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843-Vika
BurgezzE.T.F General Tso's Alliance
34
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Posted - 2014.07.13 18:04:00 -
[1] - Quote
I have been playing Dust since opening week of closed beta and since then on of the most annoying aspect has been seeing a sentinel suit carrying a assault rifle. This is the noobish thing that any skilled player can ever do, run the highest tanking class suit with a light weapon especially now that we have things like the combat rifle and rail rifle and especially a sniper rifle.
Now before all the forum trolls with no life and nothing better to do them talk sh!t about things other deem as a serious flaw in the game. Use the brain that god gave you and think real hard bout this for a minute.
What is the point of having an assault class if the heavy class can carry the same weapons and have 2-3 times the hp that the assault class can ever have without having to sacrifice the higher end weapons. With a heavy class you start with close to 1k hp and with a light weapon you can use all the complex mods you want, while an assault class to even come close to the same hp they would have to use a basic or adv light weapon if not be stuck using a side arm which is basically a pea shooter.
I am highly in favor of restricting sentinel suits to heavy and side arm weapons only and let the commando suits stick to the light weapons like they were built for.
Now I ask the community, am i crazy to think like this? Am i crazy to believe that the classes should stick to the weapons that they were built for? |
ResistanceGTA
You'll Only Die Tired
1394
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Posted - 2014.07.13 18:09:00 -
[2] - Quote
If only we had more than 2 Heavy weapons...
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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843-Vika
BurgezzE.T.F General Tso's Alliance
34
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Posted - 2014.07.13 18:14:00 -
[3] - Quote
ResistanceGTA wrote:If only we had more than 2 Heavy weapons...
I agree 100% but thanks to what ever happened between CCP and SOE we will never get a client side update which means no more drop suits or weapons will be added to the game.
But my point of the thread is what good is the assault class if the sentinel class can use the same weapons as the assault and perform better.
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DUST Fiend
Onslaught Inc RISE of LEGION
14586
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Posted - 2014.07.13 18:20:00 -
[4] - Quote
843-Vika wrote:ResistanceGTA wrote:If only we had more than 2 Heavy weapons... I agree 100% but thanks to what ever happened between CCP and SOE we will never get a client side update which means no more drop suits or weapons will be added to the game. But my point of the thread is what good is the assault class if the sentinel class can use the same weapons as the assault and perform better. Amusingly, the same client side update that would likely be needed to add in more weapons would also likely be needed to restrict heavies to a single AI weapon.
So
Not gonna happen.
The Future
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ResistanceGTA
You'll Only Die Tired
1394
|
Posted - 2014.07.13 18:30:00 -
[5] - Quote
843-Vika wrote:ResistanceGTA wrote:If only we had more than 2 Heavy weapons... I agree 100% but thanks to what ever happened between CCP and SOE we will never get a client side update which means no more drop suits or weapons will be added to the game. But my point of the thread is what good is the assault class if the sentinel class can use the same weapons as the assault and perform better.
Not completely true. If the assets exist, theoretically, CCP could make some crude weapons. They wouldn't be pretty or unique, but, they could exist.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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aaaasdff ertgfdd
129
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Posted - 2014.07.13 18:39:00 -
[6] - Quote
843-Vika wrote:I have been playing Dust since opening week of closed beta and since then on of the most annoying aspect has been seeing a sentinel suit carrying a assault rifle. This is the noobish thing that any skilled player can ever do, run the highest tanking class suit with a light weapon especially now that we have things like the combat rifle and rail rifle and especially a sniper rifle.
Now before all the forum trolls with no life and nothing better to do them talk sh!t about things other deem as a serious flaw in the game. Use the brain that god gave you and think real hard bout this for a minute.
What is the point of having an assault class if the heavy class can carry the same weapons and have 2-3 times the hp that the assault class can ever have without having to sacrifice the higher end weapons. With a heavy class you start with close to 1k hp and with a light weapon you can use all the complex mods you want, while an assault class to even come close to the same hp they would have to use a basic or adv light weapon if not be stuck using a side arm which is basically a pea shooter.
I am highly in favor of restricting sentinel suits to heavy and side arm weapons only and let the commando suits stick to the light weapons like they were built for.
Now I ask the community, am i crazy to think like this? Am i crazy to believe that the classes should stick to the weapons that they were built for? Ok, without no life trolling you, im trying to be serious. Heres my thing, so what? It doesnt matter. Stop trying to restrict the game. Ya its a noob move, but so are REs, shotguns with cloaks, and jihad jeeps. But most of it can still be fun. Besides dude, its not a good fit. I rarely ever see it. Its a mexican thing. They end up out in the open and die, they got no ammo, no ewar, no regen. Tbh its such a bad fit, and they are so easy to kill, who cares? They are not good enough to ***** about.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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Snake Sellors
Hellstorm Inc League of Infamy
145
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Posted - 2014.07.13 18:49:00 -
[7] - Quote
Too true. without the extra ammo they become vulnerable very quickly,
the assault class will be better at using those weapons as they will have equipment slots, smaller hitboxes, more speed, smaller scan profiles, more agility and as of the next update extra bonuses.
all along dust has advertised that basically any suit can fit any weapon, it's about choice not restriction. |
843-Vika
BurgezzE.T.F General Tso's Alliance
34
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Posted - 2014.07.13 19:35:00 -
[8] - Quote
Snake Sellors wrote:Too true. without the extra ammo they become vulnerable very quickly,
the assault class will be better at using those weapons as they will have equipment slots, smaller hitboxes, more speed, smaller scan profiles, more agility and as of the next update extra bonuses.
all along dust has advertised that basically any suit can fit any weapon, it's about choice not restriction.
If you could fit any weapon to any suit then why cant assault equip a hmg or forge?
That was ment to mean that any race can use any racial weapon. so min can use cal weapons and so forth.
