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843-Vika
BurgezzE.T.F General Tso's Alliance
26
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Posted - 2014.07.10 23:16:00 -
[1] - Quote
Is is just me or does it seem like being and ADS pilot does not really seem worth it anymore? I mean sure its great to fly them and you can get huge amounts of kills from them, but they are so easy to destroy.
Take the Python for example.
You get a great bonus for small missile turrets, to the point that you can rain down hell on just about anyone or anything. If you get targeted by a FG, you can fly high enough to get away especially if you put on a speed mod. The thing that sucks is that any red dot and call in a Militia drop ship and crash into you and you both get destroyed, unless they happen to call in a Gorgon. Then the red dot survives with some hp left and land then either recalls his or just lets in blow up.
Now in all reality shouldn't it take alot more then a Militia drop ship that crashes into you to destroy you? I think it should do some damage to it but not to the point of destruction. After all your flying an Assault Drop Ship, so should it not have the ability to survive a militia drop ship just crashing into it? |
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
208
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Posted - 2014.07.10 23:21:00 -
[2] - Quote
I'm not too knowledgeable on the vehicle aspect but my brain tells that vehicles are no longer a worthy investment. Unless you're talking about a sentinel and lav. Am I correct in this assumption? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11760
|
Posted - 2014.07.10 23:21:00 -
[3] - Quote
843-Vika wrote:Is is just me or does it seem like being and ADS pilot does not really seem worth it anymore? I mean sure its great to fly them and you can get huge amounts of kills from them, but they are so easy to destroy.
Take the Python for example.
You get a great bonus for small missile turrets, to the point that you can rain down hell on just about anyone or anything. If you get targeted by a FG, you can fly high enough to get away especially if you put on a speed mod. The thing that sucks is that any red dot and call in a Militia drop ship and crash into you and you both get destroyed, unless they happen to call in a Gorgon. Then the red dot survives with some hp left and land then either recalls his or just lets in blow up.
Now in all reality shouldn't it take alot more then a Militia drop ship that crashes into you to destroy you? I think it should do some damage to it but not to the point of destruction. After all your flying an Assault Drop Ship, so should it not have the ability to survive a militia drop ship just crashing into it?
REDACTED CAUSE IM A ****
Boo hoo JLAV nuff said.
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
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Arcturis Vanguard
Red Star. EoN.
164
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Posted - 2014.07.10 23:23:00 -
[4] - Quote
Hmmm. A derp ship flies into another derp ship. I see two dead derp ships. They are two aircraft hitting each other, neither should survive, pilots sure.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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Riptalis
Horizons' Edge Proficiency V.
35
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Posted - 2014.07.10 23:36:00 -
[5] - Quote
Yes, agreed, the vehicle collision damage defineately needs a update. Your 500k ADS that you've invested millions of SP should not be able to be taken down with just a tap by a MLT DS that absolutely ANYONE can get with ease. This topic needs to be overviewed by CCP because it really is ridiculous!
Logistics ak.0
ADS Pilot
PSN: Riptalis
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Riptalis
Horizons' Edge Proficiency V.
35
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Posted - 2014.07.10 23:42:00 -
[6] - Quote
Arcturis Vanguard wrote:Hmmm. A derp ship flies into another derp ship. I see two dead derp ships. They are two aircraft hitting each other, neither should survive, pilots sure. Most of the time a pilot can't survive due to the dropship pretty much landing on you...
Logistics ak.0
ADS Pilot
PSN: Riptalis
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11761
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Posted - 2014.07.10 23:47:00 -
[7] - Quote
Riptalis wrote:Yes, agreed, the vehicle collision damage defineately needs a update. Your 500k ADS that you've invested millions of SP should not be able to be taken down with just a tap by a MLT DS that absolutely ANYONE can get with ease. This topic needs to be overviewed by CCP because it really is ridiculous!
So you agree that JLAVS should not not be possible to use?
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
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Pvt Numnutz
Prophets of the Velocirapture
1688
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Posted - 2014.07.10 23:49:00 -
[8] - Quote
I fly my python for its handling. If I could take off the front gun for two extra seats I would. Transporting my shock team is more fun to me than slaying.
