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Sinboto Simmons
SVER True Blood Dark Taboo
6259
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Posted - 2014.07.30 01:57:00 -
[1] - Quote
No I'm not dead.
I've been seeing this in another thread of mine frequently, Flaylock is fine as it is, with delta coming around the corner this needs to be addressed immediately:
The flaylock is, along with the other (not scrambler) pistols, both one of the weakest and under used weapons in the game on that most of us can agree.
Why is it so under used?
Nerfs to the weapon months ago haven't been adressed (yet) leaving the weapon in a sort of limbo between useless and just barely useful.
Splash radius, and damage have both took a spanking and I do believe it's about time the flaylock got a little boost.
Honestly I personaly think if the flaylock was returned to just below it's former glory there wouldn't be too much of a problem considering the power of the 'almighty rifles' today the hate the flaylock originally got was cased by it's vast superiority to the 'king of all gun classes' due to , now lessened, hit detection issues.
However I'm obviously biased on that, still, some truth in insanity.
What I'm not getting is the claims that the flaylock is 'fine' by players for three reasons so on an, almost, purely mechanic based conversation:
Damage= For those of you bringing the 'it's a sidearm' argument to the table: sidearm yes, but it remains a weapon, having experience shooting people myself both protected and not personaly I hate this argument with a burning passion. WEAPONS ARE MADE TO KILL PEOPLE, the idea that a sidearm, any sidearm, shouldn't be able to kill in skilled enough hands and the right situation is borderline stupidity. Should it be harder, yes, should it be damn near impossible, hell no.
Splash radius= 1.5 meters sounds good on paper right? Two problems: splash radius is decreased when firing from ground level. And : meters (while indeed meters in game) are viewed by US as players as around feet in length, not actual meters. This leads to a majority of shots that SHOULD connect to miss, don't believe me? Go shoot a flaylock at someone from a pipe or rooftop, mass drivers suffer the same fate.
Projectile speed: Not so much a bad thing as it is how the weapon works, ala the older brother mass driver, with a non hitscan weapon you have to take more careful aim and time your shots rather than the 'point and fire' of say the smg (where's the burst version anyway?) this makes it vastly harder for average players like myself to make direct shots, looping back to the (presumed) reason splash radius is there in the first place, not a complaint so much as a side note.
Don't agree with me, come at me bro, let's get to the bottom of this and fix this weapon right, not to the demand of butthurt COD players.
And yes I'm coming back hard, bite me.
Rant over, come get some.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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One Eyed King
Land of the BIind
3009
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Posted - 2014.07.30 02:04:00 -
[2] - Quote
I got killed by one today, so it must be ok
I figured I would go ahead and get that excuse out of the way for you.
This is how a minja feels
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mollerz
4453
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Posted - 2014.07.30 02:06:00 -
[3] - Quote
I agree. Flaylocks constantly suffer hit detection issues. Even direct hits won't register sometimes. And splash damage is completely unreliable.
I still use it because, frankly, there are many minja suit fits that only afford me space for the GN-20 due to PG constraints.
And the sidearms shouldn't kill argument is dumb, and thankfully CCP doesn't seem to prescribe to that too much. Sidearms are not damage hindered- they are range hindered. People need to get that straight.
And the breach flaylock is a waste.
Dingle Dust Berry.
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Miokai Zahou
The Southern Legion Final Resolution.
360
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Posted - 2014.07.30 02:17:00 -
[4] - Quote
I think an increase to the splash radius of the Flaylock should go from 1.5 to 2.5 at the least. Damage wish for proto it's fine but then I haven't used advanced or basic types in months...
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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mollerz
4460
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Posted - 2014.07.30 02:19:00 -
[5] - Quote
I'd also like to see an assault version.. same damage as now. but 2x the range.
Dingle Dust Berry.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1735
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Posted - 2014.07.30 02:27:00 -
[6] - Quote
Just for reference, the ScR pistol has more range, much faster projectile, is hit-scan, has a clip 4x the size of the FP, a ludicrous headshot multiplier, and a DPS that is just barely greater than the FP's, not to mention the much better ADS and general hit detection.
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
Give the Minja active dampening!
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I-Shayz-I
I----------I
4348
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Posted - 2014.07.30 02:29:00 -
[7] - Quote
Flaylock has the same problem as the mass driver. Increase the effectiveness too much and you see people spamming them everywhere.
