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        |  The dark cloud
 The Rainbow Effect
 
 3811
 
 
      | Posted - 2014.08.03 00:14:00 -
          [1] - Quote 
 Alot of people complain that vehicles are "too hard to kill" cause they retreat at the slightest sign of AV. The problem here is that allmost nobody has actually the balls to hunt them down. Which means you play AV for the entire match just to blow them up. Another problem is nobody bothers to actually team up or use existing resources and knowledge avaible. So lets talk about how to play AV:
 
 -the stationary rock with a forgegun:
 this is by far the most common way that AV players are chosing. Sitting in a spot and waiting for a vehicle to come by. Problem is that this method is easy to predict and aswell easy to counter. Which is basically wasting resources.
 
 -The suicidal moron:
 be it a heavy that runs stright at a tank or a medium frame with a swarm launcher. Attacking vehicles while there is hostile infantry around them is just suicidal and again waste of ISK cause you will die.
 
 -Stealth AV:
 Scouts with swarm launchers trying to sneak past infantry and attacking hostile vehicles. This can work but most of the time the ADS or tank will be aible to escape 8 out of 10 times.
 
 -Organised AV play in combination with vehicles:
 This might sound blasphemic but combining the mobility of a LAV/dropship with the firepower of forgeguns is devestating. However you will need a talented driver/pilot for this. If you do this with at least 2 forgegunners you can counter all vehicles without issues. The key is to actually get BEHIND a tank and follow it with some safety distance, once it stops moving you jump out with your buddy and start shoting the tank. Be sure to quickly escape with your vehicle once the job is done or angry infantry will come after you.
 
 Out of all options the last one is the strategy which is the most successfull. You could argue about coordinated breach forgeguns but in most cases they just suck due to their long charge time. It is not the issue that AV doesnt work its more of a problem that people dont actually try to kill vehicles. Teamwork is the key and it is a joy to hunt tanks with a LAV.
 
 New shield module! | 
      
      
        |  One Eyed King
 Land of the BIind
 
 3090
 
 
      | Posted - 2014.08.03 00:27:00 -
          [2] - Quote 
 So, on a skirmish map with lots of objectives that need defended, you should have several people per tank dedicated to taking out just one player?
 
 Yeah, sounds legit.
 
 This is how a minja feels | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3222
 
 
      | Posted - 2014.08.03 00:28:00 -
          [3] - Quote 
 
 The dark cloud wrote:Alot of people complain that vehicles are "too hard to kill" cause they retreat at the slightest sign of AV. The problem here is that allmost nobody has actually the balls to hunt them down. Which means you play AV for the entire match just to blow them up. Another problem is nobody bothers to actually team up or use existing resources and knowledge avaible. So lets talk about how to play AV:
 -the stationary rock with a forgegun:
 this is by far the most common way that AV players are chosing. Sitting in a spot and waiting for a vehicle to come by. Problem is that this method is easy to predict and aswell easy to counter. Which is basically wasting resources.
 
 -The suicidal moron:
 be it a heavy that runs stright at a tank or a medium frame with a swarm launcher. Attacking vehicles while there is hostile infantry around them is just suicidal and again waste of ISK cause you will die.
 
 -Stealth AV:
 Scouts with swarm launchers trying to sneak past infantry and attacking hostile vehicles. This can work but most of the time the ADS or tank will be aible to escape 8 out of 10 times.
 
 -Organised AV play in combination with vehicles:
 This might sound blasphemic but combining the mobility of a LAV/dropship with the firepower of forgeguns is devestating. However you will need a talented driver/pilot for this. If you do this with at least 2 forgegunners you can counter all vehicles without issues. The key is to actually get BEHIND a tank and follow it with some safety distance, once it stops moving you jump out with your buddy and start shoting the tank. Be sure to quickly escape with your vehicle once the job is done or angry infantry will come after you.
 
 Out of all options the last one is the strategy which is the most successfull. You could argue about coordinated breach forgeguns but in most cases they just suck due to their long charge time. It is not the issue that AV doesnt work its more of a problem that people dont actually try to kill vehicles. Teamwork is the key and it is a joy to hunt tanks with a LAV.
 
 No the reason people complain about vehicles retreating, is beause most people assume that AVing should only require one application and that suppressing a vehicle is a bad thing.
 
 If you are AV your job is not to destroy vehicles, but stop vehicles from slaughtering your team.
 Destroying them is only a perk not a necessity.
 
