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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1110
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Posted - 2014.07.31 14:54:00 -
[1] - Quote
Decided to get serious about dropshipin. So I made a fit that mirrors the same idea as my tank fits (with advice from DDB's resident ADS pilot). Shields FOTM, stacking HP, with a single hardener. Afterburner is a no brainer.
After playing around with it several matches, along with another VERY good DS pilot (not to mention testing out that skill stacking thing), WHO IN THEIR RIGHT MIND THINKS PYTHONS ARE SQUISHY. It just isn't as true as some make it out to be.
Agreed that in comparison to the incubus, they are much squishier. But in my testing against against AV, namely a certain proto assault forge gun, I found that a lot of the "Pythons are too squishy" are simply untrue and baseless. Sure I lost a couple, but managed to take a LOT of damage, and certainly dish it back out. And the only time I lose them is when 2 forgers, and tones of swarmers, gang up on me.
I mean seriously people, do you make these claims because of multiple AV driving you away?? I quite literally ate 3 AFG shots, ending in the eventual death of said forge gunner. Of which he asks, "How were you tanking that".
Magic, that's how.
Tanks - Balancing Turrets
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Thumb Green
The Valyrian Guard
1179
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Posted - 2014.07.31 15:03:00 -
[2] - Quote
It's only when you don't have much SP sunk into vehicle skills that they are squishy.
Kill Scotty
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Everything Dies
BIKINI BOTTOM BRIGADE
862
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Posted - 2014.07.31 15:05:00 -
[3] - Quote
I can't believe they're getting even more HP with Charlie. One or two swarm volleys and bam! they hit the afterburner, then come back after four seconds and resume slaughtering everything with their missile turrets.
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1110
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Posted - 2014.07.31 15:07:00 -
[4] - Quote
Everything Dies wrote:I can't believe they're getting even more HP with Charlie. One or two swarm volleys and bam! they hit the afterburner, then come back after four seconds and resume slaughtering everything with their missile turrets.
PSH, one or two swarm volleys. Try 4 or 5, boost away, or kill the swarm launcher and continue to pillage the red dots below. That's how it typically works.
Tanks - Balancing Turrets
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Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
754
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Posted - 2014.07.31 15:45:00 -
[5] - Quote
If dropships are so good - why dont you nerds start flying them? |
Ripley Riley
Incorruptibles
2359
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Posted - 2014.07.31 15:50:00 -
[6] - Quote
Sigberct Amni wrote:If dropships are so good - why dont you nerds start flying them?
Vehicle controls are weird and vehicle costs are too steep for me. Plus, 100% of my SP is invested in infantry skills. Why effectively start over my training?
He imposes order on the chaos of organic evolution...
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Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
754
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Posted - 2014.07.31 15:53:00 -
[7] - Quote
Ripley Riley wrote:Sigberct Amni wrote:If dropships are so good - why dont you nerds start flying them? Vehicle controls are weird and vehicle costs are too steep for me. Plus, 100% of my SP is invested in infantry skills. Why effectively start over my training? because apparently they are insta win mobiles that never die and just own own own. seems like using an alt for dropships is your way to easy street, friend. |
Derrith Erador
Fatal Absolution
2347
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Posted - 2014.07.31 16:04:00 -
[8] - Quote
Tebu Gan wrote:Everything Dies wrote:I can't believe they're getting even more HP with Charlie. One or two swarm volleys and bam! they hit the afterburner, then come back after four seconds and resume slaughtering everything with their missile turrets. PSH, one or two swarm volleys. Try 4 or 5, boost away, or kill the swarm launcher and continue to pillage the red dots below. That's how it typically works. If you're talking militia, then no. The five sets would kill us. Each set does approximately 700 damage. On my fit, I have about 2800 shields, and also a light booster. We're going to do the math here.
Keep in mind these are estimates, but I've been flying for quite a while, they're quite close
700x4=2800, this would effectively wipe our shields out, even with our natural resistance to explosives.
Now on to the fifth set, which would be our killing blow.
They do 220 base damage, multiply that by four:
220x4=880 Now to add in the explosive bonus that guy gets to our measly armor.
880x .2=176
880+176=1056
That amount right there is more than enough to take out our armor and kill us. You were honestly quite broad with your statement (no offense), so I'm going to assume that these swarms synched shots on said pilot. And in all honesty, if five people with no SP into swarms hate you enough to do that, I figure they deserve to kill you.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1113
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Posted - 2014.07.31 16:28:00 -
[9] - Quote
Derrith Erador wrote:Tebu Gan wrote:Everything Dies wrote:I can't believe they're getting even more HP with Charlie. One or two swarm volleys and bam! they hit the afterburner, then come back after four seconds and resume slaughtering everything with their missile turrets. PSH, one or two swarm volleys. Try 4 or 5, boost away, or kill the swarm launcher and continue to pillage the red dots below. That's how it typically works. If you're talking militia, then no. The five sets would kill us. Each set does approximately 700 damage. On my fit, I have about 2800 shields, and also a light booster. We're going to do the math here. Keep in mind these are estimates, but I've been flying for quite a while, they're quite close 700x4=2800, this would effectively wipe our shields out, even with our natural resistance to explosives. Now on to the fifth set, which would be our killing blow. They do 220 base damage, multiply that by four: 220x4=880 Now to add in the explosive bonus that guy gets to our measly armor. 880x .2=176 880+176=1056 That amount right there is more than enough to take out our armor and kill us. You were honestly quite broad with your statement (no offense), so I'm going to assume that these swarms synched shots on said pilot. And in all honesty, if five people with no SP into swarms hate you enough to do that, I figure they deserve to kill you.
