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Toby Flenderson
research lab
560
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Posted - 2014.08.02 17:51:00 -
[61] - Quote
Can someone explain the part of the splash radius changing depending on from where you shoot from (aka ground level vs. from a pipe)? |
Sinboto Simmons
SVER True Blood Dark Taboo
6296
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Posted - 2014.08.03 03:16:00 -
[62] - Quote
Toby Flenderson wrote:Can someone explain the part of the splash radius changing depending on from where you shoot from (aka ground level vs. from a pipe)? That's......a bit difficult to explain, it's got alot to do with how the explosions interact with the ground itself, have you ever tried using a Mass Driver on uneven ground like hills or such, it gets really bad there.
For now I'd just stick with the simple version, radius slightly redused at ground level and better from above, hopefully someone a bit more versed in modeling or coding can explain to you in this thread.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Toby Flenderson
research lab
560
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Posted - 2014.08.03 20:38:00 -
[63] - Quote
Sinboto Simmons wrote:Toby Flenderson wrote:Can someone explain the part of the splash radius changing depending on from where you shoot from (aka ground level vs. from a pipe)? That's......a bit difficult to explain, it's got alot to do with how the explosions interact with the ground itself, have you ever tried using a Mass Driver on uneven ground like hills or such, it gets really bad there. For now I'd just stick with the simple version, radius slightly redused at ground level and better from above, hopefully someone a bit more versed in modeling or coding can explain to you in this thread. When I use AOE weapons like the mass driver, flaylock pistol, or plasma cannon, I notice that it is harder to hit someone on even ground simply by the geometry of the shot. What I mean is that the arc is very wide since the speed:bullet drop ratio is very high. This would make firing at a target against a wall much easier than trying to make the round land x meters away. This can be demonstrated easily by comparing firing a real life pistol at a target at a gun range vs. trying to fire it so that the round lands x meters away on the ground.
This is what I have always thought when I miss enemies on "level" ground with an AOE weapon. Just so that I'm clear, this is not what you are referring to? Because it seems like you just have noticed something more subtle that IMO could be considered a bug. Has anyone tested this in a controlled environment? I'd like to see this fixed first before any other buff to an AOE weapon just to see how much of a difference it makes |
Coleman Gray
Haus of Triage
991
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Posted - 2014.08.03 20:46:00 -
[64] - Quote
The bullet travel time to me doesn't make the as viable as the other side arms. Other than that the flaylock stats seem fine.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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