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  Justice Prevails
 
 321
 
 
      | Posted - 2014.08.03 00:31:00 -
          [4] - Quote 
 Depends on the mode. Mainly play domo/ambush and my main goal in my commando suit is to keep the vehicles off the objective. If I get the kill cool, but making them run is just as effective. If they keep coming, that's why I pack nanohives.
 
 Embracing my inner scrub since 2013. | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 16068
 
 
      | Posted - 2014.08.03 00:36:00 -
          [5] - Quote 
 Scuse me but the suicidal moron gets the job done far too often.
 
 CPM 0 Secretary Omni-Soldier, Forum Warrior, Annoying Artist \\= Advanced Minmatar Sentinel =// Unlocked | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3223
 
 
      | Posted - 2014.08.03 00:42:00 -
          [6] - Quote 
 
 Iron Wolf Saber wrote:Scuse me but the suicidal moron gets the job done far too often.  
 Indeed they do, mostly because the tanker is to busy blasting to hear allmtje RE's strapped to his back.
 Heh heh tank go bye bye!
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  Atiim
 Onslaught Inc
 RISE of LEGION
 
 11203
 
 
      | Posted - 2014.08.03 00:46:00 -
          [7] - Quote 
 Any Pilot who has ever faced me will know that my AV Methods are incredibly suicidal. However, due to the strength of CRs and the Matari Commando's bonus, I tend to survive most times.
 
 Though I will note that a Light Frame with a Swarm Launcher is quite possibly the most garbage AV setup I've ever heard of. You won't be killing anything beyond an LAV or Scrub Pilot with that.
 
 Assuming your using the Swarm Launcher, the best tactic is to wait until the HAV comes to a complete stop. Fire the first volley backwards, and then fire the next ones forward. The 2 Swarms hitting in an instant will allow you to alpha through it's shields, and the 3rd will negate any attempt to heal itself with a Shield Hardener, while also cutting into it's armor.
 
 This tactic also works against Madrugars. though you'll need to circle strafe and bunnyhop to evade the 80GJ Blaster. While this may seem a bit much, I'd also suggest placing Proximity Explosives in areas to block escape routes. While they won't actually kill the HAV, the Pilot will have to stop in order to destroy them, which can buy you additional time.
 
 I suggest anyone who has issues with killing HAVs invest into Matari Commandos
 
 
 
 The only vehicle which can actually be considered as completely superior to Infantry is the Assault Dropship, as it's DPS guarantees that it won't go down without a fight, and it's evasion abilities removes the risk of being killed by anything beyond Q-synced FGs/80GJ Railguns.
 
 Quite possibly the most low-risk role DUST has ever offered.
 
 If I don't, who will? -HAND | 
      
      
        |  Atiim
 Onslaught Inc
 RISE of LEGION
 
 11203
 
 
      | Posted - 2014.08.03 00:48:00 -
          [8] - Quote 
 
 Monkey MAC wrote:Destroying them is only a perk not a necessity.
 
 This advocates the ideal that a Vehicle pilot should never be put at a significant risk for loosing their vehicle.
 
 Do I need to get into why this is terrible game design, again?
 
 If I don't, who will? -HAND | 
      
      
        |  KING CHECKMATE
 Opus Arcana
 Covert Intervention
 
 5630
 
 
      | Posted - 2014.08.03 00:49:00 -
          [9] - Quote 
 
 Atiim wrote:Any Pilot who has ever faced me will know that my AV Methods are incredibly suicidal. However, due to the strength of CRs and the Matari Commando's bonus, I tend to survive most times. 
 Though I will note that a Light Frame with a Swarm Launcher is quite possibly the most garbage AV setup I've ever heard of. You won't be killing anything beyond an LAV or Scrub Pilot with that.
 
 Assuming your using the Swarm Launcher, the best tactic is to wait until the HAV comes to a complete stop. Fire the first volley backwards, and then fire the next ones forward. The 2 Swarms hitting in an instant will allow you to alpha through it's shields, and the 3rd will negate any attempt to heal itself with a Shield Hardener, while also cutting into it's armor.
 
 This tactic also works against Madrugars. though you'll need to circle strafe and bunnyhop to evade the 80GJ Blaster. While this may seem a bit much, I'd also suggest placing Proximity Explosives in areas to block escape routes. While they won't actually kill the HAV, the Pilot will have to stop in order to destroy them, which can buy you additional time.
 
 I suggest anyone who has issues with killing HAVs invest into Matari Commandos
 
 
 
 The only vehicle which can actually be considered as completely superior to Infantry is the Assault Dropship, as it's DPS guarantees that it won't go down without a fight, and it's evasion abilities removes the risk of being killed by anything beyond Q-synced FGs/80GJ Railguns.
 
