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Cody Sietz
SVER True Blood Dark Taboo
3733
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Posted - 2014.07.30 19:11:00 -
[31] - Quote
I'm with you Sinboto, but people are scared it will go right back to what it was.
High direct dmg buff and making all levels have the same splash radius as Proto should help it I think. Also, give all the same ammo count to begin with, it just sucks.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
69
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Posted - 2014.07.30 19:49:00 -
[32] - Quote
Cody Sietz wrote:I'm with you Sinboto, but people are scared it will go right back to what it was.
High direct dmg buff and making all levels have the same splash radius as Proto should help it I think. Also, give all the same ammo count to begin with, it just sucks.
The flaylock was op because aim assist wan't in the game at that time. So, you could basically strafe and shoot and that would be an easy kill. Same way with the mass driver. When they introduced aim assist, mass drivers sucked and since the flaylock got nerfed it was basically the worst sidearm.
The Blazing Intellect Machine
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Rusty Shallows
Caldari State
1960
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Posted - 2014.07.31 00:11:00 -
[33] - Quote
buzzzzzzz killllllllll wrote:Infine Sentinel wrote:Wall of text... I ca.. I can't read it... To big......... its all right... most sentinels cant read more than a sentence. Simmons is trying to get serious discussion here. Trying to derail it into a flame war is in very bad tastes.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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KING CHECKMATE
Opus Arcana Covert Intervention
5567
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Posted - 2014.07.31 00:36:00 -
[34] - Quote
Sinboto Simmons wrote:No I'm not dead.
+1 for that XD
BTW i dont believe in a damage boost.IMO: increasing the SPEED of the projectile + splash area range might do the trick.
The best Damage mod is a HEADSHOT....
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buzzzzzzz killllllllll
Sacred Initiative of Combat Killers IMMORTAL REGIME
651
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Posted - 2014.07.31 01:12:00 -
[35] - Quote
Rusty Shallows wrote:buzzzzzzz killllllllll wrote:Infine Sentinel wrote:Wall of text... I ca.. I can't read it... To big......... its all right... most sentinels cant read more than a sentence. Simmons is trying to get serious discussion here. Trying to derail it into a flame war is in very bad tastes.
chill dude, im kidding. its a joke because everyone says sentinels are unintelligent. im sentinel myself, so it wasnt serious |
TechMechMeds
Techs Laboratory
3973
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Posted - 2014.07.31 01:14:00 -
[36] - Quote
Uk here, I don't know wtf you even meant with the whole metres-ft thing but the metres in dust are tiny.
A metre in dust seems to be about 8 inches, maybe a bit more.
A metre is 100 centimetres.......... Not in dust.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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TechMechMeds
Techs Laboratory
3973
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Posted - 2014.07.31 01:43:00 -
[37] - Quote
I'll use some of your own words for this subtle joke just so its understood for sure.
A metre?, let's just jerk off at 3 feet shall we?.
I would have said toss off but I'm not sure if that would have been understood.
Inb4somespecialcaseactuallygetsbutthurt.
Anyway yeah the metres are tiny, a metre in dust seems to be about 8 inches rather than 100 centimetres.
Tldr: A joke and some slight whining.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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TechMechMeds
Techs Laboratory
3973
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Posted - 2014.07.31 01:46:00 -
[38] - Quote
It doesn't even seem like the FP was 'fixed', it was just fked.
The damage was lowered and the blast radius coupled with tearing its hit detection a new arse hole.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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Rusty Shallows
Caldari State
1962
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Posted - 2014.07.31 01:49:00 -
[39] - Quote
buzzzzzzz killllllllll wrote:Rusty Shallows wrote:buzzzzzzz killllllllll wrote:Infine Sentinel wrote:Wall of text... I ca.. I can't read it... To big......... its all right... most sentinels cant read more than a sentence. Simmons is trying to get serious discussion here. Trying to derail it into a flame war is in very bad tastes. chill dude, im kidding. its a joke because everyone says sentinels are unintelligent. im sentinel myself, so it wasnt serious Sarcasm noted. Recalibrating
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Sinboto Simmons
SVER True Blood Dark Taboo
6291
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Posted - 2014.07.31 11:32:00 -
[40] - Quote
Cody Sietz wrote:I'm with you Sinboto, but people are scared it will go right back to what it was.
