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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
19
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Posted - 2014.07.09 03:59:00 -
[1] - Quote
The weapon has similar dps to the other rifles yet it has much more range, more damage per clip, is more accurate and has the best scope. It either needs reduced damage up close or a significant recoil increase. One rail rifle user can effectively shut down entire swaths of the map, and god forbid if they have a vantage point and rep hives. |
JRleo jr
Xer Cloud Consortium
28
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Posted - 2014.07.09 04:00:00 -
[2] - Quote
hfderrtgvcd wrote:The weapon has similar dps to the other rifles yet it has much more range, more damage per clip, and the best scope. It either needs reduced damage up close or a significant recoil increase. http://i.imgur.com/LXiOUEi.gif |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3644
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Posted - 2014.07.09 04:02:00 -
[3] - Quote
This is not new information. Believe it or not it was much worse in 1.7.
(The godfather of tactical logistics)
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Atiim
Fooly Cooly. Anime Empire.
10318
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Posted - 2014.07.09 04:07:00 -
[4] - Quote
Falloff Damage to hamper effectiveness in CQC is being considered by CCP.
Source:
CCP Rattati wrote:Temias Mercurial wrote:I still think that the rail rifle should have an effect similar to the laser rifle's close up reduced damage, as it's suppose to be a long range weapon, but is still ludicrously good at CQC due to it's damage output. That's exactly what I wrote in my notes not 2 hours ago.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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JRleo jr
Xer Cloud Consortium
28
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Posted - 2014.07.09 04:10:00 -
[5] - Quote
Atiim wrote:Falloff Damage to hamper effectiveness in CQC is being considered by CCP. Source: CCP Rattati wrote:Temias Mercurial wrote:I still think that the rail rifle should have an effect similar to the laser rifle's close up reduced damage, as it's suppose to be a long range weapon, but is still ludicrously good at CQC due to it's damage output. That's exactly what I wrote in my notes not 2 hours ago. Forgot about that --_-- Corp name, |
LUGMOS
YELLOW JESUS EXP FORCE
580
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Posted - 2014.07.09 05:20:00 -
[6] - Quote
IMA FIRE MAH LAZOR!!!
Quafe
A question doesn't always have an answer, but a problem does,
So what is DUST? A problem or a question?
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Cat Merc
Onslaught Inc RISE of LEGION
10738
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Posted - 2014.07.09 05:49:00 -
[7] - Quote
Look at how many fucks my Duvolle gives!
Feline overlord of all humans - CAT MERC
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IVIaster LUKE
Shadow Company HQ Lokun Listamenn
594
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Posted - 2014.07.09 13:24:00 -
[8] - Quote
Cal scouts use CR, SCR and Shotguns for CQC that I've seen. If you nerf the RR, Then just get rid of the Caldari Assault suit so we can dump the skills into the current FOTM.
Scouts, Heavies and CR's...Oh My!
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Ryme Intrinseca
The Rainbow Effect
1445
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Posted - 2014.07.09 13:34:00 -
[9] - Quote
RR is already very weak in CQC. It gets destroyed by ARs, CRs and ScRs, as it should.
It's not just the DPS (though that is a lot lower than the other rifles), it's also the charge time and low rate of fire, which makes application of theoretical DPS much harder at close range. Nerf its close range effectiveness any further and it will be strictly for camping roofs and outskirts, no run-and-gun allowed. |
IVIaster LUKE
Shadow Company HQ Lokun Listamenn
595
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Posted - 2014.07.09 13:36:00 -
[10] - Quote
Ryme Intrinseca wrote:RR is already very weak in CQC. It gets destroyed by ARs, CRs and ScRs, as it should.
It's not just the DPS (though that is a lot lower than the other rifles), it's also the charge time and low rate of fire, which makes application of theoretical DPS much harder at close range. Nerf its close range effectiveness any further and it will be strictly for camping roofs and outskirts, no run-and-gun allowed.
This killer gets it. +1000
Scouts, Heavies and CR's...Oh My!
