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Sinboto Simmons
SVER True Blood Dark Taboo
6259
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Posted - 2014.07.30 01:57:00 -
[1] - Quote
No I'm not dead.
I've been seeing this in another thread of mine frequently, Flaylock is fine as it is, with delta coming around the corner this needs to be addressed immediately:
The flaylock is, along with the other (not scrambler) pistols, both one of the weakest and under used weapons in the game on that most of us can agree.
Why is it so under used?
Nerfs to the weapon months ago haven't been adressed (yet) leaving the weapon in a sort of limbo between useless and just barely useful.
Splash radius, and damage have both took a spanking and I do believe it's about time the flaylock got a little boost.
Honestly I personaly think if the flaylock was returned to just below it's former glory there wouldn't be too much of a problem considering the power of the 'almighty rifles' today the hate the flaylock originally got was cased by it's vast superiority to the 'king of all gun classes' due to , now lessened, hit detection issues.
However I'm obviously biased on that, still, some truth in insanity.
What I'm not getting is the claims that the flaylock is 'fine' by players for three reasons so on an, almost, purely mechanic based conversation:
Damage= For those of you bringing the 'it's a sidearm' argument to the table: sidearm yes, but it remains a weapon, having experience shooting people myself both protected and not personaly I hate this argument with a burning passion. WEAPONS ARE MADE TO KILL PEOPLE, the idea that a sidearm, any sidearm, shouldn't be able to kill in skilled enough hands and the right situation is borderline stupidity. Should it be harder, yes, should it be damn near impossible, hell no.
Splash radius= 1.5 meters sounds good on paper right? Two problems: splash radius is decreased when firing from ground level. And : meters (while indeed meters in game) are viewed by US as players as around feet in length, not actual meters. This leads to a majority of shots that SHOULD connect to miss, don't believe me? Go shoot a flaylock at someone from a pipe or rooftop, mass drivers suffer the same fate.
Projectile speed: Not so much a bad thing as it is how the weapon works, ala the older brother mass driver, with a non hitscan weapon you have to take more careful aim and time your shots rather than the 'point and fire' of say the smg (where's the burst version anyway?) this makes it vastly harder for average players like myself to make direct shots, looping back to the (presumed) reason splash radius is there in the first place, not a complaint so much as a side note.
Don't agree with me, come at me bro, let's get to the bottom of this and fix this weapon right, not to the demand of butthurt COD players.
And yes I'm coming back hard, bite me.
Rant over, come get some.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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One Eyed King
Land of the BIind
3009
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Posted - 2014.07.30 02:04:00 -
[2] - Quote
I got killed by one today, so it must be ok
I figured I would go ahead and get that excuse out of the way for you.
This is how a minja feels
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mollerz
4453
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Posted - 2014.07.30 02:06:00 -
[3] - Quote
I agree. Flaylocks constantly suffer hit detection issues. Even direct hits won't register sometimes. And splash damage is completely unreliable.
I still use it because, frankly, there are many minja suit fits that only afford me space for the GN-20 due to PG constraints.
And the sidearms shouldn't kill argument is dumb, and thankfully CCP doesn't seem to prescribe to that too much. Sidearms are not damage hindered- they are range hindered. People need to get that straight.
And the breach flaylock is a waste.
Dingle Dust Berry.
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Miokai Zahou
The Southern Legion Final Resolution.
360
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Posted - 2014.07.30 02:17:00 -
[4] - Quote
I think an increase to the splash radius of the Flaylock should go from 1.5 to 2.5 at the least. Damage wish for proto it's fine but then I haven't used advanced or basic types in months...
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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mollerz
4460
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Posted - 2014.07.30 02:19:00 -
[5] - Quote
I'd also like to see an assault version.. same damage as now. but 2x the range.
Dingle Dust Berry.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1735
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Posted - 2014.07.30 02:27:00 -
[6] - Quote
Just for reference, the ScR pistol has more range, much faster projectile, is hit-scan, has a clip 4x the size of the FP, a ludicrous headshot multiplier, and a DPS that is just barely greater than the FP's, not to mention the much better ADS and general hit detection.
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
Give the Minja active dampening!
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I-Shayz-I
I----------I
4348
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Posted - 2014.07.30 02:29:00 -
[7] - Quote
Flaylock has the same problem as the mass driver. Increase the effectiveness too much and you see people spamming them everywhere.
I feel that the basic one should have the same splash radius as the proto (so that people can actually use it), but then increase the splash from there.
It should also have much higher direct hit damage. Not as much as the mass driver, but definitely increased.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Nocturnal Soul
Immortal Retribution
3713
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Posted - 2014.07.30 02:35:00 -
[8] - Quote
Go for it, I'll still kill when your in mid-air trying to get an angle
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
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mollerz
4464
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Posted - 2014.07.30 02:40:00 -
[9] - Quote
I-Shayz-I wrote:Flaylock has the same problem as the mass driver. Increase the effectiveness too much and you see people spamming them everywhere.