I feel that the basic one should have the same splash radius as the proto (so that people can actually use it), but then increase the splash from there.
It should also have much higher direct hit damage. Not as much as the mass driver, but definitely increased.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Nocturnal Soul
Immortal Retribution
3713
|
Posted - 2014.07.30 02:35:00 -
[8] - Quote
Go for it, I'll still kill when your in mid-air trying to get an angle
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
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mollerz
4464
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Posted - 2014.07.30 02:40:00 -
[9] - Quote
I-Shayz-I wrote:Flaylock has the same problem as the mass driver. Increase the effectiveness too much and you see people spamming them everywhere.
That's why they got nerfed to begin with, but a lot has changed since then. Right now you run up against a heavy sentinel- especially a GK0, and even a core flaylock doesn't do a ******* thing to them.
I seriously enjoy killing them with one tho. But they have to have >200 armor or you have no chance.
I got into a couple flaylock fights with knight guard fury the other day. We both had knives and flaylocks. Btw, IMHO that's should be the perfect minja loadout, but I digress.We had one fight where we shot two full clips at each other to no avail. And we were both minjas.. so if that doesn't tell you how shittay the flaylock is I don't know what will.
Another point, and this includes the mass driver, is that flaylocks should damage vehicles again.
Dingle Dust Berry.
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RYN0CER0S
Rise Of Old Dudes
701
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Posted - 2014.07.30 02:51:00 -
[10] - Quote
My first Proto weapon...
+1
Who farted?
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mollerz
4469
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Posted - 2014.07.30 03:10:00 -
[11] - Quote
They should come down in price too. 21k for a core flaylock?
GMAFB. It's a glorified roman candle.
Dingle Dust Berry.
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Sinboto Simmons
SVER True Blood Dark Taboo
6271
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Posted - 2014.07.30 04:11:00 -
[12] - Quote
mollerz wrote:They should come down in price too. 21k for a core flaylock?
GMAFB. It's a glorified roman candle. If the weapon was increased in effectiveness, would not the price be worth suffering?
I'd even pay 30k due to the low PG.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Morathi III
Pro Hic Immortalis
174
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Posted - 2014.07.30 04:14:00 -
[13] - Quote
flaylock is a matari weapon... so it is normat that this gun suck hard!
French Canadian Scrubs scout
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Mr Hakyou
2
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Posted - 2014.07.30 04:16:00 -
[14] - Quote
It's good for taking out uplinks quickly in PC... other than that... yeah needs a buff. |
mollerz
4479
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Posted - 2014.07.30 04:22:00 -
[15] - Quote
Sinboto Simmons wrote:mollerz wrote:They should come down in price too. 21k for a core flaylock?
GMAFB. It's a glorified roman candle. If the weapon was increased in effectiveness, would not the price be worth suffering? I'd even pay 30k due to the low PG.
Easy baby. A cost increase is a nerf just the same. Let's not start getting crazy.
And IMO, it's a low tech weapon. It should be priced as much.
Dingle Dust Berry.
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Rusty Shallows
Caldari State
1946
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Posted - 2014.07.30 04:41:00 -
[16] - Quote
Sinboto Simmons wrote:No I'm not dead Looks as like bums I paid to kill you failed. *sigh*
CCP Rattati has a pretty good head on his shoulders. If Sidearms get a review for Delta (it isn't set in stone according to the thread) I severely doubt he'll auto skip Flaylocks because of a few forum comments. It doubt he'd skip over them if there was a full scale Forum Metagame to say they are alright.
The concern about sidearms being shafted for just being a different weapon is a real threat. Mainly because we just don't know The Dev position on them as a weapons group. I'm hoping for a balancing based on advantages, drawbacks, fitting requirements of each sidearm compared against all other equivalent weapons. If my Sentinel is crouched at 25 meters someone with a Scrambler Pistol/Flaylock should be able to win the fight if they pull off a better gun-game.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Sgt Kirk
Fatal Absolution
6811
|
Posted - 2014.07.30 04:51:00 -
[17] - Quote
Same with my Ion Pistol
see you space cowboy...
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Flaylock Pistol
Eyniletti Rangers Minmatar Republic
21
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Posted - 2014.07.30 05:04:00 -
[18] - Quote
I am not a masochist, but please, use and abuse me.