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Summ Dude
Direct Action Resources
400
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Posted - 2014.07.13 19:39:00 -
[9] - Quote
Of course the obvious issue is that if a Sentinel feels more OP with a light weapon than a heavy weapon, then obviously something's wrong with the weapon balance. Now me personally, I actually think most weapons are pretty good where they're at (maybe just a few minor discrepancies about the RR). But then, I'd never take an AR or anything over my HMG; it's insanely more lethal.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Yokal Bob
Escrow Removal and Acquisition Dark Taboo
570
|
Posted - 2014.07.13 20:12:00 -
[10] - Quote
843-Vika wrote:I have been playing Dust since opening week of closed beta and since then on of the most annoying aspect has been seeing a sentinel suit carrying a assault rifle. This is the noobish thing that any skilled player can ever do, run the highest tanking class suit with a light weapon especially now that we have things like the combat rifle and rail rifle and especially a sniper rifle.
Now before all the forum trolls with no life and nothing better to do them talk sh!t about things other deem as a serious flaw in the game. Use the brain that god gave you and think real hard bout this for a minute.
What is the point of having an assault class if the heavy class can carry the same weapons and have 2-3 times the hp that the assault class can ever have without having to sacrifice the higher end weapons. With a heavy class you start with close to 1k hp and with a light weapon you can use all the complex mods you want, while an assault class to even come close to the same hp they would have to use a basic or adv light weapon if not be stuck using a side arm which is basically a pea shooter.
I am highly in favor of restricting sentinel suits to heavy and side arm weapons only and let the commando suits stick to the light weapons like they were built for.
Now I ask the community, am i crazy to think like this? Am i crazy to believe that the classes should stick to the weapons that they were built for?
I am guessing that with this, they plan to release new heavy weapons in the near future.
If its not anime, its not real
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Malkai Inos
Any Given Day
1498
|
Posted - 2014.07.13 20:29:00 -
[11] - Quote
843-Vika wrote:ResistanceGTA wrote:If only we had more than 2 Heavy weapons... I agree 100% but thanks to what ever happened between CCP and SOE we will never get a client side update which means no more drop suits or weapons will be added to the game.[...] Wait. There's nothing specifically preventing CCP from making content focused updates other than their lack of resources/commitment towards Dust 514 development.
Let me quote the significant part of Rattati's post here.
CCP Rattati wrote:We can do it, but there are many things I would like to tweak/fix before we bother the playerbase with a full client re-download.
If the content gets created, by either the DUST 514 or Legion team, we can push it out.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
491
|
Posted - 2014.07.13 20:33:00 -
[12] - Quote
843-Vika wrote:I have been playing Dust since opening week of closed beta and since then on of the most annoying aspect has been seeing a sentinel suit carrying a assault rifle. This is the noobish thing that any skilled player can ever do, run the highest tanking class suit with a light weapon especially now that we have things like the combat rifle and rail rifle and especially a sniper rifle.
Now before all the forum trolls with no life and nothing better to do them talk sh!t about things other deem as a serious flaw in the game. Use the brain that god gave you and think real hard bout this for a minute.
What is the point of having an assault class if the heavy class can carry the same weapons and have 2-3 times the hp that the assault class can ever have without having to sacrifice the higher end weapons. With a heavy class you start with close to 1k hp and with a light weapon you can use all the complex mods you want, while an assault class to even come close to the same hp they would have to use a basic or adv light weapon if not be stuck using a side arm which is basically a pea shooter.
I am highly in favor of restricting sentinel suits to heavy and side arm weapons only and let the commando suits stick to the light weapons like they were built for.
Now I ask the community, am i crazy to think like this? Am i crazy to believe that the classes should stick to the weapons that they were built for?
you would be giving heavies only 2 weapons to choose from then... and for no real good reason except that you don't like seeing a heavy with a light weapon... is it game breaking?
also i wrote this in a similar thread ( god there are so many of this exact same thread lol) but consider this
you know how formidable heavies are as they are right... you have seen the destruction a hmg heavy with logi in tow can cause yes?
and lets not mention roof top forgers...
imagine a world where you force every heavy into these 2 roles, imagine the destruction... you said it yourself a heavy with a light weapon is noob mode ( aka fun mode) no one in PC does this.... btw those shotgun heavies are funny aren't they?
a heavy with a ligh weapon is an easy kill.... you will be shooting yourself in the foot taking light weapon options away, because with the heavy spam we already see now there will be hmg and forge spam... I'm a logi i would eat that crap up... you however would realize only to late the error of your concerns.... |
lunatis orrak
Battlefield Brawlers
39
|
Posted - 2014.07.13 20:50:00 -
[13] - Quote
843-Vika wrote:I have been playing Dust since opening week of closed beta and since then on of the most annoying aspect has been seeing a sentinel suit carrying a assault rifle. This is the noobish thing that any skilled player can ever do, run the highest tanking class suit with a light weapon especially now that we have things like the combat rifle and rail rifle and especially a sniper rifle.
Now before all the forum trolls with no life and nothing better to do them talk sh!t about things other deem as a serious flaw in the game. Use the brain that god gave you and think real hard bout this for a minute.
What is the point of having an assault class if the heavy class can carry the same weapons and have 2-3 times the hp that the assault class can ever have without having to sacrifice the higher end weapons. With a heavy class you start with close to 1k hp and with a light weapon you can use all the complex mods you want, while an assault class to even come close to the same hp they would have to use a basic or adv light weapon if not be stuck using a side arm which is basically a pea shooter.
I am highly in favor of restricting sentinel suits to heavy and side arm weapons only and let the commando suits stick to the light weapons like they were built for.
Now I ask the community, am i crazy to think like this? Am i crazy to believe that the classes should stick to the weapons that they were built for?
While do not care either way i would like to say that a negative % to fitting for light weapons to heavy suits would be the easiest and most fair fix for this "problem" blah blah heavy suits are fitted with a precise power output for hmg blah blah
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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CLONE117
True Pros Forever
825
|
Posted - 2014.07.13 21:03:00 -
[14] - Quote
yes u r insanely stupid to suggest this. i like killing heavies who use light weapons. my hmg tears them to shreds every time. now if we were to just prevent the basic and sentinal class heavy from using the sniper rifle. well it just means those who camp in the redzone will be less tanky then. i think?.
dust 514 shall be eternal.
pve for dust 514.
hmmm a shiny red button!. ima press it!
