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843-Vika
BurgezzE.T.F General Tso's Alliance
34
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Posted - 2014.07.13 18:04:00 -
[1] - Quote
I have been playing Dust since opening week of closed beta and since then on of the most annoying aspect has been seeing a sentinel suit carrying a assault rifle. This is the noobish thing that any skilled player can ever do, run the highest tanking class suit with a light weapon especially now that we have things like the combat rifle and rail rifle and especially a sniper rifle.
Now before all the forum trolls with no life and nothing better to do them talk sh!t about things other deem as a serious flaw in the game. Use the brain that god gave you and think real hard bout this for a minute.
What is the point of having an assault class if the heavy class can carry the same weapons and have 2-3 times the hp that the assault class can ever have without having to sacrifice the higher end weapons. With a heavy class you start with close to 1k hp and with a light weapon you can use all the complex mods you want, while an assault class to even come close to the same hp they would have to use a basic or adv light weapon if not be stuck using a side arm which is basically a pea shooter.
I am highly in favor of restricting sentinel suits to heavy and side arm weapons only and let the commando suits stick to the light weapons like they were built for.
Now I ask the community, am i crazy to think like this? Am i crazy to believe that the classes should stick to the weapons that they were built for? |
843-Vika
BurgezzE.T.F General Tso's Alliance
34
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Posted - 2014.07.13 18:14:00 -
[2] - Quote
ResistanceGTA wrote:If only we had more than 2 Heavy weapons...
I agree 100% but thanks to what ever happened between CCP and SOE we will never get a client side update which means no more drop suits or weapons will be added to the game.
But my point of the thread is what good is the assault class if the sentinel class can use the same weapons as the assault and perform better.
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843-Vika
BurgezzE.T.F General Tso's Alliance
34
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Posted - 2014.07.13 19:35:00 -
[3] - Quote
Snake Sellors wrote:Too true. without the extra ammo they become vulnerable very quickly,
the assault class will be better at using those weapons as they will have equipment slots, smaller hitboxes, more speed, smaller scan profiles, more agility and as of the next update extra bonuses.
all along dust has advertised that basically any suit can fit any weapon, it's about choice not restriction.
If you could fit any weapon to any suit then why cant assault equip a hmg or forge?
That was ment to mean that any race can use any racial weapon. so min can use cal weapons and so forth.
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843-Vika
BurgezzE.T.F General Tso's Alliance
36
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Posted - 2014.07.13 22:28:00 -
[4] - Quote
Forlorn Destrier wrote:843-Vika wrote:ResistanceGTA wrote:If only we had more than 2 Heavy weapons... I agree 100% but thanks to what ever happened between CCP and SOE we will never get a client side update which means no more drop suits or weapons will be added to the game. But my point of the thread is what good is the assault class if the sentinel class can use the same weapons as the assault and perform better. Not true. CCP Ratttattattattattatta recently said he would consider adding a second line of Logi suits so each race would have a Logi with a sidearm an limited equipment in addition to one with extra equipment and no sidearm. EDIT: the restriction about client side updates is CCP's decision due to limited dev staffing for Dust - the majority of the devs are working on Legion.
CCP already stated that they can adjust stuff that is already in the game I.E. the new officer weapons but to add new stuff that does not exist in game can not be done without client side update
but it would be nice to see an end game result with the racial weapons fully in game
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843-Vika
BurgezzE.T.F General Tso's Alliance
40
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Posted - 2014.07.14 16:16:00 -
[5] - Quote
As i see it, its like this.
Sentinel has 1k or more hp, they have passive against every kind of weapon. They carry a Rail Rifle with the longest range of all light weapons. So now they have more hp and can damage you at a range that you can barely hit them. So they kill you before you even get through there shields.
Assault can have 1k hp if they equip complex shield and armor mods which restricts them from using a complex weapon so now the assault has to use an advanced weapon while the sentinel can use a proto weapon.
I am a scout and i usually use a side arm as my main weapon because it allows me to use complex mods and still be an effective slayer and being able hack objectives and and being able light up the map with my passive scans.