You are missing something here.
The complex shield hardener on my fit namely.
So the swarms do 2800 *.2(Natural shield resistance) = 560 Then 2800 - 560 = 2240
2240 * .4(hardener resistance) = 896
2240 - 896 = 1344 per volley, so no it won't wipe out my shields. Math isn't perfect but provides an approx.
I'm also using a shield extender (heavy advanced). Not home atm so I can't tell you what that puts my shield HP at, but at the very least I can nearly tank a full set of swarm volleys (proto), and easily tank a set from anything less than proto.
Tanks - Balancing Turrets
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OP FOTM
Commando Perkone Caldari State
248
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Posted - 2014.07.31 16:29:00 -
[10] - Quote
they're pretty squishy when i 3-shot them with my assault forge, and 4 shot them with their hardener on
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1113
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Posted - 2014.07.31 16:30:00 -
[11] - Quote
Sigberct Amni wrote:If dropships are so good - why dont you nerds start flying them?
They are a highly skilled vehicle. Takes a lot of practice just to manage not running into everything.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1113
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Posted - 2014.07.31 16:31:00 -
[12] - Quote
OP FOTM wrote:they're pretty squishy when i 3-shot them with my assault forge, and 4 shot them with their hardener on
Yeah, but are you going to get me before I get you? Even still, I don't know that four shots would cut it, and you still have to land 4 consecutive shots, which isn't as easy as you make it out to be.
Tanks - Balancing Turrets
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Ripley Riley
Incorruptibles
2363
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Posted - 2014.07.31 16:36:00 -
[13] - Quote
Sigberct Amni wrote:Because apparently they are insta win mobiles that never die and just own own own. Seems like using an alt for dropships is your way to easy street, friend.
Well, they are easy mode, but I don't like easy mode. I prefer to keep the game challenging, you know.
HAV's and ADS's are like using a game genie. Remember those; for the NES and SNES?
He imposes order on the chaos of organic evolution...
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Thumb Green
The Valyrian Guard
1179
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Posted - 2014.07.31 16:46:00 -
[14] - Quote
OP FOTM wrote:they're pretty squishy when i 3-shot them with my assault forge, and 4 shot them with their hardener on I wouldn't call requiring 75 to 100% of a clip to kill one, squishy. Especially when most weapons can kill multiple times in a mag.
Kill Scotty
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Louis Domi
Pradox One Proficiency V.
550
|
Posted - 2014.07.31 17:57:00 -
[15] - Quote
OP FOTM wrote:they're pretty squishy when i 3-shot them with my assault forge, and 4 shot them with their hardener on
If the Dropship pilot sticks around after the 1 shot then he's practically asking to die. 3 assualt forge gun shots is pretty much 9 seconds(minus the skills reduction) They can easily get out of reach from everything in less than 3 seconds. When Charie comes out and those caldari ADS have 600 more shield. I don't think we'll be seeing one of those on fire. |
RayRay James
Molon Labe. General Tso's Alliance
333
|
Posted - 2014.07.31 18:12:00 -
[16] - Quote
Are ADS still getting the price drop? If so, my incubus is getting swapped for the python more often |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
1783
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Posted - 2014.07.31 18:48:00 -
[17] - Quote
I hate single hardened Pythons. They have marginally better ehp than a pure brick tank but have too long a cool down and are basically dead if caught unaware. Honestly, the 2x extender + AB is the best fit.
This might change with the new shield buff we're (supposedly) getting in Charlie, but I've yet to look into it too much. |
Atiim
Onslaught Inc RISE of LEGION
11138
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Posted - 2014.07.31 18:53:00 -
[18] - Quote
Sigberct Amni wrote:If dropships are so good - why dont you nerds start flying them? Because people play this game to have fun, and not everyone finds enjoyment with using a Dropship.
Though I do fly them on occasions.
-HAND
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Judge Rhadamanthus
Amarr Templar One
2622
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Posted - 2014.07.31 19:24:00 -
[19] - Quote
This is the damage model for Militia swarms as they come out the box, no skills at all vs the best ADS there are.
And this is the Best ADS vs proto swarms prof 3 in charlie.
