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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11923
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Posted - 2014.07.17 00:16:00 -
[1] - Quote
I am requesting this for a third time CCP Rattati, I am also well aware this will probably require a Clientside update, but at some point this has to be done.
I as a player am being bled right out of this game because its core content is not present.
Please
Amarr/Khanid HAV (GoldeN Caldari Hull with Armour focus) 80GJ Heavy Pulse Laser ( Blaster Turret with EM and damage model proposed from Sisi as well as Green rounds) Republic Minmatar HAV (Gallente Hull with Armour Focus) 220mm Heavy Artillery (Railgun with Anti Armour focus and Explosive Damage) 40mm Auto Canon (Small Blaster Turret with Projectile) 20GJ Scrambler Lances (Small Rails with Anti Shield damage)
Please dammit I've been begging for Amarr and Min vehicle content for 11 goddamn months now. I don't understand why this is not a Dust Side Focus.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Harpyja
Legio DXIV
2097
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Posted - 2014.07.17 00:31:00 -
[2] - Quote
I want my Khanid vehicles
True Adamance wrote:I am requesting this for a third time CCP Rattati, I am also well aware this will probably require a Clientside update, but at some point this has to be done.
I as a player am being bled right out of this game because its core content is not present.
Please
Amarr/Khanid HAV (GoldeN Caldari Hull with Armour focus) 80GJ Heavy Pulse Laser ( Blaster Turret with EM and damage model proposed from Sisi as well as Green rounds) Republic Minmatar HAV (Gallente Hull with Armour Focus) 220mm Heavy Artillery (Railgun with Anti Armour focus and Explosive Damage) 40mm Auto Canon (Small Blaster Turret with Projectile) 20GJ Scrambler Lances (Small Rails with Anti Shield damage)
Please dammit I've been begging for Amarr and Min vehicle content for 11 goddamn months now. I don't understand why this is not a Dust Side Focus. I think Minmatar HAV should be equally viable for either shield or armor, though not as much as Caldari or Amarr, but with a focus on mobility.
The next client update (I still remain hopeful for a meaningful client update for Dust as Legion is still a long ways out) MUST finish vehicles.
"By His light, and His will"- The Scriptures, 12:32
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The dark cloud
The Rainbow Effect
3579
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Posted - 2014.07.17 00:32:00 -
[3] - Quote
Wont happend like ever. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11926
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Posted - 2014.07.17 00:33:00 -
[4] - Quote
The dark cloud wrote:Wont happend like ever.
Not asking you.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Kallas Hallytyr
Skullbreakers
646
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Posted - 2014.07.17 00:38:00 -
[5] - Quote
Second.
Alt of Halla Murr.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1712
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Posted - 2014.07.17 00:46:00 -
[6] - Quote
The frames would work better the other way around. Amarr tend to be more rounded (like church arches) and Minmatar are more angular (because their equipment is a trash heap). |
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2492
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Posted - 2014.07.17 00:54:00 -
[7] - Quote
As long as it shoots straight
Tanker/Logi
0 The number of 7ucks given
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DUST Fiend
Onslaught Inc RISE of LEGION
14617
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Posted - 2014.07.17 00:56:00 -
[8] - Quote
What makes HAVs a priority over LAVs and Dropships?
Sucks but this totally isn't going to happen, the sooner you accept it and move on, the happier you'll be.
The Future
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11927
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Posted - 2014.07.17 01:13:00 -
[9] - Quote
Vulpes Dolosus wrote:The frames would work better the other way around. Amarr tend to be more rounded (like church arches) and Minmatar are more angular (because their equipment is a trash heap).
You see this is where I disagree. I am thinking of this from more of a lore based perspective. Since they are place holder models they need to looks like their own tech.
As such I am thinking of it more from a Khanid Innovations Caldari link perspective since the Caldari and Amarr work closely together to produce tech just like the Federation as part of its financial support for the MInmatar would send the defective Madrugar and Soma off to the Republic for repurposing.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11927
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Posted - 2014.07.17 01:14:00 -
[10] - Quote
DUST Fiend wrote:What makes HAVs a priority over LAVs and Dropships?
Sucks but this totally isn't going to happen, the sooner you accept it and move on, the happier you'll be.
