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Monkey MAC
Rough Riders..
3190
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Posted - 2014.07.31 18:11:00 -
[1] - Quote
Most of us don't actually want them nerfed, they are fine as they are. The problem with the people who complain about afterburners is that they expect AV to be as simple as
Gùå Run to Supply Depot Gùå Change to AV fit Gùå ???? Gùå Profit Gùå Return to Supply Depot Gùå Continue Slaying Redberries.
Alot of them who complain about after burners being used to escape, don't understand that AV is meant to be a full-time role. The only tning I will say is that both from my own experience as an ADS pilot and an AVer, afterburners will save someone even if their last rites have already been read. There are too many occasions where it would be unfair for me to survive yet I have.
As it stands I don't want Dropships nerfed I simply don't think they need the propossed buff they are getting either.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3200
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Posted - 2014.08.01 14:39:00 -
[2] - Quote
Takahiro Kashuken wrote:Because its the last vehicle to get a nerf
Hotfix alpha and bravo nerfed the ground tanks more in general, now its time for aerial vehicles
You also forget to mention AV has been progressively nerfed since 1.8.
1) Change to damage profile (15% across the board nerf) 2) Chmange to damage mods (5% nerf per module - about 12% across the board nerf) 3) Swarm Launcher lock-on range 4) FG damage 5) AV grenade capacity 6) Increased AV nanite cost
In return we got 1) AV grenade buff (still not as good as 3 grenades) 2) Plasma Cannon buff (still useless)
And exactly how much have you lost? 1) 15% Active Hardener Resistance 2) 20 HP/s Armour Rep Rate 3) 60% blaster accuracy 4) A bit of rail turret range
QQ moar, for balance!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3201
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Posted - 2014.08.01 15:51:00 -
[3] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Because its the last vehicle to get a nerf
Hotfix alpha and bravo nerfed the ground tanks more in general, now its time for aerial vehicles You also forget to mention AV has been progressively nerfed since 1.8. 1) Change to damage profile (15% across the board nerf) 2) Chmange to damage mods (5% nerf per module - about 12% across the board nerf) 3) Swarm Launcher lock-on range 4) FG damage 5) AV grenade capacity 6) Increased AV nanite cost In return we got 1) AV grenade buff (still not as good as 3 grenades) 2) Plasma Cannon buff (still useless) And exactly how much have you lost? 1) 15% Active Hardener Resistance 2) 20 HP/s Armour Rep Rate 3) 60% blaster accuracy 4) A bit of rail turret range QQ moar, for balance! SL can still fire its entire clip in less than 4seconds with missiles that travel around corners are sometimes invisible and can hit to 400m which require 0 aim or skill Yes because it's not like AVers have to consider where to be placed when attacking, what path the swarms will travel, swarms have stopped the going round corners buisness for absolute ages. Your just poor at avoiding them.FG damage/SL damage hasnt really changes since all hardeners got a nerf Both were done in 1.8, so that kinda null and void since, hardeners also haven't been nerfed further since the proficency skill changes and damage mod nerfs AV nades change to stop spam, they still require no aim and never miss Spam? So I'm not allowed to lob 3 AV grenades at tank sitting 10m from me?, AV grenades lost more from that grenade then the slight buff they were given back PLC buff happened increase of ppl using it but again requires aim which 99% dont have Plc buff happened and everyone went to have a look, including my self, it is still poor because the damage just doesn't stack up. It's still not viable as an Anti-Tank weapon Vehicles have lost skills, modules, hulls, turrets slots aswell as accuracy on blasters so you can no longer defend yourself, Can't defend yourself? Yet this fitting: http://www.protofits.com/fittings/shared/0/6018 will take 6 PRO swarm launcher, without taking into account it's hardeners and repping, it also comes equipepdd with a scanner and fuel injector. If your having trouble surviving in that kind of fit I suggest you reevaluate how you pilot your tank. Futhermore they do intend to give them back when vehicles are in a balanced state.Rail range because muh DS for ppl who cant fly, or because you all sat in the redline like incredibly scrubby snipers armor rep rate because i cant solo it with militia, Yes of course because repping at well over 300 HP/s faster than the DPS of AV isn't broken at all. Hardner nerf because it did its job, because achieving 98% damage resistance isn't at all brokenrailgun OH because why not, railgun refire speed because why not, tankers complained about railgun DPS because we all got in tanks to kill you, like you wanted thank Spkr for that one overdrive nerf because it worked, afterburner nerf because it does its job, Yes because I'm sure tanks should be driving as fast as LAV's damage mod nerf because it does its job Tankers complained about that because we fitted out damage mod tanks to kill you, like you suggested AV got nerfed get ****** all its had is buffs while vehicles have got less of everything and that is a fact
Yes because in the rebalance we lost Direct Damage to the Forge Gun Swarm Launcher lock-on speed
Profciency Changes + Damage Mod changes equalling a 28% nerf to AV damage output across the board.