That's why they got nerfed to begin with, but a lot has changed since then. Right now you run up against a heavy sentinel- especially a GK0, and even a core flaylock doesn't do a ******* thing to them.
I seriously enjoy killing them with one tho. But they have to have >200 armor or you have no chance.
I got into a couple flaylock fights with knight guard fury the other day. We both had knives and flaylocks. Btw, IMHO that's should be the perfect minja loadout, but I digress.We had one fight where we shot two full clips at each other to no avail. And we were both minjas.. so if that doesn't tell you how shittay the flaylock is I don't know what will.
Another point, and this includes the mass driver, is that flaylocks should damage vehicles again.
Dingle Dust Berry.
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RYN0CER0S
Rise Of Old Dudes
701
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Posted - 2014.07.30 02:51:00 -
[10] - Quote
My first Proto weapon...
+1
Who farted?
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mollerz
4469
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Posted - 2014.07.30 03:10:00 -
[11] - Quote
They should come down in price too. 21k for a core flaylock?
GMAFB. It's a glorified roman candle.
Dingle Dust Berry.
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Sinboto Simmons
SVER True Blood Dark Taboo
6271
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Posted - 2014.07.30 04:11:00 -
[12] - Quote
mollerz wrote:They should come down in price too. 21k for a core flaylock?
GMAFB. It's a glorified roman candle. If the weapon was increased in effectiveness, would not the price be worth suffering?
I'd even pay 30k due to the low PG.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Morathi III
Pro Hic Immortalis
174
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Posted - 2014.07.30 04:14:00 -
[13] - Quote
flaylock is a matari weapon... so it is normat that this gun suck hard!
French Canadian Scrubs scout
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Mr Hakyou
2
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Posted - 2014.07.30 04:16:00 -
[14] - Quote
It's good for taking out uplinks quickly in PC... other than that... yeah needs a buff. |
mollerz
4479
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Posted - 2014.07.30 04:22:00 -
[15] - Quote
Sinboto Simmons wrote:mollerz wrote:They should come down in price too. 21k for a core flaylock?
GMAFB. It's a glorified roman candle. If the weapon was increased in effectiveness, would not the price be worth suffering? I'd even pay 30k due to the low PG.
Easy baby. A cost increase is a nerf just the same. Let's not start getting crazy.
And IMO, it's a low tech weapon. It should be priced as much.
Dingle Dust Berry.
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Rusty Shallows
Caldari State
1946
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Posted - 2014.07.30 04:41:00 -
[16] - Quote
Sinboto Simmons wrote:No I'm not dead Looks as like bums I paid to kill you failed. *sigh*
CCP Rattati has a pretty good head on his shoulders. If Sidearms get a review for Delta (it isn't set in stone according to the thread) I severely doubt he'll auto skip Flaylocks because of a few forum comments. It doubt he'd skip over them if there was a full scale Forum Metagame to say they are alright.
The concern about sidearms being shafted for just being a different weapon is a real threat. Mainly because we just don't know The Dev position on them as a weapons group. I'm hoping for a balancing based on advantages, drawbacks, fitting requirements of each sidearm compared against all other equivalent weapons. If my Sentinel is crouched at 25 meters someone with a Scrambler Pistol/Flaylock should be able to win the fight if they pull off a better gun-game.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Sgt Kirk
Fatal Absolution
6811
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Posted - 2014.07.30 04:51:00 -
[17] - Quote
Same with my Ion Pistol
see you space cowboy...
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Flaylock Pistol
Eyniletti Rangers Minmatar Republic
21
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Posted - 2014.07.30 05:04:00 -
[18] - Quote
I am not a masochist, but please, use and abuse me.
I want you to strap me on. I want to feel the explosive bliss of releasing onto someone.
I hate being this one-night stand who was left out in the cold with nothing and never once thought of again. I deserve better.
Even if you had forgotten me, know that I think about you everyday. |
Infine Sentinel
Better Hide R Die
688
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Posted - 2014.07.30 05:08:00 -
[19] - Quote
Wall of text... I ca.. I can't read it... To big.........
Pie.
Forum warrior level 231423423
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Rusty Shallows
Caldari State
1946
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Posted - 2014.07.30 05:11:00 -
[20] - Quote
Sgt Kirk wrote:Same with my Ion Pistol As a charged-to-fire alpha damage weapon it belongs in the same place as the Forge Gun. My toilet. Please don't thank me the credit goes to the Devs responsible for nerfing things throughout 2013.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Void Echo
Total Extinction
2647
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Posted - 2014.07.30 05:55:00 -
[21] - Quote
they need to balance weapons statistics based on dropsuit statistics..... if you keep the weapons with the same statistics as they were from open beta and you modify the HP and resistance of shield and armor with 5 months worth of rebalancing then youl end up with ineffective weapons.
if your gona balance dropsuits then youl have to balance weapons along side them, the same way around.
