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Flix Keptick
Red Star. EoN.
4300
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Posted - 2014.08.01 20:09:00 -
[61] - Quote
My only complaint with ADS is HAVING TO AIM THROUGH THE BLOODY DROPSHIP!!! Seriously, transparency would be soooo easy to implement.
Tank buster // caldari scout
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calvin b
Sinq Laison Gendarmes Gallente Federation
1830
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Posted - 2014.08.01 21:20:00 -
[62] - Quote
If ADS would not sit on top of you and bombard you over and over and then when you retaliate they hit the burners and gone. Out of all range weapons. So yes ADS is a bit much. I hate them for this fact. So give them a certain height that allows some form of deterrence and I will be happy.
Closed Beta Vet and gave up on assault back to Heavy full time. Remove cloaks balance scouts.
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Zindorak
1.U.P
217
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Posted - 2014.08.01 21:27:00 -
[63] - Quote
Flix Keptick wrote:My only complaint with ADS is HAVING TO AIM THROUGH THE BLOODY DROPSHIP!!! Seriously, transparency would be soooo easy to implement. yea lol
Master of the Scrambler Pistol. Carthum Assault ScP <3
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Adipem Nothi
Nos Nothi
3524
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Posted - 2014.08.01 22:13:00 -
[64] - Quote
Takahiro Kashuken wrote: SL can still fire its entire clip in less than 4seconds
This is not correct. Try it.
If counting is not your strong point, ask your mom to count for you or get a stop watch.
Shoot scout with yes...
- Ripley Riley
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Takahiro Kashuken
Red Star. EoN.
3659
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Posted - 2014.08.01 22:32:00 -
[65] - Quote
Adipem Nothi wrote:Takahiro Kashuken wrote: SL can still fire its entire clip in less than 4seconds
This is not correct. Try it. If counting is not your strong point, ask your mom to count for you or get a stop watch.
https://forums.dust514.com/default.aspx?g=posts&m=1213221#post1213221
From 1.4 onwards less than 4seconds |
Monkey MAC
Rough Riders..
3212
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Posted - 2014.08.01 23:00:00 -
[66] - Quote
Takahiro Kashuken wrote:No Or do you use them once and take that as your basis for all your opinions? I've had swarms drive themselves into the ground because the tanker went over a speed bump. I've had them miss a fast moving tank by inches and then pile into the ground because they tried turning around.
I've have probably seen every which way Swarms can be outplayed, outsmarted and outmanoeuvred by good tankers. Hell 1 guy in FW made me kill my own teams tank with a Swarm launcher becuase I was dumb and just locked-on and fired without any consideration to the battle around me.Hardener nerf worse CCP Logibro wrote: Vehicle hardeners have been reduced in effectiveness (Armour 40% -> 25%, Shield 60% -> 40%)
20% for Shields 15% for ArmourAV nades still a no skill never miss weapon, you get more damage if it means you actually have to aim and hit the vehicle without having a mechanic make it up for you Well it's obvious you don't use them then, you have to actually throw it AT the vehicle, or would you rather us have to throw it at 2 inch spot under your turret to achieve any damage?Balance for PC because then everything can be balanced and made useful, balance for pubs like scrubs want and your only make PC work for a select few playstyles and weapons and make everything else useless Or if it's balanced for Pubs it'll be balanced for PC, if PC only consits of a few select playstyles "because they are all that works" that means those playstyles are overpowered! How can you not see that? If the game is balanced in either aspect then there wil be no OP playstylesNo point using a blaster on it, plates slow you down hardner is useless, might aswell go with 2 reps and a plate but the tank fit is still crap since every part of it got nerfed So no then? You can't make a better fit?Redlining is more scrubby than being in the redline, top lol I used the word equally, I suggest you get a dictionary and learn what the term equally means. Sitting on your opponents redline and destroying vehicles (at the time the only thing capable of destroying/supressing you) before they deploy is pretty damn scrubby.So you are saying a triple rep is useless in PC? maybe we are getting somewhere I'm saying there are tactics in PC which I frown upon, I would have no objection to removing said tactics. Very different reasons, very different methods, similar results.