WARNING! SELF DESTRUCT ACTIVATED.
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Forlorn Destrier
Havok Dynasty
2698
|
Posted - 2014.07.13 21:13:00 -
[15] - Quote
843-Vika wrote:ResistanceGTA wrote:If only we had more than 2 Heavy weapons... I agree 100% but thanks to what ever happened between CCP and SOE we will never get a client side update which means no more drop suits or weapons will be added to the game. But my point of the thread is what good is the assault class if the sentinel class can use the same weapons as the assault and perform better.
Not true. CCP Ratttattattattattatta recently said he would consider adding a second line of Logi suits so each race would have a Logi with a sidearm an limited equipment in addition to one with extra equipment and no sidearm.
EDIT: the restriction about client side updates is CCP's decision due to limited dev staffing for Dust - the majority of the devs are working on Legion.
I am the Forgotten Warhorse, the Lord of Lightning
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lunatis orrak
Battlefield Brawlers
39
|
Posted - 2014.07.13 22:18:00 -
[16] - Quote
Forlorn Destrier wrote:843-Vika wrote:ResistanceGTA wrote:If only we had more than 2 Heavy weapons... I agree 100% but thanks to what ever happened between CCP and SOE we will never get a client side update which means no more drop suits or weapons will be added to the game. But my point of the thread is what good is the assault class if the sentinel class can use the same weapons as the assault and perform better. Not true. CCP Ratttattattattattatta recently said he would consider adding a second line of Logi suits so each race would have a Logi with a sidearm an limited equipment in addition to one with extra equipment and no sidearm. EDIT: the restriction about client side updates is CCP's decision due to limited dev staffing for Dust - the majority of the devs are working on Legion.
Said suits are not new but the old type ll and it was ccp logibro who mentioned the possibility of making them available again after a little tweaking.
"However, I am actually open to the possibility of adding a second logistics variant (using the same skills, think the old Type-II) for all races that has an equipment slot traded for a sidearm, plus possibly a few base stat nerfs (not sure what yet, I'm just a little worried that these new logistics would crowd out actual assault suits)." - ccp logibro
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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843-Vika
BurgezzE.T.F General Tso's Alliance
36
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Posted - 2014.07.13 22:28:00 -
[17] - Quote
Forlorn Destrier wrote:843-Vika wrote:ResistanceGTA wrote:If only we had more than 2 Heavy weapons... I agree 100% but thanks to what ever happened between CCP and SOE we will never get a client side update which means no more drop suits or weapons will be added to the game. But my point of the thread is what good is the assault class if the sentinel class can use the same weapons as the assault and perform better. Not true. CCP Ratttattattattattatta recently said he would consider adding a second line of Logi suits so each race would have a Logi with a sidearm an limited equipment in addition to one with extra equipment and no sidearm. EDIT: the restriction about client side updates is CCP's decision due to limited dev staffing for Dust - the majority of the devs are working on Legion.
CCP already stated that they can adjust stuff that is already in the game I.E. the new officer weapons but to add new stuff that does not exist in game can not be done without client side update
but it would be nice to see an end game result with the racial weapons fully in game
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boba's fetta
Dead Man's Game Dark Taboo
734
|
Posted - 2014.07.13 22:50:00 -
[18] - Quote
you had me right till you invoked your imginary friend.
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Snake Sellors
Hellstorm Inc League of Infamy
152
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Posted - 2014.07.13 22:54:00 -
[19] - Quote
Your right the lighter frames can't carry heavy weapons.
but not because they are not allowed to it's because they physically can't.
personally I'd of let them but made them basically rooted, (think over encumbered in elder scrolls games.)
also, heavies with light weapons don't work, if they were op, it would beg the question why are light weapons better than heavy ones. |
Scheneighnay McBob
Cult of Gasai
5645
|
Posted - 2014.07.13 23:14:00 -
[20] - Quote
This makes as little sense as preventing every other suit from fitting sidearms in light weapon slots.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Scheneighnay McBob
Cult of Gasai
5646
|
Posted - 2014.07.13 23:19:00 -
[21] - Quote
You would also be ******* up commando progression. A new player planning on becoming a commando would have to put SP into the basic heavy frame. Because the basic heavy frame wouldn't be able to use light weapons, said player would need to waste SP on heavy weapons they'll barely use, or be forced to use militia.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Thurak1
Psygod9
813
|
Posted - 2014.07.13 23:33:00 -
[22] - Quote
Ok use the brain god gave you and answer me this. Can a bodybuilder lift ONLY heavy weights or can he also lift the light weights?
Restricting heavies to heavy weapons is idiotic in many ways. Heavies have a whopping 2 weapons to chose from 1 that has a varient that is good at about 60 meters and 1 that is good against vehicles but has at least a 3 second charge time.
The only reason they are considering restricting heavies to heavy weapons is because of crybabies it makes no sense at all. |
Thurak1
Psygod9
813
|
Posted - 2014.07.13 23:37:00 -
[23] - Quote
843-Vika wrote:I have been playing Dust since opening week of closed beta and since then on of the most annoying aspect has been seeing a sentinel suit carrying a assault rifle. This is the noobish thing that any skilled player can ever do, run the highest tanking class suit with a light weapon especially now that we have things like the combat rifle and rail rifle and especially a sniper rifle.
Now before all the forum trolls with no life and nothing better to do them talk sh!t about things other deem as a serious flaw in the game. Use the brain that god gave you and think real hard bout this for a minute.
What is the point of having an assault class if the heavy class can carry the same weapons and have 2-3 times the hp that the assault class can ever have without having to sacrifice the higher end weapons. With a heavy class you start with close to 1k hp and with a light weapon you can use all the complex mods you want, while an assault class to even come close to the same hp they would have to use a basic or adv light weapon if not be stuck using a side arm which is basically a pea shooter.
I am highly in favor of restricting sentinel suits to heavy and side arm weapons only and let the commando suits stick to the light weapons like they were built for.