 Quite possibly the most low-risk role DUST has ever offered.
 
 ACtually, thmy Scout with R/E and Swarms gets the job done most of the times, of course if i dont find enemy infantry on the way that is.
 
 The best Damage mod is a HEADSHOT.... | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 16069
 
 
      | Posted - 2014.08.03 01:12:00 -
          [10] - Quote 
 To iterate;
 
 HAV Blaster
 
 4 Infantry escorts
 
 Ran in like an idiot threw my nades and swarm launched twice as I ran in and rodeoed the HAV a short bit; killed it in the end despite his escort trying to kill me the entire time.
 
 CPM 0 Secretary Omni-Soldier, Forum Warrior, Annoying Artist \\= Advanced Minmatar Sentinel =// Unlocked | 
      
      
        |  KING CHECKMATE
 Opus Arcana
 Covert Intervention
 
 5631
 
 
      | Posted - 2014.08.03 01:14:00 -
          [11] - Quote 
 
 Iron Wolf Saber wrote:To iterate; 
 HAV Blaster
 
 4 Infantry escorts
 
 Ran in like an idiot threw my nades and swarm launched twice as I ran in and rodeoed the HAV a short bit; killed it in the end despite his escort trying to kill me the entire time.
 
 IWS is a pro AV'er. huh.
 
 The best Damage mod is a HEADSHOT.... | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3225
 
 
      | Posted - 2014.08.03 01:45:00 -
          [12] - Quote 
 
 Atiim wrote:Monkey MAC wrote:Destroying them is only a perk not a necessity.
 
 This advocates the ideal that a Vehicle pilot should never be put at a significant risk for loosing their vehicle. Do I need to get into why this is terrible game design, again? 
 Oh no there is most certainly a risk, but a good enough pilot will retreat before that risk can be realised.
 After all if they disappear of to the redline to lick their wounds your job as AV has been successful.
 
 You are a deterrent, which necetates you being a threat.
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 12513
 
 
      | Posted - 2014.08.03 01:47:00 -
          [13] - Quote 
 
 One Eyed King wrote:So, on a skirmish map with lots of objectives that need defended, you should have several people per tank dedicated to taking out just one player?
 Yeah, sounds legit.
 
 Why not.
 
 If you feel I should be removed from the map then you need to take a proactive stance against me. Do not expect to sit still and one shot me, do not expect to be able to kill easily a skilled player who operates vehicles.
 
 To be fair is certainly not as easy as it once was to tank av not slay dozens of infantry. Right now AV has **** all they should be complaining about VS Tank balance.....however I could stand to see swarm speeds a little faster to hit HAV as they try to disengage a bit more reliably.
 
 "We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon | 
      
      
        |  danthrax martin
 Butcher's Nails
 
 105
 
 
      | Posted - 2014.08.03 02:02:00 -
          [14] - Quote 
 I like being a suicidal moron. Going against the odds makes things enjoyable for me vs. vehicles. I think i may even hold the record for deaths in a commando suit.
 
 Fatty Fat Fat gk.0 - HMG / Duvolle Noob DS Ferryman Suicidal A/V Moron | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 16070
 
 
      | Posted - 2014.08.03 02:06:00 -
          [15] - Quote 
 
 KING CHECKMATE wrote:Iron Wolf Saber wrote:IWS is a pro AV'er. huh.To iterate; 
 HAV Blaster
 
 4 Infantry escorts
 
 Ran in like an idiot threw my nades and swarm launched twice as I ran in and rodeoed the HAV a short bit; killed it in the end despite his escort trying to kill me the entire time.
 
 I have yet met a vehicle pilot I couldn't blow up.
 
 CPM 0 Secretary Omni-Soldier, Forum Warrior, Annoying Artist \\= Advanced Minmatar Sentinel =// Unlocked | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 1743
 
 
      | Posted - 2014.08.03 02:13:00 -
          [16] - Quote 
 
 Iron Wolf Saber wrote:KING CHECKMATE wrote:Iron Wolf Saber wrote:IWS is a pro AV'er. huh.To iterate; 
 HAV Blaster
 
 4 Infantry escorts
 
 Ran in like an idiot threw my nades and swarm launched twice as I ran in and rodeoed the HAV a short bit; killed it in the end despite his escort trying to kill me the entire time.
 I have yet met a vehicle pilot I couldn't blow up.  Neither have I.
 