I am aware vehicles are struggling in PC mostly because of the age old tactic of "Put 7 forge guns on the highest point in the map tactic" I personally would love to see a height limit enforced for infantry players to stop this behaviour.8second charge time lolno, obv doesnt know **** about FG Yeah fair enough, read the wrong stats (I will except my error) still even at max operation 4.5 secs is a long time to react to a guy who can move.It was worked out time ago when it was changed, yes they are skillless, missiles require aim, railguns require aim, neither lock on and do the deed for you, rep tools dont kill ppl So you mean to tell me it's difficult to point the tiny blue dot at the side of a huge tank? The fact a reptool doesn't kill people is not the point, it does the work for you but knowing when and how to use it effectively is all down to the player.Rails still bugged, booster still bugged, you wouldnt know tho sine you hop in 1 every blue moon I'm in a dropship regularly so I'm pretty happy with my booster and my squad mate is pretty happy with his rail turret. Its why you actively complain and ask for every useful mod and hull to be nerfed Its why ask for every OP thing to be nerfed because they are OP.
Monkey MAC wrote:I'd love to have Proto hulls and a greater variety of vehicle modules, I have literally just said to you I would love for their to be Proto Hulls and additional mods, yet apparently that has no bearing on you?Doesnt think vehicles have been nerfed more, top lol here is a list SnipProberly alot more i missed out Monkey MAC wrote:however I do agree vehicles were nerfed more than AV because vehicles were overpowered, Looks like I'm not the only who needs to double check what I'm reading
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Adipem Nothi
Nos Nothi
3539
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Posted - 2014.08.01 23:06:00 -
[67] - Quote
That's what they said. But I've yet to see it.
Shoot scout with yes...
- Ripley Riley
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Bethhy
Ancient Exiles. General Tso's Alliance
2319
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Posted - 2014.08.01 23:09:00 -
[68] - Quote
Dropships need a re-concept. They work completely assbackwards.
They have made dropships roaming slayer vehicles that are based on hit and run tactics.
Dropships where supposed to be mobile troop transport vehicles and Mobile spawn platforms. This would improve the entire gameplay of DUST as you can have more mobile spawn platforms that allow the red-lining to be less of an issue. aswell as moving entire teams out of the red-line to more competitive parts of the map.
Dropship pilots where supposed to get rewarded for picking up troops from a captured point then moving them quick. Keeping the battlefield continuously exciting and evolving.. Instead of the constant stale mates that happen now.
Dropships where supposed to be that static sight in the sky that give full time legitimacy to full time AV mercenaries.. Allowing something they can engage always.. But with the Straight up burst alpha damage that dropships have today and with the lack of any meaningful defense to sit there and provide support to troops, or not being able to have a meaningful gunfire exchange with AV specialists before having to completely run for your life. We have made dropships into fighters essentially.
The entire purpose of tank modules on the dropship was to allow them to stay in the air and have some persistence... Not to give Turrets on Dropships extreme killing potential and be forced to have dropships paper thin to balance it. It's assbackwards concept and makes no sense. |
Atiim
Onslaught Inc RISE of LEGION
11171
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Posted - 2014.08.01 23:17:00 -
[69] - Quote
Takahiro Kashuken wrote: SL can still fire its entire clip in less than 4seconds
1.4 * 3 = 4.2s | 4.2s Gë« 4s
Your inability to perform grade school math aside, the amount of time it takes to empty a clip can be very misleading when in a balance discussion, as Swarms have a significant travel time, meaning their damage application is not instantaneous.
-HAND
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Takahiro Kashuken
Red Star. EoN.
3660
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Posted - 2014.08.01 23:55:00 -
[70] - Quote
Atiim wrote:Takahiro Kashuken wrote: SL can still fire its entire clip in less than 4seconds
1.4 * 3 = 4.2s | 4.2s Gë« 4s Your inability to perform grade school math aside, the amount of time it takes to empty a clip can be very misleading when in a balance discussion, as Swarms have a significant travel time, meaning their damage application is not instantaneous.
https://forums.dust514.com/default.aspx?g=posts&m=1213221#post1213221
Travel time is meaningless since they have a 400m range than only the ADS with an AB can outrun |
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Echo 1991
WarRavens Final Resolution.