I want you to strap me on. I want to feel the explosive bliss of releasing onto someone.
I hate being this one-night stand who was left out in the cold with nothing and never once thought of again. I deserve better.
Even if you had forgotten me, know that I think about you everyday. |
Infine Sentinel
Better Hide R Die
688
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Posted - 2014.07.30 05:08:00 -
[19] - Quote
Wall of text... I ca.. I can't read it... To big.........
Pie.
Forum warrior level 231423423
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Rusty Shallows
Caldari State
1946
|
Posted - 2014.07.30 05:11:00 -
[20] - Quote
Sgt Kirk wrote:Same with my Ion Pistol As a charged-to-fire alpha damage weapon it belongs in the same place as the Forge Gun. My toilet. Please don't thank me the credit goes to the Devs responsible for nerfing things throughout 2013.
Forums > Game: So here is a cookie and a Like. Please keep posting.
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Void Echo
Total Extinction
2647
|
Posted - 2014.07.30 05:55:00 -
[21] - Quote
they need to balance weapons statistics based on dropsuit statistics..... if you keep the weapons with the same statistics as they were from open beta and you modify the HP and resistance of shield and armor with 5 months worth of rebalancing then youl end up with ineffective weapons.
if your gona balance dropsuits then youl have to balance weapons along side them, the same way around.
Closed Beta Vet.
PSN: Helix-Void_Echo
Only the strongest can do Good and the weakest do Evil- Void Echo
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Bethhy
Ancient Exiles. General Tso's Alliance
2313
|
Posted - 2014.07.30 06:11:00 -
[22] - Quote
mollerz wrote:I'd also like to see an assault version.. same damage as now. but 2x the range.
An EMP explosive round version that reverses the bonuses to shield instead of armor. would be cool.
But we need MLT variants of all the Sidearms and them to be somewhat competitive on the public battlefield. |
Happy Violentime
OMFGZOMBIESRUN
753
|
Posted - 2014.07.30 09:18:00 -
[23] - Quote
One Eyed King wrote:I got killed by one today, so it must be ok
OK? if you got killed by a Flaylock it's obviously OP and needs to be nerfed (nothing to do with you sucking at Dust or needing to Get Gud)
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Defy Gravity
471
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Posted - 2014.07.30 10:26:00 -
[24] - Quote
No flaylock doesn't need a buff its a skill based weapon and I want it to stay skill based. Maybe bump the damage up a bit but thats it.
Pokey Dravon for.... Oh never mind :.....(
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buzzzzzzz killllllllll
Sacred Initiative of Combat Killers IMMORTAL REGIME
647
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Posted - 2014.07.30 11:37:00 -
[25] - Quote
Infine Sentinel wrote:Wall of text... I ca.. I can't read it... To big.........
its all right... most sentinels cant read more than a sentence. |
BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
67
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Posted - 2014.07.30 12:47:00 -
[26] - Quote
We need a clip size buff to the flaylock and this is mandatory. The Proto flaylock is the only effective flaylock and the adv and std is just a waste. All the flaylocks should have the same splash radius as the Proto flaylock. Also, in increase in direct damage and a little increase in splash damage.
Does the flaylock have already an av damage like the nova knifes going to have in charlie?
The Blazing Intellect Machine
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Sinboto Simmons
SVER True Blood Dark Taboo
6281
|
Posted - 2014.07.30 13:18:00 -
[27] - Quote
BlazeXYZ wrote:We need a clip size buff to the flaylock and this is mandatory. The Proto flaylock is the only effective flaylock and the adv and std is just a waste. All the flaylocks should have the same splash radius as the Proto flaylock. Also, in increase in direct damage and a little increase in splash damage.
Does the flaylock have already an av damage like the nova knifes going to have in charlie?
I don't know where to start...
Ok this entire thread is about the flaylock not being effective enough, that 1.5 for every pistol isn't going to help, the direct damage idea is a good one but it remains an explosive weapon, My MD for example I use as a direct damage weapon when I get the chance but nor every situation allows me that chance due to the projectile speed so I make use of splash.
Increasing the damage won't help if you can't land the splash radius shot ya know?
Just yesterday I spent three clips on a bunny hopping heavy in armor, couldn't get those last six rounds to connect for balls.