Email Me [email protected]
Twitter @Judge_EVELegion
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Derrith Erador
Fatal Absolution
2349
|
Posted - 2014.07.31 19:26:00 -
[20] - Quote
Tebu Gan wrote:Derrith Erador wrote:Tebu Gan wrote:Everything Dies wrote:I can't believe they're getting even more HP with Charlie. One or two swarm volleys and bam! they hit the afterburner, then come back after four seconds and resume slaughtering everything with their missile turrets. PSH, one or two swarm volleys. Try 4 or 5, boost away, or kill the swarm launcher and continue to pillage the red dots below. That's how it typically works. If you're talking militia, then no. The five sets would kill us. Each set does approximately 700 damage. On my fit, I have about 2800 shields, and also a light booster. We're going to do the math here. Keep in mind these are estimates, but I've been flying for quite a while, they're quite close 700x4=2800, this would effectively wipe our shields out, even with our natural resistance to explosives. Now on to the fifth set, which would be our killing blow. They do 220 base damage, multiply that by four: 220x4=880 Now to add in the explosive bonus that guy gets to our measly armor. 880x .2=176 880+176=1056 That amount right there is more than enough to take out our armor and kill us. You were honestly quite broad with your statement (no offense), so I'm going to assume that these swarms synched shots on said pilot. And in all honesty, if five people with no SP into swarms hate you enough to do that, I figure they deserve to kill you. You are missing something here. The complex shield hardener on my fit namely. So the swarms do 2800 *.2(Natural shield resistance) = 560 Then 2800 - 560 = 2240 2240 * .4(hardener resistance) = 896 2240 - 896 = 1344 per volley, so no it won't wipe out my shields. Math isn't perfect but provides an approx. I'm also using a shield extender (heavy advanced). Not home atm so I can't tell you what that puts my shield HP at, but at the very least I can nearly tank a full set of swarm volleys (proto), and easily tank a set from anything less than proto. It's 2555 for your shields. I used to run the exact same fit. It's a good fit, don't get me wrong, but the recharge on the hardener is bad, compared to the booster, it just makes more sense to me to use that.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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JRleo jr
Xer Cloud Consortium
159
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Posted - 2014.07.31 19:41:00 -
[21] - Quote
Tebu Gan wrote:Decided to get serious about dropshipin. So I made a fit that mirrors the same idea as my tank fits (with advice from DDB's resident ADS pilot). Shields FOTM, stacking HP, with a single hardener. Afterburner is a no brainer.
After playing around with it several matches, along with another VERY good DS pilot (not to mention testing out that skill stacking thing), WHO IN THEIR RIGHT MIND THINKS PYTHONS ARE SQUISHY. It just isn't as true as some make it out to be.
Agreed that in comparison to the incubus, they are much squishier. But in my testing against against AV, namely a certain proto assault forge gun, I found that a lot of the "Pythons are too squishy" are simply untrue and baseless. Sure I lost a couple, but managed to take a LOT of damage, and certainly dish it back out. And the only time I lose them is when 2 forgers, and tones of swarmers, gang up on me.
I mean seriously people, do you make these claims because of multiple AV driving you away?? I quite literally ate 3 AFG shots, ending in the eventual death of said forge gunner. Of which he asks, "How were you tanking that".
Magic, that's how. Forges 3 shot pythons and if they aren't squishy you just suck then for losing them.
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1115
|
Posted - 2014.07.31 19:47:00 -
[22] - Quote
Judge Rhadamanthus wrote:This is the damage model for Militia swarms as they come out the box, no skills at all vs the best ADS there are in charlie And this is the Best ADS vs proto swarms prof 3 in charlie. TLDR : 5-6 volleys to kill with proto swarms and average skills. Remember this is the best of the best dropships. The best swarmer vs the best dropship is 4 hits to kill an Incubus. 5 for a python. We have to watch this one carefully. There is a good chance dropships may be OP. If so we need to stop it quickly. But remember they melt to forges, tanks and turrets plus other dropships. There is more to consider here than swarms.
You gots some graphs for forges? I would like to see that as well.
Tanks - Balancing Turrets
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JRleo jr
Xer Cloud Consortium
159
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Posted - 2014.07.31 19:51:00 -
[23] - Quote
Tebu Gan wrote:Judge Rhadamanthus wrote:This is the damage model for Militia swarms as they come out the box, no skills at all vs the best ADS there are in charlie And this is the Best ADS vs proto swarms prof 3 in charlie. TLDR : 5-6 volleys to kill with proto swarms and average skills. Remember this is the best of the best dropships. The best swarmer vs the best dropship is 4 hits to kill an Incubus. 5 for a python. We have to watch this one carefully. There is a good chance dropships may be OP. If so we need to stop it quickly. But remember they melt to forges, tanks and turrets plus other dropships. There is more to consider here than swarms. You gots some graphs for forges? I would like to see that as well. 4 to 5 volleys to kill? That's barely anything!
Jeez, next thing you know, 2 shots is alot, even though swarmers are guaranteed 3 hits...
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Pink fluffy unicorns
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Atiim
Onslaught Inc RISE of LEGION
11138
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Posted - 2014.07.31 20:33:00 -
[24] - Quote
JRleo jr wrote: 4 to 5 volleys to kill? That's barely anything!
Jeez, next thing you know, 2 shots is alot, even though swarmers are guaranteed 3 hits...
4-5 Volleys is 10.1-11.5s without skills, and 7.06-8.11s with max skills. Without skills, an ADS Pilot can escape 5 times before you actually kill it, and with max skills the ADS can escape 3 times before you actually kill it.
Given how the average human reaction time is 215ms, if you consider that to be "barely anything" your either 20.5x or 14x slower than the average human. In that case, I'd suggest seeking immediate help.
edit: Any Dropship with an Afterburner can easily evade the 3rd shot, and with Pythons you can evade the 2nd shot assuming your mildly competent.
-HAND
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Jack 3enimble
Vengeance Unbound Dark Taboo
82
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Posted - 2014.07.31 20:35:00 -
[25] - Quote
Ripley Riley wrote:Sigberct Amni wrote:If dropships are so good - why dont you nerds start flying them? Vehicle controls are weird and vehicle costs are too steep for me. Plus, 100% of my SP is invested in infantry skills. Why effectively start over my training?