To be fair I am not qualified to make comments on the LAV or ADS the point still stands though and I am willing to take suggestions.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Atiim
Fooly Cooly. Anime Empire.
10585
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Posted - 2014.07.17 05:45:00 -
[11] - Quote
I'm never gonna get my hands on a Matari SLAV.
The Snack That Smiles Back, Tankers!
-HAND
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I-Shayz-I
I----------I
4139
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Posted - 2014.07.17 11:20:00 -
[12] - Quote
Minmatar tank needs to be red/brown
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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medomai grey
WarRavens Final Resolution.
865
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Posted - 2014.07.17 12:38:00 -
[13] - Quote
It would be nice to have place holder models for new weapons or vehicles, but would CCP allow that quality to slide? Even if their player base supports the idea?
Medium frame EHP is not medium
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Takahashi Kashuken
Edimmu Warfighters Gallente Federation
134
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Posted - 2014.07.17 13:17:00 -
[14] - Quote
Wont happen |
Stefan Stahl
Seituoda Taskforce Command
688
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Posted - 2014.07.17 14:19:00 -
[15] - Quote
True Adamance wrote:Please I always thought of racial variants as a possibility for ADV HAVs.
Gallente receive a Madrugar with a free inbuilt basic heavy armor repper. Amarr receive a Madrugar with a free inbuilt basic heavy armor plate (including speed penalty). Caldari receive a Gunnlogi with a free inbuilt basic heavy shield extender. Minmatar receive a Gunnlogi with a free inbuilt (probably better than basic) overdrive and lowered shield recharge delay.
Features of this solution: - Armor HAVs look like armor HAVs and shield HAVs look like shield HAVs. Intuitive! - Effects on balance are comparatively easy to see, we already know how powerful these modules are in comparison. - No need to balance new slot layouts and CPU/PG changes. Simplicity! - The system can be applied to LAVs and dropships just the same.
I don't really use HAVs, but I'm on FG duty quite often. I think I could deal with an ADV HAV like that if I had some minor help by another player.
Edit: By the way, if you think an Amarr-like Gallente HAV is an issue I will gladly introduce you to the Tactical Assault Rifle and the Assault Scrambler Rifle. |
Fox Gaden
Immortal Guides
3893
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Posted - 2014.07.17 14:29:00 -
[16] - Quote
True Adamance wrote:I am requesting this for a third time CCP Rattati, I am also well aware this will probably require a Clientside update, but at some point this has to be done.
I as a player am being bled right out of this game because its core content is not present.
Please
Amarr/Khanid HAV (GoldeN Caldari Hull with Armour focus) 80GJ Heavy Pulse Laser ( Blaster Turret with EM and damage model proposed from Sisi as well as Green rounds) Republic Minmatar HAV (Gallente Hull with Armour Focus) 220mm Heavy Artillery (Railgun with Anti Armour focus and Explosive Damage) 40mm Auto Canon (Small Blaster Turret with Projectile) 20GJ Scrambler Lances (Small Rails with Anti Shield damage)
Please dammit I've been begging for Amarr and Min vehicle content for 11 goddamn months now. I don't understand why this is not a Dust Side Focus. I agree with the idea, but I disagree with your suggested implementation.
Ammar: Smooth rounded hauls. Minmitar: Flat and angled halls. Often looks like sheet mettle welded together.
Therefore:
Ammar should use Gallente vehicle models with shiny gold and red skins.
Minmitar should use Caldari vehicle models with rust red/brown skins that show rivet and weld markings.
As you say, this would not require any new models be created, only reskinning existing models.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3894
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Posted - 2014.07.17 14:36:00 -
[17] - Quote
DUST Fiend wrote:What makes HAVs a priority over LAVs and Dropships?
Sucks but this totally isn't going to happen, the sooner you accept it and move on, the happier you'll be. Could and should be done for all vehicles.
Could happen, because while it requires a client side patch (Rettati has indicated there may be a client side patch after a few more hot fixes), it does not require creation of new models. They are not going to spend the time to try to optimize new models to the point they could get them to work on the PS3, but creating new skins for existing models in a completely different story.