Also:REALLY hope you're joking about the nova knives.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
67
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Posted - 2014.07.30 14:16:00 -
[28] - Quote
How about std. 1.5 radius, adv. 1.75, proto. 2.0. Also, an increase in direct damage and a small increase in splash damage. I think this won't be op as before. To tell you the truth It was because of aim assist that they implemented into the game in the 1.4 patch that made these type of weapons suck like the flaylock and the mass driver. I remember those times where fitting the mass driver and a flaylock used to be fotm. When aim assist came these weapons sucked.
The Blazing Intellect Machine
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Sinboto Simmons
SVER True Blood Dark Taboo
6286
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Posted - 2014.07.30 17:57:00 -
[29] - Quote
BlazeXYZ wrote:How about std. 1.5 radius, adv. 1.75, proto. 2.0. Also, an increase in direct damage and a small increase in splash damage. I think this won't be op as before. To tell you the truth It was because of aim assist that they implemented into the game in the 1.4 patch that made these type of weapons suck like the flaylock and the mass driver. I remember those times where fitting the mass driver and a flaylock used to be fotm. When aim assist came these weapons sucked. I could agree to that, useable without stepping on toes.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Arkena Wyrnspire
Fatal Absolution
15505
|
Posted - 2014.07.30 18:37:00 -
[30] - Quote
I'm a fan of giving it devastating direct hit damage with little splash. High skill, high reward.
You have long since made your choice. What you make now is a mistake.
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Cody Sietz
SVER True Blood Dark Taboo
3733
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Posted - 2014.07.30 19:11:00 -
[31] - Quote
I'm with you Sinboto, but people are scared it will go right back to what it was.
High direct dmg buff and making all levels have the same splash radius as Proto should help it I think. Also, give all the same ammo count to begin with, it just sucks.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
69
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Posted - 2014.07.30 19:49:00 -
[32] - Quote
Cody Sietz wrote:I'm with you Sinboto, but people are scared it will go right back to what it was.
High direct dmg buff and making all levels have the same splash radius as Proto should help it I think. Also, give all the same ammo count to begin with, it just sucks.
The flaylock was op because aim assist wan't in the game at that time. So, you could basically strafe and shoot and that would be an easy kill. Same way with the mass driver. When they introduced aim assist, mass drivers sucked and since the flaylock got nerfed it was basically the worst sidearm.
The Blazing Intellect Machine
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Rusty Shallows
Caldari State
1960
|
Posted - 2014.07.31 00:11:00 -
[33] - Quote
buzzzzzzz killllllllll wrote:Infine Sentinel wrote:Wall of text... I ca.. I can't read it... To big......... its all right... most sentinels cant read more than a sentence. Simmons is trying to get serious discussion here. Trying to derail it into a flame war is in very bad tastes.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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KING CHECKMATE
Opus Arcana Covert Intervention
5567
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Posted - 2014.07.31 00:36:00 -
[34] - Quote
Sinboto Simmons wrote:No I'm not dead.
+1 for that XD
BTW i dont believe in a damage boost.IMO: increasing the SPEED of the projectile + splash area range might do the trick.
The best Damage mod is a HEADSHOT....
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buzzzzzzz killllllllll
Sacred Initiative of Combat Killers IMMORTAL REGIME
651
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Posted - 2014.07.31 01:12:00 -
[35] - Quote
Rusty Shallows wrote:buzzzzzzz killllllllll wrote:Infine Sentinel wrote:Wall of text... I ca.. I can't read it... To big......... its all right... most sentinels cant read more than a sentence. Simmons is trying to get serious discussion here. Trying to derail it into a flame war is in very bad tastes.
chill dude, im kidding. its a joke because everyone says sentinels are unintelligent. im sentinel myself, so it wasnt serious |
TechMechMeds
Techs Laboratory
3973
|
Posted - 2014.07.31 01:14:00 -
[36] - Quote
Uk here, I don't know wtf you even meant with the whole metres-ft thing but the metres in dust are tiny.
A metre in dust seems to be about 8 inches, maybe a bit more.
A metre is 100 centimetres.......... Not in dust.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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TechMechMeds
Techs Laboratory
3973
|
Posted - 2014.07.31 01:43:00 -
[37] - Quote
I'll use some of your own words for this subtle joke just so its understood for sure.