PWND |
Judge Rhadamanthus
Amarr Templar One
2622
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Posted - 2014.07.31 20:45:00 -
[26] - Quote
Tebu Gan wrote:Judge Rhadamanthus wrote:This is the damage model for Militia swarms as they come out the box, no skills at all vs the best ADS there are in charlie And this is the Best ADS vs proto swarms prof 3 in charlie. TLDR : 5-6 volleys to kill with proto swarms and average skills. Remember this is the best of the best dropships. The best swarmer vs the best dropship is 4 hits to kill an Incubus. 5 for a python. We have to watch this one carefully. There is a good chance dropships may be OP. If so we need to stop it quickly. But remember they melt to forges, tanks and turrets plus other dropships. There is more to consider here than swarms. You gots some graphs for forges? I would like to see that as well.
I do. Its a model. I can plug in any build and any weapon. What would you like to see?
Email Me [email protected]
Twitter @Judge_EVELegion
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JRleo jr
Xer Cloud Consortium
159
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Posted - 2014.07.31 20:54:00 -
[27] - Quote
Atiim wrote:JRleo jr wrote: 4 to 5 volleys to kill? That's barely anything!
Jeez, next thing you know, 2 shots is alot, even though swarmers are guaranteed 3 hits...
4-5 Volleys is 10.1-11.5s without skills, and 7.06-8.11s with max skills. Without skills, an ADS Pilot can escape 5 times before you actually kill it, and with max skills the ADS can escape 3 times before you actually kill it. Given how the average human reaction time is 215ms, if you consider that to be "barely anything" your either 20.5x or 14x slower than the average human. In that case, I'd suggest seeking immediate help. edit: Any Dropship with an Afterburner can easily evade the 3rd shot, and with Pythons you can evade the 2nd shot assuming your mildly competent Bolded part, completely irrelevant, pythons have to sacrifice a high slot to fit one, and would have to flee if any damage is taken.
And swarmers are guaranteed 3 shots and will continue to be after thier inevitable range buff, glad shield dropships are getting buffed, completely ridiculous 4 shots to kill, and no vehicle in this game is required to use a heavy hp mod, incubus? I never fit plates, maddie? Nope, armor lav? Nope.
And pythons don't start moving fast enough right away.
Did I mention the fact that swarms make your aim bad? Or the fact that after 3 shots your hp is nothing? 1 clip of swarms doesn't take that long to empty.
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Pink fluffy unicorns
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12435
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Posted - 2014.07.31 21:05:00 -
[28] - Quote
Going to be honest...... I was a fan of ADS this build. They were rather flimsy yes.... but their capacity of outputting damage is left un-countered easily trumped that of an HAV, being not only able to hunt HAV with Impunity from above (and there are a lot of smart ADS pilots who wreck me like that) and to put the hurt on infantry on the same build.
With the proposed changes what we will be seeing is SkyTanks ,or SHAV's (I'm coining it), the speed, mobility, and flight power of a dropship with close to the HP values of a Standard Tank.
ADS are not tanks, they are not and should not be designed to have high EHP, unless of course this is the harbinger of Marauders where I can fit the old 13K EHP fits...............
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Thumb Green
The Valyrian Guard
1184
|
Posted - 2014.07.31 21:05:00 -
[29] - Quote
JRleo jr wrote: And swarmers are guaranteed 3 shots and will continue to be after thier inevitable range buff, glad shield dropships are getting buffed, completely ridiculous 4 shots to kill,
What's completely ridiculous is vehicle users thinking it should take more than one clip to kill a vehicle when no other weapon takes that much to kill what it's designed to kill. AV is designed to destroy vehicles so they're going to hurt when they connect.
Kill Scotty
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Atiim
Onslaught Inc RISE of LEGION
11139
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Posted - 2014.07.31 21:07:00 -
[30] - Quote
JRleo jr wrote: Bolded part, completely irrelevant, pythons have to sacrifice a high slot to fit one, and would have to flee if any damage is taken.
And swarmers are guaranteed 3 shots and will continue to be after thier inevitable range buff, glad shield dropships are getting buffed, completely ridiculous 4 shots to kill, and no vehicle in this game is required to use a heavy hp mod, incubus? I never fit plates, maddie? Nope, armor lav? Nope.
And pythons don't start moving fast enough right away.
Did I mention the fact that swarms make your aim bad? Or the fact that after 3 shots your hp is nothing? 1 clip of swarms doesn't take that long to empty.
The bolded part is not irrelevant, as it disproves your assertion on the 3rd Shot being a guaranteed hit.
Are you online right now? I'm willing to bet 100m ISK that if you were to take a Swarm Launcher, you'd never hit me with the 3rd volley while in my Python. 4 Shots to kill is not ridiculous, as you already have plenty of time to evade, and you already have gains which make up for your lack of standing power.
Yes they do, their movement speed is 75m/s, and using an Afterburner brings that to 112m/s, which is faster than any item in the game. I see no problem with the knockback feature, as you can tilt your ship to accommodate for the incoming effect.
Emptying a clip may not take as long (only with max skills), but the travel time with the volleys easily makes up for that.
-HAND
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1116
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Posted - 2014.07.31 21:09:00 -
[31] - Quote
JRleo jr wrote:Atiim wrote:JRleo jr wrote: 4 to 5 volleys to kill? That's barely anything!
Jeez, next thing you know, 2 shots is alot, even though swarmers are guaranteed 3 hits...
4-5 Volleys is 10.1-11.5s without skills, and 7.06-8.11s with max skills. Without skills, an ADS Pilot can escape 5 times before you actually kill it, and with max skills the ADS can escape 3 times before you actually kill it. Given how the average human reaction time is 215ms, if you consider that to be "barely anything" your either 20.5x or 14x slower than the average human. In that case, I'd suggest seeking immediate help. edit: Any Dropship with an Afterburner can easily evade the 3rd shot, and with Pythons you can evade the 2nd shot assuming your mildly competent Bolded part, completely irrelevant, pythons have to sacrifice a high slot to fit one, and would have to flee if any damage is taken.