High direct dmg buff and making all levels have the same splash radius as Proto should help it I think. Also, give all the same ammo count to begin with, it just sucks. Thanks for the support blood, however I'd personally like to see a splash radius increase across the bord (std-1.5/175, adv-1.75/2.0, pro-2.0/2.5) it may not seem like much of an increase on paper but we need to remember the flaylock's skill bonus too. (increase radius)
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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calvin b
Sinq Laison Gendarmes Gallente Federation
1821
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Posted - 2014.07.31 13:43:00 -
[41] - Quote
Sorry but, looks at ION pistol then flaylock, you got to be kidding. Ion is in far worse shape. Looks at sidearms in general.Ok maybe we got a bigger problem. About half is S***/ needs work the other good.
S***
Ion Pistol- Can any one really do well with this. If only a few can then the weapon needs work. I say raise the DPS by 15% at min. Flaylock- Not a mini MD and we are in a point in the game where it is time to give it a 15% increase as well Magsec- The Fire rate is slow enough that if they are running Kins you have to lead the target by a large margin. If you aim at the target you will miss or the dreaded I ran out of bullets and I have to reload and recharge in mid fight. I would rank this as needing work, still a fun weapon once you figure outs it weakness.
Good Nova Knives- Post Charlie I predict SMG- Best sidearm IMO Bolt Pistol- If you just want to say "Ya I have Balls and there right here. I love this gun, you use it well and it is nasty but miss a few and its lights out. The power is awesome. Scrambler Pistol- Another skillful weapon but a very good one if used right. I would rank this third in my list of sidearms.
Closed Beta Vet and gave up on assault back to Heavy full time. Remove cloaks balance scouts.
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TechMechMeds
Techs Laboratory
3985
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Posted - 2014.07.31 14:13:00 -
[42] - Quote
With the current ttk and HP buffs, I think the flaylock deserves its former glory.
HP is a lot more now than it used to be and a proto flaylocks should be 2 shotting std frames I reckon, it is a proto weapon after all.
My proto scp one or two shots most frames on my alt ffs lol.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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Sinboto Simmons
SVER True Blood Dark Taboo
6292
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Posted - 2014.07.31 17:02:00 -
[43] - Quote
bump
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Egonz4
405
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Posted - 2014.07.31 17:11:00 -
[44] - Quote
Sinboto Simmons wrote:No I'm not dead. I've been seeing this in another thread of mine frequently, Flaylock is fine as it is, with delta coming around the corner this needs to be addressed immediately: The flaylock is, along with the other (not scrambler) pistols, both one of the weakest and under used weapons in the game on that most of us can agree. Why is it so under used? Nerfs to the weapon months ago haven't been adressed (yet) leaving the weapon in a sort of limbo between useless and just barely useful. Splash radius, and damage have both took a spanking and I do believe it's about time the flaylock got a little boost. Honestly I personaly think if the flaylock was returned to just below it's former glory there wouldn't be too much of a problem considering the power of the 'almighty rifles' today the hate the flaylock originally got was cased by it's vast superiority to the 'king of all gun classes' due to , now lessened, hit detection issues. However I'm obviously biased on that, still, some truth in insanity. What I'm not getting is the claims that the flaylock is 'fine' by players for three reasons so on an, almost, purely mechanic based conversation: Damage= For those of you bringing the 'it's a sidearm' argument to the table: sidearm yes, but it remains a weapon, having experience shooting people myself both protected and not personaly I hate this argument with a burning passion. WEAPONS ARE MADE TO KILL PEOPLE, the idea that a sidearm, any sidearm, shouldn't be able to kill in skilled enough hands and the right situation is borderline stupidity. Should it be harder, yes, should it be damn near impossible, hell no. Splash radius= 1.5 meters sounds good on paper right? Two problems: splash radius is decreased when firing from ground level. And : meters (while indeed meters in game) are viewed by US as players as around feet in length, not actual meters. This leads to a majority of shots that SHOULD connect to miss, don't believe me? Go shoot a flaylock at someone from a pipe or rooftop, mass drivers suffer the same fate. Projectile speed: Not so much a bad thing as it is how the weapon works, ala the older brother mass driver, with a non hitscan weapon you have to take more careful aim and time your shots rather than the 'point and fire' of say the smg (where's the burst version anyway?) this makes it vastly harder for average players like myself to make direct shots, looping back to the (presumed) reason splash radius is there in the first place, not a complaint so much as a side note. Don't agree with me, come at me bro, let's get to the bottom of this and fix this weapon right, not to the demand of butthurt COD players. And yes I'm coming back hard, bite me. Rant over, come get some. Legit stuff^
If u want my opinion....i suggest only a damage buff cuz the flaylock should reward skill.....it should be a pistol that fire highly powerful rockets but it requires u to be good.