A metre?, let's just jerk off at 3 feet shall we?.
I would have said toss off but I'm not sure if that would have been understood.
Inb4somespecialcaseactuallygetsbutthurt.
Anyway yeah the metres are tiny, a metre in dust seems to be about 8 inches rather than 100 centimetres.
Tldr: A joke and some slight whining.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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TechMechMeds
Techs Laboratory
3973
|
Posted - 2014.07.31 01:46:00 -
[38] - Quote
It doesn't even seem like the FP was 'fixed', it was just fked.
The damage was lowered and the blast radius coupled with tearing its hit detection a new arse hole.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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Rusty Shallows
Caldari State
1962
|
Posted - 2014.07.31 01:49:00 -
[39] - Quote
buzzzzzzz killllllllll wrote:Rusty Shallows wrote:buzzzzzzz killllllllll wrote:Infine Sentinel wrote:Wall of text... I ca.. I can't read it... To big......... its all right... most sentinels cant read more than a sentence. Simmons is trying to get serious discussion here. Trying to derail it into a flame war is in very bad tastes. chill dude, im kidding. its a joke because everyone says sentinels are unintelligent. im sentinel myself, so it wasnt serious Sarcasm noted. Recalibrating
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Sinboto Simmons
SVER True Blood Dark Taboo
6291
|
Posted - 2014.07.31 11:32:00 -
[40] - Quote
Cody Sietz wrote:I'm with you Sinboto, but people are scared it will go right back to what it was.
High direct dmg buff and making all levels have the same splash radius as Proto should help it I think. Also, give all the same ammo count to begin with, it just sucks. Thanks for the support blood, however I'd personally like to see a splash radius increase across the bord (std-1.5/175, adv-1.75/2.0, pro-2.0/2.5) it may not seem like much of an increase on paper but we need to remember the flaylock's skill bonus too. (increase radius)
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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calvin b
Sinq Laison Gendarmes Gallente Federation
1821
|
Posted - 2014.07.31 13:43:00 -
[41] - Quote
Sorry but, looks at ION pistol then flaylock, you got to be kidding. Ion is in far worse shape. Looks at sidearms in general.Ok maybe we got a bigger problem. About half is S***/ needs work the other good.
S***
Ion Pistol- Can any one really do well with this. If only a few can then the weapon needs work. I say raise the DPS by 15% at min. Flaylock- Not a mini MD and we are in a point in the game where it is time to give it a 15% increase as well Magsec- The Fire rate is slow enough that if they are running Kins you have to lead the target by a large margin. If you aim at the target you will miss or the dreaded I ran out of bullets and I have to reload and recharge in mid fight. I would rank this as needing work, still a fun weapon once you figure outs it weakness.
Good Nova Knives- Post Charlie I predict SMG- Best sidearm IMO Bolt Pistol- If you just want to say "Ya I have Balls and there right here. I love this gun, you use it well and it is nasty but miss a few and its lights out. The power is awesome. Scrambler Pistol- Another skillful weapon but a very good one if used right. I would rank this third in my list of sidearms.
Closed Beta Vet and gave up on assault back to Heavy full time. Remove cloaks balance scouts.
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TechMechMeds
Techs Laboratory
3985
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Posted - 2014.07.31 14:13:00 -
[42] - Quote
With the current ttk and HP buffs, I think the flaylock deserves its former glory.
HP is a lot more now than it used to be and a proto flaylocks should be 2 shotting std frames I reckon, it is a proto weapon after all.