It's not a "sacrifice" but a "GAIN".
Tanks - Balancing Turrets
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DarthMcFizzle
MOOSE-KNUCKLEz CLAN
61
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Posted - 2014.07.31 21:10:00 -
[32] - Quote
I'd say it really depends on pilot skill plus fitting. I forge a ton and I'd say that; A. Pythons seem generally tougher than Incubi. B. Afterburners+spinning up into the air makes you hard to hit, just afterburners+straight into the air, not so much (afterburners not OP, skill is) C. A few extra hp in charlie won't make dropships OP (good pilots+bad AV will) Personally i think that forgeguns vs. vehicles is very balanced and charlie won't change much, but it may be a different story for swarms. |
JRleo jr
Xer Cloud Consortium
160
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Posted - 2014.07.31 21:13:00 -
[33] - Quote
Atiim wrote:JRleo jr wrote: Bolded part, completely irrelevant, pythons have to sacrifice a high slot to fit one, and would have to flee if any damage is taken.
And swarmers are guaranteed 3 shots and will continue to be after thier inevitable range buff, glad shield dropships are getting buffed, completely ridiculous 4 shots to kill, and no vehicle in this game is required to use a heavy hp mod, incubus? I never fit plates, maddie? Nope, armor lav? Nope.
And pythons don't start moving fast enough right away.
Did I mention the fact that swarms make your aim bad? Or the fact that after 3 shots your hp is nothing? 1 clip of swarms doesn't take that long to empty.
The bolded part is not irrelevant, as it disproves your assertion on the 3rd Shot being a guaranteed hit. Are you online right now? I'm willing to bet 100m ISK that if you were to take a Swarm Launcher, you'd never hit me with the 3rd volley while in my Python. 4 Shots to kill is not ridiculous, as you already have plenty of time to evade, and you already have gains which make up for your lack of standing power. Yes they do, their movement speed is 75m/s. I see no problem with the knockback feature, as you can tilt your ship to accommodate for the incoming effect. please, do go in a match and try it, doesn't always work, oet alone vs proto, and it pushes pythons back which is annoyingEmptying a clip may not take as long (only with max skills), but the travel time with the volleys easily makes up for that which it doesn't, still granteed 3 hits, as the way drooships work you won't see swarms til the first shot. Deleted everything afterburner related, it is not relevant for obvious reasons you keep ignoring.
Pythons won't be able to start moving fast enough do to thier nature of the ship so 3 hits are guaranteed.
And swarms shouldn't be that powerful anyways vs pythons
Lock on 80% shield damage.
3 shots drains your hp enough anything can kill you, and getting 1 clip off is easy and doesn't take long.
And really, swarms are invisible sometimes...
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JRleo jr
Xer Cloud Consortium
160
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Posted - 2014.07.31 21:15:00 -
[34] - Quote
Tebu Gan wrote:JRleo jr wrote:Atiim wrote:JRleo jr wrote: 4 to 5 volleys to kill? That's barely anything!
Jeez, next thing you know, 2 shots is alot, even though swarmers are guaranteed 3 hits...
4-5 Volleys is 10.1-11.5s without skills, and 7.06-8.11s with max skills. Without skills, an ADS Pilot can escape 5 times before you actually kill it, and with max skills the ADS can escape 3 times before you actually kill it. Given how the average human reaction time is 215ms, if you consider that to be "barely anything" your either 20.5x or 14x slower than the average human. In that case, I'd suggest seeking immediate help. edit: Any Dropship with an Afterburner can easily evade the 3rd shot, and with Pythons you can evade the 2nd shot assuming your mildly competent Bolded part, completely irrelevant, pythons have to sacrifice a high slot to fit one, and would have to flee if any damage is taken. It's not a "sacrifice" but a "GAIN". It's a sacrifice. No shield booster=death when shields are gone. Less hp if using a booster Or no hardener.
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JRleo jr
Xer Cloud Consortium
160
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Posted - 2014.07.31 21:18:00 -
[35] - Quote
Atiim wrote:JRleo jr wrote: Bolded part, completely irrelevant, pythons have to sacrifice a high slot to fit one, and would have to flee if any damage is taken.
And swarmers are guaranteed 3 shots and will continue to be after thier inevitable range buff, glad shield dropships are getting buffed, completely ridiculous 4 shots to kill, and no vehicle in this game is required to use a heavy hp mod, incubus? I never fit plates, maddie? Nope, armor lav? Nope.
And pythons don't start moving fast enough right away.
Did I mention the fact that swarms make your aim bad? Or the fact that after 3 shots your hp is nothing? 1 clip of swarms doesn't take that long to empty.
The bolded part is not irrelevant, as it disproves your assertion on the 3rd Shot being a guaranteed hit. Are you online right now? I'm willing to bet 100m ISK that if you were to take a Swarm Launcher, you'd never hit me with the 3rd volley while in my Python. 4 Shots to kill is not ridiculous, as you already have plenty of time to evade, and you already have gains which make up for your lack of standing power. Yes they do, their movement speed is 75m/s, and using an Afterburner brings that to 112m/s, which is faster than any item in the game. I see no problem with the knockback feature, as you can tilt your ship to accommodate for the incoming effect. Emptying a clip may not take as long (only with max skills), but the travel time with the volleys easily makes up for that. As for your edit, Swarm Launchers don't easily kill Shielded Vehicles, and if you find that to be the case your either: A.) Using an unfitted Saga or Onikuma B.) Not using defensive modules of any kind C.) Terrible at operating Assault Dropships It's most obviously C, but I wouldn't be surprised if it was B as well. You obviously can't read either. I said it shouldn't do high damage to shield vehicles.