389
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Posted - 2014.08.01 23:57:00 -
[71] - Quote
Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote: SL can still fire its entire clip in less than 4seconds
1.4 * 3 = 4.2s | 4.2s Gë« 4s Your inability to perform grade school math aside, the amount of time it takes to empty a clip can be very misleading when in a balance discussion, as Swarms have a significant travel time, meaning their damage application is not instantaneous. https://forums.dust514.com/default.aspx?g=posts&m=1213221#post1213221Travel time is meaningless since they have a 400m range than only the ADS with an AB can outrun you get behind something fast enough it still wont hit you. |
Takahiro Kashuken
Red Star. EoN.
3660
|
Posted - 2014.08.02 00:04:00 -
[72] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:No Or do you use them once and take that as your basis for all your opinions? I've had swarms drive themselves into the ground because the tanker went over a speed bump. I've had them miss a fast moving tank by inches and then pile into the ground because they tried turning around.
I've have probably seen every which way Swarms can be outplayed, outsmarted and outmanoeuvred by good tankers. Hell 1 guy in FW made me kill my own teams tank with a Swarm launcher becuase I was dumb and just locked-on and fired without any consideration to the battle around me.So you are saying they are broken? Hardener nerf worse CCP Logibro wrote: Vehicle hardeners have been reduced in effectiveness (Armour 40% -> 25%, Shield 60% -> 40%)
20% for Shields 15% for ArmourYup terrible nerf, even militia could bypass a hardener AV nades still a no skill never miss weapon, you get more damage if it means you actually have to aim and hit the vehicle without having a mechanic make it up for you Well it's obvious you don't use them then, you have to actually throw it AT the vehicle, or would you rather us have to throw it at 2 inch spot under your turret to achieve any damage?I can throw an AV nade over the vehicle and it would miss except it has a homing crutch mechanic which means you can never miss Balance for PC because then everything can be balanced and made useful, balance for pubs like scrubs want and your only make PC work for a select few playstyles and weapons and make everything else useless Or if it's balanced for Pubs it'll be balanced for PC, if PC only consits of a few select playstyles "because they are all that works" that means those playstyles are overpowered! How can you not see that? If the game is balanced in either aspect then there wil be no OP playstylesWrong, how many tripple rep maddys have you seen in PC? No point using a blaster on it, plates slow you down hardner is useless, might aswell go with 2 reps and a plate but the tank fit is still crap since every part of it got nerfed So no then? You can't make a better fit?I just gave you one, the hardener is useless so replace with a rep, turrets is useless so replace with whatever you want, either way you have a gimped tank which frankly cant do **** in PC unless you glass cannon the **** out of it that is if it has enough CPU which it generally doesnt Redlining is more scrubby than being in the redline, top lol I used the word equally, I suggest you get a dictionary and learn what the term equally means. Sitting on your opponents redline and destroying vehicles (at the time the only thing capable of destroying/supressing you) before they deploy is pretty damn scrubby.No its shutting down the attack before it can begin So you are saying a triple rep is useless in PC? maybe we are getting somewhere I'm saying there are tactics in PC which I frown upon, I would have no objection to removing said tactics. Very different reasons, very different methods, similar results.
So are you saying a triple rep is useless in PC?