I have no problems making it so that Sentinel suits can only use heavy weapons, medium suits using light weapons and light frames using side arms only, this way suit are used as they were intended to be used.
And to the person that mentioned that they see a heavy using a sniper rifle, if you look close enough its a commando suit not a sentinel suit doing that. |
843-Vika
BurgezzE.T.F General Tso's Alliance
41
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Posted - 2014.07.14 16:43:00 -
[6] - Quote
Scheneighnay McBob wrote:You would also be ******* up commando progression. A new player planning on becoming a commando would have to put SP into the basic heavy frame. Because the basic heavy frame wouldn't be able to use light weapons, said player would need to waste SP on heavy weapons they'll barely use, or be forced to use militia.
That is completely incorrect because they start you off with enough sp as a new player to get into a standard suit of any kind and then you just need to play a few games to get the weapons you want. I have been working my recruiter link for a awhile now so i know what a new player can get done lol |
843-Vika
BurgezzE.T.F General Tso's Alliance
45
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Posted - 2014.07.14 20:44:00 -
[7] - Quote
Boot Booter wrote:Well I sometimes run around in my minmatar sentinel with a toxin AR and Syndicate SMG. Why? Cause I can make a fit with over 1k HP, sprints as fast as an assault, better armor and shield rep than my assault, and costs much less isk.
That being said, it's still pretty lackluster against real competition. It's really just for cheap lolz against MLT medium frames.
Honestly, if you have trouble taking out a heavy with a light weapon then you're more of a scrub than they are.
Toxin AR and Proto RR is not even in the same league with each other.
You said it exactly a fit with more hp, runs as fast better reps, so whats the point of even having an assault class if another class does the exact same thing but better
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843-Vika
BurgezzE.T.F General Tso's Alliance
67
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Posted - 2014.07.17 15:42:00 -
[8] - Quote
Thurak1 wrote:I want to see heavies get an equipment slot. Then i can cloak and use a shotgun at close range and you would have pretty much 0 chance of owning me before i waste you even if your a heavy.
What kind of noob want a cloak on a heavy........if they ever did give a heavy an equipment slot ( cough cough commando cough cough ) they would most likely make it so a sentinel suit couldn't use it at all.
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843-Vika
BurgezzE.T.F General Tso's Alliance
67
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Posted - 2014.07.17 18:19:00 -
[9] - Quote
I do agree that the HMG range is a little to short but just being and to equip a light weapon mean that you out class what the assault class was built for.
I also agree that if we ever got the rest of the heavy weapons that the sentinel suit should be only about to equip them, and assault, logi and commando to light weapons and scouts to side arm weapons. while they all can equip a side arm.
This would give the game some kind of suit balance.....
If you want to use a rifle while have higher hp then use commando....it gives you a boost to light weapon damage while having higher hp then a assault.
I was always in favor of keeping the general sharp shooter skills that gave weapons a longer range to deal damage.....that would give things like the HMG a father range then it has now but give it a huge sp cost so that it takes time to skill into. |
843-Vika
BurgezzE.T.F General Tso's Alliance
67
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Posted - 2014.07.17 20:03:00 -
[10] - Quote
OliX PRZESMIEWCA wrote:CommanderBolt wrote:I hate the idea of artificial restrictions like this. Can we look at this a different way and discourage fitting light weapons somehow through stats, fitting penalties, weaknesses etc? Yea yeah. What about this: For example same rifle will cost less cpu/pg on asault, but more on scout, logi or heavy. So if anybody will wanna put RR on scout - no problemmo but it will force U to be paper-like. Same on heavy. Ehp stuffed hmg or less hp heavy with rifle. Shotgun can't be sidearm and can't be restricted to scout only. Same as heavy without ability to use lights.
That i would be completely fine with, make it so that the cpu/pg for each weapon would be different on different suits.
Do the same with shield and armor mods as well, make it so that armor and shield mods would give different stats on different suits or cost different pg/cpu so that scouts couldnt tank as well las an assault could or make the speed penelity higher on scouts but lower on heavies.
i agree that would help with the balance of how suits fit things and give more defined rolse for the different class suits.
But idk if that even really possible |
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