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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
262
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Posted - 2014.07.14 16:18:00 -
[31] - Quote
I'm highly against making people play how you want them to play. So what the heavy guy got a light weapon? And so what you from closed beta? It's still a bad idea to MAKE people play the way you want them to. That's not what customization is about. |
843-Vika
BurgezzE.T.F General Tso's Alliance
41
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Posted - 2014.07.14 16:43:00 -
[32] - Quote
Scheneighnay McBob wrote:You would also be ******* up commando progression. A new player planning on becoming a commando would have to put SP into the basic heavy frame. Because the basic heavy frame wouldn't be able to use light weapons, said player would need to waste SP on heavy weapons they'll barely use, or be forced to use militia.
That is completely incorrect because they start you off with enough sp as a new player to get into a standard suit of any kind and then you just need to play a few games to get the weapons you want. I have been working my recruiter link for a awhile now so i know what a new player can get done lol |
Rusty Shallows
Caldari State
1879
|
Posted - 2014.07.14 18:22:00 -
[33] - Quote
843-Vika wrote:snip
And to the person that mentioned that they see a heavy using a sniper rifle, if you look close enough its a commando suit not a sentinel suit doing that. You might want to check the release date of that video against the addition of Commandos to this game.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Powerh8er
The Rainbow Effect Dark Taboo
471
|
Posted - 2014.07.14 18:29:00 -
[34] - Quote
Waddling around as an heavy with an light weapon can be alot of fun... Until you run out of ammo after 2 minutes. |
Snake Sellors
Hellstorm Inc League of Infamy
164
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Posted - 2014.07.14 18:49:00 -
[35] - Quote
Actually back when I started there was a video of a heavy with a sniper rifle, no I don't mean a commando there weren't any back then.
plain fact is you are in the wrong here, .players shouldn't be forced into playing set roles governed by what dropsuit they use, it's a slippery slope that no body wants to go down, we would end up with set roles with set equipment. e.g snipers in only light suits, with only a choice of three weapons, assault troops as the only attacking light frame, logistics the only ones who can hack, etc. it may simplify the game but you would be restricted from the first decision onwards
.if a player decides that they want to be long range with high hp, it's their choice, they won't be able to move quickly. just get around them .or use headshots, etc.
. by your logic a scout shouldn't be able to use a shotgun, they don't have the strength to support firing these shotguns whilst running the way they do. (in fact they should be snipers, and that's all as the term scout suggests recon.)
."fat fingers can't fit the triggers" they're not giants. how fat do you think they are? if this were the case they'd remove the trigger guard or something.
if they are using heavies with rail rifles then use something like a scout with res. or an ads, or a murder taxi, or a full squad, or plcs, mass drivers,etc. there are plenty of counters to this. if they are using a light weapon they are probably engaging in the open, which as a heavy means they are vulnerable. |
KEROSIINI-TERO
The Rainbow Effect
1156
|
Posted - 2014.07.14 19:19:00 -
[36] - Quote
843-Vika wrote:I have been playing Dust since opening week of closed beta and since then on of the most annoying aspect has been seeing a sentinel suit carrying a assault rifle. This is the noobish thing that any skilled player can ever do, run the highest tanking class suit with a light weapon especially now that we have things like the combat rifle and rail rifle and especially a sniper rifle.
Now before all the forum trolls with no life and nothing better to do them talk sh!t about things other deem as a serious flaw in the game. Use the brain that god gave you and think real hard bout this for a minute.
What is the point of having an assault class if the heavy class can carry the same weapons and have 2-3 times the hp that the assault class can ever have without having to sacrifice the higher end weapons. With a heavy class you start with close to 1k hp and with a light weapon you can use all the complex mods you want, while an assault class to even come close to the same hp they would have to use a basic or adv light weapon if not be stuck using a side arm which is basically a pea shooter.
I am highly in favor of restricting sentinel suits to heavy and side arm weapons only and let the commando suits stick to the light weapons like they were built for.
