|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1110
|
Posted - 2014.07.31 14:54:00 -
[1] - Quote
Decided to get serious about dropshipin. So I made a fit that mirrors the same idea as my tank fits (with advice from DDB's resident ADS pilot). Shields FOTM, stacking HP, with a single hardener. Afterburner is a no brainer.
After playing around with it several matches, along with another VERY good DS pilot (not to mention testing out that skill stacking thing), WHO IN THEIR RIGHT MIND THINKS PYTHONS ARE SQUISHY. It just isn't as true as some make it out to be.
Agreed that in comparison to the incubus, they are much squishier. But in my testing against against AV, namely a certain proto assault forge gun, I found that a lot of the "Pythons are too squishy" are simply untrue and baseless. Sure I lost a couple, but managed to take a LOT of damage, and certainly dish it back out. And the only time I lose them is when 2 forgers, and tones of swarmers, gang up on me.
I mean seriously people, do you make these claims because of multiple AV driving you away?? I quite literally ate 3 AFG shots, ending in the eventual death of said forge gunner. Of which he asks, "How were you tanking that".
Magic, that's how.
Tanks - Balancing Turrets
|
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1110
|
Posted - 2014.07.31 15:07:00 -
[2] - Quote
Everything Dies wrote:I can't believe they're getting even more HP with Charlie. One or two swarm volleys and bam! they hit the afterburner, then come back after four seconds and resume slaughtering everything with their missile turrets.
PSH, one or two swarm volleys. Try 4 or 5, boost away, or kill the swarm launcher and continue to pillage the red dots below. That's how it typically works.
Tanks - Balancing Turrets
|
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1113
|
Posted - 2014.07.31 16:28:00 -
[3] - Quote
Derrith Erador wrote:Tebu Gan wrote:Everything Dies wrote:I can't believe they're getting even more HP with Charlie. One or two swarm volleys and bam! they hit the afterburner, then come back after four seconds and resume slaughtering everything with their missile turrets. PSH, one or two swarm volleys. Try 4 or 5, boost away, or kill the swarm launcher and continue to pillage the red dots below. That's how it typically works. If you're talking militia, then no. The five sets would kill us. Each set does approximately 700 damage. On my fit, I have about 2800 shields, and also a light booster. We're going to do the math here. Keep in mind these are estimates, but I've been flying for quite a while, they're quite close 700x4=2800, this would effectively wipe our shields out, even with our natural resistance to explosives. Now on to the fifth set, which would be our killing blow. They do 220 base damage, multiply that by four: 220x4=880 Now to add in the explosive bonus that guy gets to our measly armor. 880x .2=176 880+176=1056 That amount right there is more than enough to take out our armor and kill us. You were honestly quite broad with your statement (no offense), so I'm going to assume that these swarms synched shots on said pilot. And in all honesty, if five people with no SP into swarms hate you enough to do that, I figure they deserve to kill you.
You are missing something here.
The complex shield hardener on my fit namely.
So the swarms do 2800 *.2(Natural shield resistance) = 560 Then 2800 - 560 = 2240
2240 * .4(hardener resistance) = 896
2240 - 896 = 1344 per volley, so no it won't wipe out my shields. Math isn't perfect but provides an approx.
I'm also using a shield extender (heavy advanced). Not home atm so I can't tell you what that puts my shield HP at, but at the very least I can nearly tank a full set of swarm volleys (proto), and easily tank a set from anything less than proto.
Tanks - Balancing Turrets
|
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1113
|
Posted - 2014.07.31 16:30:00 -
[4] - Quote
Sigberct Amni wrote:If dropships are so good - why dont you nerds start flying them?
They are a highly skilled vehicle. Takes a lot of practice just to manage not running into everything.
Tanks - Balancing Turrets
|
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1113
|
Posted - 2014.07.31 16:31:00 -
[5] - Quote
OP FOTM wrote:they're pretty squishy when i 3-shot them with my assault forge, and 4 shot them with their hardener on
Yeah, but are you going to get me before I get you? Even still, I don't know that four shots would cut it, and you still have to land 4 consecutive shots, which isn't as easy as you make it out to be.