4 shots to kill with a heavy hp mod is high damage, I mean you can have a teamate empy a clip when you shoot a ship once with a forge or a small missile and instantly be taken down, and most pythons don't use ab.
And don't assume pythons have instant acceleration and go from 0 to 75 m/s instantly like you keep doing.
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Atiim
Onslaught Inc RISE of LEGION
11140
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Posted - 2014.07.31 21:19:00 -
[36] - Quote
Do you have an explanation as to why the Afterburner is unrelated? It currently allows Assault Dropships to evade every AV weapon in DUST with incredible ease, and can easily be fitted without sacrifice.
Considering how a Shield Hardener brings SL damage down to 558HP per volley, any Python with a Shield Extender to boot can survive well beyond the 3 Swarms. I hate to say it, but you may need to evaluate your skill.
If 3 hits on the Python are guaranteed, could you explain the countless videos where Pythons have easily evaded the 3rd shot? I can display them if you need be.
Introducing 'Hotfix Charlie' Assault Dropships: New Eden's first line of SHAVs
-HAND
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JRleo jr
Xer Cloud Consortium
160
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Posted - 2014.07.31 21:21:00 -
[37] - Quote
Atiim wrote:Do you have an explanation as to why the Afterburner is unrelated? It currently allows Assault Dropships to evade every AV weapon in DUST with incredible ease, and can easily be fitted without sacrifice.
Considering how a Shield Hardener brings SL damage down to 558HP per volley, any Python with a Shield Extender to boot can survive well beyond the 3 Swarms. I hate to say it, but you may need to evaluate your skill.
If 3 hits on the Python are guaranteed, could you explain the countless videos where Pythons have easily evaded the 3rd shot? I can display them if you need be. Because they use afterburners? I don't use them, and I've destroyed pythons using an ab because I'm a good forger.
And you're thinking because people use 1 mod you balance off people jsing it to flee after taking any damage.
And shield hards have short duration long cooldown, which is ********.
And I want a swarm lock on range buff.
Max level brony.
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JRleo jr
Xer Cloud Consortium
160
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Posted - 2014.07.31 21:24:00 -
[38] - Quote
1 last thing before I go and read.
Swarms shouldn't be super powerful, especially vs shields, but, they should get a lock range buff and higher ammo reserve.
Max level brony.
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Atiim
Onslaught Inc RISE of LEGION
11140
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Posted - 2014.07.31 21:25:00 -
[39] - Quote
JRleo jr wrote: It's a sacrifice. No shield booster=death when shields are gone. Less hp if using a booster Or no hardener.
You can evade well before that happens, so yes it is a gain.
JRleo jr wrote: You obviously can't read either. I said it shouldn't do high damage to shield vehicles.
4 shots to kill with a heavy hp mod is high damage, I mean you can have a teamate empy a clip when you shoot a ship once with a forge or a small missile and instantly be taken down, and most pythons don't use ab.
And don't assume pythons have instant acceleration and go from 0 to 75 m/s instantly like you keep doing.
Once these changes go live all we need is a lock on range buff and we're good.
535HP is not high damage. In fact, it's less than a STD Sleek AV Grenade.
I fail to see how that's a problem given how within the 8.11 seconds you have to live, you can easily escape 3x over, and 2 players with a concentrated effort should easily down your Python. This same rule applies to every other item in the game, and as such Pythons shouldn't be an exception.
A Lock Range will cause SLs to be imbalanced against HAVs and LAVs, and it won't matter if the speed of the SL isn't fast enough to keep up with it.
Introducing 'Hotfix Charlie' Assault Dropships: New Eden's first line of SHAVs
-HAND
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JRleo jr
Xer Cloud Consortium
160
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Posted - 2014.07.31 21:30:00 -
[40] - Quote
Atiim wrote:JRleo jr wrote: It's a sacrifice. No shield booster=death when shields are gone. Less hp if using a booster Or no hardener.
You can evade well before that happens, so yes it is a sacrifice because you have to run after any damage is taken, which is also boring and stupid. JRleo jr wrote: You obviously can't read either. I said it shouldn't do high damage to shield vehicles.
4 shots to kill with a heavy hp mod is high damage, I mean you can have a teamate empy a clip when you shoot a ship once with a forge or a small missile and instantly be taken down, and most pythons don't use ab.
And don't assume pythons have instant acceleration and go from 0 to 75 m/s instantly like you keep doing.
Once these changes go live all we need is a lock on range buff and we're good.
535HP is not high damage. In fact, it's less than a STD Sleek AV Grenade. How mich shields do pythons have? 2550. How many shots is that? 5, what is the prupose of hardeners? To allow you to stay and tank damages so while I wait for my long cooldown to end, I can be easily killed and I run when I take damage if it's not std swarms. I fail to see how that's a problem given how within the 8.11 seconds you have to live, you can easily escape 3x over, and 2 players with a concentrated effort should easily down your Python. This same rule applies to every other item in the game, and as such Pythons shouldn't be an exception. You do know for a big thing in the sky that is a very easy target that doesn't seem long, as since you are in the air someone can shoot you out of nowhere, right? A Lock Range will cause SLs to be imbalanced against HAVs and LAVs, and it won't matter if the speed of the SL isn't fast enough to keep up with it. But swarms need a small lockon buff...