Now I ask the community, am i crazy to think like this? Am i crazy to believe that the classes should stick to the weapons that they were built for?
Sometimes Hvy+LightWep combo is better, sometimes it's worse.
Worse because it DOES have less speed and lacks Equipment slot. Oh and it has trouble jumping over any ledge plus has trouble on rolling hills.
So: There's nothing wrong with it, it just is different.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
145
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Posted - 2014.07.14 19:27:00 -
[37] - Quote
I wouldn't mind this...
Part time Logi,
Full time heavy.
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
671
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Posted - 2014.07.14 20:18:00 -
[38] - Quote
Well I sometimes run around in my minmatar sentinel with a toxin AR and Syndicate SMG. Why? Cause I can make a fit with over 1k HP, sprints as fast as an assault, better armor and shield rep than my assault, and costs much less isk.
That being said, it's still pretty lackluster against real competition. It's really just for cheap lolz against MLT medium frames.
Honestly, if you have trouble taking out a heavy with a light weapon then you're more of a scrub than they are.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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843-Vika
BurgezzE.T.F General Tso's Alliance
45
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Posted - 2014.07.14 20:44:00 -
[39] - Quote
Boot Booter wrote:Well I sometimes run around in my minmatar sentinel with a toxin AR and Syndicate SMG. Why? Cause I can make a fit with over 1k HP, sprints as fast as an assault, better armor and shield rep than my assault, and costs much less isk.
That being said, it's still pretty lackluster against real competition. It's really just for cheap lolz against MLT medium frames.
Honestly, if you have trouble taking out a heavy with a light weapon then you're more of a scrub than they are.
Toxin AR and Proto RR is not even in the same league with each other.
You said it exactly a fit with more hp, runs as fast better reps, so whats the point of even having an assault class if another class does the exact same thing but better
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2332
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Posted - 2014.07.14 21:23:00 -
[40] - Quote
True Adamance wrote:God forbid a Sentinel chooses to exchange DPS for range...... god forbid........
Pretty much. It's a fat, slow suit that can't move around, cant flank, it just sits there and attacks from range. Well ok, but when you get up close they're stupid awful. Can't strafe, can't get behind cover. When I see a Sentinel with a Light weapon I got hunt it down because it's a hell of a lot easier to kill than a Sentinel with an HMG.
Like my ideas?
Pokey Dravon for CPM1
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LAVALLOIS Nash
QcGOLD
262
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Posted - 2014.07.14 21:40:00 -
[41] - Quote
In theory its "noob". However, lets take a minute to look at it in practice:
First off, is this something I do? Yes. Im even worse than you described because I use a RR instead of an AR.
Why? I got no choice. Im up against bankrolled corps who can afford proto suits in all games. Some of these proto suits have similar HP to a medium heavy suit. Also, those proto suits are proto armed and have complex modules loaded. So when I engage one, I have to use a clip or two to chip away his HP while hes strafes and jumps around, AND my suit has to withstand guns putting out extreme damage.
But then, you have to also add in the fact that some of these proto folks also like to play in squads. So im not having 1vs1 fights, im having 6vs1 fights.
What you propose, is that when these multi million ISK stomp squads pop over the hill with all 6 gunning for me, the only weapons I should be able to use is a short range HMG, a 4 second charge up 1 shot projective Forge Gun, or a sidearm. Yeah, seems real fair and balanced doesn't it. Your alternative is even funnier, in that I should be wearing a medium assault suit.
Atleast If I can load a RR and some mods on a fatsuit, when those guys try to ambush me I can surprise them by killing one of them, and duck for a bit of cover with the sting of my rifle keeping them back at an ideal range. It gives me the protection I need to engage multiple targets wearing super suits.