I think that is totally possible!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3894
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Posted - 2014.07.17 14:42:00 -
[18] - Quote
medomai grey wrote:It would be nice to have place holder models for new weapons or vehicles, but would CCP allow that quality to slide? Even if their player base supports the idea? It would allow for vehicle balance to be worked on in DUST with multiple iterations to get the 4 racial vehicles balanced against each other. This would allow all the base combat balancing to be done before Legion even goes to beta, so they donGÇÖt have to worry so much about balancing issues and can concentrate on other aspects of the game. It would be a great benefit to CCP to do this.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3894
|
Posted - 2014.07.17 14:50:00 -
[19] - Quote
True Adamance wrote:Vulpes Dolosus wrote:The frames would work better the other way around. Amarr tend to be more rounded (like church arches) and Minmatar are more angular (because their equipment is a trash heap). You see this is where I disagree. I am thinking of this from more of a lore based perspective. Since they are place holder models they need to looks like their own tech. As such I am thinking of it more from a Khanid Innovations Caldari link perspective since the Caldari and Amarr work closely together to produce tech just like the Federation as part of its financial support for the MInmatar would send the defective Madrugar and Soma off to the Republic for repurposing. I would rather assume that form followed function so that the two races who use curvy armour tanked hulls came up with vehicles that looked similar, and the same for the two races which favour flat angular designs.
A lot can be done with the skins to make them look different. For instance a lot of the seams and body panels are just shading in the skin rather than creases in the model. The skins for the Amarr and Minmitar vehicles could be different so that while the vehicles would have the same base shape as the Gallente and Caldari vehicles, they would have different body panel configurations and look like different vehicles.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8819
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Posted - 2014.07.17 15:02:00 -
[20] - Quote
It's not really about the racial factor as much as it is having all the damage/tanking types in vehicles for a well rounded/balanced game.
I'd say the first priority is having turrets with a laser damage profile as well as turrets with a projectile damage profile. Next it would be important to have the vehicles with slow movement in exchange for large armor buffer as well as vehicles with high speed in exchange for little buffer.
Again, since the main reason this is important critical to gameplay is to have the full spectrum of damage types and tanking types, all that really needs to be added to the game are numbers (which can be done!). New models for these vehicles and turrets are purely aesthetic and thus not absolutely necessary, so reuse the existing models if you must.
Amarr are the good guys
Their way of the Commando seems right and noble
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sabre prime
Crux Special Tasks Group Gallente Federation
297
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Posted - 2014.07.17 16:24:00 -
[21] - Quote
True Adamance wrote:The dark cloud wrote:Wont happend like ever. Not asking you.
Place holders won't happen ever. Considering the assets for the genuine Amarr and Minmatar tanks have probably been generated and are sitting around on a hard disk somewhere, what's the point? It should all appear in Legion on day one, but who knows.
Desperate attempt to get BPOs
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8822
|
Posted - 2014.07.17 16:30:00 -
[22] - Quote
sabre prime wrote:True Adamance wrote:The dark cloud wrote:Wont happend like ever. Not asking you. Place holders won't happen ever. Considering the assets for the genuine Amarr and Minmatar tanks have probably been generated and are sitting around on a hard disk somewhere, what's the point? It should all appear in Legion on day one, but who knows. No one said place holders won't happen ever.
While the assets for Amarr/Minmatar vehicles and turrets are probably sitting around somewhere, they are not in the current client we all have downloaded on our PS3 meaning they would need to be added with a client side update (patch), which costs time and money. Using placeholders would be quicker and cheaper.
This content needs to be added into Dust before Legion so for one we can have a fully rounded/balanced spectrum of damage types and tanking types in vehicle gameplay and also see how they all balance together instead of waiting until Legion, risking it not being very balanced in Legion, and then tarnishing the brand to some. When Legion launches CCP should want it to be as damn near complete and balanced as possible so they can get good initial media review and focus on expanding the game instead of fleshing it out.
Amarr are the good guys
Their way of the Commando seems right and noble
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2380
|
Posted - 2014.07.17 17:54:00 -
[23] - Quote
Honestly from the way slots are done and compared to dropsuits, what we currently have are the Amarr (2 Highs, 3 Lows) and the Minmatar (3 Highs, 2 Low). I think the idea of bringing in Type-II variants of the existing vehicles is a great idea. Type-II dropsuits were used in the Beta to replicate racial dropsuits because the art assets were not ready, and I think the same principle is applicable here.