I am aware vehicles are struggling in PC mostly because of the age old tactic of "Put 7 forge guns on the highest point in the map tactic" I personally would love to see a height limit enforced for infantry players to stop this behaviour.Its still a valid tactic, armor isnt thicker on the front like it is in PS2 so frankly a tank should be able to take that kind of damage, in 1.0 PC days the maddy could take quite a bit of damage more so than now, so why cant it now deal with the same tactic? 8second charge time lolno, obv doesnt know **** about FG Yeah fair enough, read the wrong stats (I will except my error) still even at max operation 4.5 secs is a long time to react to a guy who can move.Maybe but position is key with suprise element and aim required if you want that sweet weakspot It was worked out time ago when it was changed, yes they are skillless, missiles require aim, railguns require aim, neither lock on and do the deed for you, rep tools dont kill ppl So you mean to tell me it's difficult to point the tiny blue dot at the side of a huge tank? The fact a reptool doesn't kill people is not the point, it does the work for you but knowing when and how to use it effectively is all down to the player.Its difficult to point a tiny blue dot at the weakspot for maximum damage, rep tool doesnt kill it is the point since SL can kill vehicles Rails still bugged, booster still bugged, you wouldnt know tho sine you hop in 1 every blue moon I'm in a dropship regularly so I'm pretty happy with my booster and my squad mate is pretty happy with his rail turret. Its why you actively complain and ask for every useful mod and hull to be nerfed Its why ask for every OP thing to be nerfed because they are OP.
Monkey MAC wrote:I'd love to have Proto hulls and a greater variety of vehicle modules, I have literally just said to you I would love for their to be Proto Hulls and additional mods, yet apparently that has no bearing on you?It has no bearing because whatever proto mods we have infantry like you want to nerf them into the ground so we cant stand up to proto AV with our basic plus proto mods Doesnt think vehicles have been nerfed more, top lol here is a list SnipProberly alot more i missed out Monkey MAC wrote:however I do agree vehicles were nerfed more than AV because vehicles were overpowered, Looks like I'm not the only who needs to double check what I'm reading
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Takahiro Kashuken
Red Star. EoN.
3660
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Posted - 2014.08.02 00:05:00 -
[73] - Quote
Echo 1991 wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote: SL can still fire its entire clip in less than 4seconds
1.4 * 3 = 4.2s | 4.2s Gë« 4s Your inability to perform grade school math aside, the amount of time it takes to empty a clip can be very misleading when in a balance discussion, as Swarms have a significant travel time, meaning their damage application is not instantaneous. https://forums.dust514.com/default.aspx?g=posts&m=1213221#post1213221Travel time is meaningless since they have a 400m range than only the ADS with an AB can outrun you get behind something fast enough it still wont hit you.
Is there cover in the sky?
Only if the vehicle is at max range but if it goes for where you were before you moved it will travel around the corner no matter what |
Adipem Nothi
Nos Nothi
3545
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Posted - 2014.08.02 00:10:00 -
[74] - Quote
Takahiro Kashuken wrote:
Is there cover in the sky?
Only if the vehicle is at max range but if it goes for where you were before you moved it will travel around the corner no matter what
Make no mistake, AVers.
Pythons and Incubi are crashed all day every day by swarm specialists. It may not be you out there crashing birds, and it certainly is not me, but Taki here has laid everything out. As you can see, Assaults Dropships don't stand a chance. No cover. No chance of escape. We're probably crashing them and not even realizing it. Tanks too. Swarms are that good.
This explains the Swarm Launcher's stellar performance in the Expert Challenge.
Shoot scout with yes...
- Ripley Riley
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Monkey MAC
Rough Riders..
3212
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Posted - 2014.08.02 00:45:00 -
[75] - Quote
No Swarms aren't broken but they require more planning than ooh look tank! personally I'd like even further chamges made to make Swarms more skillful even with it being a lock-on weapon and all.
I'm simply pointing out that there smarter tanker out there who manage to turn the tables on swarm launchers, you can learn to do the same for the low low price of 5 million ISK
Wether you like the nerf or not it was the nerf I told you it was, pair this with your abilty to count 4.2 as being under 4 seconds, telling me I said something I didn't, you might need to go back to preschool before we can continue this arguement.
Yeah you definetly haven't used many AV grenades.
Are triple Rep Madrugars overpowered? No? That's why you don't see them in PC, like I said only OP playstyles are seen in PC.
So your telling me reducing incoming damage by a quarter is useless? Ok, ok, I'll take you word for that, reducing incoming damage enough to effectively add over a 1000 extra eHP to your fit, plus bumping up your active repping power is uselss? Cool, ok!
Shutting down an attack before it can begin, I'll remember that term the nex time a tanker complains when we ganked their tank before it hit the floor.