Forge guns that wouldn't fire. (Bug) Damage Mods that didn't effect damage (Bug)
You spent all of 1.8 telling us to get in tanks to kill you, me Atiim and every other AVer followed your advice and fit Damage Mod Railguns to take you out.
You have spent your entire time in this game complaining, because a skilled AVer managed to take you solo a half dozen times. Prehaps if you didn't insist on tanks and vehicles being overpowered and require half a teams woth of proto to scratch the paintwork you might more people actually prepared to have reasonable discussions.
AV and Vehicles have both been progressively nerfed since the orginal rebalance. Not to mention they are getting nerfed again in Charlie.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3205
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Posted - 2014.08.01 18:39:00 -
[4] - Quote
Taki wrote:Move tank around corner, swarms still follow, yea no Fires Swarms at Tank, piles into building, yeah yeahHarderners got nerfs just as bad, the new damage profiles of both weapons make hardeners worthless unless you run 2 at any one time which takes up 2 out of the 3 slots Hold on are you saying the NERFED damage profile is worse than before? Please continue on how more nerfs to AV will make it more over powered.
In the end you recieved a 15% hardener nerf for armour and 20% for shields, we recieved nearly 30% max damage output nerf . On weapons that already had poor max damage output for the time.AV nades are fine now, they are a skillless weapon to begin with, its bad enough that they never miss and require no aim They still got nerfed though which kinda what we are discussing here Maybe you dont know how to use the PLC? then again go to PC matches if its not used then its useless because scrubs like you balance for pubs and not PC So I'm going to balance the game on a game mode a half dozen people play, which consists entirely of FOTM spam? I've been in PC matches Taki, there is a good reason for them not to be used as balance. Maddy with a plate and hardener lol, with a blaster on it lol it cant hit anything outside 10m lol, says its a good fit lol, says CCP will give vehicle stuff back when its balanced, its never been as unbalanced since they removed useful skills/hulls/modules/slots/turrets, even 1.0 was better can you suggest a fit that will sponge more damage without stacking hardeners? In the hills like a sniper, no up at the enemy redline killing bolas As equally Scrubby:
Spkr4thedead wrote: They're also generally terrible, either camping a mountaintop, or only coming out of the redline when an enemy tank is nearby. This in my opinion is the worst way to tank.
300hp/s only viable fit left, hardeners are worse than a repper and have a cooldown timer, plate is useless and makes you slower, scrubs nerfed anything which was good so we adapted and used whats left, same scrubs keep screaming for nerfs to balance pubs but triple rep maddy is useless in PC Prehaps that's because half the enemy sit on a rooftop spamming forge guns to high heaven? Something I would not be opposed to removing.Direct damage to FG, BFG can still 2 shot a maddy/gunlogi Yeah with 8 second charge time and the inabilty to frikking move, that is an entire 16seconds you have to get out of the guys radius. if you are regularly getting 2 shotted by a Breach Forge Gun you need to learn when to retreat. Dropships do it so well, a few idiots thinknthey need a nerf!Lost lock on time, its an unskilled weapon which requires no aim, you dont even have to keep lock on to guide the missiles Do you actually have mathematical proof or is this just opinon? Swarms are no more skilless than Missile Turrets or Railguns against vehicles. Just Point and Shoot Right? Reptools are skilless just because all you have to do is hold down the fire button. Is that correct as well?Profciency Changes + Damage Mod changes equalling a 28% nerf to AV damage output across the board, while hardeners/reppers get nerfed for vehicles which makes it even while blasters are made worse so you cant defend yourself Forge guns that wouldn't fire. (Bug), Railguns that wouldnt fire (bug) still hasnt been fixed since pre 1.0 My railgun always worked fine Damage Mods that didn't effect damage (Bug), Shield boosters dont work (bug) still broken Shield Boosters work everytime on my Dropship Wants to be able to solo all vehicles with proto weapons, yet wont allow pilots to have proto hulls or useful modules and skills which they have lost I'd love to have Proto hulls and a greater variety of vehicle modules, but you wouldn't know that because you assume everyone who thinks tanks should be nerfed all just want the blown up with rifles.