It would be nice if they had to hit us hard multiple times to down us, or cause us to crash, but the try hards won't allow that. |
Pvt Numnutz
Prophets of the Velocirapture
1688
|
Posted - 2014.07.10 23:53:00 -
[9] - Quote
True Adamance wrote:Riptalis wrote:Yes, agreed, the vehicle collision damage defineately needs a update. Your 500k ADS that you've invested millions of SP should not be able to be taken down with just a tap by a MLT DS that absolutely ANYONE can get with ease. This topic needs to be overviewed by CCP because it really is ridiculous! So you agree that JLAVS should not not be possible to use? That's different true, first you have to rig the JLAV so there is time to spot. Second you can shoot the front of the lav causing it to explode instantly, pythons are bad at air to air because missiles are very unreliable so even if your hitting the dropship you have to land 2-3 clips to down him before he touches you. Third, with the JLAV you have to have some speed to actually cause the detonation and destroy the tank, you can't just lightly tap it and cause it to explode, which is the case for suicide dropships.
JLAVing and suicide dropshipping are two completely separate things, one requires skill, the other doesn't. |
hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
57
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Posted - 2014.07.10 23:53:00 -
[10] - Quote
I find it impossible to solo assault dropships with my forge. I'll hit them twice and by the time my third shot is charged they are out of range. |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11761
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Posted - 2014.07.11 00:05:00 -
[11] - Quote
Pvt Numnutz wrote:True Adamance wrote:Riptalis wrote:Yes, agreed, the vehicle collision damage defineately needs a update. Your 500k ADS that you've invested millions of SP should not be able to be taken down with just a tap by a MLT DS that absolutely ANYONE can get with ease. This topic needs to be overviewed by CCP because it really is ridiculous! So you agree that JLAVS should not not be possible to use? That's different true, first you have to rig the JLAV so there is time to spot. Second you can shoot the front of the lav causing it to explode instantly, pythons are bad at air to air because missiles are very unreliable so even if your hitting the dropship you have to land 2-3 clips to down him before he touches you. Third, with the JLAV you have to have some speed to actually cause the detonation and destroy the tank, you can't just lightly tap it and cause it to explode, which is the case for suicide dropships. JLAVing and suicide dropshipping are two completely separate things, one requires skill, the other doesn't.
Neither requires skill and it ends the same way.
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
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Vag Eye Lenol
THE SMOKIN GUNZ Dark Taboo
56
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Posted - 2014.07.11 00:35:00 -
[12] - Quote
843-Vika wrote:Is is just me or does it seem like being and ADS pilot does not really seem worth it anymore? I mean sure its great to fly them and you can get huge amounts of kills from them, but they are so easy to destroy.
Take the Python for example.
You get a great bonus for small missile turrets, to the point that you can rain down hell on just about anyone or anything. If you get targeted by a FG, you can fly high enough to get away especially if you put on a speed mod. The thing that sucks is that any red dot and call in a Militia drop ship and crash into you and you both get destroyed, unless they happen to call in a Gorgon. Then the red dot survives with some hp left and land then either recalls his or just lets in blow up.
Now in all reality shouldn't it take alot more then a Militia drop ship that crashes into you to destroy you? I think it should do some damage to it but not to the point of destruction. After all your flying an Assault Drop Ship, so should it not have the ability to survive a militia drop ship just crashing into it?
How about if you had your hardner on that you didn't receive as much collision damage. But kamakaze certainly is a viable option. But i agree that it's wrong as it is.
"This first CPM, much like the game itself, is still in a beta phase." <-- I know right?
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843-Vika
BurgezzE.T.F General Tso's Alliance
26
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Posted - 2014.07.11 00:53:00 -
[13] - Quote
True Adamance wrote:Boo hoo JLAV nuff said.
How can a JLAV even touch a ADS? unless you found a way to make LAVs fly then it has nothing to do with this topic.