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Cyrius Li-Moody
0uter.Heaven
6040
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Posted - 2014.07.09 13:57:00 -
[11] - Quote
Ryme Intrinseca wrote:RR is already very weak in CQC. It gets destroyed by ARs, CRs and ScRs, as it should.
It's not just the DPS (though that is a lot lower than the other rifles), it's also the charge time and low rate of fire, which makes application of theoretical DPS much harder at close range. Nerf its close range effectiveness any further and it will be strictly for camping roofs and outskirts, no run-and-gun allowed.
I agree with this. It sucks in close quarters compared to everything else and can easily be strafed through.
BTW, Why don't you post on your main OP?
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Spaceman-Rob
Chatelain Rapid Response Gallente Federation
441
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Posted - 2014.07.09 14:00:00 -
[12] - Quote
Agreed that rr at cq is pretty bad due to the spool up, at long range it's pretty decent. |
Sgt Buttscratch
R 0 N 1 N
2133
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Posted - 2014.07.09 14:04:00 -
[13] - Quote
RR is OP when it has the opportunity, but no more than a laser, shotty, re's, hmg etc. The idea is to recognise the threat and bring the user into your area of power. Basically don't start 70m fights with a RR, if you can't beat it at 70m
Give me my scrambler pistol back....**
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
813
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Posted - 2014.07.09 15:26:00 -
[14] - Quote
RR is by far the most under powered rifle in the game hence why you never see it in a PC match. my whole suit was made around the RR as i run caldari assault. got to understand that on paper DPS and range don't all ways work out in game. it takes to long to get thru someones shield giveing them plenty of time to get to cover.
KEQ diplomat/ intel /GC officer
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The dark cloud
The Rainbow Effect
3468
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Posted - 2014.07.09 15:27:00 -
[15] - Quote
hfderrtgvcd wrote:The weapon has similar dps to the other rifles yet it has much more range, more damage per clip, is more accurate and has the best scope. It either needs reduced damage up close or a significant recoil increase. One rail rifle user can effectively shut down entire swaths of the map, and god forbid if they have a vantage point and rep hives. Shut up you fatsuit twatt. You are just mad that your HMG gets outranged. |
VALCORE72
Vengeance Unbound
185
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Posted - 2014.07.09 16:55:00 -
[16] - Quote
its ok where its at just needs a SLIGHT i mean slight dps lowering like 2 to 5 damage off it . just feels off amarr and cal have long range and gal and minny are short range . btw why does the amarr sent get resist vs rails lol |
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
854
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Posted - 2014.07.09 17:17:00 -
[17] - Quote
VALCORE72 wrote: BTW why does the amarr sent get resist vs rails lol
IKR , it seems like another rush job to get thing in place and apply bonuses that were not very well thought out .
I.E. Assault suits .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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boba's fetta
Dead Man's Game Dark Taboo
724
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Posted - 2014.07.09 17:31:00 -
[18] - Quote
if you think its op you're fighting it in the wrong range.
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JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
43
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Posted - 2014.07.09 18:11:00 -
[19] - Quote
CUSE TOWN333 wrote:RR is by far the most under powered rifle in the game hence why you never see it in a PC match. my whole suit was made around the RR as i run caldari assault. got to understand that on paper DPS and range don't all ways work out in game. it takes to long to get thru someones shield giveing them plenty of time to get to cover. The killfeed disagrees. I also disagree. I have tried all of the rifles and the rr is crazy melt city. The cr is powerful but doesnt really feel op although ive never tried the assault cr. I wonder if the rr damage profile works right because it seems to rip through shields just as fast as armor |
Cody Sietz
SVER True Blood Dark Taboo
3517
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Posted - 2014.07.09 18:19:00 -
[20] - Quote
Ryme Intrinseca wrote:RR is already very weak in CQC. It gets destroyed by ARs, CRs and ScRs, as it should.