My proto scp one or two shots most frames on my alt ffs lol.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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Sinboto Simmons
SVER True Blood Dark Taboo
6292
|
Posted - 2014.07.31 17:02:00 -
[43] - Quote
bump
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Egonz4
405
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Posted - 2014.07.31 17:11:00 -
[44] - Quote
Sinboto Simmons wrote:No I'm not dead. I've been seeing this in another thread of mine frequently, Flaylock is fine as it is, with delta coming around the corner this needs to be addressed immediately: The flaylock is, along with the other (not scrambler) pistols, both one of the weakest and under used weapons in the game on that most of us can agree. Why is it so under used? Nerfs to the weapon months ago haven't been adressed (yet) leaving the weapon in a sort of limbo between useless and just barely useful. Splash radius, and damage have both took a spanking and I do believe it's about time the flaylock got a little boost. Honestly I personaly think if the flaylock was returned to just below it's former glory there wouldn't be too much of a problem considering the power of the 'almighty rifles' today the hate the flaylock originally got was cased by it's vast superiority to the 'king of all gun classes' due to , now lessened, hit detection issues. However I'm obviously biased on that, still, some truth in insanity. What I'm not getting is the claims that the flaylock is 'fine' by players for three reasons so on an, almost, purely mechanic based conversation: Damage= For those of you bringing the 'it's a sidearm' argument to the table: sidearm yes, but it remains a weapon, having experience shooting people myself both protected and not personaly I hate this argument with a burning passion. WEAPONS ARE MADE TO KILL PEOPLE, the idea that a sidearm, any sidearm, shouldn't be able to kill in skilled enough hands and the right situation is borderline stupidity. Should it be harder, yes, should it be damn near impossible, hell no. Splash radius= 1.5 meters sounds good on paper right? Two problems: splash radius is decreased when firing from ground level. And : meters (while indeed meters in game) are viewed by US as players as around feet in length, not actual meters. This leads to a majority of shots that SHOULD connect to miss, don't believe me? Go shoot a flaylock at someone from a pipe or rooftop, mass drivers suffer the same fate. Projectile speed: Not so much a bad thing as it is how the weapon works, ala the older brother mass driver, with a non hitscan weapon you have to take more careful aim and time your shots rather than the 'point and fire' of say the smg (where's the burst version anyway?) this makes it vastly harder for average players like myself to make direct shots, looping back to the (presumed) reason splash radius is there in the first place, not a complaint so much as a side note. Don't agree with me, come at me bro, let's get to the bottom of this and fix this weapon right, not to the demand of butthurt COD players. And yes I'm coming back hard, bite me. Rant over, come get some. Legit stuff^
If u want my opinion....i suggest only a damage buff cuz the flaylock should reward skill.....it should be a pistol that fire highly powerful rockets but it requires u to be good.
The ScP is a very powerful sidearm that is the easiest thing to use.....the flaylock should be more powerful but hard to use
Master of The Flaylock
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OP FOTM
Commando Perkone Caldari State
252
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Posted - 2014.07.31 17:30:00 -
[45] - Quote
+1 buff dat ****
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
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Sinboto Simmons
SVER True Blood Dark Taboo
6293
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Posted - 2014.08.01 18:53:00 -
[46] - Quote
bump
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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TechMechMeds
Techs Laboratory
3989
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Posted - 2014.08.01 18:55:00 -
[47] - Quote
TechMechMeds wrote:With the current ttk and HP buffs, I think the flaylock deserves its former glory.
HP is a lot more now than it used to be and a proto flaylocks should be 2 shotting std frames I reckon, it is a proto weapon after all.
My proto scp one or two shots most frames on my alt ffs lol.
Do it now!.
Do it now!.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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TechMechMeds
Techs Laboratory
3989
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Posted - 2014.08.01 18:56:00 -
[48] - Quote
No ripper approval?.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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Rusty Shallows
Caldari State
1989
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Posted - 2014.08.01 20:15:00 -
[49] - Quote
TechMechMeds wrote:No ripper approval?. Try putting a Flaylock inside a Taco shell. That might get his attention.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Egonz4
DARKSTAR ARMY
414
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Posted - 2014.08.01 21:39:00 -
[50] - Quote
Who needs rippers approval!? Seriously why is he so famous...plz explain
Master of The Flaylock
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Zindorak
1.U.P
217
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Posted - 2014.08.01 21:43:00 -
[51] - Quote
Gavr1lo Pr1nc1p wrote:Just for reference, the ScR pistol has more range, much faster projectile, is hit-scan, has a clip 4x the size of the FP, a ludicrous headshot multiplier, and a DPS that is just barely greater than the FP's, not to mention the much better ADS and general hit detection. ScP is an Amarr weapon and FP is a minmatar weapon. it makes sense that the ScP is better than FP because Frankly, Amarr > Minmatar
Master of the Scrambler Pistol. Carthum Assault ScP <3
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mollerz
4605
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Posted - 2014.08.01 22:07:00 -
[52] - Quote
I like how this turned into a sidearm discussion vs just a flaylock. Jus tint time to hash **** out for the upcoming delta convo.
