No I'm not dead.
I've been seeing this in another thread of mine frequently, Flaylock is fine as it is, with delta coming around the corner this needs to be addressed immediately:
The flaylock is, along with the other (not scrambler) pistols, both one of the weakest and under used weapons in the game on that most of us can agree.
Why is it so under used?
Nerfs to the weapon months ago haven't been adressed (yet) leaving the weapon in a sort of limbo between useless and just barely useful.
Splash radius, and damage have both took a spanking and I do believe it's about time the flaylock got a little boost.
Honestly I personaly think if the flaylock was returned to just below it's former glory there wouldn't be too much of a problem considering the power of the 'almighty rifles' today the hate the flaylock originally got was cased by it's vast superiority to the 'king of all gun classes' due to , now lessened, hit detection issues.
However I'm obviously biased on that, still, some truth in insanity.
What I'm not getting is the claims that the flaylock is 'fine' by players for three reasons so on an, almost, purely mechanic based conversation:
Damage= For those of you bringing the 'it's a sidearm' argument to the table: sidearm yes, but it remains a weapon, having experience shooting people myself both protected and not personaly I hate this argument with a burning passion. WEAPONS ARE MADE TO KILL PEOPLE, the idea that a sidearm, any sidearm, shouldn't be able to kill in skilled enough hands and the right situation is borderline stupidity. Should it be harder, yes, should it be damn near impossible, hell no.
Splash radius= 1.5 meters sounds good on paper right? Two problems: splash radius is decreased when firing from ground level. And : meters (while indeed meters in game) are viewed by US as players as around feet in length, not actual meters. This leads to a majority of shots that SHOULD connect to miss, don't believe me? Go shoot a flaylock at someone from a pipe or rooftop, mass drivers suffer the same fate.
Projectile speed: Not so much a bad thing as it is how the weapon works, ala the older brother mass driver, with a non hitscan weapon you have to take more careful aim and time your shots rather than the 'point and fire' of say the smg (where's the burst version anyway?) this makes it vastly harder for average players like myself to make direct shots, looping back to the (presumed) reason splash radius is there in the first place, not a complaint so much as a side note.
Don't agree with me, come at me bro, let's get to the bottom of this and fix this weapon right, not to the demand of butthurt COD players.
And yes I'm coming back hard, bite me.
Rant over, come get some.