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JRleo jr
Xer Cloud Consortium
159
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Posted - 2014.07.31 19:41:00 -
[1] - Quote
Tebu Gan wrote:Decided to get serious about dropshipin. So I made a fit that mirrors the same idea as my tank fits (with advice from DDB's resident ADS pilot). Shields FOTM, stacking HP, with a single hardener. Afterburner is a no brainer.
After playing around with it several matches, along with another VERY good DS pilot (not to mention testing out that skill stacking thing), WHO IN THEIR RIGHT MIND THINKS PYTHONS ARE SQUISHY. It just isn't as true as some make it out to be.
Agreed that in comparison to the incubus, they are much squishier. But in my testing against against AV, namely a certain proto assault forge gun, I found that a lot of the "Pythons are too squishy" are simply untrue and baseless. Sure I lost a couple, but managed to take a LOT of damage, and certainly dish it back out. And the only time I lose them is when 2 forgers, and tones of swarmers, gang up on me.
I mean seriously people, do you make these claims because of multiple AV driving you away?? I quite literally ate 3 AFG shots, ending in the eventual death of said forge gunner. Of which he asks, "How were you tanking that".
Magic, that's how. Forges 3 shot pythons and if they aren't squishy you just suck then for losing them.
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JRleo jr
Xer Cloud Consortium
159
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Posted - 2014.07.31 19:51:00 -
[2] - Quote
Tebu Gan wrote:Judge Rhadamanthus wrote:This is the damage model for Militia swarms as they come out the box, no skills at all vs the best ADS there are in charlie And this is the Best ADS vs proto swarms prof 3 in charlie. TLDR : 5-6 volleys to kill with proto swarms and average skills. Remember this is the best of the best dropships. The best swarmer vs the best dropship is 4 hits to kill an Incubus. 5 for a python. We have to watch this one carefully. There is a good chance dropships may be OP. If so we need to stop it quickly. But remember they melt to forges, tanks and turrets plus other dropships. There is more to consider here than swarms. You gots some graphs for forges? I would like to see that as well. 4 to 5 volleys to kill? That's barely anything!
Jeez, next thing you know, 2 shots is alot, even though swarmers are guaranteed 3 hits...
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JRleo jr
Xer Cloud Consortium
159
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Posted - 2014.07.31 20:54:00 -
[3] - Quote
Atiim wrote:JRleo jr wrote: 4 to 5 volleys to kill? That's barely anything!
Jeez, next thing you know, 2 shots is alot, even though swarmers are guaranteed 3 hits...
4-5 Volleys is 10.1-11.5s without skills, and 7.06-8.11s with max skills. Without skills, an ADS Pilot can escape 5 times before you actually kill it, and with max skills the ADS can escape 3 times before you actually kill it. Given how the average human reaction time is 215ms, if you consider that to be "barely anything" your either 20.5x or 14x slower than the average human. In that case, I'd suggest seeking immediate help. edit: Any Dropship with an Afterburner can easily evade the 3rd shot, and with Pythons you can evade the 2nd shot assuming your mildly competent Bolded part, completely irrelevant, pythons have to sacrifice a high slot to fit one, and would have to flee if any damage is taken.
And swarmers are guaranteed 3 shots and will continue to be after thier inevitable range buff, glad shield dropships are getting buffed, completely ridiculous 4 shots to kill, and no vehicle in this game is required to use a heavy hp mod, incubus? I never fit plates, maddie? Nope, armor lav? Nope.
And pythons don't start moving fast enough right away.
Did I mention the fact that swarms make your aim bad? Or the fact that after 3 shots your hp is nothing? 1 clip of swarms doesn't take that long to empty.
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JRleo jr
Xer Cloud Consortium
160
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Posted - 2014.07.31 21:13:00 -
[4] - Quote
Atiim wrote:JRleo jr wrote: Bolded part, completely irrelevant, pythons have to sacrifice a high slot to fit one, and would have to flee if any damage is taken.
And swarmers are guaranteed 3 shots and will continue to be after thier inevitable range buff, glad shield dropships are getting buffed, completely ridiculous 4 shots to kill, and no vehicle in this game is required to use a heavy hp mod, incubus? I never fit plates, maddie? Nope, armor lav? Nope.
And pythons don't start moving fast enough right away.
Did I mention the fact that swarms make your aim bad? Or the fact that after 3 shots your hp is nothing? 1 clip of swarms doesn't take that long to empty.