Now I ask the community, am i crazy to think like this? Am i crazy to believe that the classes should stick to the weapons that they were built for? O also its funny you say this because there really are only 2 weapon classes so to say on this issue heavy and light. Pretty narrow isnt it? If we want to say use only stuff made for you then we need a LOT more restrictions. You basically just dont want heavies to have access to the good weapons. Lets face it a heavy with a RR is a long range killing machine. |
Rusty Shallows
Caldari State
1874
|
Posted - 2014.07.13 23:52:00 -
[24] - Quote
843-Vika wrote:I have been playing Dust since opening week of closed beta and since then on of the most annoying aspect has been seeing a sentinel suit carrying a assault rifle. This is the noobish thing that any skilled player can ever do, run the highest tanking class suit with a light weapon especially now that we have things like the combat rifle and rail rifle and especially a sniper rifle.
snip To be fair for most of Uprising the (Gallente) Assault Rifle was a better HMG than HMGs. Even after the December 2013 hot-fix HMGs were still weaker than the four racial rifles. I have no clue why people would not use HMGs post Uprising 1.8, all three variant options are great.
My Main Toon has zero SP in Light Weapons.
I like that Heavies can use Light Weapons. When CCP screws-up and nerfs HMGs to junk again people will at least have an option to change to something else.
Forums > Game: So here is a cookie and a Like. Please keep posting.
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WhyAre YouLooking
Red Star. EoN.
9
|
Posted - 2014.07.14 00:47:00 -
[25] - Quote
Did anyone watch the Dust 514 trailer? It shows a heavy suit with the sniper rifle sniping. I think cup is allowing this to happen :}
[X] Dedicated Tac AR User
[X] Loving Rep tool
[X] Pure Gallente
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Zindorak
CaUsE-4-CoNcErN
106
|
Posted - 2014.07.14 02:42:00 -
[26] - Quote
It's sad to see people stoop to such scruby play I mean Sentinels with RR and SR thats ridiculous. I'd rather against a proto stomping Sentinel with a proto Min logi with a proto rep. I hate this light weapon on sentinel suit crap! |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11824
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Posted - 2014.07.14 03:39:00 -
[27] - Quote
God forbid a Sentinel chooses to exchange DPS for range...... god forbid........
"I guess this is goodbye for now Little One. This is how you will become one of us, one of the Amarr." - Kador Ouryon
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emm kay
New Age Empire. General Tso's Alliance
132
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Posted - 2014.07.14 06:15:00 -
[28] - Quote
843-Vika wrote:ResistanceGTA wrote:If only we had more than 2 Heavy weapons... I agree 100% but thanks to what ever happened between CCP and SOE we will never get a client side update which means no more drop suits or weapons will be added to the game. But my point of the thread is what good is the assault class if the sentinel class can use the same weapons as the assault and perform better.
Sauce?
No seriously, i want to read up on this. I just learned this.
--
You called, sir?
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Jack Boost
Zarena Family
419
|
Posted - 2014.07.14 07:25:00 -
[29] - Quote
So... as 'european father of light welding heavies' give one more clue.
Try it... but not only one match. Then write here how you fight well vs eg. scout with same weapon. How long you stay at field, do you like lonewolfing, how you fell when 'peasnts kill you with sticks' etc.
Some mention from 1001 topics: - frames size and EHP vs tankinf/surviwing. For now it is like scout>assault>heavy There is easy. And here is a lot of factors: speed, hit box, even terrain and server lag. Heavy are not blessed here.
- restricting frame size to only equal weapon: scout - sidearms assault/logi - light heavy - heavy weapons
And now One question: heavys with light are only few (and you sentencing them), but scouts with shotguns are more. So.. eny taught?
- RE ... do you ever see how RE are vs heavy? I dont mention that splash dont work for user ;) And this is only matter of frame size. Not weapon.
- EWAR ... you meantion heavy - ewar -light welding ... man this is crazy :) who play this ?!?
- Why scout can't use heavy weapon? You just forget that heavy dont have eq slot and this is reason for chooby fingers (always snacks in eq slot)
- Commando ppl - they just get more then sentinel heavy/heavy for light weapon. How you distinguish them under heavy fire? You are fine with them? They are still better options for light weapon then sentinels - and here you have problem? Why?
etc. etc. Read more, play more...
For me I'm tired for now using light weapon. It was a bit chelenging but fun. For now forge is better option even for infranty. They just don't stand again and this is more pain.
For ppl that stil use heavy-light weapon - I'm with you. I know how much you must sacrifice for this.
Not much time left...
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843-Vika
BurgezzE.T.F General Tso's Alliance
40
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Posted - 2014.07.14 16:16:00 -
[30] - Quote
As i see it, its like this.
Sentinel has 1k or more hp, they have passive against every kind of weapon. They carry a Rail Rifle with the longest range of all light weapons. So now they have more hp and can damage you at a range that you can barely hit them. So they kill you before you even get through there shields.
Assault can have 1k hp if they equip complex shield and armor mods which restricts them from using a complex weapon so now the assault has to use an advanced weapon while the sentinel can use a proto weapon.
I am a scout and i usually use a side arm as my main weapon because it allows me to use complex mods and still be an effective slayer and being able hack objectives and and being able light up the map with my passive scans.
I have no problems making it so that Sentinel suits can only use heavy weapons, medium suits using light weapons and light frames using side arms only, this way suit are used as they were intended to be used.
And to the person that mentioned that they see a heavy using a sniper rifle, if you look close enough its a commando suit not a sentinel suit doing that. |
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
262
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Posted - 2014.07.14 16:18:00 -
[31] - Quote
I'm highly against making people play how you want them to play. So what the heavy guy got a light weapon? And so what you from closed beta? It's still a bad idea to MAKE people play the way you want them to. That's not what customization is about. |
843-Vika
BurgezzE.T.F General Tso's Alliance
41
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Posted - 2014.07.14 16:43:00 -
[32] - Quote
Scheneighnay McBob wrote:You would also be ******* up commando progression. A new player planning on becoming a commando would have to put SP into the basic heavy frame. Because the basic heavy frame wouldn't be able to use light weapons, said player would need to waste SP on heavy weapons they'll barely use, or be forced to use militia.
