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Sinboto Simmons
SVER True Blood Dark Taboo
6259
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Posted - 2014.07.30 01:57:00 -
[1] - Quote
No I'm not dead.
I've been seeing this in another thread of mine frequently, Flaylock is fine as it is, with delta coming around the corner this needs to be addressed immediately:
The flaylock is, along with the other (not scrambler) pistols, both one of the weakest and under used weapons in the game on that most of us can agree.
Why is it so under used?
Nerfs to the weapon months ago haven't been adressed (yet) leaving the weapon in a sort of limbo between useless and just barely useful.
Splash radius, and damage have both took a spanking and I do believe it's about time the flaylock got a little boost.
Honestly I personaly think if the flaylock was returned to just below it's former glory there wouldn't be too much of a problem considering the power of the 'almighty rifles' today the hate the flaylock originally got was cased by it's vast superiority to the 'king of all gun classes' due to , now lessened, hit detection issues.
However I'm obviously biased on that, still, some truth in insanity.
What I'm not getting is the claims that the flaylock is 'fine' by players for three reasons so on an, almost, purely mechanic based conversation:
Damage= For those of you bringing the 'it's a sidearm' argument to the table: sidearm yes, but it remains a weapon, having experience shooting people myself both protected and not personaly I hate this argument with a burning passion. WEAPONS ARE MADE TO KILL PEOPLE, the idea that a sidearm, any sidearm, shouldn't be able to kill in skilled enough hands and the right situation is borderline stupidity. Should it be harder, yes, should it be damn near impossible, hell no.
Splash radius= 1.5 meters sounds good on paper right? Two problems: splash radius is decreased when firing from ground level. And : meters (while indeed meters in game) are viewed by US as players as around feet in length, not actual meters. This leads to a majority of shots that SHOULD connect to miss, don't believe me? Go shoot a flaylock at someone from a pipe or rooftop, mass drivers suffer the same fate.
Projectile speed: Not so much a bad thing as it is how the weapon works, ala the older brother mass driver, with a non hitscan weapon you have to take more careful aim and time your shots rather than the 'point and fire' of say the smg (where's the burst version anyway?) this makes it vastly harder for average players like myself to make direct shots, looping back to the (presumed) reason splash radius is there in the first place, not a complaint so much as a side note.
Don't agree with me, come at me bro, let's get to the bottom of this and fix this weapon right, not to the demand of butthurt COD players.
And yes I'm coming back hard, bite me.
Rant over, come get some.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Dark Taboo
6271
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Posted - 2014.07.30 04:11:00 -
[2] - Quote
mollerz wrote:They should come down in price too. 21k for a core flaylock?
GMAFB. It's a glorified roman candle. If the weapon was increased in effectiveness, would not the price be worth suffering?
I'd even pay 30k due to the low PG.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Dark Taboo
6281
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Posted - 2014.07.30 13:18:00 -
[3] - Quote
BlazeXYZ wrote:We need a clip size buff to the flaylock and this is mandatory. The Proto flaylock is the only effective flaylock and the adv and std is just a waste. All the flaylocks should have the same splash radius as the Proto flaylock. Also, in increase in direct damage and a little increase in splash damage.
Does the flaylock have already an av damage like the nova knifes going to have in charlie?
I don't know where to start...
Ok this entire thread is about the flaylock not being effective enough, that 1.5 for every pistol isn't going to help, the direct damage idea is a good one but it remains an explosive weapon, My MD for example I use as a direct damage weapon when I get the chance but nor every situation allows me that chance due to the projectile speed so I make use of splash.
Increasing the damage won't help if you can't land the splash radius shot ya know?
Just yesterday I spent three clips on a bunny hopping heavy in armor, couldn't get those last six rounds to connect for balls.
Also:REALLY hope you're joking about the nova knives.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Dark Taboo
6286
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Posted - 2014.07.30 17:57:00 -
[4] - Quote
BlazeXYZ wrote:How about std. 1.5 radius, adv. 1.75, proto. 2.0. Also, an increase in direct damage and a small increase in splash damage. I think this won't be op as before. To tell you the truth It was because of aim assist that they implemented into the game in the 1.4 patch that made these type of weapons suck like the flaylock and the mass driver. I remember those times where fitting the mass driver and a flaylock used to be fotm. When aim assist came these weapons sucked. I could agree to that, useable without stepping on toes.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Dark Taboo
6291
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Posted - 2014.07.31 11:32:00 -
[5] - Quote
Cody Sietz wrote:I'm with you Sinboto, but people are scared it will go right back to what it was.