In case you forgot you can't just take any LAV and crash into a tank and destroy it, you have to equip R/Es to it and that is what makes a JLAV. With Drop ship all you have to do is hop in a militia drop ship with nothing added to it and just tap an ADS and they both go down in flames, that makes a huge difference, so please unless you have your facts straight do not respond to my threads. |
843-Vika
BurgezzE.T.F General Tso's Alliance
26
|
Posted - 2014.07.11 00:56:00 -
[14] - Quote
Arcturis Vanguard wrote:Hmmm. A derp ship flies into another derp ship. I see two dead derp ships. They are two aircraft hitting each other, neither should survive, pilots sure.
one is built for combat meaning that it should be able with stand a hit for a militia drop ship which is built just for troop transport. I am in no way saying that an ADS should not take any damage, it is 2 drop ships hitting into each other after all, but the ADS should be able to survive.
Edit*
you see a 747 jumbo jet and a bi-plane slam into each other, they should both be destroyed? |
Everything Dies
BIKINI BOTTOM BRIGADE
803
|
Posted - 2014.07.11 01:01:00 -
[15] - Quote
I've seen too many battles where the side that has a veteran ADS pilot completely dominate the battle to have any sort of sympathy for them.
Mike Patton is the greatest singer in music. Proof:
Listen
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buzzzzzzz killllllllll
Sacred Initiative of Combat Killers
585
|
Posted - 2014.07.11 01:19:00 -
[16] - Quote
843-Vika wrote:Arcturis Vanguard wrote:Hmmm. A derp ship flies into another derp ship. I see two dead derp ships. They are two aircraft hitting each other, neither should survive, pilots sure. one is built for combat meaning that it should be able with stand a hit for a militia drop ship which is built just for troop transport. I am in no way saying that an ADS should not take any damage, it is 2 drop ships hitting into each other after all, but the ADS should be able to survive. Edit* you see a 747 jumbo jet and a bi-plane slam into each other, they should both be destroyed?
but the bi plane would be the ads, which has less protection and size in exchange for greater maneuverability and the usage of a frontal turret. a militia/basic dropship is an armored troop carrier, but an ads is used similar to an attack helicopter (though the ads is really meant to just be a troop transport better for getting in and out fast while laying down suppresive fire) |
Atiim
Fooly Cooly. Anime Empire.
10357
|
Posted - 2014.07.11 02:23:00 -
[17] - Quote
843-Vika wrote: Now in all reality shouldn't it take alot more then a Militia drop ship that crashes into you to destroy you? I think it should do some damage to it but not to the point of destruction. After all your flying an Assault Drop Ship, so should it not have the ability to survive a militia drop ship just crashing into it?
In reality, two Aircrafts colliding with each-other would cause them both to crash, in-turn killing everyone inside and maybe even some bystanders nearby. Let's not go there.
Also, how are you having problems with MLT Dropships? They're super slow and appear on the TACNET a few seconds before impact, allowing you to escape with ease, then shoot them down if your aim's good enough.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11774
|
Posted - 2014.07.11 02:30:00 -
[18] - Quote
Atiim wrote:843-Vika wrote: Now in all reality shouldn't it take alot more then a Militia drop ship that crashes into you to destroy you? I think it should do some damage to it but not to the point of destruction. After all your flying an Assault Drop Ship, so should it not have the ability to survive a militia drop ship just crashing into it?
In reality, two Aircrafts colliding with each-other would cause them both to crash, in-turn killing everyone inside and maybe even some bystanders nearby. Let's not go there. Also, how are you having problems with MLT Dropships? They're super slow and appear on the TACNET a few seconds before impact, allowing you to escape with ease, then shoot them down if your aim's good enough.
I dunno dude I can get those things moving pretty fast in a death dive.
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1677
|
Posted - 2014.07.11 03:06:00 -
[19] - Quote
I am perfectly fine with someone being able to ram me with a dropship and being killed. Sure it's annoying, but that's just called ganking, welcome to New Eden.
However, there is a valid point to be made with regular collision damage. Shields (or perhaps just shield dropships) seem to take far more damage from collisions than armor does. Like I've tapped my Python against a building and lost most my shields (3k worth) but slamming my Incubus to squish a person doesn't even make it through it's shields (<1k). It's worth a revisit.