That is completely incorrect because they start you off with enough sp as a new player to get into a standard suit of any kind and then you just need to play a few games to get the weapons you want. I have been working my recruiter link for a awhile now so i know what a new player can get done lol |
Rusty Shallows
Caldari State
1879
|
Posted - 2014.07.14 18:22:00 -
[33] - Quote
843-Vika wrote:snip
And to the person that mentioned that they see a heavy using a sniper rifle, if you look close enough its a commando suit not a sentinel suit doing that. You might want to check the release date of that video against the addition of Commandos to this game.
Forums > Game: So here is a cookie and a Like. Please keep posting.
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Powerh8er
The Rainbow Effect Dark Taboo
471
|
Posted - 2014.07.14 18:29:00 -
[34] - Quote
Waddling around as an heavy with an light weapon can be alot of fun... Until you run out of ammo after 2 minutes. |
Snake Sellors
Hellstorm Inc League of Infamy
164
|
Posted - 2014.07.14 18:49:00 -
[35] - Quote
Actually back when I started there was a video of a heavy with a sniper rifle, no I don't mean a commando there weren't any back then.
plain fact is you are in the wrong here, .players shouldn't be forced into playing set roles governed by what dropsuit they use, it's a slippery slope that no body wants to go down, we would end up with set roles with set equipment. e.g snipers in only light suits, with only a choice of three weapons, assault troops as the only attacking light frame, logistics the only ones who can hack, etc. it may simplify the game but you would be restricted from the first decision onwards
.if a player decides that they want to be long range with high hp, it's their choice, they won't be able to move quickly. just get around them .or use headshots, etc.
. by your logic a scout shouldn't be able to use a shotgun, they don't have the strength to support firing these shotguns whilst running the way they do. (in fact they should be snipers, and that's all as the term scout suggests recon.)
."fat fingers can't fit the triggers" they're not giants. how fat do you think they are? if this were the case they'd remove the trigger guard or something.
if they are using heavies with rail rifles then use something like a scout with res. or an ads, or a murder taxi, or a full squad, or plcs, mass drivers,etc. there are plenty of counters to this. if they are using a light weapon they are probably engaging in the open, which as a heavy means they are vulnerable. |
KEROSIINI-TERO
The Rainbow Effect
1156
|
Posted - 2014.07.14 19:19:00 -
[36] - Quote
843-Vika wrote:I have been playing Dust since opening week of closed beta and since then on of the most annoying aspect has been seeing a sentinel suit carrying a assault rifle. This is the noobish thing that any skilled player can ever do, run the highest tanking class suit with a light weapon especially now that we have things like the combat rifle and rail rifle and especially a sniper rifle.
Now before all the forum trolls with no life and nothing better to do them talk sh!t about things other deem as a serious flaw in the game. Use the brain that god gave you and think real hard bout this for a minute.
What is the point of having an assault class if the heavy class can carry the same weapons and have 2-3 times the hp that the assault class can ever have without having to sacrifice the higher end weapons. With a heavy class you start with close to 1k hp and with a light weapon you can use all the complex mods you want, while an assault class to even come close to the same hp they would have to use a basic or adv light weapon if not be stuck using a side arm which is basically a pea shooter.
I am highly in favor of restricting sentinel suits to heavy and side arm weapons only and let the commando suits stick to the light weapons like they were built for.
Now I ask the community, am i crazy to think like this? Am i crazy to believe that the classes should stick to the weapons that they were built for?
Sometimes Hvy+LightWep combo is better, sometimes it's worse.
Worse because it DOES have less speed and lacks Equipment slot. Oh and it has trouble jumping over any ledge plus has trouble on rolling hills.
So: There's nothing wrong with it, it just is different.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
145
|
Posted - 2014.07.14 19:27:00 -
[37] - Quote
I wouldn't mind this...
Part time Logi,
Full time heavy.
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
671
|
Posted - 2014.07.14 20:18:00 -
[38] - Quote
Well I sometimes run around in my minmatar sentinel with a toxin AR and Syndicate SMG. Why? Cause I can make a fit with over 1k HP, sprints as fast as an assault, better armor and shield rep than my assault, and costs much less isk.
That being said, it's still pretty lackluster against real competition. It's really just for cheap lolz against MLT medium frames.
Honestly, if you have trouble taking out a heavy with a light weapon then you're more of a scrub than they are.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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843-Vika
BurgezzE.T.F General Tso's Alliance
45
|
Posted - 2014.07.14 20:44:00 -
[39] - Quote
Boot Booter wrote:Well I sometimes run around in my minmatar sentinel with a toxin AR and Syndicate SMG. Why? Cause I can make a fit with over 1k HP, sprints as fast as an assault, better armor and shield rep than my assault, and costs much less isk.
That being said, it's still pretty lackluster against real competition. It's really just for cheap lolz against MLT medium frames.
Honestly, if you have trouble taking out a heavy with a light weapon then you're more of a scrub than they are.
Toxin AR and Proto RR is not even in the same league with each other.
You said it exactly a fit with more hp, runs as fast better reps, so whats the point of even having an assault class if another class does the exact same thing but better
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2332
|
Posted - 2014.07.14 21:23:00 -
[40] - Quote
True Adamance wrote:God forbid a Sentinel chooses to exchange DPS for range...... god forbid........
Pretty much. It's a fat, slow suit that can't move around, cant flank, it just sits there and attacks from range. Well ok, but when you get up close they're stupid awful. Can't strafe, can't get behind cover. When I see a Sentinel with a Light weapon I got hunt it down because it's a hell of a lot easier to kill than a Sentinel with an HMG.
Like my ideas?
Pokey Dravon for CPM1
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LAVALLOIS Nash
QcGOLD
262
|
Posted - 2014.07.14 21:40:00 -
[41] - Quote
In theory its "noob". However, lets take a minute to look at it in practice:
First off, is this something I do? Yes. Im even worse than you described because I use a RR instead of an AR.
Why? I got no choice. Im up against bankrolled corps who can afford proto suits in all games. Some of these proto suits have similar HP to a medium heavy suit. Also, those proto suits are proto armed and have complex modules loaded. So when I engage one, I have to use a clip or two to chip away his HP while hes strafes and jumps around, AND my suit has to withstand guns putting out extreme damage.