The ScP is a very powerful sidearm that is the easiest thing to use.....the flaylock should be more powerful but hard to use
Master of The Flaylock
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OP FOTM
Commando Perkone Caldari State
252
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Posted - 2014.07.31 17:30:00 -
[45] - Quote
+1 buff dat ****
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
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Sinboto Simmons
SVER True Blood Dark Taboo
6293
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Posted - 2014.08.01 18:53:00 -
[46] - Quote
bump
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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TechMechMeds
Techs Laboratory
3989
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Posted - 2014.08.01 18:55:00 -
[47] - Quote
TechMechMeds wrote:With the current ttk and HP buffs, I think the flaylock deserves its former glory.
HP is a lot more now than it used to be and a proto flaylocks should be 2 shotting std frames I reckon, it is a proto weapon after all.
My proto scp one or two shots most frames on my alt ffs lol.
Do it now!.
Do it now!.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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TechMechMeds
Techs Laboratory
3989
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Posted - 2014.08.01 18:56:00 -
[48] - Quote
No ripper approval?.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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Rusty Shallows
Caldari State
1989
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Posted - 2014.08.01 20:15:00 -
[49] - Quote
TechMechMeds wrote:No ripper approval?. Try putting a Flaylock inside a Taco shell. That might get his attention.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Egonz4
DARKSTAR ARMY
414
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Posted - 2014.08.01 21:39:00 -
[50] - Quote
Who needs rippers approval!? Seriously why is he so famous...plz explain
Master of The Flaylock
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Zindorak
1.U.P
217
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Posted - 2014.08.01 21:43:00 -
[51] - Quote
Gavr1lo Pr1nc1p wrote:Just for reference, the ScR pistol has more range, much faster projectile, is hit-scan, has a clip 4x the size of the FP, a ludicrous headshot multiplier, and a DPS that is just barely greater than the FP's, not to mention the much better ADS and general hit detection. ScP is an Amarr weapon and FP is a minmatar weapon. it makes sense that the ScP is better than FP because Frankly, Amarr > Minmatar
Master of the Scrambler Pistol. Carthum Assault ScP <3
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mollerz
4605
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Posted - 2014.08.01 22:07:00 -
[52] - Quote
I like how this turned into a sidearm discussion vs just a flaylock. Jus tint time to hash **** out for the upcoming delta convo.
Dingle Dust Berry.
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Cat Merc
Onslaught Inc RISE of LEGION
11443
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Posted - 2014.08.01 23:10:00 -
[53] - Quote
While it's true that hit scan weapons got better hit detection since the dawn of the flaylock, you also have to remember that the rifles got nerfed hard, damage mods got nerfed hard and proficiency was nerfed hard.
So, no, I don't think the flaylock should return to its original state.
Feline overlord of all humans - CAT MERC
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Sinboto Simmons
SVER True Blood Dark Taboo
6294
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Posted - 2014.08.02 05:23:00 -
[54] - Quote
Cat Merc wrote:While it's true that hit scan weapons got better hit detection since the dawn of the flaylock, you also have to remember that the rifles got nerfed hard, damage mods got nerfed hard and proficiency was nerfed hard.
So, no, I don't think the flaylock should return to its original state. I'd seriously like to know your definition of 'hard' MR.Cat because I can honestly say it seems to be vastly different to mine.
Proficiency wasn't really nerfed at all, the way it works changed.
Rifles were nerfed hard, really, from their original: HOLY CRAP IT'S A RIFLE HIDE OR IT'LL KILL YOU IN 0.5 SECONDS. I hardly think that nerf was unjustified or overly heavy, or do you not remember the older TACARs and RRs? Rifles still remain some of the most powerful weapons on the battlefield. (unless you're speaking about some dev post I missed...)
Damage mods we can agree on though.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Quasar Storm
0uter.Heaven
30
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Posted - 2014.08.02 05:47:00 -
[55] - Quote
I think CCP should start collecting more information from people that commonly use whatever they are trying to fix or should fix.