Closed Beta Vet.
PSN: Helix-Void_Echo
Only the strongest can do Good and the weakest do Evil- Void Echo
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Bethhy
Ancient Exiles. General Tso's Alliance
2313
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Posted - 2014.07.30 06:11:00 -
[22] - Quote
mollerz wrote:I'd also like to see an assault version.. same damage as now. but 2x the range.
An EMP explosive round version that reverses the bonuses to shield instead of armor. would be cool.
But we need MLT variants of all the Sidearms and them to be somewhat competitive on the public battlefield. |
Happy Violentime
OMFGZOMBIESRUN
753
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Posted - 2014.07.30 09:18:00 -
[23] - Quote
One Eyed King wrote:I got killed by one today, so it must be ok
OK? if you got killed by a Flaylock it's obviously OP and needs to be nerfed (nothing to do with you sucking at Dust or needing to Get Gud)
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Defy Gravity
471
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Posted - 2014.07.30 10:26:00 -
[24] - Quote
No flaylock doesn't need a buff its a skill based weapon and I want it to stay skill based. Maybe bump the damage up a bit but thats it.
Pokey Dravon for.... Oh never mind :.....(
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buzzzzzzz killllllllll
Sacred Initiative of Combat Killers IMMORTAL REGIME
647
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Posted - 2014.07.30 11:37:00 -
[25] - Quote
Infine Sentinel wrote:Wall of text... I ca.. I can't read it... To big.........
its all right... most sentinels cant read more than a sentence. |
BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
67
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Posted - 2014.07.30 12:47:00 -
[26] - Quote
We need a clip size buff to the flaylock and this is mandatory. The Proto flaylock is the only effective flaylock and the adv and std is just a waste. All the flaylocks should have the same splash radius as the Proto flaylock. Also, in increase in direct damage and a little increase in splash damage.
Does the flaylock have already an av damage like the nova knifes going to have in charlie?
The Blazing Intellect Machine
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Sinboto Simmons
SVER True Blood Dark Taboo
6281
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Posted - 2014.07.30 13:18:00 -
[27] - Quote
BlazeXYZ wrote:We need a clip size buff to the flaylock and this is mandatory. The Proto flaylock is the only effective flaylock and the adv and std is just a waste. All the flaylocks should have the same splash radius as the Proto flaylock. Also, in increase in direct damage and a little increase in splash damage.
Does the flaylock have already an av damage like the nova knifes going to have in charlie?
I don't know where to start...
Ok this entire thread is about the flaylock not being effective enough, that 1.5 for every pistol isn't going to help, the direct damage idea is a good one but it remains an explosive weapon, My MD for example I use as a direct damage weapon when I get the chance but nor every situation allows me that chance due to the projectile speed so I make use of splash.
Increasing the damage won't help if you can't land the splash radius shot ya know?
Just yesterday I spent three clips on a bunny hopping heavy in armor, couldn't get those last six rounds to connect for balls.
Also:REALLY hope you're joking about the nova knives.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
67
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Posted - 2014.07.30 14:16:00 -
[28] - Quote
How about std. 1.5 radius, adv. 1.75, proto. 2.0. Also, an increase in direct damage and a small increase in splash damage. I think this won't be op as before. To tell you the truth It was because of aim assist that they implemented into the game in the 1.4 patch that made these type of weapons suck like the flaylock and the mass driver. I remember those times where fitting the mass driver and a flaylock used to be fotm. When aim assist came these weapons sucked.
The Blazing Intellect Machine
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Sinboto Simmons
SVER True Blood Dark Taboo
6286
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Posted - 2014.07.30 17:57:00 -
[29] - Quote
BlazeXYZ wrote:How about std. 1.5 radius, adv. 1.75, proto. 2.0. Also, an increase in direct damage and a small increase in splash damage. I think this won't be op as before. To tell you the truth It was because of aim assist that they implemented into the game in the 1.4 patch that made these type of weapons suck like the flaylock and the mass driver. I remember those times where fitting the mass driver and a flaylock used to be fotm. When aim assist came these weapons sucked. I could agree to that, useable without stepping on toes.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Arkena Wyrnspire
Fatal Absolution
15505
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Posted - 2014.07.30 18:37:00 -
[30] - Quote
I'm a fan of giving it devastating direct hit damage with little splash. High skill, high reward.
You have long since made your choice. What you make now is a mistake.
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