It's not just the DPS (though that is a lot lower than the other rifles), it's also the charge time and low rate of fire, which makes application of theoretical DPS much harder at close range. Nerf its close range effectiveness any further and it will be strictly for camping roofs and outskirts, no run-and-gun allowed. I'm sorry, but I don't think it's bad enough in CQC. It out ranges every rifle and the DPS is not much lower then the others, plus it takes into account the extremely short charge up time.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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VALCORE72
Vengeance Unbound
187
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Posted - 2014.07.09 18:20:00 -
[21] - Quote
yea i also have to say a that guy from ns juthy whatever with a modded controller on a cr is just insane . hoping IWS put my idea up with ccp. go out and buy them controllers rework the programing to there favor with jam up up if set weapon fires over the limiter switch . like the hmg . did you know ar sort of over heats lol watch the end of the gun |
Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2447
|
Posted - 2014.07.09 18:52:00 -
[22] - Quote
VALCORE72 wrote:yea i also have to say a that guy from ns juthy whatever with a modded controller on a cr is just insane . hoping IWS put my idea up with ccp. go out and buy them controllers rework the programing to there favor with jam up up if set weapon fires over the limiter switch . like the hmg . did you know ar sort of over heats lol watch the end of the gun Not nly does the AR sort of overheat it actually overheats, it's just that the clips not large enough for that to occur unless you are using an officer AR.
Tanker/Logi
0 The number of 7ucks given
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
818
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Posted - 2014.07.09 19:19:00 -
[23] - Quote
JUDASisMYhomeboy wrote:CUSE TOWN333 wrote:RR is by far the most under powered rifle in the game hence why you never see it in a PC match. my whole suit was made around the RR as i run caldari assault. got to understand that on paper DPS and range don't all ways work out in game. it takes to long to get thru someones shield giveing them plenty of time to get to cover. The killfeed disagrees. I also disagree. I have tried all of the rifles and the rr is crazy melt city. The cr is powerful but doesnt really feel op although ive never tried the assault cr. I wonder if the rr damage profile works right because it seems to rip through shields just as fast as armor yes the gun does work well in pub matchs because most players are in low ter dropsuits with low HP. the killfeeds in PC all ways look different in PC than pubs because all the OP guns are used in PC. try to fight a caldari scout with a assault combat rifle in a PC battle with your rail rifle then tell me how great the gun is. plus you need to understand that the rail rifle works in pubs because everyone is no where near the objectives sitting on a roof or hill picking people off with a rail rifle but try to get near the fight with the gun and you will get ripped apart by combat rifles HMGS and shotgun scouts. plus the charge up time does not matter in pubs because the bad players your shooting at have slow reactions.
KEQ diplomat/ intel /GC officer
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Temias Mercurial
Knights Of Ender RISE of LEGION
111
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Posted - 2014.07.09 19:30:00 -
[24] - Quote
Ryme Intrinseca wrote:RR is already very weak in CQC. It gets destroyed by ARs, CRs and ScRs, as it should.
It's not just the DPS (though that is a lot lower than the other rifles), it's also the charge time and low rate of fire, which makes application of theoretical DPS much harder at close range. Nerf its close range effectiveness any further and it will be strictly for camping roofs and outskirts, no run-and-gun allowed.
Pre-firing eliminates charge time when shooting around corners, it works like any other rifle at close range, and I find it easy to use. Unless someone is is using a shotgun, Bk-42, or HMG, It shreds through everything at every range, and is almost a guaranteed kill. |
Justice Prevails
279
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Posted - 2014.07.09 19:34:00 -
[25] - Quote
CUSE TOWN333 wrote:JUDASisMYhomeboy wrote:CUSE TOWN333 wrote:RR is by far the most under powered rifle in the game hence why you never see it in a PC match. my whole suit was made around the RR as i run caldari assault. got to understand that on paper DPS and range don't all ways work out in game. it takes to long to get thru someones shield giveing them plenty of time to get to cover. The killfeed disagrees. I also disagree. I have tried all of the rifles and the rr is crazy melt city. The cr is powerful but doesnt really feel op although ive never tried the assault cr. I wonder if the rr damage profile works right because it seems to rip through shields just as fast as armor yes the gun does work well in pub matchs because most players are in low ter dropsuits with low HP. the killfeeds in PC all ways look different in PC than pubs because all the OP guns are used in PC. try to fight a caldari scout with a assault combat rifle in a PC battle with your rail rifle then tell me how great the gun is. plus you need to understand that the rail rifle works in pubs because everyone is no where near the objectives sitting on a roof or hill picking people off with a rail rifle but try to get near the fight with the gun and you will get ripped apart by combat rifles HMGS and shotgun scouts. plus the charge up time does not matter in pubs because the bad players your shooting at have slow reactions.