Using HAVs as an example
Gunnlogi 3 High 2 Low (Minmatar) Gunnlogi Type-II 4 High 1 Low (Caldari) Madrugar 2 High 3 Low (Amarr) Madrugar Type-II 1 High 4 Low (Gallente)
Like my ideas?
Pokey Dravon for CPM1
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11981
|
Posted - 2014.07.17 19:44:00 -
[24] - Quote
sabre prime wrote:True Adamance wrote:The dark cloud wrote:Wont happend like ever. Not asking you. Place holders won't happen ever. Considering the assets for the genuine Amarr and Minmatar tanks have probably been generated and are sitting around on a hard disk somewhere, what's the point? It should all appear in Legion on day one, but who knows.
Then where are these assets? Why can't we see concept art for them? 4 times over the past 11 months I have petitioned CCP for even the rough sketches of these bloody things!
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
700
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Posted - 2014.07.17 19:56:00 -
[25] - Quote
Pokey Dravon wrote:Honestly from the way slots are done and compared to dropsuits, what we currently have are the Amarr (2 Highs, 3 Lows) and the Minmatar (3 Highs, 2 Low). I think the idea of bringing in Type-II variants of the existing vehicles is a great idea. Type-II dropsuits were used in the Beta to replicate racial dropsuits because the art assets were not ready, and I think the same principle is applicable here.
Using HAVs as an example
Gunnlogi 3 High 2 Low (Minmatar) Gunnlogi Type-II 4 High 1 Low (Caldari) Madrugar 2 High 3 Low (Amarr) Madrugar Type-II 1 High 4 Low (Gallente) Amarr are Armor Tankers so it should be 1H 4L, and Gallente 2H 3L.
"Your forefathers fought alongside the Empire, it is your choice to follow them or not." Captain Dante to "Forever".
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2381
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Posted - 2014.07.17 19:57:00 -
[26] - Quote
Forever ETC wrote:Pokey Dravon wrote:Honestly from the way slots are done and compared to dropsuits, what we currently have are the Amarr (2 Highs, 3 Lows) and the Minmatar (3 Highs, 2 Low). I think the idea of bringing in Type-II variants of the existing vehicles is a great idea. Type-II dropsuits were used in the Beta to replicate racial dropsuits because the art assets were not ready, and I think the same principle is applicable here.
Using HAVs as an example
Gunnlogi 3 High 2 Low (Minmatar) Gunnlogi Type-II 4 High 1 Low (Caldari) Madrugar 2 High 3 Low (Amarr) Madrugar Type-II 1 High 4 Low (Gallente) Amarr are Armor Tankers so it should be 1H 4L, and Gallente 2H 3L.
Yet Amarr Sentinels have 2/3 and Gallente have 1/4?
Like my ideas?
Pokey Dravon for CPM1
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8826
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Posted - 2014.07.17 20:03:00 -
[27] - Quote
Pokey Dravon wrote:Forever ETC wrote:Pokey Dravon wrote:Honestly from the way slots are done and compared to dropsuits, what we currently have are the Amarr (2 Highs, 3 Lows) and the Minmatar (3 Highs, 2 Low). I think the idea of bringing in Type-II variants of the existing vehicles is a great idea. Type-II dropsuits were used in the Beta to replicate racial dropsuits because the art assets were not ready, and I think the same principle is applicable here.
Using HAVs as an example
Gunnlogi 3 High 2 Low (Minmatar) Gunnlogi Type-II 4 High 1 Low (Caldari) Madrugar 2 High 3 Low (Amarr) Madrugar Type-II 1 High 4 Low (Gallente) Amarr are Armor Tankers so it should be 1H 4L, and Gallente 2H 3L. Yet Amarr Sentinels have 2/3 and Gallente have 1/4? Not for long, they are fixing it to be more in line with EVE. Hotfix Charlie is proposing Amarr Sentinel have 1/4 and Gallente Sentinel have 2/3
Amarr are the good guys
Their way of the Commando seems right and noble
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11981
|
Posted - 2014.07.17 20:04:00 -
[28] - Quote
Forever ETC wrote:Pokey Dravon wrote:Honestly from the way slots are done and compared to dropsuits, what we currently have are the Amarr (2 Highs, 3 Lows) and the Minmatar (3 Highs, 2 Low). I think the idea of bringing in Type-II variants of the existing vehicles is a great idea. Type-II dropsuits were used in the Beta to replicate racial dropsuits because the art assets were not ready, and I think the same principle is applicable here.
