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Atiim
Onslaught Inc RISE of LEGION
11138
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Posted - 2014.07.31 18:53:00 -
[1] - Quote
Sigberct Amni wrote:If dropships are so good - why dont you nerds start flying them? Because people play this game to have fun, and not everyone finds enjoyment with using a Dropship.
Though I do fly them on occasions.
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11138
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Posted - 2014.07.31 20:33:00 -
[2] - Quote
JRleo jr wrote: 4 to 5 volleys to kill? That's barely anything!
Jeez, next thing you know, 2 shots is alot, even though swarmers are guaranteed 3 hits...
4-5 Volleys is 10.1-11.5s without skills, and 7.06-8.11s with max skills. Without skills, an ADS Pilot can escape 5 times before you actually kill it, and with max skills the ADS can escape 3 times before you actually kill it.
Given how the average human reaction time is 215ms, if you consider that to be "barely anything" your either 20.5x or 14x slower than the average human. In that case, I'd suggest seeking immediate help.
edit: Any Dropship with an Afterburner can easily evade the 3rd shot, and with Pythons you can evade the 2nd shot assuming your mildly competent.
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11139
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Posted - 2014.07.31 21:07:00 -
[3] - Quote
JRleo jr wrote: Bolded part, completely irrelevant, pythons have to sacrifice a high slot to fit one, and would have to flee if any damage is taken.
And swarmers are guaranteed 3 shots and will continue to be after thier inevitable range buff, glad shield dropships are getting buffed, completely ridiculous 4 shots to kill, and no vehicle in this game is required to use a heavy hp mod, incubus? I never fit plates, maddie? Nope, armor lav? Nope.
And pythons don't start moving fast enough right away.
Did I mention the fact that swarms make your aim bad? Or the fact that after 3 shots your hp is nothing? 1 clip of swarms doesn't take that long to empty.
The bolded part is not irrelevant, as it disproves your assertion on the 3rd Shot being a guaranteed hit.
Are you online right now? I'm willing to bet 100m ISK that if you were to take a Swarm Launcher, you'd never hit me with the 3rd volley while in my Python. 4 Shots to kill is not ridiculous, as you already have plenty of time to evade, and you already have gains which make up for your lack of standing power.
Yes they do, their movement speed is 75m/s, and using an Afterburner brings that to 112m/s, which is faster than any item in the game. I see no problem with the knockback feature, as you can tilt your ship to accommodate for the incoming effect.
Emptying a clip may not take as long (only with max skills), but the travel time with the volleys easily makes up for that.
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11140
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Posted - 2014.07.31 21:19:00 -
[4] - Quote
Do you have an explanation as to why the Afterburner is unrelated? It currently allows Assault Dropships to evade every AV weapon in DUST with incredible ease, and can easily be fitted without sacrifice.
Considering how a Shield Hardener brings SL damage down to 558HP per volley, any Python with a Shield Extender to boot can survive well beyond the 3 Swarms. I hate to say it, but you may need to evaluate your skill.
If 3 hits on the Python are guaranteed, could you explain the countless videos where Pythons have easily evaded the 3rd shot? I can display them if you need be.
Introducing 'Hotfix Charlie' Assault Dropships: New Eden's first line of SHAVs
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11140
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Posted - 2014.07.31 21:25:00 -
[5] - Quote
JRleo jr wrote: It's a sacrifice. No shield booster=death when shields are gone. Less hp if using a booster Or no hardener.
You can evade well before that happens, so yes it is a gain.
JRleo jr wrote: You obviously can't read either. I said it shouldn't do high damage to shield vehicles.
4 shots to kill with a heavy hp mod is high damage, I mean you can have a teamate empy a clip when you shoot a ship once with a forge or a small missile and instantly be taken down, and most pythons don't use ab.
And don't assume pythons have instant acceleration and go from 0 to 75 m/s instantly like you keep doing.
Once these changes go live all we need is a lock on range buff and we're good.
535HP is not high damage. In fact, it's less than a STD Sleek AV Grenade.
I fail to see how that's a problem given how within the 8.11 seconds you have to live, you can easily escape 3x over, and 2 players with a concentrated effort should easily down your Python. This same rule applies to every other item in the game, and as such Pythons shouldn't be an exception.
A Lock Range will cause SLs to be imbalanced against HAVs and LAVs, and it won't matter if the speed of the SL isn't fast enough to keep up with it.
Introducing 'Hotfix Charlie' Assault Dropships: New Eden's first line of SHAVs
-HAND
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