Dingle Dust Berry.
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Cat Merc
Onslaught Inc RISE of LEGION
11443
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Posted - 2014.08.01 23:10:00 -
[53] - Quote
While it's true that hit scan weapons got better hit detection since the dawn of the flaylock, you also have to remember that the rifles got nerfed hard, damage mods got nerfed hard and proficiency was nerfed hard.
So, no, I don't think the flaylock should return to its original state.
Feline overlord of all humans - CAT MERC
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Sinboto Simmons
SVER True Blood Dark Taboo
6294
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Posted - 2014.08.02 05:23:00 -
[54] - Quote
Cat Merc wrote:While it's true that hit scan weapons got better hit detection since the dawn of the flaylock, you also have to remember that the rifles got nerfed hard, damage mods got nerfed hard and proficiency was nerfed hard.
So, no, I don't think the flaylock should return to its original state. I'd seriously like to know your definition of 'hard' MR.Cat because I can honestly say it seems to be vastly different to mine.
Proficiency wasn't really nerfed at all, the way it works changed.
Rifles were nerfed hard, really, from their original: HOLY CRAP IT'S A RIFLE HIDE OR IT'LL KILL YOU IN 0.5 SECONDS. I hardly think that nerf was unjustified or overly heavy, or do you not remember the older TACARs and RRs? Rifles still remain some of the most powerful weapons on the battlefield. (unless you're speaking about some dev post I missed...)
Damage mods we can agree on though.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Quasar Storm
0uter.Heaven
30
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Posted - 2014.08.02 05:47:00 -
[55] - Quote
I think CCP should start collecting more information from people that commonly use whatever they are trying to fix or should fix.
I think they openly invite too many people who don't use the weapon and instead are the ones who get killed by it all the time or have had a history filled with melancholy about the weapon in the past builds.
Example: If there is a problem with Tanks, Then talk to the tankers. If there is an issue with flaylocks, Then talk to the flaylock users. They have spent enough time with the issue to help troubleshoot it with increased accuracy or just give more overall logical solutions. I'm sure the users of the particular weapon would reach a consensus better than what you might believe.
I've been waiting for this game to reach the point where the majority is balanced out, But we never seem to reach that state. CCP releases a piece of equipment. We cry "Nerf" or "Buff". CPP nerfs or buffs the equipment and it throws another mechanic out of proportion & we cry again -- A vicious cycle I've been witness to since beta. I think in order to bring order to the chaos here is to reduce the numbers of players we involve the stat changes to. The players who use the equipment should have way better advice to whats really going on rather then players who do not use the equipment and watch it being used.
However, Can we count on the users to be honest? That is the real question. I would hope so, Since they should want to see improvement in the game they're involved & active with.
The Weather Man, Making sure the skies are clear.
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Adipem Nothi
Nos Nothi
3563
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Posted - 2014.08.02 05:53:00 -
[56] - Quote
Sinboto Simmons wrote: I'd seriously like to know your definition of 'hard' MR.Cat because I can honestly say it seems to be vastly different to mine.
I think Cat's talking about the spray-and-pray rework.
Pre-Rattati you could fire any Fine Rifle from hip accurately out to 30+ meters, all the while moving about with zero impact on accuracy / dispersion. Rattati was quick to correct spray-and-pray mechanics to comply with FPS standards, which occurred around the same time that he corrected the backpedal speed oversight.
Mercs would wiggle-wiggle-wiggle 5m in front of one another. It was pretty freakin' ridiculous to watch ... but it worked!
Shoot scout with yes...
- Ripley Riley
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Sinboto Simmons
SVER True Blood Dark Taboo
6296
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Posted - 2014.08.02 12:27:00 -
[57] - Quote
Quasar Storm wrote:I think CCP should start collecting more information from people that commonly use whatever they are trying to fix or should fix.
I think they openly invite too many people who don't use the weapon and instead are the ones who get killed by it all the time or have had a history filled with melancholy about the weapon in the past builds.
Example: If there is a problem with Tanks, Then talk to the tankers. If there is an issue with flaylocks, Then talk to the flaylock users. They have spent enough time with the issue to help troubleshoot it with increased accuracy or just give more overall logical solutions. I'm sure the users of the particular weapon would reach a consensus better than what you might believe.