Using HAVs as an example
Gunnlogi 3 High 2 Low (Minmatar) Gunnlogi Type-II 4 High 1 Low (Caldari) Madrugar 2 High 3 Low (Amarr) Madrugar Type-II 1 High 4 Low (Gallente) Amarr are Armor Tankers so it should be 1H 4L, and Gallente 2H 3L.
Pretty much ForeverETC....but I don't see what we can have both Gal and Amarr can't have 1H 4 L
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2381
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Posted - 2014.07.17 20:14:00 -
[29] - Quote
Aero Yassavi wrote:Pokey Dravon wrote:Forever ETC wrote:Pokey Dravon wrote:Honestly from the way slots are done and compared to dropsuits, what we currently have are the Amarr (2 Highs, 3 Lows) and the Minmatar (3 Highs, 2 Low). I think the idea of bringing in Type-II variants of the existing vehicles is a great idea. Type-II dropsuits were used in the Beta to replicate racial dropsuits because the art assets were not ready, and I think the same principle is applicable here.
Using HAVs as an example
Gunnlogi 3 High 2 Low (Minmatar) Gunnlogi Type-II 4 High 1 Low (Caldari) Madrugar 2 High 3 Low (Amarr) Madrugar Type-II 1 High 4 Low (Gallente) Amarr are Armor Tankers so it should be 1H 4L, and Gallente 2H 3L. Yet Amarr Sentinels have 2/3 and Gallente have 1/4? Not for long, they are fixing it to be more in line with EVE. Hotfix Charlie is proposing Amarr Sentinel have 1/4 and Gallente Sentinel have 2/3
*shrugs* fair enough, as long as it's consistent that's what I care about.
regardless, I think its safe to say there is a demand for a 4/1 and a 1/4 variant of HAVs, and similar variants for the other vehicles.
Like my ideas?
Pokey Dravon for CPM1
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11982
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Posted - 2014.07.17 20:17:00 -
[30] - Quote
Pokey Dravon wrote:Aero Yassavi wrote:Pokey Dravon wrote:Forever ETC wrote:Pokey Dravon wrote:Honestly from the way slots are done and compared to dropsuits, what we currently have are the Amarr (2 Highs, 3 Lows) and the Minmatar (3 Highs, 2 Low). I think the idea of bringing in Type-II variants of the existing vehicles is a great idea. Type-II dropsuits were used in the Beta to replicate racial dropsuits because the art assets were not ready, and I think the same principle is applicable here.
Using HAVs as an example
Gunnlogi 3 High 2 Low (Minmatar) Gunnlogi Type-II 4 High 1 Low (Caldari) Madrugar 2 High 3 Low (Amarr) Madrugar Type-II 1 High 4 Low (Gallente) Amarr are Armor Tankers so it should be 1H 4L, and Gallente 2H 3L. Yet Amarr Sentinels have 2/3 and Gallente have 1/4? Not for long, they are fixing it to be more in line with EVE. Hotfix Charlie is proposing Amarr Sentinel have 1/4 and Gallente Sentinel have 2/3 *shrugs* fair enough, as long as it's consistent that's what I care about. regardless, I think its safe to say there is a demand for a 4/1 and a 1/4 variant of HAVs, and similar variants for the other vehicles.
Pffffff its not about slot lay outs dude. I could care less about slots.
It's about damn time for racial parity. 18 months I've been playing this game, 2+ years its been in beta...... when will CCP develop the damn art assets for this core content?
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2381
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Posted - 2014.07.17 20:20:00 -
[31] - Quote
True Adamance wrote:
Pffffff its not about slot lay outs dude. I could care less about slots.
It's about damn time for racial parity. 18 months I've been playing this game, 2+ years its been in beta...... when will CCP develop the damn art assets for this core content?
Well obviously the aesthetics are a bit more important to you than they are to me in that regard, but to each his own.