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Dalton Smithe
OSG Planetary Operations Covert Intervention
103
|
Posted - 2014.07.11 03:34:00 -
[20] - Quote
843-Vika wrote:Is is just me or does it seem like being and ADS pilot does not really seem worth it anymore? I mean sure its great to fly them and you can get huge amounts of kills from them, but they are so easy to destroy.
Take the Python for example.
You get a great bonus for small missile turrets, to the point that you can rain down hell on just about anyone or anything. If you get targeted by a FG, you can fly high enough to get away especially if you put on a speed mod. The thing that sucks is that any red dot and call in a Militia drop ship and crash into you and you both get destroyed, unless they happen to call in a Gorgon. Then the red dot survives with some hp left and land then either recalls his or just lets in blow up.
Now in all reality shouldn't it take alot more then a Militia drop ship that crashes into you to destroy you? I think it should do some damage to it but not to the point of destruction. After all your flying an Assault Drop Ship, so should it not have the ability to survive a militia drop ship just crashing into it?
I have played match after match and not seen any ADS die, unless it was pilot error crashing into an obstacle. Quite frankly after all the ADS pilots complained the tank into the ground, now it's an I win button for you guys.
There is something wrong when I hit a python with 3 salvos of swarms only to see it fly off to lick its wounds, come around again, rinse and repeat.
Dropships are the new FOTM.
For the people who want to say..... "I have been flying dropships from the beginning so everything I say, makes sense and people need to listen to me"
><>< >< ><
>< >< ><
>< >< >< (`\ (`\ _> )_ _> )_ ,-' ,-. `;,-' ,-. `; `""/ /"" `""/ /"" `-" `-"
Two craps, just for you...... |
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Beld Errmon
1768
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Posted - 2014.07.11 03:46:00 -
[21] - Quote
of course theres matches where you don't see them die, its a fast moving aircraft and quite expensive, many people that fly them can't really afford to and will run at the first sign of trouble, personally I lose them all the time, because I like to push the edge of sanity in a dropship, I will brawl with 3 rooftop forge gunners simply because I get a rush from the danger and killing them.
Problem with ADS pilots is many don't see them as 1 of many tools in the tool box, the lyrics "You've got to know when to hold 'em, know when to fold 'em, Know when to walk away, know when to run." spring to mind, sometimes you gotta know when to recall em and pick another tool for the task.
Pilot - Tanker - FOTM (insert here)
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843-Vika
BurgezzE.T.F General Tso's Alliance
29
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Posted - 2014.07.11 04:03:00 -
[22] - Quote
I have not been flying Drop ships since closd beta, i started when they first put ADS into the game and as of right now all it takes is a simple tap from a militia DS to destroy me and that is the problem. I agree that the DPS an ADS can generate is insane but how easy they can be destroyed is just stupid. |
Pvt Numnutz
Prophets of the Velocirapture
1690
|
Posted - 2014.07.11 05:17:00 -
[23] - Quote
Atiim wrote: In reality, two Aircrafts colliding with each-other would cause them both to crash, in-turn killing everyone inside and maybe even some bystanders nearby. Let's not go there.
Also, how are you having problems with MLT Dropships? They're super slow and appear on the TACNET a few seconds before impact, allowing you to escape with ease, then shoot them down if your aim's good enough.
In reality aircraft don't have shields either, but yes let's not go there.
If you aren't already at a speed a few seconds is all it takes, and by few seconds I mean 1 or 2 no more. |
edguy 111
Never 2 Late
43
|
Posted - 2014.07.11 08:06:00 -
[24] - Quote
843-Vika wrote:Is is just me or does it seem like being and ADS pilot does not really seem worth it anymore? I mean sure its great to fly them and you can get huge amounts of kills from them, but they are so easy to destroy.
Take the Python for example.
You get a great bonus for small missile turrets, to the point that you can rain down hell on just about anyone or anything. If you get targeted by a FG, you can fly high enough to get away especially if you put on a speed mod. The thing that sucks is that any red dot and call in a Militia drop ship and crash into you and you both get destroyed, unless they happen to call in a Gorgon. Then the red dot survives with some hp left and land then either recalls his or just lets in blow up.