I've been waiting for this game to reach the point where the majority is balanced out, But we never seem to reach that state. CCP releases a piece of equipment. We cry "Nerf" or "Buff". CPP nerfs or buffs the equipment and it throws another mechanic out of proportion & we cry again -- A vicious cycle I've been witness to since beta. I think in order to bring order to the chaos here is to reduce the numbers of players we involve the stat changes to. The players who use the equipment should have way better advice to whats really going on rather then players who do not use the equipment and watch it being used.
However, Can we count on the users to be honest? That is the real question. I would hope so, Since they should want to see improvement in the game they're involved & active with. Actually CCP has already started doing this.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Quasar Storm
0uter.Heaven
43
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Posted - 2014.08.02 16:15:00 -
[58] - Quote
Sinboto Simmons wrote: Actually CCP has already started doing this.
Really? Well thats's good. I guess the Alpha-Delta patches are a result?
The Weather Man, Making sure the skies are clear.
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Sinboto Simmons
SVER True Blood Dark Taboo
6296
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Posted - 2014.08.02 16:38:00 -
[59] - Quote
Quasar Storm wrote:Sinboto Simmons wrote: Actually CCP has already started doing this.
Really? Well thats's good. I guess the Alpha-Delta patches are a result? Yes....and no.
CCP still owns the game after all, in the end it's them that makes the call.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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ROMULUS H3X
research lab
131
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Posted - 2014.08.02 17:19:00 -
[60] - Quote
Please leave the Flaylock alone, I get enough kills with it as it is.
Maaaaaaaybe a slight range increase, that would be okay.
Increasing anything else like blast radius/RoF/damage will start catering to unskilled players and well, that makes me sad
No longer will my 15-20 Flaylock kills per match be an accomplishment..
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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Toby Flenderson
research lab
560
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Posted - 2014.08.02 17:51:00 -
[61] - Quote
Can someone explain the part of the splash radius changing depending on from where you shoot from (aka ground level vs. from a pipe)? |
Sinboto Simmons
SVER True Blood Dark Taboo
6296
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Posted - 2014.08.03 03:16:00 -
[62] - Quote
Toby Flenderson wrote:Can someone explain the part of the splash radius changing depending on from where you shoot from (aka ground level vs. from a pipe)? That's......a bit difficult to explain, it's got alot to do with how the explosions interact with the ground itself, have you ever tried using a Mass Driver on uneven ground like hills or such, it gets really bad there.
For now I'd just stick with the simple version, radius slightly redused at ground level and better from above, hopefully someone a bit more versed in modeling or coding can explain to you in this thread.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Toby Flenderson
research lab
560
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Posted - 2014.08.03 20:38:00 -
[63] - Quote
Sinboto Simmons wrote:Toby Flenderson wrote:Can someone explain the part of the splash radius changing depending on from where you shoot from (aka ground level vs. from a pipe)? That's......a bit difficult to explain, it's got alot to do with how the explosions interact with the ground itself, have you ever tried using a Mass Driver on uneven ground like hills or such, it gets really bad there. For now I'd just stick with the simple version, radius slightly redused at ground level and better from above, hopefully someone a bit more versed in modeling or coding can explain to you in this thread. When I use AOE weapons like the mass driver, flaylock pistol, or plasma cannon, I notice that it is harder to hit someone on even ground simply by the geometry of the shot. What I mean is that the arc is very wide since the speed:bullet drop ratio is very high. This would make firing at a target against a wall much easier than trying to make the round land x meters away. This can be demonstrated easily by comparing firing a real life pistol at a target at a gun range vs. trying to fire it so that the round lands x meters away on the ground.
This is what I have always thought when I miss enemies on "level" ground with an AOE weapon. Just so that I'm clear, this is not what you are referring to? Because it seems like you just have noticed something more subtle that IMO could be considered a bug. Has anyone tested this in a controlled environment? I'd like to see this fixed first before any other buff to an AOE weapon just to see how much of a difference it makes |
Coleman Gray
Haus of Triage
991
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Posted - 2014.08.03 20:46:00 -
[64] - Quote
The bullet travel time to me doesn't make the as viable as the other side arms. Other than that the flaylock stats seem fine.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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