The bolded part is not irrelevant, as it disproves your assertion on the 3rd Shot being a guaranteed hit. Are you online right now? I'm willing to bet 100m ISK that if you were to take a Swarm Launcher, you'd never hit me with the 3rd volley while in my Python. 4 Shots to kill is not ridiculous, as you already have plenty of time to evade, and you already have gains which make up for your lack of standing power. Yes they do, their movement speed is 75m/s. I see no problem with the knockback feature, as you can tilt your ship to accommodate for the incoming effect. please, do go in a match and try it, doesn't always work, oet alone vs proto, and it pushes pythons back which is annoyingEmptying a clip may not take as long (only with max skills), but the travel time with the volleys easily makes up for that which it doesn't, still granteed 3 hits, as the way drooships work you won't see swarms til the first shot. Deleted everything afterburner related, it is not relevant for obvious reasons you keep ignoring.
Pythons won't be able to start moving fast enough do to thier nature of the ship so 3 hits are guaranteed.
And swarms shouldn't be that powerful anyways vs pythons
Lock on 80% shield damage.
3 shots drains your hp enough anything can kill you, and getting 1 clip off is easy and doesn't take long.
And really, swarms are invisible sometimes...
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JRleo jr
Xer Cloud Consortium
160
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Posted - 2014.07.31 21:15:00 -
[5] - Quote
Tebu Gan wrote:JRleo jr wrote:Atiim wrote:JRleo jr wrote: 4 to 5 volleys to kill? That's barely anything!
Jeez, next thing you know, 2 shots is alot, even though swarmers are guaranteed 3 hits...
4-5 Volleys is 10.1-11.5s without skills, and 7.06-8.11s with max skills. Without skills, an ADS Pilot can escape 5 times before you actually kill it, and with max skills the ADS can escape 3 times before you actually kill it. Given how the average human reaction time is 215ms, if you consider that to be "barely anything" your either 20.5x or 14x slower than the average human. In that case, I'd suggest seeking immediate help. edit: Any Dropship with an Afterburner can easily evade the 3rd shot, and with Pythons you can evade the 2nd shot assuming your mildly competent Bolded part, completely irrelevant, pythons have to sacrifice a high slot to fit one, and would have to flee if any damage is taken. It's not a "sacrifice" but a "GAIN". It's a sacrifice. No shield booster=death when shields are gone. Less hp if using a booster Or no hardener.
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JRleo jr
Xer Cloud Consortium
160
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Posted - 2014.07.31 21:18:00 -
[6] - Quote
Atiim wrote:JRleo jr wrote: Bolded part, completely irrelevant, pythons have to sacrifice a high slot to fit one, and would have to flee if any damage is taken.
And swarmers are guaranteed 3 shots and will continue to be after thier inevitable range buff, glad shield dropships are getting buffed, completely ridiculous 4 shots to kill, and no vehicle in this game is required to use a heavy hp mod, incubus? I never fit plates, maddie? Nope, armor lav? Nope.
And pythons don't start moving fast enough right away.
Did I mention the fact that swarms make your aim bad? Or the fact that after 3 shots your hp is nothing? 1 clip of swarms doesn't take that long to empty.
The bolded part is not irrelevant, as it disproves your assertion on the 3rd Shot being a guaranteed hit. Are you online right now? I'm willing to bet 100m ISK that if you were to take a Swarm Launcher, you'd never hit me with the 3rd volley while in my Python. 4 Shots to kill is not ridiculous, as you already have plenty of time to evade, and you already have gains which make up for your lack of standing power. Yes they do, their movement speed is 75m/s, and using an Afterburner brings that to 112m/s, which is faster than any item in the game. I see no problem with the knockback feature, as you can tilt your ship to accommodate for the incoming effect. Emptying a clip may not take as long (only with max skills), but the travel time with the volleys easily makes up for that. As for your edit, Swarm Launchers don't easily kill Shielded Vehicles, and if you find that to be the case your either: A.) Using an unfitted Saga or Onikuma B.) Not using defensive modules of any kind C.) Terrible at operating Assault Dropships It's most obviously C, but I wouldn't be surprised if it was B as well. You obviously can't read either. I said it shouldn't do high damage to shield vehicles.
4 shots to kill with a heavy hp mod is high damage, I mean you can have a teamate empy a clip when you shoot a ship once with a forge or a small missile and instantly be taken down, and most pythons don't use ab.
And don't assume pythons have instant acceleration and go from 0 to 75 m/s instantly like you keep doing.
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JRleo jr
Xer Cloud Consortium
160
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Posted - 2014.07.31 21:21:00 -
[7] - Quote
Atiim wrote:Do you have an explanation as to why the Afterburner is unrelated? It currently allows Assault Dropships to evade every AV weapon in DUST with incredible ease, and can easily be fitted without sacrifice.