Oh and heavies vs rail rifles, a proto heavy can take a long time to kill, so.....
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1120
|
Posted - 2014.07.31 21:33:00 -
[41] - Quote
Atiim wrote:Do you have an explanation as to why the Afterburner is unrelated? It currently allows Assault Dropships to evade every AV weapon in DUST with incredible ease, and can easily be fitted without sacrifice.
Considering how a Shield Hardener brings SL damage down to 558HP per volley, any Python with a Shield Extender to boot can survive well beyond the 3 Swarms. I hate to say it, but you may need to evaluate your skill.
If 3 hits on the Python are guaranteed, could you explain the countless videos where Pythons have easily evaded the 3rd shot? I can display them if you need be.
I myself have a serious question for this guy.
WHY is a shield booster so important to you???????????
It is arguably the weakest thing you can fit to your ADS. Are you telling me that a shield booster trumps a Hardener, Extender, OR a Afterburner?
It seems to me that you need dedicate a bit more SP to optimization. Or just more SP to vehicles in general.
Tanks - Balancing Turrets
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12438
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Posted - 2014.07.31 21:35:00 -
[42] - Quote
I think I finally see how stupid we tankers looked back pre-Tankpocolypse....... wow it really was bad for us....
This has been enlightening. Thank you all.
Speaking of the AB on your dropship...... Speed Tanking is a thing and you can and often do make yourself invincible by not allowing yourself to be hit....
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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JRleo jr
Xer Cloud Consortium
160
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Posted - 2014.07.31 21:36:00 -
[43] - Quote
Tebu Gan wrote:Atiim wrote:Do you have an explanation as to why the Afterburner is unrelated? It currently allows Assault Dropships to evade every AV weapon in DUST with incredible ease, and can easily be fitted without sacrifice.
Considering how a Shield Hardener brings SL damage down to 558HP per volley, any Python with a Shield Extender to boot can survive well beyond the 3 Swarms. I hate to say it, but you may need to evaluate your skill.
If 3 hits on the Python are guaranteed, could you explain the countless videos where Pythons have easily evaded the 3rd shot? I can display them if you need be. I myself have a serious question for this guy. WHY is a shield booster so important to you??????????? It is arguably the weakest thing you can fit to your ADS. Are you telling me that a shield booster trumps a Hardener, Extender, OR a Afterburner? It seems to me that you need dedicate a bit more SP to optimization. Or just more SP to vehicles in general. Because, I've died several times when my shields were gone while I was fleeing, and it helps me flee when my hardener is down, or just tank when I'm trying to kill a damm forger.
Plus while I'm dodging a rail or forge I can use it to speed up regen.
Max level brony.
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JRleo jr
Xer Cloud Consortium
160
|
Posted - 2014.07.31 21:37:00 -
[44] - Quote
True Adamance wrote:I think I finally see how stupid we tankers looked back pre-Tankpocolypse....... wow it really was bad for us....
This has been enlightening. Thank you all.
Speaking of the AB on your dropship...... Speed Tanking is a thing and you can and often do make yourself invincible by not allowing yourself to be hit.... But then you can barely shoot then, you have to get some what close to the ground to see reds, and on my 20' tv it's just awful.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12438
|
Posted - 2014.07.31 21:53:00 -
[45] - Quote
JRleo jr wrote:True Adamance wrote:I think I finally see how stupid we tankers looked back pre-Tankpocolypse....... wow it really was bad for us....
This has been enlightening. Thank you all.
Speaking of the AB on your dropship...... Speed Tanking is a thing and you can and often do make yourself invincible by not allowing yourself to be hit.... But then you can barely shoot then, you have to get some what close to the ground to see reds, and on my 20' tv it's just awful.
Sorry I have no pity left in me for a vehicle that can
1x Basic Heavy Extender 1x Advanced AB 1x Advanced Hardener 1x Complex CPU/ PG Mod 1x Proto Missile Turret
2238 Shields 960 Armour
224 Shield regen per second 4 Second delay on shield regen 9 second depleted shield regen
top speed of 125 m/s
500.5 damage per missile
and CAN FLY!
I gotta say I have no sympathy for you. And that's probably a bad ADS fit.......
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Thumb Green
The Valyrian Guard
1184
|
Posted - 2014.07.31 22:02:00 -
[46] - Quote
JRleo jr wrote:Tebu Gan wrote:Atiim wrote:Do you have an explanation as to why the Afterburner is unrelated? It currently allows Assault Dropships to evade every AV weapon in DUST with incredible ease, and can easily be fitted without sacrifice.
Considering how a Shield Hardener brings SL damage down to 558HP per volley, any Python with a Shield Extender to boot can survive well beyond the 3 Swarms. I hate to say it, but you may need to evaluate your skill.
If 3 hits on the Python are guaranteed, could you explain the countless videos where Pythons have easily evaded the 3rd shot? I can display them if you need be. I myself have a serious question for this guy. WHY is a shield booster so important to you??????????? It is arguably the weakest thing you can fit to your ADS. Are you telling me that a shield booster trumps a Hardener, Extender, OR a Afterburner? It seems to me that you need dedicate a bit more SP to optimization. Or just more SP to vehicles in general. Because, I've died several times when my shields were gone while I was fleeing, and it helps me flee when my hardener is down, or just tank when I'm trying to kill a damm forger. Plus while I'm dodging a rail or forge I can use it to speed up regen. If your hardener is down then you should have already been fled. You see that was the whole idea CCP had when they changed vehicles and their modules to how they are now; "Waves of opportunity" as they said, come in with your hardener on and get the fck out before it goes off.