How about before we punish people like me in the name of balance, lets focus on fixing the matchmaker/squad system so that teams in each game are balanced? |
843 Unorthadox Hunter
BurgezzE.T.F General Tso's Alliance
38
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Posted - 2014.07.15 00:25:00 -
[42] - Quote
Vika you are damn out of your mind I best smack you with my Caldari Heavy with Duvolle .... Look one thing I have to say is this.... If you are going to be bitching about something don't ***** on this... CCP likes how Sentinels can carry weapons because of this reason. Most games a sniper is a light guy & Dust allows snipers to be a big guy that when some1 gets nearby they can just switch to their sidearm and kill them and resume. :| So yeah I don't know it might be nooby but it's how CCP wants it with all the variety suits can have. I don't use my Caldari Heavy with Duvolle unless I want to waste my stock of duvolles I never bought. But hey it's how things go... I mean there's plenty of cheap tactics people use but in a way all the proto guys like one guy said before might have drove them to it. It's why we have Jihad's and I keep on patrol when LAV's are around because Im like **** this guy if I think he's trying to do what I think he's trying. Plus PCE TANKS im not using you for a bit when those new damn Swarms and Forge Officer weps come out it be damn suicide.... OFFICER BREACH **** THAT...... Swarms are ehh... but they still can scare a guy. |
CLONE117
True Pros Forever
830
|
Posted - 2014.07.15 03:18:00 -
[43] - Quote
LAVALLOIS Nash wrote:In theory its "noob". However, lets take a minute to look at it in practice:
First off, is this something I do? Yes. Im even worse than you described because I use a RR instead of an AR.
Why? I got no choice. Im up against bankrolled corps who can afford proto suits in all games. Some of these proto suits have similar HP to a medium heavy suit. Also, those proto suits are proto armed and have complex modules loaded. So when I engage one, I have to use a clip or two to chip away his HP while hes strafes and jumps around, AND my suit has to withstand guns putting out extreme damage.
But then, you have to also add in the fact that some of these proto folks also like to play in squads. So im not having 1vs1 fights, im having 6vs1 fights.
What you propose, is that when these multi million ISK stomp squads pop over the hill with all 6 gunning for me, the only weapons I should be able to use is a short range HMG, a 4 second charge up 1 shot projective Forge Gun, or a sidearm. Yeah, seems real fair and balanced doesn't it. Your alternative is even funnier, in that I should be wearing a medium assault suit.
Atleast If I can load a RR and some mods on a fatsuit, when those guys try to ambush me I can surprise them by killing one of them, and duck for a bit of cover with the sting of my rifle keeping them back at an ideal range. It gives me the protection I need to engage multiple targets wearing super suits.
How about before we punish people like me in the name of balance, lets focus on fixing the matchmaker/squad system so that teams in each game are balanced?
ive been in that same situation more times than ive cared to remember. but id say ive only got a portion of my revenge on that scenario during my epic 512.5 hps rep maddy days. just about every stomp scenario is the same. and itS THE CLUSTERED PROTO one. ud think ot would have been so simple to counter. and yet it seems impossible with lower tier gear.
dust 514 shall be eternal.
pve for dust 514.
hmmm a shiny red button!. ima press it!
WARNING! SELF DESTRUCT ACTIVATED.
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5278
|
Posted - 2014.07.15 04:37:00 -
[44] - Quote
843-Vika wrote:I have been playing Dust since opening week of closed beta and since then on of the most annoying aspect has been seeing a sentinel suit carrying a assault rifle. This is the noobish thing that any skilled player can ever do, run the highest tanking class suit with a light weapon especially now that we have things like the combat rifle and rail rifle and especially a sniper rifle.
Now before all the forum trolls with no life and nothing better to do them talk sh!t about things other deem as a serious flaw in the game. Use the brain that god gave you and think real hard bout this for a minute.
What is the point of having an assault class if the heavy class can carry the same weapons and have 2-3 times the hp that the assault class can ever have without having to sacrifice the higher end weapons. With a heavy class you start with close to 1k hp and with a light weapon you can use all the complex mods you want, while an assault class to even come close to the same hp they would have to use a basic or adv light weapon if not be stuck using a side arm which is basically a pea shooter.
I am highly in favor of restricting sentinel suits to heavy and side arm weapons only and let the commando suits stick to the light weapons like they were built for.