Depends of Pilot skill, AVer skill, positioning, tactics etc etc. If you can't solo your average run of the mill tanker via the use of traps, superior positioning, tactics and skill exactly how do you even expect to supress a skilled tanker?
A railgun? But didn't tankers want them nerfed because they were blowing up their tanks to easy? Vehicles have been nerfed alot more than AV and its a fact, they have lost more modules/turrets/slots/hulls and skills and still continue to lose out on the nerf train Opinion: unless you have maths to prove otherwise, however I do agree vehicles were nerfed more than AV because vehicles were overpowered, but to say that AV hasn't been nerfed, or the nerfs are negligible is a narrow minded view and shows exactly why you and Spkr have become infamous for wanting OP tanks, you have absoultly no consoderation for any other role or player of this game. SL/FG have roughly stayed the same in DUST, yet vehicles get less of everything in every update. Yes because once again nearly a 30% reduction maximum damage output is "roughly the same"
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3212
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Posted - 2014.08.01 23:00:00 -
[5] - Quote
Takahiro Kashuken wrote:No Or do you use them once and take that as your basis for all your opinions? I've had swarms drive themselves into the ground because the tanker went over a speed bump. I've had them miss a fast moving tank by inches and then pile into the ground because they tried turning around.
I've have probably seen every which way Swarms can be outplayed, outsmarted and outmanoeuvred by good tankers. Hell 1 guy in FW made me kill my own teams tank with a Swarm launcher becuase I was dumb and just locked-on and fired without any consideration to the battle around me.Hardener nerf worse CCP Logibro wrote: Vehicle hardeners have been reduced in effectiveness (Armour 40% -> 25%, Shield 60% -> 40%)
20% for Shields 15% for ArmourAV nades still a no skill never miss weapon, you get more damage if it means you actually have to aim and hit the vehicle without having a mechanic make it up for you Well it's obvious you don't use them then, you have to actually throw it AT the vehicle, or would you rather us have to throw it at 2 inch spot under your turret to achieve any damage?Balance for PC because then everything can be balanced and made useful, balance for pubs like scrubs want and your only make PC work for a select few playstyles and weapons and make everything else useless Or if it's balanced for Pubs it'll be balanced for PC, if PC only consits of a few select playstyles "because they are all that works" that means those playstyles are overpowered! How can you not see that? If the game is balanced in either aspect then there wil be no OP playstylesNo point using a blaster on it, plates slow you down hardner is useless, might aswell go with 2 reps and a plate but the tank fit is still crap since every part of it got nerfed So no then? You can't make a better fit?Redlining is more scrubby than being in the redline, top lol I used the word equally, I suggest you get a dictionary and learn what the term equally means. Sitting on your opponents redline and destroying vehicles (at the time the only thing capable of destroying/supressing you) before they deploy is pretty damn scrubby.So you are saying a triple rep is useless in PC? maybe we are getting somewhere I'm saying there are tactics in PC which I frown upon, I would have no objection to removing said tactics. Very different reasons, very different methods, similar results.
I am aware vehicles are struggling in PC mostly because of the age old tactic of "Put 7 forge guns on the highest point in the map tactic" I personally would love to see a height limit enforced for infantry players to stop this behaviour.8second charge time lolno, obv doesnt know **** about FG Yeah fair enough, read the wrong stats (I will except my error) still even at max operation 4.5 secs is a long time to react to a guy who can move.It was worked out time ago when it was changed, yes they are skillless, missiles require aim, railguns require aim, neither lock on and do the deed for you, rep tools dont kill ppl So you mean to tell me it's difficult to point the tiny blue dot at the side of a huge tank? The fact a reptool doesn't kill people is not the point, it does the work for you but knowing when and how to use it effectively is all down to the player.Rails still bugged, booster still bugged, you wouldnt know tho sine you hop in 1 every blue moon I'm in a dropship regularly so I'm pretty happy with my booster and my squad mate is pretty happy with his rail turret. Its why you actively complain and ask for every useful mod and hull to be nerfed Its why ask for every OP thing to be nerfed because they are OP.
Monkey MAC wrote:I'd love to have Proto hulls and a greater variety of vehicle modules, I have literally just said to you I would love for their to be Proto Hulls and additional mods, yet apparently that has no bearing on you?Doesnt think vehicles have been nerfed more, top lol here is a list SnipProberly alot more i missed out Monkey MAC wrote:however I do agree vehicles were nerfed more than AV because vehicles were overpowered, Looks like I'm not the only who needs to double check what I'm reading
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3212
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Posted - 2014.08.02 00:45:00 -
[6] - Quote
No Swarms aren't broken but they require more planning than ooh look tank! personally I'd like even further chamges made to make Swarms more skillful even with it being a lock-on weapon and all.