Now in all reality shouldn't it take alot more then a Militia drop ship that crashes into you to destroy you? I think it should do some damage to it but not to the point of destruction. After all your flying an Assault Drop Ship, so should it not have the ability to survive a militia drop ship just crashing into it? i agree but even with gaston forge gun it take all to destroy a good ds pilot. i found ramming really really cheap but sometimes it the only way to destroy a nerd you spend the round swarming,forgegunning ect.
waaaazzaaaaa!
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wripple
WarRavens Final Resolution.
192
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Posted - 2014.07.11 08:23:00 -
[25] - Quote
We play in a universe where we have the technology to have armor that easily withstands hypersonic rail slugs from a canon the size of our entire dropship, but tapping a building at 10 KM / H equals instant death. Dust > Logic
Auto Inertia Dampeners for Dropships. Nuff said. |
Arcturis Vanguard
Red Star. EoN.
168
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Posted - 2014.07.11 14:18:00 -
[26] - Quote
843-Vika wrote:Arcturis Vanguard wrote:Hmmm. A derp ship flies into another derp ship. I see two dead derp ships. They are two aircraft hitting each other, neither should survive, pilots sure. one is built for combat meaning that it should be able with stand a hit for a militia drop ship which is built just for troop transport. I am in no way saying that an ADS should not take any damage, it is 2 drop ships hitting into each other after all, but the ADS should be able to survive. Edit* you see a 747 jumbo jet and a bi-plane slam into each other, they should both be destroyed?
You are now comparing two different size aircraft. Both ads and transport drop ships are the same size. But to answer your question, both of the aircraft wouldn't be able to fly, thank you for further validating my original post
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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medomai grey
WarRavens Final Resolution.
851
|
Posted - 2014.07.11 14:39:00 -
[27] - Quote
843-Vika wrote:Is is just me or does it seem like being and ADS pilot does not really seem worth it anymore? I mean sure its great to fly them and you can get huge amounts of kills from them, but they are so easy to destroy.
Take the Python for example.
You get a great bonus for small missile turrets, to the point that you can rain down hell on just about anyone or anything. If you get targeted by a FG, you can fly high enough to get away especially if you put on a speed mod. The thing that sucks is that any red dot and call in a Militia drop ship and crash into you and you both get destroyed, unless they happen to call in a Gorgon. Then the red dot survives with some hp left and land then either recalls his or just lets in blow up.
Now in all reality shouldn't it take alot more then a Militia drop ship that crashes into you to destroy you? I think it should do some damage to it but not to the point of destruction. After all your flying an Assault Drop Ship, so should it not have the ability to survive a militia drop ship just crashing into it? I think you should complain less on the forums about a valid tactic and gain more experience in the air. It would serve you better.
And for the sake of argument, in reality if one aircraft collides with another aircraft at high speeds, what happens?
Medium frame EHP is not medium
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medomai grey
WarRavens Final Resolution.
851
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Posted - 2014.07.11 14:44:00 -
[28] - Quote
wripple wrote:We play in a universe where we have the technology to have armor that easily withstands hypersonic rail slugs from a canon the size of our entire dropship, but tapping a building at 10 KM / H equals instant death. Dust > Logic
Auto Inertia Dampeners for Dropships. Nuff said. I'm surprised that the manufactures didn't make auto inertia dampeners on dropships standard. They just don't care about us immortal's safety.
o7
Medium frame EHP is not medium
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Monkey MAC
Rough Riders..
3062
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Posted - 2014.07.11 14:53:00 -
[29] - Quote
Mikey Ducati wrote:I'm not too knowledgeable on the vehicle aspect but my brain tells that vehicles are no longer a worthy investment. Unless you're talking about a sentinel and lav. Am I correct in this assumption?
I wouldn't say so! As an Incubus pilot, I enjoy nothing more than going on to fractured road and clearing out the pipes and concrete foundations around the Domination point.
I have on numerous occasions won my team the match, simply by keeping that section clear.