Now I ask the community, am i crazy to think like this? Am i crazy to believe that the classes should stick to the weapons that they were built for?
I dont really get the whine here. The HMG is better than pretty much any Light weapon. Enough Rof,Damage and bullets to drop several Sentinels in a Row....(personal record 3 without overheating with a Basic HMG).Tell me what other weapon can do that without reloading and in less than 5-6 secs? A Shotgun? wll a Shotgun Sentinel is actually fun to use but... A sentinel WITHOUT a HMG i actually at a disadvantage.
My Min Sent would know....
Stealth Storm
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OliX PRZESMIEWCA
Bezimienni...
139
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Posted - 2014.07.15 06:14:00 -
[45] - Quote
Most people don't have problems with heavy using light weapon due lack of other heavy weapon. I can understand it can be problem for person who don't have enaugh sp points to be one man army. I don't know how many same topics we had on this forum and every time people decide it's not crutch. It's not immortal combination. They can be killed. |
Thurak1
Psygod9
820
|
Posted - 2014.07.17 00:12:00 -
[46] - Quote
I want to see heavies get an equipment slot. Then i can cloak and use a shotgun at close range and you would have pretty much 0 chance of owning me before i waste you even if your a heavy. |
843-Vika
BurgezzE.T.F General Tso's Alliance
67
|
Posted - 2014.07.17 15:42:00 -
[47] - Quote
Thurak1 wrote:I want to see heavies get an equipment slot. Then i can cloak and use a shotgun at close range and you would have pretty much 0 chance of owning me before i waste you even if your a heavy.
What kind of noob want a cloak on a heavy........if they ever did give a heavy an equipment slot ( cough cough commando cough cough ) they would most likely make it so a sentinel suit couldn't use it at all.
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Ankoku Daishogun
Safe house rewr
100
|
Posted - 2014.07.17 17:48:00 -
[48] - Quote
I agree if scouts are restricted to side arms.
Thurak1 wrote:I want to see heavies get an equipment slot. Then i can cloak and use a shotgun at close range and you would have pretty much 0 chance of owning me before i waste you even if your a heavy. You can do that with a commando you know. gallente cloakmando with a shotgun ftw. |
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1344
|
Posted - 2014.07.17 17:52:00 -
[49] - Quote
I hate the idea of artificial restrictions like this. Can we look at this a different way and discourage fitting light weapons somehow through stats, fitting penalties, weaknesses etc?
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1344
|
Posted - 2014.07.17 17:55:00 -
[50] - Quote
KING CHECKMATE wrote:843-Vika wrote:I have been playing Dust since opening week of closed beta and since then on of the most annoying aspect has been seeing a sentinel suit carrying a assault rifle. This is the noobish thing that any skilled player can ever do, run the highest tanking class suit with a light weapon especially now that we have things like the combat rifle and rail rifle and especially a sniper rifle.
Now before all the forum trolls with no life and nothing better to do them talk sh!t about things other deem as a serious flaw in the game. Use the brain that god gave you and think real hard bout this for a minute.
What is the point of having an assault class if the heavy class can carry the same weapons and have 2-3 times the hp that the assault class can ever have without having to sacrifice the higher end weapons. With a heavy class you start with close to 1k hp and with a light weapon you can use all the complex mods you want, while an assault class to even come close to the same hp they would have to use a basic or adv light weapon if not be stuck using a side arm which is basically a pea shooter.
I am highly in favor of restricting sentinel suits to heavy and side arm weapons only and let the commando suits stick to the light weapons like they were built for.
Now I ask the community, am i crazy to think like this? Am i crazy to believe that the classes should stick to the weapons that they were built for? I dont really get the whine here. The HMG is better than pretty much any Light weapon. Enough Rof,Damage and bullets to drop several Sentinels in a Row....(personal record 3 without overheating with a Basic HMG).Tell me what other weapon can do that without reloading and in less than 5-6 secs? A Shotgun? wll a Shotgun Sentinel is actually fun to use but... A sentinel WITHOUT a HMG i actually at a disadvantage.