High direct dmg buff and making all levels have the same splash radius as Proto should help it I think. Also, give all the same ammo count to begin with, it just sucks. Thanks for the support blood, however I'd personally like to see a splash radius increase across the bord (std-1.5/175, adv-1.75/2.0, pro-2.0/2.5) it may not seem like much of an increase on paper but we need to remember the flaylock's skill bonus too. (increase radius)
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Dark Taboo
6292
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Posted - 2014.07.31 17:02:00 -
[6] - Quote
bump
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Dark Taboo
6293
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Posted - 2014.08.01 18:53:00 -
[7] - Quote
bump
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Dark Taboo
6294
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Posted - 2014.08.02 05:23:00 -
[8] - Quote
Cat Merc wrote:While it's true that hit scan weapons got better hit detection since the dawn of the flaylock, you also have to remember that the rifles got nerfed hard, damage mods got nerfed hard and proficiency was nerfed hard.
So, no, I don't think the flaylock should return to its original state. I'd seriously like to know your definition of 'hard' MR.Cat because I can honestly say it seems to be vastly different to mine.
Proficiency wasn't really nerfed at all, the way it works changed.
Rifles were nerfed hard, really, from their original: HOLY CRAP IT'S A RIFLE HIDE OR IT'LL KILL YOU IN 0.5 SECONDS. I hardly think that nerf was unjustified or overly heavy, or do you not remember the older TACARs and RRs? Rifles still remain some of the most powerful weapons on the battlefield. (unless you're speaking about some dev post I missed...)
Damage mods we can agree on though.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Dark Taboo
6296
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Posted - 2014.08.02 12:27:00 -
[9] - Quote
Quasar Storm wrote:I think CCP should start collecting more information from people that commonly use whatever they are trying to fix or should fix.
I think they openly invite too many people who don't use the weapon and instead are the ones who get killed by it all the time or have had a history filled with melancholy about the weapon in the past builds.
Example: If there is a problem with Tanks, Then talk to the tankers. If there is an issue with flaylocks, Then talk to the flaylock users. They have spent enough time with the issue to help troubleshoot it with increased accuracy or just give more overall logical solutions. I'm sure the users of the particular weapon would reach a consensus better than what you might believe.
I've been waiting for this game to reach the point where the majority is balanced out, But we never seem to reach that state. CCP releases a piece of equipment. We cry "Nerf" or "Buff". CPP nerfs or buffs the equipment and it throws another mechanic out of proportion & we cry again -- A vicious cycle I've been witness to since beta. I think in order to bring order to the chaos here is to reduce the numbers of players we involve the stat changes to. The players who use the equipment should have way better advice to whats really going on rather then players who do not use the equipment and watch it being used.
However, Can we count on the users to be honest? That is the real question. I would hope so, Since they should want to see improvement in the game they're involved & active with. Actually CCP has already started doing this.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Dark Taboo
6296
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Posted - 2014.08.02 16:38:00 -
[10] - Quote
Quasar Storm wrote:Sinboto Simmons wrote: Actually CCP has already started doing this.
Really? Well thats's good. I guess the Alpha-Delta patches are a result? Yes....and no.
CCP still owns the game after all, in the end it's them that makes the call.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Dark Taboo
6296
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Posted - 2014.08.03 03:16:00 -
[11] - Quote
Toby Flenderson wrote:Can someone explain the part of the splash radius changing depending on from where you shoot from (aka ground level vs. from a pipe)? That's......a bit difficult to explain, it's got alot to do with how the explosions interact with the ground itself, have you ever tried using a Mass Driver on uneven ground like hills or such, it gets really bad there.
For now I'd just stick with the simple version, radius slightly redused at ground level and better from above, hopefully someone a bit more versed in modeling or coding can explain to you in this thread.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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