I also thourghly enjoy blowing up amd suppressing tanks on manus peak dom, the amount of times I have kept a missile tank from sitting on their enemy hill and raining death upon my team.
Furthermore I have found my ADS particularly useful in most other doms.
The trick is not to overstretch yourself. I have escorted tanks before, just the act of a tank firing aimlessly in the general direction of the enemy allows you to be in the open just that little bit longer.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Forlorn Destrier
Vengeance Unbound
2671
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Posted - 2014.07.11 14:55:00 -
[30] - Quote
I fly a Python, and I think this is a valid tactic. You are given high speed and manuverability and if they ram you then you are at fault for not paying attention to your surroundings.
I am the Forgotten Warhorse, the Lord of Lightning
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LAVALLOIS Nash
QcGOLD
257
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Posted - 2014.07.11 15:04:00 -
[31] - Quote
Sorry, ADS swings the balance too much, they have to be critically vulnerable. They do 2 things that impacts everyone else; They destroy uplinks on roofs or in the open. This prevents a flank and keeps the fight just a ground level heavy vs scout vs heavy slugfest. They also provide air support to harass logistics vehicles and armor protection.
No other item in the game has the ability to make as much of an impact.
As for ramming, it makes complete sense. Its an airship, not a tank. It has systems designed to keep it in the air. One would only expect that a kinetic impact mid air with a similar size vehicle traveling at a high velocity would cause extensive damage. Cracked metal plates, cut wires, compromised fuel lines, loss of thrust, loss of targeting, ect.
Incase anyone is wondering, yes, I ram ADS all the time. If you fire on my milita dropship or destroy one of my uplinks, Im going to hurt your wallet by ramming your ads from the sky. My favorite method is to fly the ceiling till im high above a Python, then slowly lower myself down till im about 20M above it, then I cut all thrust and fall right on the roof of the Python. Both dropships go down in flames, sometimes with all hands on deck.
It is worth noting though, that Incubus ships are much less vulnerable to this tactic. Ive actually had Incubus pilots throw on the hardeners and ram me out of the sky without falling. |
Yokal Bob
Escrow Removal and Acquisition Dark Taboo
561
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Posted - 2014.07.11 15:08:00 -
[32] - Quote
843-Vika wrote:Is is just me or does it seem like being and ADS pilot does not really seem worth it anymore? I mean sure its great to fly them and you can get huge amounts of kills from them, but they are so easy to destroy.
Take the Python for example.
You get a great bonus for small missile turrets, to the point that you can rain down hell on just about anyone or anything. If you get targeted by a FG, you can fly high enough to get away especially if you put on a speed mod. The thing that sucks is that any red dot and call in a Militia drop ship and crash into you and you both get destroyed, unless they happen to call in a Gorgon. Then the red dot survives with some hp left and land then either recalls his or just lets in blow up.
Now in all reality shouldn't it take alot more then a Militia drop ship that crashes into you to destroy you? I think it should do some damage to it but not to the point of destruction. After all your flying an Assault Drop Ship, so should it not have the ability to survive a militia drop ship just crashing into it?
Jihad in the sky
At least dropships can escape most of the AV
If its not anime, its not real
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Monkey MAC
Rough Riders..
3062
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Posted - 2014.07.11 15:13:00 -
[33] - Quote
Forlorn Destrier wrote:I fly a Python, and I think this is a valid tactic. You are given high speed and manuverability and if they ram you then you are at fault for not paying attention to your surroundings.
If the guy flies towards you, then sure it's my fault for not out manoeuvring him. If the guy dives bombs purely because he's not good enough to use a swarm launcher (which tracks the target for you), then he is a scrub and I take great pleasure in killing and terminating his clone, hopefully costing more than my drop ship did.
However if he even bothered to strap RE's to the front and require detonating them to kill me, sure I'd be cool with that!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3062
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Posted - 2014.07.11 15:15:00 -
[34] - Quote
LAVALLOIS Nash wrote:Sorry, ADS swings the balance too much, they have to be critically vulnerable. They do 2 things that impacts everyone else; They destroy uplinks on roofs or in the open. This prevents a flank and keeps the fight just a ground level heavy vs scout vs heavy slugfest. They also provide air support to harass logistics vehicles and armor protection.