I'm simply pointing out that there smarter tanker out there who manage to turn the tables on swarm launchers, you can learn to do the same for the low low price of 5 million ISK
Wether you like the nerf or not it was the nerf I told you it was, pair this with your abilty to count 4.2 as being under 4 seconds, telling me I said something I didn't, you might need to go back to preschool before we can continue this arguement.
Yeah you definetly haven't used many AV grenades.
Are triple Rep Madrugars overpowered? No? That's why you don't see them in PC, like I said only OP playstyles are seen in PC.
So your telling me reducing incoming damage by a quarter is useless? Ok, ok, I'll take you word for that, reducing incoming damage enough to effectively add over a 1000 extra eHP to your fit, plus bumping up your active repping power is uselss? Cool, ok!
Shutting down an attack before it can begin, I'll remember that term the nex time a tanker complains when we ganked their tank before it hit the floor.
No I'm not saying triple reps are uselss in PC, I'm saying PC is simply a load of Pig Crap and is a poor medium for balance, would you like me to spell it out further for you.
Aah ya see we are getting somewhere now, not only do you WANT 7 people sat on a roof all match, you WANT them to be ineffective against tanks, because you know it's not like it's actually teamwork or anything, and as we all know teamwork should ALWAYS win. The fact you want to go back to days when even teamwork like that wasn't enough to kill you says it all.
So why are you complaining about forge guns then? You know they need to have you in an incredibly compromising position, which could easily be covered by friendly infantry because he can't even move. You also know he either has to wait patiently for his pray or risking loosing every kill where the pilot has reactions at least on par with a goldfish! How much more do you want? Do we have summon the 4 horseman of the apocalypse first?
And it's not hard to force the Swarms which aim for centre mass without any direction from you to do so? You have incredibly fast projetile on a target the size of a barn, especially if you catch him side on where you can't shoot his weakspot anyway.
Requiring all of my ammo reserves to kill you isn't being able to stand up to our damage? Oh come on taki get a grip, STD dropsuits can't even fit Proto modules. You expect STD hulls to have high survivabilty, what the hell are Protpmhulls gonna be in your view cause they sound like they might as well be MCC. I would expect my PRO AV on PRO Dropsuit to be capable of AT THE VERY LEAST scarring you off back to the redline with absolute regularity.
I'm done, here I've said my piece, all there is left to say is that so long as vehicles exsist in this game you will not be happy with them!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3213
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Posted - 2014.08.02 02:13:00 -
[7] - Quote
Bethhy wrote:Dropships need a re-concept. They work completely assbackwards.
They have made dropships roaming slayer vehicles that are based on hit and run tactics.
Dropships where supposed to be mobile troop transport vehicles and Mobile spawn platforms. This would improve the entire gameplay of DUST as you can have more mobile spawn platforms that allow the red-lining to be less of an issue. aswell as moving entire teams out of the red-line to more competitive parts of the map.
Dropship pilots where supposed to get rewarded for picking up troops from a captured point then moving them quick. Keeping the battlefield continuously exciting and evolving.. Instead of the constant stale mates that happen now.
Dropships where supposed to be that static sight in the sky that give full time legitimacy to full time AV mercenaries.. Allowing something they can engage always.. But with the Straight up burst alpha damage that dropships have today and with the lack of any meaningful defense to sit there and provide support to troops, or not being able to have a meaningful gunfire exchange with AV specialists before having to completely run for your life. We have made dropships into fighters essentially.
The entire purpose of tank modules on the dropship was to allow them to stay in the air and have some persistence... Not to give Turrets on Dropships extreme killing potential and be forced to have dropships paper thin to balance it. It's assbackwards concept and makes no sense.
You can rede them as much you like but they still won't be used for dropship purposes, 1) The maps are too small I really don think I need a ride in a dropship to the next Null Cannon, it's only across the road.
2) Drop Uplinks Not only faster, they are readily available and you know exactly where you're gonna get off, not like when you jump out of moving dropship who's busy evading the Cloud of Swarms because can't hover close enough to the point you need to drop on.
3) Rewards There is little to no reward for actually transporting players, I think the best I have ever received from a Transport Assist is 12WP. Futhermore there is no reward for picking up 'distressed' soilders, because when you drop them off in your own territory to regroup or whatever they need to do, they are earning WP for your transport assist.
Dropships will never be used the way they are meant to be in this game, there is little tactical advantage especially over LAV amd Uplinks!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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