeathwindRising
ROGUE RELICS Dark Taboo
499
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Posted - 2014.08.06 05:09:00 -
[4] - Quote
Gabriel Ceja wrote:Why not just some kind of overheat all it takes is that little window of time to get rid of the person being repped.
This would also make people plan their attack more instead of just the logi holding the trigger while the heavies bum rush something.
Overheat would be nice. It'd definitely make rep tool use more tactical.
It also means logis can't spam their rep tools to get quick orbital strikes. And we've all seen heavy suits deliberately abusing rep tools to give logis guardian points. |
DeathwindRising
ROGUE RELICS Dark Taboo
500
|
Posted - 2014.08.06 09:08:00 -
[5] - Quote
Cross Atu wrote:X7 lion wrote:Quiet heathen you might wake the sleeping god logi. Wah, who, hum *yawns* did someone... ...or were you talking about the blue one with Logi in his name EDIT: In all seriousness, the whole equipment line needs so major love because as it stands right now the support role is not only failing to maintain cost viability via isk but is doing so while requiring a higher up front SP sink than any other role for equivalent meta deployed. Don't like that heavy having all those reps? Run a MD or core locus, support logi frames are exceedingly squishy. All of that being said, if we wanted to implement true logi reps in the EVE style including Cap/overheat type limitations then I'd be all for it. Just remember, in space "primary the logi" isn't a useful tactic, it's essentially a requirement, because the rep to dps ratio makes even the proto reps on a min logi suit here look like baby town frolics.
All of the equipment is pretty much "fire and forget" there's not much skill or strategy to any of it. Spam hives, rep heavies, and throw out a scan when you get your orbital strike.
The only thing about the rep tool that's good IMO is that it's active, meaning you can't use a weapon while benefiting from it. Quantum scanners let fire it off and then chase reds for 20 seconds. Hives give you reps and ammo while you're shooting at the same time. Uplinks are deploy and forget. Needles are iffy because they're noob friendly but vets can abuse them to get extra kills (no death until cloned destroyed please)
All in all there's something wrong with things, and just like you're saying, we should take a look at it to improve it. |
DeathwindRising
ROGUE RELICS Dark Taboo
502
|
Posted - 2014.08.07 02:05:00 -
[6] - Quote
It's not about breaking logis, it's about adding strategic depth to the game.
All of the equipment is poorly designed.
Active scanners- they should've been more like a flashlight with a rechargeable battery in terms of function. Using it drains energy , but you can wave it around to actually "scan" for enemies. And enemies would only be visible while you are actually scanning them.
Uplinks- should never have been deployable. Instead they should allowed squad members to spawn near the player carrying the uplink. That way, uplinks can't get camped because you kill the guy with the uplink or he simply goes somewhere else.
Rep tool- the overheat idea would be great here to keep it from being spammed. I'd even like to see it's amount of hp/s increased to allow a huge increase in defense for a player being repped but only for a short time.
All equipment should have the same stats and effectiveness among similar variants, but require less CPU/pg as you skill into adv and proto tiers
This way anyone new to the game can be useful to a team while they gain skills and sp without having to invest huge amounts of sp |
DeathwindRising
ROGUE RELICS Dark Taboo
503
|
Posted - 2014.08.07 10:09:00 -
[7] - Quote
Orion Sanjeet wrote:Derpty Derp wrote:Oh dear god, someone gives an idea of balance and everyone comes up with bullshit sci-fi answers of why it shouldn't happen... It's a feckin game, it should have a damn limit same as injectors... Nanohives and spawn points have this and no ones saying "oh but solar energy."
So much stupid, it's no wonder this game is terrible with such a community. Balance, meaning that the person who gives up killing people (let alone defending themselves) for the sake of making someone else around twice as strong as they were. I.E. combining two people into one. Now question, how many average people can a person that is twice as strong as an average person take on? If you said two then "you a stupid ho" and need to think about were you went wrong IQ wise. God forbid the heavy and logi talk to each other. Please CCP, when a logi is repairing a heavy please disable comms between them,, it's too OP. People whining all "oh golly gee, for some reason I can't do the same thing I do to take down a single person to take down that heavy being repped, I think I'll try it another 5-20 times and if that doesn't work I'm going to ***** on the forums." Have you ever considered 1)pushing a different point 2) waiting for back up 3) rallying your squad to push the point as a whole 4) softening the target before trying to solo two people (a heavy being repped counts as two people) 5) killing the logi (I am generally a ***** to kill so good luck with that) 6) Wait for an opportunity when the logi isn't repping the heavy (not all of us are pieces of crap that will literally keep the repair tool on the heavy 24/7 there is other stuff that needs to be done so attack while we are doing said other stuff, I just try to be there when there is fighting) 7) sack up get BETTER and actually join a SQUAD or a CORP and roll with people that you have synergy with instead of whining that it is too hard to solo two people that have for all intents and purposes combined into one. Do things need changed a bit yes, but since the "true logi" community is so small we won't be seeing any changes for a long time if ever.
I have no trouble against a logi and a heavy. I kill the logi or at least make the heavy lose his reps so I can kill him. My problem is getting bum rushed by a whole team of heavies and logis.
The worst of it is the damn squad of three logis and three heavies where everyone has 100 hp/s reps at all times... All I can do is run from that |
DeathwindRising
ROGUE RELICS
511
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Posted - 2014.08.10 06:09:00 -
[8] - Quote
el OPERATOR wrote:DeathwindRising wrote:
I have no trouble against a logi and a heavy. I kill the logi or at least make the heavy lose his reps so I can kill him. My problem is getting bum rushed by a whole team of heavies and logis.
The worst of it is the damn squad of three logis and three heavies where everyone has 100 hp/s reps at all times... All I can do is run from that
So 1v2 you're okay but 1v6 its, "Oh noes the reptool is OP, Nerf repping CCP!! "?? Yeah. Nothing completely stupid about that.
not quite. the issue is this:
if a heavy is being repped, and you know you CANT kill him, then you cant shoot him either because youre just feeding wp to the logi repping him. when the heavy kills you, the logi gets wp for that too.
shoot the logi - cant always do that if the logi is skilled because hes behind cover with an extra long rep tool, or the logi is being repped by another logi. and trying to finding the source of the logi chain usually gets you killed.
so 3 logis and 3 heavies in the same squad get constant wp as the take damage and kill people. thats not balanced. the rep tool needs to overheat to keep this from continuing. |
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