But then, you have to also add in the fact that some of these proto folks also like to play in squads. So im not having 1vs1 fights, im having 6vs1 fights.
What you propose, is that when these multi million ISK stomp squads pop over the hill with all 6 gunning for me, the only weapons I should be able to use is a short range HMG, a 4 second charge up 1 shot projective Forge Gun, or a sidearm. Yeah, seems real fair and balanced doesn't it. Your alternative is even funnier, in that I should be wearing a medium assault suit.
Atleast If I can load a RR and some mods on a fatsuit, when those guys try to ambush me I can surprise them by killing one of them, and duck for a bit of cover with the sting of my rifle keeping them back at an ideal range. It gives me the protection I need to engage multiple targets wearing super suits.
How about before we punish people like me in the name of balance, lets focus on fixing the matchmaker/squad system so that teams in each game are balanced? |
843 Unorthadox Hunter
BurgezzE.T.F General Tso's Alliance
38
|
Posted - 2014.07.15 00:25:00 -
[42] - Quote
Vika you are damn out of your mind I best smack you with my Caldari Heavy with Duvolle .... Look one thing I have to say is this.... If you are going to be bitching about something don't ***** on this... CCP likes how Sentinels can carry weapons because of this reason. Most games a sniper is a light guy & Dust allows snipers to be a big guy that when some1 gets nearby they can just switch to their sidearm and kill them and resume. :| So yeah I don't know it might be nooby but it's how CCP wants it with all the variety suits can have. I don't use my Caldari Heavy with Duvolle unless I want to waste my stock of duvolles I never bought. But hey it's how things go... I mean there's plenty of cheap tactics people use but in a way all the proto guys like one guy said before might have drove them to it. It's why we have Jihad's and I keep on patrol when LAV's are around because Im like **** this guy if I think he's trying to do what I think he's trying. Plus PCE TANKS im not using you for a bit when those new damn Swarms and Forge Officer weps come out it be damn suicide.... OFFICER BREACH **** THAT...... Swarms are ehh... but they still can scare a guy. |
CLONE117
True Pros Forever
830
|
Posted - 2014.07.15 03:18:00 -
[43] - Quote
LAVALLOIS Nash wrote:In theory its "noob". However, lets take a minute to look at it in practice:
First off, is this something I do? Yes. Im even worse than you described because I use a RR instead of an AR.
Why? I got no choice. Im up against bankrolled corps who can afford proto suits in all games. Some of these proto suits have similar HP to a medium heavy suit. Also, those proto suits are proto armed and have complex modules loaded. So when I engage one, I have to use a clip or two to chip away his HP while hes strafes and jumps around, AND my suit has to withstand guns putting out extreme damage.
But then, you have to also add in the fact that some of these proto folks also like to play in squads. So im not having 1vs1 fights, im having 6vs1 fights.
What you propose, is that when these multi million ISK stomp squads pop over the hill with all 6 gunning for me, the only weapons I should be able to use is a short range HMG, a 4 second charge up 1 shot projective Forge Gun, or a sidearm. Yeah, seems real fair and balanced doesn't it. Your alternative is even funnier, in that I should be wearing a medium assault suit.
Atleast If I can load a RR and some mods on a fatsuit, when those guys try to ambush me I can surprise them by killing one of them, and duck for a bit of cover with the sting of my rifle keeping them back at an ideal range. It gives me the protection I need to engage multiple targets wearing super suits.
How about before we punish people like me in the name of balance, lets focus on fixing the matchmaker/squad system so that teams in each game are balanced?
ive been in that same situation more times than ive cared to remember. but id say ive only got a portion of my revenge on that scenario during my epic 512.5 hps rep maddy days. just about every stomp scenario is the same. and itS THE CLUSTERED PROTO one. ud think ot would have been so simple to counter. and yet it seems impossible with lower tier gear.
dust 514 shall be eternal.
pve for dust 514.
hmmm a shiny red button!. ima press it!
WARNING! SELF DESTRUCT ACTIVATED.
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5278
|
Posted - 2014.07.15 04:37:00 -
[44] - Quote
843-Vika wrote:I have been playing Dust since opening week of closed beta and since then on of the most annoying aspect has been seeing a sentinel suit carrying a assault rifle. This is the noobish thing that any skilled player can ever do, run the highest tanking class suit with a light weapon especially now that we have things like the combat rifle and rail rifle and especially a sniper rifle.
Now before all the forum trolls with no life and nothing better to do them talk sh!t about things other deem as a serious flaw in the game. Use the brain that god gave you and think real hard bout this for a minute.
What is the point of having an assault class if the heavy class can carry the same weapons and have 2-3 times the hp that the assault class can ever have without having to sacrifice the higher end weapons. With a heavy class you start with close to 1k hp and with a light weapon you can use all the complex mods you want, while an assault class to even come close to the same hp they would have to use a basic or adv light weapon if not be stuck using a side arm which is basically a pea shooter.
I am highly in favor of restricting sentinel suits to heavy and side arm weapons only and let the commando suits stick to the light weapons like they were built for.
Now I ask the community, am i crazy to think like this? Am i crazy to believe that the classes should stick to the weapons that they were built for?
I dont really get the whine here. The HMG is better than pretty much any Light weapon. Enough Rof,Damage and bullets to drop several Sentinels in a Row....(personal record 3 without overheating with a Basic HMG).Tell me what other weapon can do that without reloading and in less than 5-6 secs? A Shotgun? wll a Shotgun Sentinel is actually fun to use but... A sentinel WITHOUT a HMG i actually at a disadvantage.
My Min Sent would know....
Stealth Storm
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OliX PRZESMIEWCA
Bezimienni...