No other item in the game has the ability to make as much of an impact.
As for ramming, it makes complete sense. Its an airship, not a tank. It has systems designed to keep it in the air. One would only expect that a kinetic impact mid air with a similar size vehicle traveling at a high velocity would cause extensive damage. Cracked metal plates, cut wires, compromised fuel lines, loss of thrust, loss of targeting, ect.
Incase anyone is wondering, yes, I ram ADS all the time. If you fire on my milita dropship or destroy one of my uplinks, Im going to hurt your wallet by ramming your ads from the sky. My favorite method is to fly the ceiling till im high above a Python, then slowly lower myself down till im about 20M above it, then I cut all thrust and fall right on the roof of the Python. Both dropships go down in flames, sometimes with all hands on deck.
It is worth noting though, that Incubus ships are much less vulnerable to this tactic. Ive actually had Incubus pilots throw on the hardeners and ram me out of the sky without falling.
It's called AV
Forge guns Large Missile Turrets Swarm Launchers Even Grenades and Plasma Cannons if you get to close.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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LAVALLOIS Nash
QcGOLD
258
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Posted - 2014.07.11 16:13:00 -
[35] - Quote
Monkey MAC wrote: Forge guns
I have a few forge fits. Youll either run to the ceiling or run to your red line or put a building in the line of sight. The FG is more of a deterrent than a killer. After 2 hits youll run, so I can use it to keep you at bay. Only bad pilots stay around to risk the 3rd shot after ive nailed them twice in a row.
In any case, often the ADS survives and then dives down on me a few minutes later. I dont like spending all match forge gunning just so me and my team can have the ability to use rooftop spawns.
Monkey MAC wrote:Large Missile Turrets
This is a moderate threat at most. Besides, in most matches, tanks will have destroyed all the turret installations within the first few minutes
Monkey MAC wrote:Swarm Launchers
You can outrun those. Also they hurt armor more than shields, and Pythons run when their shields are about to fail.
Monkey MAC wrote:Even Grenades and Plasma Cannons if you get to close.
Yeah but again this is very situational. Not only do you have to be prettymuch in my face, I have to be dodging the XT-1 missile launcher if Im that close.
Look, I get that you are just trying to play the game your favorite way. Me too im doing the same thing. Im trying to prevent my team from being redlined by having several forward staging areas where we can rally and charge back. If you open fire on me in my milita dropship on the way to place uplinks, that dropship becomes a human guided missile.
I wont lie, most of the time I do prefer to FG the ADS. 75WP then you fly away, recharge, come back and give me another 75WP. Its profitable. But if youve impeded my ability to to provide my team with flanking options, then you gotta go. |
843-Vika
BurgezzE.T.F General Tso's Alliance
34
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Posted - 2014.07.11 16:44:00 -
[36] - Quote
medomai grey wrote:843-Vika wrote:Is is just me or does it seem like being and ADS pilot does not really seem worth it anymore? I mean sure its great to fly them and you can get huge amounts of kills from them, but they are so easy to destroy.
Take the Python for example.
You get a great bonus for small missile turrets, to the point that you can rain down hell on just about anyone or anything. If you get targeted by a FG, you can fly high enough to get away especially if you put on a speed mod. The thing that sucks is that any red dot and call in a Militia drop ship and crash into you and you both get destroyed, unless they happen to call in a Gorgon. Then the red dot survives with some hp left and land then either recalls his or just lets in blow up.
Now in all reality shouldn't it take alot more then a Militia drop ship that crashes into you to destroy you? I think it should do some damage to it but not to the point of destruction. After all your flying an Assault Drop Ship, so should it not have the ability to survive a militia drop ship just crashing into it? I think you should complain less on the forums about a valid tactic and gain more experience in the air. It would serve you better. And for the sake of argument, in reality if one aircraft collides with another aircraft at high speeds, what happens?
ok so by that logic a jlav should not need any r/e attached to it in order in blow up a tank when it crash into it at high speed, but that is not how it work. with a tank you need r/e to do any damage to a tank by crashing into it. so why does it only take a tap from any other drop ship to blow up an ADS? it does not matter how much shields i have on my ADS i could stack as many heavy shield extenders i can on it and still just get tapped ( not even a full speed ram ) and get destroyed.
it not a valid tactic, just like jlav is not a valid tatic.........its just something that people with little to no skills against tanks or ADS use because it is not very costly to use a militia drop ship or lav and crash into a high costing tank or ADS.......and with jlav you need time to set up with leaves you open to get killed.....so no its not a valid tactic. |
Monkey MAC
Rough Riders..