My Min Sent would know....
I would argue that you are right except that some levels are open ground. Areas where engagements take place at the 50-100m mark. When weapons like the RR are available in these situations, the HMG does not offer a clear benefit. You could argue that a speed heavy could possibly close the distance however again I say that on some levels that are open like I mentioned, there is little cover to use so you are not going to get too much done with that HMG.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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843-Vika
BurgezzE.T.F General Tso's Alliance
67
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Posted - 2014.07.17 18:19:00 -
[51] - Quote
I do agree that the HMG range is a little to short but just being and to equip a light weapon mean that you out class what the assault class was built for.
I also agree that if we ever got the rest of the heavy weapons that the sentinel suit should be only about to equip them, and assault, logi and commando to light weapons and scouts to side arm weapons. while they all can equip a side arm.
This would give the game some kind of suit balance.....
If you want to use a rifle while have higher hp then use commando....it gives you a boost to light weapon damage while having higher hp then a assault.
I was always in favor of keeping the general sharp shooter skills that gave weapons a longer range to deal damage.....that would give things like the HMG a father range then it has now but give it a huge sp cost so that it takes time to skill into. |
Reign Omega
BurgezzE.T.F General Tso's Alliance
560
|
Posted - 2014.07.17 19:56:00 -
[52] - Quote
Why do people have issues with this? A fat slow low regeneration reasonably low dps biscuit walking across the road? Pull out the jelly and mop him up. There are very few cases where this suit can have the advantage over any normal fitting. Hmg mauls them up close, mid frames outposition them from afar, scouts embarrass them in maneuvering. I wish people would bag back off the whole "supposed to" train and just overcome adversity.
If heavies are only "supposed to" carry heavy weaponry, should light frames only get side arms? Should logi only get the less lethal support option of weapons? Try to reverse engineer your logic before you post. I absolutely loathe shotgun scouts but it's not like I want to restrict scouts to just knives..
Observe the public trust. Protect the innocent. Uphold the law.
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OliX PRZESMIEWCA
Bezimienni...
141
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Posted - 2014.07.17 19:58:00 -
[53] - Quote
CommanderBolt wrote:I hate the idea of artificial restrictions like this. Can we look at this a different way and discourage fitting light weapons somehow through stats, fitting penalties, weaknesses etc? Yea yeah. What about this: For example same rifle will cost less cpu/pg on asault, but more on scout, logi or heavy. So if anybody will wanna put RR on scout - no problemmo but it will force U to be paper-like. Same on heavy. Ehp stuffed hmg or less hp heavy with rifle.
Shotgun can't be sidearm and can't be restricted to scout only. Same as heavy without ability to use lights. |
843-Vika
BurgezzE.T.F General Tso's Alliance
67
|
Posted - 2014.07.17 20:03:00 -
[54] - Quote
OliX PRZESMIEWCA wrote:CommanderBolt wrote:I hate the idea of artificial restrictions like this. Can we look at this a different way and discourage fitting light weapons somehow through stats, fitting penalties, weaknesses etc? Yea yeah. What about this: For example same rifle will cost less cpu/pg on asault, but more on scout, logi or heavy. So if anybody will wanna put RR on scout - no problemmo but it will force U to be paper-like. Same on heavy. Ehp stuffed hmg or less hp heavy with rifle. Shotgun can't be sidearm and can't be restricted to scout only. Same as heavy without ability to use lights.
That i would be completely fine with, make it so that the cpu/pg for each weapon would be different on different suits.
Do the same with shield and armor mods as well, make it so that armor and shield mods would give different stats on different suits or cost different pg/cpu so that scouts couldnt tank as well las an assault could or make the speed penelity higher on scouts but lower on heavies.
i agree that would help with the balance of how suits fit things and give more defined rolse for the different class suits.