Tanks - Balancing Turrets
|
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1115
|
Posted - 2014.07.31 19:47:00 -
[6] - Quote
Judge Rhadamanthus wrote:This is the damage model for Militia swarms as they come out the box, no skills at all vs the best ADS there are in charlie And this is the Best ADS vs proto swarms prof 3 in charlie. TLDR : 5-6 volleys to kill with proto swarms and average skills. Remember this is the best of the best dropships. The best swarmer vs the best dropship is 4 hits to kill an Incubus. 5 for a python. We have to watch this one carefully. There is a good chance dropships may be OP. If so we need to stop it quickly. But remember they melt to forges, tanks and turrets plus other dropships. There is more to consider here than swarms.
You gots some graphs for forges? I would like to see that as well.
Tanks - Balancing Turrets
|
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1116
|
Posted - 2014.07.31 21:09:00 -
[7] - Quote
JRleo jr wrote:Atiim wrote:JRleo jr wrote: 4 to 5 volleys to kill? That's barely anything!
Jeez, next thing you know, 2 shots is alot, even though swarmers are guaranteed 3 hits...
4-5 Volleys is 10.1-11.5s without skills, and 7.06-8.11s with max skills. Without skills, an ADS Pilot can escape 5 times before you actually kill it, and with max skills the ADS can escape 3 times before you actually kill it. Given how the average human reaction time is 215ms, if you consider that to be "barely anything" your either 20.5x or 14x slower than the average human. In that case, I'd suggest seeking immediate help. edit: Any Dropship with an Afterburner can easily evade the 3rd shot, and with Pythons you can evade the 2nd shot assuming your mildly competent Bolded part, completely irrelevant, pythons have to sacrifice a high slot to fit one, and would have to flee if any damage is taken.
It's not a "sacrifice" but a "GAIN".
Tanks - Balancing Turrets
|
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1120
|
Posted - 2014.07.31 21:33:00 -
[8] - Quote
Atiim wrote:Do you have an explanation as to why the Afterburner is unrelated? It currently allows Assault Dropships to evade every AV weapon in DUST with incredible ease, and can easily be fitted without sacrifice.
Considering how a Shield Hardener brings SL damage down to 558HP per volley, any Python with a Shield Extender to boot can survive well beyond the 3 Swarms. I hate to say it, but you may need to evaluate your skill.
If 3 hits on the Python are guaranteed, could you explain the countless videos where Pythons have easily evaded the 3rd shot? I can display them if you need be.
I myself have a serious question for this guy.
WHY is a shield booster so important to you???????????
It is arguably the weakest thing you can fit to your ADS. Are you telling me that a shield booster trumps a Hardener, Extender, OR a Afterburner?
It seems to me that you need dedicate a bit more SP to optimization. Or just more SP to vehicles in general.
Tanks - Balancing Turrets
|
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1122
|
Posted - 2014.07.31 22:41:00 -
[9] - Quote
True Adamance wrote:JRleo jr wrote:True Adamance wrote:I think I finally see how stupid we tankers looked back pre-Tankpocolypse....... wow it really was bad for us....
This has been enlightening. Thank you all.
Speaking of the AB on your dropship...... Speed Tanking is a thing and you can and often do make yourself invincible by not allowing yourself to be hit.... But then you can barely shoot then, you have to get some what close to the ground to see reds, and on my 20' tv it's just awful. Sorry I have no pity left in me for a vehicle that can 1x Basic Heavy Extender 1x Advanced AB 1x Advanced Hardener 1x Complex CPU/ PG Mod 1x Proto Missile Turret 2238 Shields 960 Armour 224 Shield regen per second 4 Second delay on shield regen 9 second depleted shield regen top speed of 125 m/s 500.5 damage per missile and CAN FLY! I gotta say I have no sympathy for you. And that's probably a bad ADS fit.......
Actually, you are almost there.
1x enhanced heavy extender 1x enhanced afterburner 1x complex shield hardener
1x PG booster (complex)
1x xt-1 missile launcher
Tanks - Balancing Turrets
|
|
|
|