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Atiim
Onslaught Inc RISE of LEGION
11203
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Posted - 2014.08.03 00:46:00 -
[1] - Quote
Any Pilot who has ever faced me will know that my AV Methods are incredibly suicidal. However, due to the strength of CRs and the Matari Commando's bonus, I tend to survive most times.
Though I will note that a Light Frame with a Swarm Launcher is quite possibly the most garbage AV setup I've ever heard of. You won't be killing anything beyond an LAV or Scrub Pilot with that.
Assuming your using the Swarm Launcher, the best tactic is to wait until the HAV comes to a complete stop. Fire the first volley backwards, and then fire the next ones forward. The 2 Swarms hitting in an instant will allow you to alpha through it's shields, and the 3rd will negate any attempt to heal itself with a Shield Hardener, while also cutting into it's armor.
This tactic also works against Madrugars. though you'll need to circle strafe and bunnyhop to evade the 80GJ Blaster. While this may seem a bit much, I'd also suggest placing Proximity Explosives in areas to block escape routes. While they won't actually kill the HAV, the Pilot will have to stop in order to destroy them, which can buy you additional time.
I suggest anyone who has issues with killing HAVs invest into Matari Commandos
The only vehicle which can actually be considered as completely superior to Infantry is the Assault Dropship, as it's DPS guarantees that it won't go down without a fight, and it's evasion abilities removes the risk of being killed by anything beyond Q-synced FGs/80GJ Railguns.
Quite possibly the most low-risk role DUST has ever offered.
If I don't, who will?
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11203
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Posted - 2014.08.03 00:48:00 -
[2] - Quote
Monkey MAC wrote: Destroying them is only a perk not a necessity.
This advocates the ideal that a Vehicle pilot should never be put at a significant risk for loosing their vehicle.
Do I need to get into why this is terrible game design, again?
If I don't, who will?
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11206
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Posted - 2014.08.03 02:44:00 -
[3] - Quote
Monkey MAC wrote:Atiim wrote:Monkey MAC wrote: Destroying them is only a perk not a necessity.
This advocates the ideal that a Vehicle pilot should never be put at a significant risk for loosing their vehicle. Do I need to get into why this is terrible game design, again? Oh no there is most certainly a risk, but a good enough pilot will retreat before that risk can be realised. After all if they disappear of to the redline to lick their wounds your job as AV has been successful. You are a deterrent, which necessitates you being a threat. If I can execute a list of tasks which ensure success, (for example, using the AB after getting hit), then no I am not at risk for loosing my vehicle because I will never lose it, and I am aware of that.
The buffs to the Python in Hotfix Charlie will easily make a good example of the above.
If I don't, who will?
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11209
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Posted - 2014.08.03 02:46:00 -
[4] - Quote
True Adamance wrote: You know maybe its just my luck or the TZ but I've never seen you or Atiim in game......
I saw you once, but I was on my brother's character, "Zepod".
Though you were using a CRW, and I wasn't really doing much.
If I don't, who will?
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11219
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Posted - 2014.08.03 14:11:00 -
[5] - Quote
Monkey MAC wrote: Not giving an opportunity to leave is unfair, because the pilot has no time to react and as soon as you begin engaging him, his best option is to abondon ship. As much as you and I both like blowing vehickes up Atiim, if your aren't given an opportunity to retreat why bother with vehicles at all?
I'm not saying they shouldn't have an opportunity to escape, I'm saying they shouldn't have a guarantee to escape.
If I don't, who will?
-HAND
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