3064
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Posted - 2014.07.11 17:46:00 -
[37] - Quote
LAVALLOIS Nash wrote:Monkey MAC wrote: Forge guns
I have a few forge fits. Youll either run to the ceiling or run to your red line or put a building in the line of sight. The FG is more of a deterrent than a killer. After 2 hits youll run, so I can use it to keep you at bay. Only bad pilots stay around to risk the 3rd shot after ive nailed them twice in a row. In any case, often the ADS survives and then dives down on me a few minutes later. I dont like spending all match forge gunning just so me and my team can have the ability to use rooftop spawns. If you don't want/aren't prepared to play as AV all match, I suggest you don't bother at all, AVing is a role and vehicles are still a constant threat. I mean do you seriously expect me to be ok with my enemy spawning in advantageous location and not do my best to stop it? Even if it took 2 shots (which by the way, the first usually hits unnanounced), I would just wait until you stoped being an AVer and do it thenMonkey MAC wrote:Large Missile Turrets This is a moderate threat at most. Besides, in most matches, tanks will have destroyed all the turret installations within the first few minutes You can also equip these to tanks, if I'm low enough to get hit, I'm dead, 1 large missile turret and I WILL recall my dropship.Monkey MAC wrote:Swarm Launchers You can outrun those. Also they hurt armor more than shields, and Pythons run when their shields are about to fail. Yes and as I have said elsewhere swarm laumchers needs a top speed and acceleration buff. This I do not deny.Monkey MAC wrote:Even Grenades and Plasma Cannons if you get to close. Yeah but again this is very situational. Not only do you have to be prettymuch in my face, I have to be dodging the XT-1 missile launcher if Im that close. If I'm close enough, you simply walk under my hull (no seriously) I can't shoot backwards, only vertically down at best. Look, I get that you are just trying to play the game your favorite way. Me too im doing the same thing. Im trying to prevent my team from being redlined by having several forward staging areas where we can rally and charge back. If you open fire on me in my milita dropship on the way to place uplinks, that dropship becomes a human guided missile. I wont lie, most of the time I do prefer to FG the ADS. 75WP then you fly away, recharge, come back and give me another 75WP. Its profitable. But if youve impeded my ability to to provide my team with flanking options, then you gotta go. P.S. Im not motivated by lack of having something. i have the ADS SP unlocked and I have a few Incus sitting in my garage. I practice flying on sunny days. Eventually my plan will be to use that as my main ADS killer. But until then, i use the options I have.
And rather noble of you to. But consider, you just want to give your team the ability to spawn on tne map in safety, yet close enough that you can maintain constant defence.
I want to allow my team to advance without having to outclone or outlast your uplinks. You have a tactic and I have a counter.
Like I said I wouldn't mind ramming so much if 1) A 3mph collision will destroy 3500 EHP dropship in 1 go. 2) You actually jury rigged so that you could do this. (JLAV style)
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Everything Dies
BIKINI BOTTOM BRIGADE
808
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Posted - 2014.07.11 19:17:00 -
[38] - Quote
Monkey MAC wrote:
It's called AV
Forge guns Large Missile Turrets Swarm Launchers Even Grenades and Plasma Cannons if you get to close.
The problem, currently, is how easy it is for ships to flee to safety the moment they take any sort of damage; one volley from my Wyrkomi swarms and they immediately take off, usually using an afterburner to do so. My second volley (if I can even get it to launch before the lock-on is lost) is never able to catch up. Five seconds go by and here they come again, raining death from above with their missiles. Seriously...do any ADS pilots use any of the other turrets?
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