Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8914
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Posted - 2014.08.01 18:13:00 -
[1] - Quote
emm kay wrote:The role of pilot takes the (arguably) most skill of any other vehiclist in the game. All the arguments i see are "all you have to do is activate your afterburner" or 'all you pilots just run'. And to that I question you this; how does a dropship that runs manage to kill you? Just by flying in the air we presume huge risks that blue berries don't have to worry about, such as: 1) surprise forge gun 2) confined spaces 3) installations (seriously, redline installations are BS OP already) hitting you from 600 meters 4) new installation AI ( blueberries may have to be concerned about this) 5) rail tanks 6) kamikaze pilots 7) the mcc (plink.... Boom!) 8) heavies beating our shields' passive regen (i hate this, personally) 9) other, friendly pilots 10) layers and layers and layers of swarms I've died to all these things atleast once, and they are real threats that we watch out for in real time. Not only do we have to watch out for every one of those, there is no cover for us! If we get hit by a forge, our only option is to run, kill, or die. Most often you will see the run or die actions, however, once in a brave while you'll see a pilot who fighs off the threat (i'll admit, i rarely do this, ever) succesfully (even more rarely) and continue on their dropship day.
So, why do those who complain do so? For starters, I've flown assault dropships ever since they were introduced, started with the Python now I mostly use the Incubus. The ADS definitely takes the most time to learn how to control the darn thing, but that is the only real hump presented. Doesn't take too long, maybe a few days of dedication. Once you figure out how to control it nicely, it is in my opinion the easiest vehicle to operate. 1) My ADS can survive 3 forge shots, and I always take the precaution and flee after the first shot. Usually there's another area I can work on away from the forges anyways. 2) Not very difficult to maneuver around, but most the time you can aim your missile into the space without going in yourself. 3) This was a problem until they nerfed Rail Installation range. Not a problem anymore. 4) Meh, will have to hold my judgement until I see how new Installation EHP turns out 5) Funny enough I mostly see ADS pilots in Ambush OMS since they can avoid rail tanks, their one true counter. But like forges, as soon as you get hit the first time move out of the way, it will be extremely difficult to track you. Then you can get up on the tank's personal space and wreck him in such a way that he can't even aim back at you. Easier to deal with than forges. 6) Kamikaze pilots will always fly militia or standard dropships, meaning they aren't nearly as maneuverable. Keep an eye out for them, and then you can easily position yourself in a way to destroy them while they slowly try to catch up. 7) That is your own stupid fault if you are hitting the MCC 8) Haven't flown a Python in a long time, but at least with the Incubus this is never a problem. 9) Not very hard to keep track of where all dropships are. 10) Swarms can be outran.
Assault dropships are by far the EASIEST role in all of Dust 514, taking both vehicles and infantry into consideration. This is largely due to the lack of counters. Still, I'll have to wait and see how new installation EHP changes things.
Amarr are the good guys
Their way of the Commando seems right and noble
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