I think making pseudo racial variants without any change in gameplay for those variants is shortsighted, but that's just my personal opinion. I mean if they had released all the new heavies and they had the same slots and stats as the Amarr Heavy, everyone would have said "-___- really? We waited for a reskin?"
Like my ideas?
Pokey Dravon for CPM1
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11983
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Posted - 2014.07.17 20:25:00 -
[32] - Quote
Pokey Dravon wrote:True Adamance wrote:
Pffffff its not about slot lay outs dude. I could care less about slots.
It's about damn time for racial parity. 18 months I've been playing this game, 2+ years its been in beta...... when will CCP develop the damn art assets for this core content?
Well obviously the aesthetics are a bit more important to you than they are to me in that regard, but to each his own. I think making pseudo racial variants without any change in gameplay for those variants is shortsighted, but that's just my personal opinion. I mean if they had released all the new heavies and they had the same slots and stats as the Amarr Heavy, everyone would have said "-___- really? We waited for a reskin?"
We cannot begin to balance HAV and other vehicles without the racial turrets and hulls, or in this case place holders.
I'm all for having CCP introduce the proper variants...but I lost faith in them having the capacity to do that a long time ago...... and I'm freaking Amarrian to the core....I have Faith in everything!
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2381
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Posted - 2014.07.17 20:37:00 -
[33] - Quote
Im not really sure what the paint job has to do with balance but ok...
Like my ideas?
Pokey Dravon for CPM1
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11985
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Posted - 2014.07.17 21:03:00 -
[34] - Quote
Pokey Dravon wrote:Im not really sure what the paint job has to do with balance but ok...
To act as a place holder for the racial vehicles. Even as place holders they should still give the impression of being tied to a specific racial group. If updating the game for these requires a client side fix I see no reason why CCP could and should not reskin them.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2381
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Posted - 2014.07.17 21:19:00 -
[35] - Quote
True Adamance wrote:Pokey Dravon wrote:Im not really sure what the paint job has to do with balance but ok... To act as a place holder for the racial vehicles. Even as place holders they should still give the impression of being tied to a specific racial group. If updating the game for these requires a client side fix I see no reason why CCP could and should not reskin them.
Right but you make it sound like you wouldn't change the stats or slot layout and just keep them the same as the existing ones?
Like my ideas?
Pokey Dravon for CPM1
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11985
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Posted - 2014.07.17 21:32:00 -
[36] - Quote
Pokey Dravon wrote:True Adamance wrote:Pokey Dravon wrote:Im not really sure what the paint job has to do with balance but ok... To act as a place holder for the racial vehicles. Even as place holders they should still give the impression of being tied to a specific racial group. If updating the game for these requires a client side fix I see no reason why CCP could and should not reskin them. Right but you make it sound like you wouldn't change the stats or slot layout and just keep them the same as the existing ones?
No we would need the alterations made to test the varied playstyles of the vehicles..... that's half the point of placeholders.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2381
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Posted - 2014.07.17 21:34:00 -
[37] - Quote
True Adamance wrote:Pokey Dravon wrote:True Adamance wrote:Pokey Dravon wrote:Im not really sure what the paint job has to do with balance but ok... To act as a place holder for the racial vehicles. Even as place holders they should still give the impression of being tied to a specific racial group. If updating the game for these requires a client side fix I see no reason why CCP could and should not reskin them. Right but you make it sound like you wouldn't change the stats or slot layout and just keep them the same as the existing ones? No we would need the alterations made to test the varied playstyles of the vehicles..... that's half the point of placeholders.
Ok then we are in agreement
Like my ideas?
Pokey Dravon for CPM1
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medomai grey
WarRavens Final Resolution.
867
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Posted - 2014.07.17 21:47:00 -
[38] - Quote
Fox Gaden wrote:medomai grey wrote:It would be nice to have place holder models for new weapons or vehicles, but would CCP allow that quality to slide? Even if their player base supports the idea? It would allow for vehicle balance to be worked on in DUST with multiple iterations to get the 4 racial vehicles balanced against each other. This would allow all the base combat balancing to be done before Legion even goes to beta, so they donGÇÖt have to worry so much about balancing issues and can concentrate on other aspects of the game. It would be a great benefit to CCP to do this. I can see that what I've said has clearly sailed over your head and you've decided to assign it some other meaning.
Medium frame EHP is not medium
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