LAVALLOIS Nash
QcGOLD
257
|
Posted - 2014.07.11 15:04:00 -
[1] - Quote
Sorry, ADS swings the balance too much, they have to be critically vulnerable. They do 2 things that impacts everyone else; They destroy uplinks on roofs or in the open. This prevents a flank and keeps the fight just a ground level heavy vs scout vs heavy slugfest. They also provide air support to harass logistics vehicles and armor protection.
No other item in the game has the ability to make as much of an impact.
As for ramming, it makes complete sense. Its an airship, not a tank. It has systems designed to keep it in the air. One would only expect that a kinetic impact mid air with a similar size vehicle traveling at a high velocity would cause extensive damage. Cracked metal plates, cut wires, compromised fuel lines, loss of thrust, loss of targeting, ect.
Incase anyone is wondering, yes, I ram ADS all the time. If you fire on my milita dropship or destroy one of my uplinks, Im going to hurt your wallet by ramming your ads from the sky. My favorite method is to fly the ceiling till im high above a Python, then slowly lower myself down till im about 20M above it, then I cut all thrust and fall right on the roof of the Python. Both dropships go down in flames, sometimes with all hands on deck.
It is worth noting though, that Incubus ships are much less vulnerable to this tactic. Ive actually had Incubus pilots throw on the hardeners and ram me out of the sky without falling. |
LAVALLOIS Nash
QcGOLD
258
|
Posted - 2014.07.11 16:13:00 -
[2] - Quote
Monkey MAC wrote: Forge guns
I have a few forge fits. Youll either run to the ceiling or run to your red line or put a building in the line of sight. The FG is more of a deterrent than a killer. After 2 hits youll run, so I can use it to keep you at bay. Only bad pilots stay around to risk the 3rd shot after ive nailed them twice in a row.
In any case, often the ADS survives and then dives down on me a few minutes later. I dont like spending all match forge gunning just so me and my team can have the ability to use rooftop spawns.
Monkey MAC wrote:Large Missile Turrets
This is a moderate threat at most. Besides, in most matches, tanks will have destroyed all the turret installations within the first few minutes
Monkey MAC wrote:Swarm Launchers
You can outrun those. Also they hurt armor more than shields, and Pythons run when their shields are about to fail.
Monkey MAC wrote:Even Grenades and Plasma Cannons if you get to close.
Yeah but again this is very situational. Not only do you have to be prettymuch in my face, I have to be dodging the XT-1 missile launcher if Im that close.
Look, I get that you are just trying to play the game your favorite way. Me too im doing the same thing. Im trying to prevent my team from being redlined by having several forward staging areas where we can rally and charge back. If you open fire on me in my milita dropship on the way to place uplinks, that dropship becomes a human guided missile.
I wont lie, most of the time I do prefer to FG the ADS. 75WP then you fly away, recharge, come back and give me another 75WP. Its profitable. But if youve impeded my ability to to provide my team with flanking options, then you gotta go. |