139
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Posted - 2014.07.15 06:14:00 -
[45] - Quote
Most people don't have problems with heavy using light weapon due lack of other heavy weapon. I can understand it can be problem for person who don't have enaugh sp points to be one man army. I don't know how many same topics we had on this forum and every time people decide it's not crutch. It's not immortal combination. They can be killed. |
Thurak1
Psygod9
820
|
Posted - 2014.07.17 00:12:00 -
[46] - Quote
I want to see heavies get an equipment slot. Then i can cloak and use a shotgun at close range and you would have pretty much 0 chance of owning me before i waste you even if your a heavy. |
843-Vika
BurgezzE.T.F General Tso's Alliance
67
|
Posted - 2014.07.17 15:42:00 -
[47] - Quote
Thurak1 wrote:I want to see heavies get an equipment slot. Then i can cloak and use a shotgun at close range and you would have pretty much 0 chance of owning me before i waste you even if your a heavy.
What kind of noob want a cloak on a heavy........if they ever did give a heavy an equipment slot ( cough cough commando cough cough ) they would most likely make it so a sentinel suit couldn't use it at all.
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Ankoku Daishogun
Safe house rewr
100
|
Posted - 2014.07.17 17:48:00 -
[48] - Quote
I agree if scouts are restricted to side arms.
Thurak1 wrote:I want to see heavies get an equipment slot. Then i can cloak and use a shotgun at close range and you would have pretty much 0 chance of owning me before i waste you even if your a heavy. You can do that with a commando you know. gallente cloakmando with a shotgun ftw. |
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1344
|
Posted - 2014.07.17 17:52:00 -
[49] - Quote
I hate the idea of artificial restrictions like this. Can we look at this a different way and discourage fitting light weapons somehow through stats, fitting penalties, weaknesses etc?
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1344
|
Posted - 2014.07.17 17:55:00 -
[50] - Quote
KING CHECKMATE wrote:843-Vika wrote:I have been playing Dust since opening week of closed beta and since then on of the most annoying aspect has been seeing a sentinel suit carrying a assault rifle. This is the noobish thing that any skilled player can ever do, run the highest tanking class suit with a light weapon especially now that we have things like the combat rifle and rail rifle and especially a sniper rifle.
Now before all the forum trolls with no life and nothing better to do them talk sh!t about things other deem as a serious flaw in the game. Use the brain that god gave you and think real hard bout this for a minute.
What is the point of having an assault class if the heavy class can carry the same weapons and have 2-3 times the hp that the assault class can ever have without having to sacrifice the higher end weapons. With a heavy class you start with close to 1k hp and with a light weapon you can use all the complex mods you want, while an assault class to even come close to the same hp they would have to use a basic or adv light weapon if not be stuck using a side arm which is basically a pea shooter.
I am highly in favor of restricting sentinel suits to heavy and side arm weapons only and let the commando suits stick to the light weapons like they were built for.
Now I ask the community, am i crazy to think like this? Am i crazy to believe that the classes should stick to the weapons that they were built for? I dont really get the whine here. The HMG is better than pretty much any Light weapon. Enough Rof,Damage and bullets to drop several Sentinels in a Row....(personal record 3 without overheating with a Basic HMG).Tell me what other weapon can do that without reloading and in less than 5-6 secs? A Shotgun? wll a Shotgun Sentinel is actually fun to use but... A sentinel WITHOUT a HMG i actually at a disadvantage.
My Min Sent would know....
I would argue that you are right except that some levels are open ground. Areas where engagements take place at the 50-100m mark. When weapons like the RR are available in these situations, the HMG does not offer a clear benefit. You could argue that a speed heavy could possibly close the distance however again I say that on some levels that are open like I mentioned, there is little cover to use so you are not going to get too much done with that HMG.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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843-Vika
BurgezzE.T.F General Tso's Alliance
67
|
Posted - 2014.07.17 18:19:00 -
[51] - Quote
I do agree that the HMG range is a little to short but just being and to equip a light weapon mean that you out class what the assault class was built for.
I also agree that if we ever got the rest of the heavy weapons that the sentinel suit should be only about to equip them, and assault, logi and commando to light weapons and scouts to side arm weapons. while they all can equip a side arm.
This would give the game some kind of suit balance.....
If you want to use a rifle while have higher hp then use commando....it gives you a boost to light weapon damage while having higher hp then a assault.
I was always in favor of keeping the general sharp shooter skills that gave weapons a longer range to deal damage.....that would give things like the HMG a father range then it has now but give it a huge sp cost so that it takes time to skill into. |
Reign Omega
BurgezzE.T.F General Tso's Alliance
560
|
Posted - 2014.07.17 19:56:00 -
[52] - Quote
Why do people have issues with this? A fat slow low regeneration reasonably low dps biscuit walking across the road? Pull out the jelly and mop him up. There are very few cases where this suit can have the advantage over any normal fitting. Hmg mauls them up close, mid frames outposition them from afar, scouts embarrass them in maneuvering. I wish people would bag back off the whole "supposed to" train and just overcome adversity.
If heavies are only "supposed to" carry heavy weaponry, should light frames only get side arms? Should logi only get the less lethal support option of weapons? Try to reverse engineer your logic before you post. I absolutely loathe shotgun scouts but it's not like I want to restrict scouts to just knives..
Observe the public trust. Protect the innocent. Uphold the law.
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OliX PRZESMIEWCA
Bezimienni...
141
|
Posted - 2014.07.17 19:58:00 -
[53] - Quote
CommanderBolt wrote:I hate the idea of artificial restrictions like this. Can we look at this a different way and discourage fitting light weapons somehow through stats, fitting penalties, weaknesses etc? Yea yeah. What about this: For example same rifle will cost less cpu/pg on asault, but more on scout, logi or heavy. So if anybody will wanna put RR on scout - no problemmo but it will force U to be paper-like. Same on heavy. Ehp stuffed hmg or less hp heavy with rifle.
Shotgun can't be sidearm and can't be restricted to scout only. Same as heavy without ability to use lights. |
843-Vika
BurgezzE.T.F General Tso's Alliance
67
|
Posted - 2014.07.17 20:03:00 -
[54] - Quote
OliX PRZESMIEWCA wrote:CommanderBolt wrote:I hate the idea of artificial restrictions like this. Can we look at this a different way and discourage fitting light weapons somehow through stats, fitting penalties, weaknesses etc? Yea yeah. What about this: For example same rifle will cost less cpu/pg on asault, but more on scout, logi or heavy. So if anybody will wanna put RR on scout - no problemmo but it will force U to be paper-like. Same on heavy. Ehp stuffed hmg or less hp heavy with rifle. Shotgun can't be sidearm and can't be restricted to scout only. Same as heavy without ability to use lights.