 Forge guns of all types for everyone FOREVER!
 | 
      
      
        |  Everything Dies
 BIKINI BOTTOM BRIGADE
 
 886
 
 
      | Posted - 2014.08.03 02:25:00 -
          [17] - Quote 
 
 Atiim wrote: Though I will note that a Light Frame with a Swarm Launcher is quite possibly the most garbage AV setup I've ever heard of. You won't be killing anything beyond an LAV or Scrub Pilot with that. 
 *ahem*
 Some of us kind of like using our Gal scouts for swarm purposes. Two complex damage mods, four basic plates, Wiyrkomi SL, AV grenade, compact nanohive and a cloak are what I use to try and sneak unseen before opening fire on a tank. As others have stated, I'm less concerned with blowing up tanks (though I take out my fair share of Somas/Maddys) than I am with running them off. Same applies to dropships.
 
 Mike Patton is the greatest singer in music. Proof:
Listen | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 12514
 
 
      | Posted - 2014.08.03 02:33:00 -
          [18] - Quote 
 
 Iron Wolf Saber wrote:KING CHECKMATE wrote:Iron Wolf Saber wrote:IWS is a pro AV'er. huh.To iterate; 
 HAV Blaster
 
 4 Infantry escorts
 
 Ran in like an idiot threw my nades and swarm launched twice as I ran in and rodeoed the HAV a short bit; killed it in the end despite his escort trying to kill me the entire time.
 I have yet met a vehicle pilot I couldn't blow up.  
 You know maybe its just my luck or the TZ but I've never seen you or Atiim in game......
 
 "We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon | 
      
      
        |  ladwar
 HEARTS OF PHOENIX
 
 2028
 
 
      | Posted - 2014.08.03 02:42:00 -
          [19] - Quote 
 
 Iron Wolf Saber wrote:KING CHECKMATE wrote:Iron Wolf Saber wrote:IWS is a pro AV'er. huh.To iterate; 
 HAV Blaster
 
 4 Infantry escorts
 
 Ran in like an idiot threw my nades and swarm launched twice as I ran in and rodeoed the HAV a short bit; killed it in the end despite his escort trying to kill me the entire time.
 I have yet met a vehicle pilot I couldn't blow up.  Bet, i seen you a few times and after each time there is a patch to nerf what i was using shortly after
 
 Level 2 Forum Warrior, bitter vet. I shall smite Thy Trolls with numbers and truth doing reviews in free time, want 1? | 
      
      
        |  Atiim
 Onslaught Inc
 RISE of LEGION
 
 11206
 
 
      | Posted - 2014.08.03 02:44:00 -
          [20] - Quote 
 
 Monkey MAC wrote:Atiim wrote:Monkey MAC wrote:Destroying them is only a perk not a necessity.
 
 This advocates the ideal that a Vehicle pilot should never be put at a significant risk for loosing their vehicle. Do I need to get into why this is terrible game design, again? Oh no there is most certainly a risk, but a good enough pilot will retreat before that risk can be realised. After all if they disappear of to the redline to lick their wounds your job as AV has been successful. You are a deterrent, which necessitates you being a threat. If I can execute a list of tasks which ensure success, (for example, using the AB after getting hit), then no I am not at risk for loosing my vehicle because I will never lose it, and I am aware of that.
 
 The buffs to the Python in Hotfix Charlie will easily make a good example of the above.
 
 If I don't, who will? -HAND | 
      
      
        |  Atiim
 Onslaught Inc
 RISE of LEGION
 
 11209
 
 
      | Posted - 2014.08.03 02:46:00 -
          [21] - Quote 
 
 True Adamance wrote:You know maybe its just my luck or the TZ but I've never seen you or Atiim in game......
 I saw you once, but I was on my brother's character, "Zepod".
 
 Though you were using a CRW, and I wasn't really doing much.
 
 If I don't, who will? -HAND | 
      
      
        |  Ydubbs81 RND
 Ahrendee Mercenaries
 
 3277
 
 
      | Posted - 2014.08.03 03:39:00 -
          [22] - Quote 
 Best AV for an HAV is another HAV.
 
 Best AV for an ADS is to leave the game.
 
 > Check RND out here | 
      
      
        |  Nothing Certain
 Bioshock Rejects
 
 1018
 
 
      | Posted - 2014.08.03 03:53:00 -
          [23] - Quote 
 There are lots of strategies for AV and they each have their uses in certain situations. The LAV and two forges used to be one of the few viable ones but now it is usually no longer necessary, it also makes you more vulnerable to dropships. Now an ADS, or a few, are my main challenge, there are tankers who can beat me but no tanks that can, although some are still very difficult. I feel though that there are ADS's that beat me, and not just their pilots. It is nowhere near the level tanks were though.
 