No I'm not saying triple reps are uselss in PC, I'm saying PC is simply a load of Pig Crap and is a poor medium for balance, would you like me to spell it out further for you.
Aah ya see we are getting somewhere now, not only do you WANT 7 people sat on a roof all match, you WANT them to be ineffective against tanks, because you know it's not like it's actually teamwork or anything, and as we all know teamwork should ALWAYS win. The fact you want to go back to days when even teamwork like that wasn't enough to kill you says it all.
So why are you complaining about forge guns then? You know they need to have you in an incredibly compromising position, which could easily be covered by friendly infantry because he can't even move. You also know he either has to wait patiently for his pray or risking loosing every kill where the pilot has reactions at least on par with a goldfish! How much more do you want? Do we have summon the 4 horseman of the apocalypse first?
And it's not hard to force the Swarms which aim for centre mass without any direction from you to do so? You have incredibly fast projetile on a target the size of a barn, especially if you catch him side on where you can't shoot his weakspot anyway.
Requiring all of my ammo reserves to kill you isn't being able to stand up to our damage? Oh come on taki get a grip, STD dropsuits can't even fit Proto modules. You expect STD hulls to have high survivabilty, what the hell are Protpmhulls gonna be in your view cause they sound like they might as well be MCC. I would expect my PRO AV on PRO Dropsuit to be capable of AT THE VERY LEAST scarring you off back to the redline with absolute regularity.
I'm done, here I've said my piece, all there is left to say is that so long as vehicles exsist in this game you will not be happy with them!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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The True Inferno
Myrmidon Syndicate
45
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Posted - 2014.08.02 01:08:00 -
[76] - Quote
Bethhy wrote:Dropships need a re-concept. They work completely assbackwards.
They have made dropships roaming slayer vehicles that are based on hit and run tactics.
Dropships where supposed to be mobile troop transport vehicles and Mobile spawn platforms. This would improve the entire gameplay of DUST as you can have more mobile spawn platforms that allow the red-lining to be less of an issue. aswell as moving entire teams out of the red-line to more competitive parts of the map.
Dropship pilots where supposed to get rewarded for picking up troops from a captured point then moving them quick. Keeping the battlefield continuously exciting and evolving.. Instead of the constant stale mates that happen now.
Dropships where supposed to be that static sight in the sky that give full time legitimacy to full time AV mercenaries.. Allowing something they can engage always.. But with the Straight up burst alpha damage that dropships have today and with the lack of any meaningful defense to sit there and provide support to troops, or not being able to have a meaningful gunfire exchange with AV specialists before having to completely run for your life. We have made dropships into fighters essentially.
The entire purpose of tank modules on the dropship was to allow them to stay in the air and have some persistence... Not to give Turrets on Dropships extreme killing potential and be forced to have dropships paper thin to balance it. It's assbackwards concept and makes no sense.
A few things CCP could do(leaving ADS out of it):
- Reintroduce the logi dropship
- Give points for spawns with both Moblie CRUs and logistic dropship spawns
- Increase the range and hit detection (possible aim assist?) for some side guns on dropships, exclude ADSs
- Greatly improve deployment bonus
- Fix the Mobile CRU randomly going of and on, when spawning people usually don't see it, thus do not spawn on it
- Reintroduce sheild and armor transporters for vehicles and give points for it(as they are an active module)a swell as older modules such as the passive hardener, active reps, overdrive and turret heat sinkers
ScP = GÖÑ
Recent fat scout (sentinel w/shotty and cin-cats)
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Monkey MAC
Rough Riders..
3213
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Posted - 2014.08.02 02:13:00 -
[77] - Quote
Bethhy wrote:Dropships need a re-concept. They work completely assbackwards.
They have made dropships roaming slayer vehicles that are based on hit and run tactics.
Dropships where supposed to be mobile troop transport vehicles and Mobile spawn platforms. This would improve the entire gameplay of DUST as you can have more mobile spawn platforms that allow the red-lining to be less of an issue. aswell as moving entire teams out of the red-line to more competitive parts of the map.