I think they openly invite too many people who don't use the weapon and instead are the ones who get killed by it all the time or have had a history filled with melancholy about the weapon in the past builds.
Example: If there is a problem with Tanks, Then talk to the tankers. If there is an issue with flaylocks, Then talk to the flaylock users. They have spent enough time with the issue to help troubleshoot it with increased accuracy or just give more overall logical solutions. I'm sure the users of the particular weapon would reach a consensus better than what you might believe.
I've been waiting for this game to reach the point where the majority is balanced out, But we never seem to reach that state. CCP releases a piece of equipment. We cry "Nerf" or "Buff". CPP nerfs or buffs the equipment and it throws another mechanic out of proportion & we cry again -- A vicious cycle I've been witness to since beta. I think in order to bring order to the chaos here is to reduce the numbers of players we involve the stat changes to. The players who use the equipment should have way better advice to whats really going on rather then players who do not use the equipment and watch it being used.
However, Can we count on the users to be honest? That is the real question. I would hope so, Since they should want to see improvement in the game they're involved & active with.
The Weather Man, Making sure the skies are clear.
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Adipem Nothi
Nos Nothi
3563
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Posted - 2014.08.02 05:53:00 -
[56] - Quote
Sinboto Simmons wrote: I'd seriously like to know your definition of 'hard' MR.Cat because I can honestly say it seems to be vastly different to mine.
I think Cat's talking about the spray-and-pray rework.
Pre-Rattati you could fire any Fine Rifle from hip accurately out to 30+ meters, all the while moving about with zero impact on accuracy / dispersion. Rattati was quick to correct spray-and-pray mechanics to comply with FPS standards, which occurred around the same time that he corrected the backpedal speed oversight.
Mercs would wiggle-wiggle-wiggle 5m in front of one another. It was pretty freakin' ridiculous to watch ... but it worked!
Shoot scout with yes...
- Ripley Riley
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Sinboto Simmons
SVER True Blood Dark Taboo
6296
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Posted - 2014.08.02 12:27:00 -
[57] - Quote
Quasar Storm wrote:I think CCP should start collecting more information from people that commonly use whatever they are trying to fix or should fix.
I think they openly invite too many people who don't use the weapon and instead are the ones who get killed by it all the time or have had a history filled with melancholy about the weapon in the past builds.
Example: If there is a problem with Tanks, Then talk to the tankers. If there is an issue with flaylocks, Then talk to the flaylock users. They have spent enough time with the issue to help troubleshoot it with increased accuracy or just give more overall logical solutions. I'm sure the users of the particular weapon would reach a consensus better than what you might believe.
I've been waiting for this game to reach the point where the majority is balanced out, But we never seem to reach that state. CCP releases a piece of equipment. We cry "Nerf" or "Buff". CPP nerfs or buffs the equipment and it throws another mechanic out of proportion & we cry again -- A vicious cycle I've been witness to since beta. I think in order to bring order to the chaos here is to reduce the numbers of players we involve the stat changes to. The players who use the equipment should have way better advice to whats really going on rather then players who do not use the equipment and watch it being used.
However, Can we count on the users to be honest? That is the real question. I would hope so, Since they should want to see improvement in the game they're involved & active with. Actually CCP has already started doing this.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Quasar Storm
0uter.Heaven
43
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Posted - 2014.08.02 16:15:00 -
[58] - Quote
Sinboto Simmons wrote: Actually CCP has already started doing this.
Really? Well thats's good. I guess the Alpha-Delta patches are a result?
The Weather Man, Making sure the skies are clear.
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Sinboto Simmons
SVER True Blood Dark Taboo
6296
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Posted - 2014.08.02 16:38:00 -
[59] - Quote
Quasar Storm wrote:Sinboto Simmons wrote: Actually CCP has already started doing this.
Really? Well thats's good. I guess the Alpha-Delta patches are a result? Yes....and no.
CCP still owns the game after all, in the end it's them that makes the call.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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ROMULUS H3X
research lab
131
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Posted - 2014.08.02 17:19:00 -
[60] - Quote
Please leave the Flaylock alone, I get enough kills with it as it is.
Maaaaaaaybe a slight range increase, that would be okay.
Increasing anything else like blast radius/RoF/damage will start catering to unskilled players and well, that makes me sad
No longer will my 15-20 Flaylock kills per match be an accomplishment..
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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