 Because, that's why. | 
      
      
        |  Mejt0
 Made in Poland...
 E-R-A
 
 244
 
 
      | Posted - 2014.08.03 09:12:00 -
          [24] - Quote 
 Theses av players as you call them, pulls up FG/swarms and think that they can just blow it up. Just like that with once clip (well fg does).
 
 They complian about not being able to destroy a veh and swarms being not as good as they should be. But these swarms eats 1,9k armror and 1,4k on hardeners.
 They dont know whats strategy is. Nor remotes or how to ambush a veh.
 
 For ADS. Latly i found that after FG and Rails..
 Missiles are fking amazing vs them.
 When they stop for a sec (they will) you can wreck them. Incubus needs 5-6 rockets only and python like 10.
 
 -~-~-Caldari Loyalist-~-~- Markiplier fan.  Hollywood Undead ,rocks. | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3230
 
 
      | Posted - 2014.08.03 10:34:00 -
          [25] - Quote 
 
 Atiim wrote:Monkey MAC wrote:Atiim wrote:Monkey MAC wrote:Destroying them is only a perk not a necessity.
 
 This advocates the ideal that a Vehicle pilot should never be put at a significant risk for loosing their vehicle. Do I need to get into why this is terrible game design, again? Oh no there is most certainly a risk, but a good enough pilot will retreat before that risk can be realised. After all if they disappear of to the redline to lick their wounds your job as AV has been successful. You are a deterrent, which necessitates you being a threat. If I can execute a list of tasks which ensure success, (for example, using the AB after getting hit), then no I am not at risk for loosing my vehicle because I will never lose it, and I am aware of that. The buffs to the Python in Hotfix Charlie will easily make a good example of the above. 
 I am against the python buffs in Charlie, but let's look at now most dropships will require 4/5 shots from a swarm launcher, which requires a reload, as pilot you are given an opportunity to retreat at this point.
 
 Staying beyond this point causes the death of your dropship more often than not, afterburners included.
 If you were not at Risk of loosing your vehicle you wouldn't leave in the first place.
 
 Not giving an opportunity to leave is unfair, because the pilot has no time to react and as soon as you begin engaging him, his best option is to abondon ship. As much as you and I both like blowing vehickes Atiim, if your aren't given an opportunity to retreat why bother with vehicles at all?
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  Medical Crash
 Tal-Romon Legion
 Amarr Empire
 
 360
 
 
      | Posted - 2014.08.03 11:35:00 -
          [26] - Quote 
 
 Ydubbs81 RND wrote:Best AV for an HAV is another HAV. 
 Best AV for an ADS is toRAM HIM WITH ANOTHER ADS.
 
 | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 3585
 
 
      | Posted - 2014.08.03 11:43:00 -
          [27] - Quote 
 
 Atiim wrote:Though I will note that a Light Frame with a Swarm Launcher is quite possibly the most garbage AV setup I've ever heard of. You won't be killing anything beyond an LAV or Scrub Pilot with that.
 
 
 REs + Flux / AV Nade
 
 (don't even waste time with the swarm launcher)
 
 Shoot scout with yes...
- Ripley Riley | 
      
      
        |  Coleman Gray
 Haus of Triage
 
 987
 
 
      | Posted - 2014.08.03 12:13:00 -
          [28] - Quote 
 This pretty much, takes I'd say two AV spec mercs to take down a tank, with my commando PC and CR fitting I solo milita fit tanks and near enough kill madrugars and gunnlogi's before they escape and I think.."if only one of the other 15 people took on an AV role as well.."
 
 Another problem AV DO face is lack of support, while their taking on vehicles it's easy to lose track of enemy positions. This is where AV needs help, getting enemy infantry of their backs.
 
 If Preparation is half of the battle and knowing is the other half, Then there is no need to fight. | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 3678
 
 
      | Posted - 2014.08.03 13:17:00 -
          [29] - Quote 
 You forgot the 5th option
 
 Cry on the forums to nerf vehicles and anything to do with vehicles to make them useless in PC because idiots only balance for pubs
 | 
      
      
        |  Freccia di Lybra
 Maphia Clan Corporation
 
 203
 
 
      | Posted - 2014.08.03 13:19:00 -
          [30] - Quote 
 
 Takahiro Kashuken wrote:You forgot the 5th option
 Cry on the forums to nerf vehicles and anything to do with vehicles to make them useless in PC because idiots only balance for pubs
 
 But also, idiots only balance for PC
 
 Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn | 
      
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