Dropship pilots where supposed to get rewarded for picking up troops from a captured point then moving them quick. Keeping the battlefield continuously exciting and evolving.. Instead of the constant stale mates that happen now.
Dropships where supposed to be that static sight in the sky that give full time legitimacy to full time AV mercenaries.. Allowing something they can engage always.. But with the Straight up burst alpha damage that dropships have today and with the lack of any meaningful defense to sit there and provide support to troops, or not being able to have a meaningful gunfire exchange with AV specialists before having to completely run for your life. We have made dropships into fighters essentially.
The entire purpose of tank modules on the dropship was to allow them to stay in the air and have some persistence... Not to give Turrets on Dropships extreme killing potential and be forced to have dropships paper thin to balance it. It's assbackwards concept and makes no sense.
You can rede them as much you like but they still won't be used for dropship purposes, 1) The maps are too small I really don think I need a ride in a dropship to the next Null Cannon, it's only across the road.
2) Drop Uplinks Not only faster, they are readily available and you know exactly where you're gonna get off, not like when you jump out of moving dropship who's busy evading the Cloud of Swarms because can't hover close enough to the point you need to drop on.
3) Rewards There is little to no reward for actually transporting players, I think the best I have ever received from a Transport Assist is 12WP. Futhermore there is no reward for picking up 'distressed' soilders, because when you drop them off in your own territory to regroup or whatever they need to do, they are earning WP for your transport assist.
Dropships will never be used the way they are meant to be in this game, there is little tactical advantage especially over LAV amd Uplinks!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Nothing Certain
Bioshock Rejects
1013
|
Posted - 2014.08.02 04:21:00 -
[78] - Quote
Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote: SL can still fire its entire clip in less than 4seconds
1.4 * 3 = 4.2s | 4.2s Gë« 4s Your inability to perform grade school math aside, the amount of time it takes to empty a clip can be very misleading when in a balance discussion, as Swarms have a significant travel time, meaning their damage application is not instantaneous. https://forums.dust514.com/default.aspx?g=posts&m=1213221#post1213221Travel time is meaningless since they have a 400m range than only the ADS with an AB can outrun
I don't think they can be fired in less than 4 seconds, I think the actual time it takes for all missile to be fired is being ignored, but even if it is true a 4.2 second TTK is not excessively fast. Second, a full clip of swarms does not kill a Python in actual gameplay.
Because, that's why.
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OP FOTM
Commando Perkone Caldari State
273
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Posted - 2014.08.02 05:14:00 -
[79] - Quote
cuz dropship is eezy mod
stup relieing on ur cruch scrb
dis is hvy derpshp 514 nee 2 b nerf
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
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Adipem Nothi
Nos Nothi
3562
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Posted - 2014.08.02 05:18:00 -
[80] - Quote
Nothing Certain wrote: 1. I don't think they can be fired in less than 4 seconds, I think the actual time it takes for all missile to be fired is being ignored 2. Second, a full clip of swarms does not kill a Python in actual gameplay.
1. Agreed. Something's missing from the "4 second" figure. 2. Agreed. In practice, two Swarmers (two sync'd clips) are needed to crash a Python.
Shoot scout with yes...
- Ripley Riley
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Bethhy
Ancient Exiles. General Tso's Alliance
2319
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Posted - 2014.08.03 04:06:00 -
[81] - Quote
Monkey MAC wrote:Bethhy wrote:Dropships need a re-concept. They work completely assbackwards.
They have made dropships roaming slayer vehicles that are based on hit and run tactics.
Dropships where supposed to be mobile troop transport vehicles and Mobile spawn platforms. This would improve the entire gameplay of DUST as you can have more mobile spawn platforms that allow the red-lining to be less of an issue. aswell as moving entire teams out of the red-line to more competitive parts of the map.
Dropship pilots where supposed to get rewarded for picking up troops from a captured point then moving them quick. Keeping the battlefield continuously exciting and evolving.. Instead of the constant stale mates that happen now.
Dropships where supposed to be that static sight in the sky that give full time legitimacy to full time AV mercenaries.. Allowing something they can engage always.. But with the Straight up burst alpha damage that dropships have today and with the lack of any meaningful defense to sit there and provide support to troops, or not being able to have a meaningful gunfire exchange with AV specialists before having to completely run for your life. We have made dropships into fighters essentially.