Kill Scotty
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1122
|
Posted - 2014.07.31 22:41:00 -
[47] - Quote
True Adamance wrote:JRleo jr wrote:True Adamance wrote:I think I finally see how stupid we tankers looked back pre-Tankpocolypse....... wow it really was bad for us....
This has been enlightening. Thank you all.
Speaking of the AB on your dropship...... Speed Tanking is a thing and you can and often do make yourself invincible by not allowing yourself to be hit.... But then you can barely shoot then, you have to get some what close to the ground to see reds, and on my 20' tv it's just awful. Sorry I have no pity left in me for a vehicle that can 1x Basic Heavy Extender 1x Advanced AB 1x Advanced Hardener 1x Complex CPU/ PG Mod 1x Proto Missile Turret 2238 Shields 960 Armour 224 Shield regen per second 4 Second delay on shield regen 9 second depleted shield regen top speed of 125 m/s 500.5 damage per missile and CAN FLY! I gotta say I have no sympathy for you. And that's probably a bad ADS fit.......
Actually, you are almost there.
1x enhanced heavy extender 1x enhanced afterburner 1x complex shield hardener
1x PG booster (complex)
1x xt-1 missile launcher
Tanks - Balancing Turrets
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12441
|
Posted - 2014.07.31 22:45:00 -
[48] - Quote
Tebu Gan wrote:True Adamance wrote:JRleo jr wrote:True Adamance wrote:I think I finally see how stupid we tankers looked back pre-Tankpocolypse....... wow it really was bad for us....
This has been enlightening. Thank you all.
Speaking of the AB on your dropship...... Speed Tanking is a thing and you can and often do make yourself invincible by not allowing yourself to be hit.... But then you can barely shoot then, you have to get some what close to the ground to see reds, and on my 20' tv it's just awful. Sorry I have no pity left in me for a vehicle that can 1x Basic Heavy Extender 1x Advanced AB 1x Advanced Hardener 1x Complex CPU/ PG Mod 1x Proto Missile Turret 2238 Shields 960 Armour 224 Shield regen per second 4 Second delay on shield regen 9 second depleted shield regen top speed of 125 m/s 500.5 damage per missile and CAN FLY! I gotta say I have no sympathy for you. And that's probably a bad ADS fit....... Actually, you are almost there. 1x enhanced heavy extender 1x enhanced afterburner 1x complex shield hardener 1x PG booster (complex) 1x xt-1 missile launcher
How did you fit that? I tried using Proto fits with maxed skill.....
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Derrith Erador
Fatal Absolution
2353
|
Posted - 2014.07.31 23:15:00 -
[49] - Quote
True Adamance wrote:JRleo jr wrote:True Adamance wrote:I think I finally see how stupid we tankers looked back pre-Tankpocolypse....... wow it really was bad for us....
This has been enlightening. Thank you all.
Speaking of the AB on your dropship...... Speed Tanking is a thing and you can and often do make yourself invincible by not allowing yourself to be hit.... But then you can barely shoot then, you have to get some what close to the ground to see reds, and on my 20' tv it's just awful. Sorry I have no pity left in me for a vehicle that can 1x Basic Heavy Extender 1x Advanced AB 1x Advanced Hardener 1x Complex CPU/ PG Mod 1x Proto Missile Turret 2238 Shields 960 Armour 224 Shield regen per second 4 Second delay on shield regen 9 second depleted shield regen top speed of 125 m/s 500.5 damage per missile and CAN FLY! I gotta say I have no sympathy for you. And that's probably a bad ADS fit....... FIrst off that is a very bad fit, you are correct on that. A little more cost efficient, but bad.
In all honesty, though, I don't agree with many of these pilots. The ADS does not need a buff, neither does the swarm. We also don't need sympathy.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12447
|
Posted - 2014.07.31 23:18:00 -
[50] - Quote
Derrith Erador wrote:True Adamance wrote:JRleo jr wrote:True Adamance wrote:I think I finally see how stupid we tankers looked back pre-Tankpocolypse....... wow it really was bad for us....
This has been enlightening. Thank you all.
Speaking of the AB on your dropship...... Speed Tanking is a thing and you can and often do make yourself invincible by not allowing yourself to be hit.... But then you can barely shoot then, you have to get some what close to the ground to see reds, and on my 20' tv it's just awful. Sorry I have no pity left in me for a vehicle that can 1x Basic Heavy Extender 1x Advanced AB 1x Advanced Hardener 1x Complex CPU/ PG Mod 1x Proto Missile Turret 2238 Shields 960 Armour 224 Shield regen per second 4 Second delay on shield regen 9 second depleted shield regen top speed of 125 m/s 500.5 damage per missile and CAN FLY! I gotta say I have no sympathy for you. And that's probably a bad ADS fit....... FIrst off that is a very bad fit, you are correct on that. A little more cost efficient, but bad. In all honesty, though, I don't agree with many of these pilots. The ADS does not need a buff, neither does the swarm. We also don't need sympathy.
Yeah I am atrocious in the skies..... I used to be able to fly basic DS for gun platforms and Air Cav runs...... but beyond that I prefer to keep my treads on the ground.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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