Considering how a Shield Hardener brings SL damage down to 558HP per volley, any Python with a Shield Extender to boot can survive well beyond the 3 Swarms. I hate to say it, but you may need to evaluate your skill.
If 3 hits on the Python are guaranteed, could you explain the countless videos where Pythons have easily evaded the 3rd shot? I can display them if you need be. Because they use afterburners? I don't use them, and I've destroyed pythons using an ab because I'm a good forger.
And you're thinking because people use 1 mod you balance off people jsing it to flee after taking any damage.
And shield hards have short duration long cooldown, which is ********.
And I want a swarm lock on range buff.
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JRleo jr
Xer Cloud Consortium
160
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Posted - 2014.07.31 21:24:00 -
[8] - Quote
1 last thing before I go and read.
Swarms shouldn't be super powerful, especially vs shields, but, they should get a lock range buff and higher ammo reserve.
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JRleo jr
Xer Cloud Consortium
160
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Posted - 2014.07.31 21:30:00 -
[9] - Quote
Atiim wrote:JRleo jr wrote: It's a sacrifice. No shield booster=death when shields are gone. Less hp if using a booster Or no hardener.
You can evade well before that happens, so yes it is a sacrifice because you have to run after any damage is taken, which is also boring and stupid. JRleo jr wrote: You obviously can't read either. I said it shouldn't do high damage to shield vehicles.
4 shots to kill with a heavy hp mod is high damage, I mean you can have a teamate empy a clip when you shoot a ship once with a forge or a small missile and instantly be taken down, and most pythons don't use ab.
And don't assume pythons have instant acceleration and go from 0 to 75 m/s instantly like you keep doing.
Once these changes go live all we need is a lock on range buff and we're good.
535HP is not high damage. In fact, it's less than a STD Sleek AV Grenade. How mich shields do pythons have? 2550. How many shots is that? 5, what is the prupose of hardeners? To allow you to stay and tank damages so while I wait for my long cooldown to end, I can be easily killed and I run when I take damage if it's not std swarms. I fail to see how that's a problem given how within the 8.11 seconds you have to live, you can easily escape 3x over, and 2 players with a concentrated effort should easily down your Python. This same rule applies to every other item in the game, and as such Pythons shouldn't be an exception. You do know for a big thing in the sky that is a very easy target that doesn't seem long, as since you are in the air someone can shoot you out of nowhere, right? A Lock Range will cause SLs to be imbalanced against HAVs and LAVs, and it won't matter if the speed of the SL isn't fast enough to keep up with it. But swarms need a small lockon buff...
Oh and heavies vs rail rifles, a proto heavy can take a long time to kill, so.....
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JRleo jr
Xer Cloud Consortium
160
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Posted - 2014.07.31 21:36:00 -
[10] - Quote
Tebu Gan wrote:Atiim wrote:Do you have an explanation as to why the Afterburner is unrelated? It currently allows Assault Dropships to evade every AV weapon in DUST with incredible ease, and can easily be fitted without sacrifice.
Considering how a Shield Hardener brings SL damage down to 558HP per volley, any Python with a Shield Extender to boot can survive well beyond the 3 Swarms. I hate to say it, but you may need to evaluate your skill.
If 3 hits on the Python are guaranteed, could you explain the countless videos where Pythons have easily evaded the 3rd shot? I can display them if you need be. I myself have a serious question for this guy. WHY is a shield booster so important to you??????????? It is arguably the weakest thing you can fit to your ADS. Are you telling me that a shield booster trumps a Hardener, Extender, OR a Afterburner? It seems to me that you need dedicate a bit more SP to optimization. Or just more SP to vehicles in general. Because, I've died several times when my shields were gone while I was fleeing, and it helps me flee when my hardener is down, or just tank when I'm trying to kill a damm forger.
Plus while I'm dodging a rail or forge I can use it to speed up regen.
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JRleo jr
Xer Cloud Consortium
160
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Posted - 2014.07.31 21:37:00 -
[11] - Quote
True Adamance wrote:I think I finally see how stupid we tankers looked back pre-Tankpocolypse....... wow it really was bad for us....
This has been enlightening. Thank you all.
Speaking of the AB on your dropship...... Speed Tanking is a thing and you can and often do make yourself invincible by not allowing yourself to be hit.... But then you can barely shoot then, you have to get some what close to the ground to see reds, and on my 20' tv it's just awful.
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