The entire purpose of tank modules on the dropship was to allow them to stay in the air and have some persistence... Not to give Turrets on Dropships extreme killing potential and be forced to have dropships paper thin to balance it. It's assbackwards concept and makes no sense. You can rede them as much you like but they still won't be used for dropship purposes, 1) The maps are too small I really don think I need a ride in a dropship to the next Null Cannon, it's only across the road. 2) Drop Uplinks Not only faster, they are readily available and you know exactly where you're gonna get off, not like when you jump out of moving dropship who's busy evading the Cloud of Swarms because can't hover close enough to the point you need to drop on. 3) Rewards There is little to no reward for actually transporting players, I think the best I have ever received from a Transport Assist is 12WP. Futhermore there is no reward for picking up 'distressed' soilders, because when you drop them off in your own territory to regroup or whatever they need to do, they are earning WP for your transport assist. Dropships will never be used the way they are meant to be in this game, there is little tactical advantage especially over LAV amd Uplinks!
Monkey.... Your being very silly. The maps are too small? Your serious? Have you played Planetside? because it makes little sense when your running 800m in DUST and then running all of 400m in planetside 2 to get to the next map. Yet mass transportation is kinda huge in PS2.. as well as mobile armor spawn platforms.
Drop Uplinks on average have longer spawn... And if you want to spawn blindly into a uplink where everyone gets spawn killed when you could spawn in a dropship and find a safe exit. Your again being silly.
Dropships have been setup and ran like Paper thin ganking machines for over a year... Ofcourse that is how they are being used. How about we change it?
Rewards have been buffed once and was said then it wasn't enough. Most Dropship pilots enjoy playing taxi more then they do slaying.. Most dropship plots became one to be a team player not a solo slayer.
This has been a massive problem staring everyone in the face since Dropships got buffed by CCP Wang to God-like mode... Because he literally saw Vehicles as the end game in DUST 514 so should be better then everything. He got let go. |
Michael Arck
5075
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Posted - 2014.08.03 04:12:00 -
[82] - Quote
Simple.
Because its next on the list. That's what we've been doing for a long time.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Ronan Elsword
Opus Arcana Covert Intervention
279
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Posted - 2014.08.03 04:30:00 -
[83] - Quote
I just hate the completely random collision damage. I don't care that another dropship can ram me and take me out. I just get tired of getting scratched by another ship or building and dying, while they are completely fine.
I don't think that will ever be fixed in Dust
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Shouper of BHD
Better Hide R Die
305
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Posted - 2014.08.03 05:58:00 -
[84] - Quote
CUSE TOWN333 wrote:because if you have to come up with a whole gameplan in PC to stop one guy in a ADS the thing is OP. because when the rail on the tank had its distance nerfed the ADS should have been nerfed along with it. the rail tank used to be the real counter to an ADS without that the ADS became free to **** ground troops at will. now yes i am full aware that you can put forge guns all over the high ground to keep the ADS at bay but you can't hold letters by just focussing on one ADS. its called game play balance ether buff the swarm lock on distance, rail tank range, or nerf the ADS.
if you argue gameplay balance either you have forgotten what redline railgun tanks where like, it was like that time when madruagers would be in squads and run you over, except that the parking lot was where you couldn`t even fight them where they could infamously fight you.... or worse not.
nerf ADS? no, buff AV yes, cheapen ADS (and DS) yes, both must be playable/awarding/usable roles. |
Ydubbs81 RND
Ahrendee Mercenaries
3281
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Posted - 2014.08.03 07:03:00 -
[85] - Quote
Nerf the ADS because it's one of the most OP tools this game has ever seen. Granted, it takes some practice to be able to fly and shoot. But it just doesn't make any sense how invincible they are. Because of the afterburner, they can hot tail it out of there whenever they get hit.
Some of these dropships, you need to hit it 3 times to take it down. And unless the guy is clueless, you may only get 2 shots if the guy is low enough.
> Check RND out here
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