That i would be completely fine with, make it so that the cpu/pg for each weapon would be different on different suits.
Do the same with shield and armor mods as well, make it so that armor and shield mods would give different stats on different suits or cost different pg/cpu so that scouts couldnt tank as well las an assault could or make the speed penelity higher on scouts but lower on heavies.
i agree that would help with the balance of how suits fit things and give more defined rolse for the different class suits.
But idk if that even really possible |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
638
|
Posted - 2014.07.17 22:22:00 -
[55] - Quote
843-Vika wrote:I have been playing Dust since opening week of closed beta and since then on of the most annoying aspect has been seeing a sentinel suit carrying a assault rifle. This is the noobish thing that any skilled player can ever do, run the highest tanking class suit with a light weapon especially now that we have things like the combat rifle and rail rifle and especially a sniper rifle.
Now before all the forum trolls with no life and nothing better to do them talk sh!t about things other deem as a serious flaw in the game. Use the brain that god gave you and think real hard bout this for a minute.
What is the point of having an assault class if the heavy class can carry the same weapons and have 2-3 times the hp that the assault class can ever have without having to sacrifice the higher end weapons. With a heavy class you start with close to 1k hp and with a light weapon you can use all the complex mods you want, while an assault class to even come close to the same hp they would have to use a basic or adv light weapon if not be stuck using a side arm which is basically a pea shooter.
I am highly in favor of restricting sentinel suits to heavy and side arm weapons only and let the commando suits stick to the light weapons like they were built for.
Now I ask the community, am i crazy to think like this? Am i crazy to believe that the classes should stick to the weapons that they were built for?
didn't you just make a post about how the noobs ruin this game with nerf/buff QQ?
are you a pot or a kettle? |
Hynox Xitio
0uter.Heaven
1589
|
Posted - 2014.07.18 00:11:00 -
[56] - Quote
I can't believe those people want to trade movement speed for slightly more armor.
F**k them right?
Unleash the Fogwoggler, follow your dreams.
( -íº -£-û -íº) /)
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Thurak1
Psygod9
825
|
Posted - 2014.07.18 00:20:00 -
[57] - Quote
Ankoku Daishogun wrote:I agree if scouts are restricted to side arms. Thurak1 wrote:I want to see heavies get an equipment slot. Then i can cloak and use a shotgun at close range and you would have pretty much 0 chance of owning me before i waste you even if your a heavy. You can do that with a commando you know. gallente cloakmando with a shotgun ftw. I know but i dont really consider the commando to be a heavy. I should give it a try I already have sp spent on commando. And i could do a CR / shotgun commando so if people try to run i can just make them die tired. |
sabre prime
Crux Special Tasks Group Gallente Federation
297
|
Posted - 2014.07.18 00:38:00 -
[58] - Quote
Why did CCP make weapon slots cascading? Maybe they should make an exception on that design, just for the heavy weapon slot.
Desperate attempt to get BPOs
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Thurak1
Psygod9
825
|
Posted - 2014.07.18 00:53:00 -
[59] - Quote
sabre prime wrote:Why did CCP make weapon slots cascading? Maybe they should make an exception on that design, just for the heavy weapon slot. Because saying that a heavy cant wield a riffle is like saying a forklift cant pick up a hacksaw. |
Alpha 443-6732
BurgezzE.T.F
534
|
Posted - 2014.07.18 02:00:00 -
[60] - Quote
If the heavy is doing to well with light weapons it's a problem with the suit, not the fact that it can carry a light weapon.
It's clear that the immense HP gained by using the heavy suit along with access to the most powerful weapons in the game isn't offset enough by its natural limitations such as speed and endurance.
I say that reducing stamina and regain, speed and shield regain while possibly even adding a boot smacking sound (to improve detection) for heavies would be better.
On another note, heavies who are using light weapons are missing out on the huge opportunity of the HMG. Heavies who use light weapons are either preying on your ignorance or are ignorant themselves. Don't expect to go in full bloodlust against a heavy as they have high HP but low regenerationg and endurance. In CQC this is easy to avoid, but with a rail rifle a heavy can become a nuisance (because the only way to do decent dps at his range is with another rail rifle, which misleads you into going full force because of its charge time). Personally I am perfectly fine with this situation as you can use cover (rock formations, etc) instead of corners (in a CQC situation) to outlast him.
That's not to say that there aren't any issues with heavies at the moment. However, I believe it's the fact that the suit doesn't offer any serious punishment for its gains. There is no issue with a heavy using a light weapon if the suit naturally offers downsides on its own; not because of the weapon people believe it should be "fixed" to. |
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Beld Errmon
1783
|
Posted - 2014.07.18 02:06:00 -
[61] - Quote
Dunno why heavies are against the idea, good heavies don't put light weapons on their sentinel suits, since closed beta sticking light weapons on heavy has been the true mark of an absolute scrub.
Pilot - Tanker - FOTM (insert here)
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Thurak1
Psygod9
826
|
Posted - 2014.07.18 02:10:00 -
[62] - Quote
Beld Errmon wrote:Dunno why heavies are against the idea, good heavies don't put light weapons on their sentinel suits, since closed beta sticking light weapons on heavy has been the true mark of an absolute scrub. I love annoying assault suits with a long range rail riffle. I used to use a tak AR also. Sometimes i use sniper rifles. All depends on the map. If its a map with lots of open area's that my heavy normally is just a sitting duck i switch to long range weapons. City maps i use my hmg. It all depends greatly on the map. |
Jack McReady
DUST University Ivy League
1507
|
Posted - 2014.07.18 03:07:00 -
[63] - Quote
what regular heavy and sentinel needs is a fitting bonus for heavy weapons and reduced PG and CPU capacity.
let them fit light weapons into the heavy weapon slot but if they do they will have reduced capabilities somewhere else. |
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