But idk if that even really possible |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
638
|
Posted - 2014.07.17 22:22:00 -
[55] - Quote
843-Vika wrote:I have been playing Dust since opening week of closed beta and since then on of the most annoying aspect has been seeing a sentinel suit carrying a assault rifle. This is the noobish thing that any skilled player can ever do, run the highest tanking class suit with a light weapon especially now that we have things like the combat rifle and rail rifle and especially a sniper rifle.
Now before all the forum trolls with no life and nothing better to do them talk sh!t about things other deem as a serious flaw in the game. Use the brain that god gave you and think real hard bout this for a minute.
What is the point of having an assault class if the heavy class can carry the same weapons and have 2-3 times the hp that the assault class can ever have without having to sacrifice the higher end weapons. With a heavy class you start with close to 1k hp and with a light weapon you can use all the complex mods you want, while an assault class to even come close to the same hp they would have to use a basic or adv light weapon if not be stuck using a side arm which is basically a pea shooter.
I am highly in favor of restricting sentinel suits to heavy and side arm weapons only and let the commando suits stick to the light weapons like they were built for.
Now I ask the community, am i crazy to think like this? Am i crazy to believe that the classes should stick to the weapons that they were built for?
didn't you just make a post about how the noobs ruin this game with nerf/buff QQ?
are you a pot or a kettle? |
Hynox Xitio
0uter.Heaven
1589
|
Posted - 2014.07.18 00:11:00 -
[56] - Quote
I can't believe those people want to trade movement speed for slightly more armor.
F**k them right?
Unleash the Fogwoggler, follow your dreams.
( -íº -£-û -íº) /)
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Thurak1
Psygod9
825
|
Posted - 2014.07.18 00:20:00 -
[57] - Quote
Ankoku Daishogun wrote:I agree if scouts are restricted to side arms. Thurak1 wrote:I want to see heavies get an equipment slot. Then i can cloak and use a shotgun at close range and you would have pretty much 0 chance of owning me before i waste you even if your a heavy. You can do that with a commando you know. gallente cloakmando with a shotgun ftw. I know but i dont really consider the commando to be a heavy. I should give it a try I already have sp spent on commando. And i could do a CR / shotgun commando so if people try to run i can just make them die tired. |
sabre prime
Crux Special Tasks Group Gallente Federation
297
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Posted - 2014.07.18 00:38:00 -
[58] - Quote
Why did CCP make weapon slots cascading? Maybe they should make an exception on that design, just for the heavy weapon slot.
Desperate attempt to get BPOs
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Thurak1
Psygod9
825
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Posted - 2014.07.18 00:53:00 -
[59] - Quote
sabre prime wrote:Why did CCP make weapon slots cascading? Maybe they should make an exception on that design, just for the heavy weapon slot. Because saying that a heavy cant wield a riffle is like saying a forklift cant pick up a hacksaw. |
Alpha 443-6732
BurgezzE.T.F
534
|
Posted - 2014.07.18 02:00:00 -
[60] - Quote
If the heavy is doing to well with light weapons it's a problem with the suit, not the fact that it can carry a light weapon.
It's clear that the immense HP gained by using the heavy suit along with access to the most powerful weapons in the game isn't offset enough by its natural limitations such as speed and endurance.
I say that reducing stamina and regain, speed and shield regain while possibly even adding a boot smacking sound (to improve detection) for heavies would be better.
On another note, heavies who are using light weapons are missing out on the huge opportunity of the HMG. Heavies who use light weapons are either preying on your ignorance or are ignorant themselves. Don't expect to go in full bloodlust against a heavy as they have high HP but low regenerationg and endurance. In CQC this is easy to avoid, but with a rail rifle a heavy can become a nuisance (because the only way to do decent dps at his range is with another rail rifle, which misleads you into going full force because of its charge time). Personally I am perfectly fine with this situation as you can use cover (rock formations, etc) instead of corners (in a CQC situation) to outlast him.
That's not to say that there aren't any issues with heavies at the moment. However, I believe it's the fact that the suit doesn't offer any serious punishment for its gains. There is no issue with a heavy using a light weapon if the suit naturally offers downsides on its own; not because of the weapon people believe it should be "fixed" to. |
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