This. Primary weapon on cal commando. Tear it up in wide open areas but have to carry an AR or a shotgun when closing in on objective. The RR has bailed me out of a few CQC scrapes, but only after the red's HP was whittled down by the other weapon. As far as PC goes, would probably would have done better If I used my Duvolle. Not many people running blindly across open fields in PC.
Embracing my inner scrub since 2013.
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
30
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Posted - 2014.07.09 19:47:00 -
[26] - Quote
CUSE TOWN333 wrote:JUDASisMYhomeboy wrote:CUSE TOWN333 wrote:RR is by far the most under powered rifle in the game hence why you never see it in a PC match. my whole suit was made around the RR as i run caldari assault. got to understand that on paper DPS and range don't all ways work out in game. it takes to long to get thru someones shield giveing them plenty of time to get to cover. The killfeed disagrees. I also disagree. I have tried all of the rifles and the rr is crazy melt city. The cr is powerful but doesnt really feel op although ive never tried the assault cr. I wonder if the rr damage profile works right because it seems to rip through shields just as fast as armor yes the gun does work well in pub matchs because most players are in low ter dropsuits with low HP. the killfeeds in PC all ways look different in PC than pubs because all the OP guns are used in PC. try to fight a caldari scout with a assault combat rifle in a PC battle with your rail rifle then tell me how great the gun is. plus you need to understand that the rail rifle works in pubs because everyone is no where near the objectives sitting on a roof or hill picking people off with a rail rifle but try to get near the fight with the gun and you will get ripped apart by combat rifles HMGS and shotgun scouts. plus the charge up time does not matter in pubs because the bad players your shooting at have slow reactions.
The production facility map is always full of rail rifle users on the satellite dish with LOS on both of the city objectives. |
Zindorak
CaUsE-4-CoNcErN
62
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Posted - 2014.07.09 20:08:00 -
[27] - Quote
It's grown on me since ive complained about it Join the dark side But i agree its a little to strong |
JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
44
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Posted - 2014.07.09 20:33:00 -
[28] - Quote
Who cares about pc? |
Cyrius Li-Moody
0uter.Heaven
6044
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Posted - 2014.07.09 21:11:00 -
[29] - Quote
Headline reads: "Long range weapon kills people from long range, QQ ensues."
Again, OP, why don't you ever post on your main?
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
69
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Posted - 2014.07.09 21:27:00 -
[30] - Quote
Atiim wrote:Falloff Damage to hamper effectiveness in CQC is being considered by CCP. Source: CCP Rattati wrote:Temias Mercurial wrote:I still think that the rail rifle should have an effect similar to the laser rifle's close up reduced damage, as it's suppose to be a long range weapon, but is still ludicrously good at CQC due to it's damage output. That's exactly what I wrote in my notes not 2 hours ago. Thats ridiculous, if they do that it will never be used. Its rail tech damage doesmt fall off up close. You give it more charge up time, a smaller clip, less amo overall. Something like that, if you make the damage magically fall off in cqc the weapon will be useless. Bc of the slow rate of fire its not that great in cqc compared to the cr for sure, id say for anyone who can strafe its not that good vs a plasma rifle either. |
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
69
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Posted - 2014.07.09 21:41:00 -
[31] - Quote
IVIaster LUKE wrote:Ryme Intrinseca wrote:RR is already very weak in CQC. It gets destroyed by ARs, CRs and ScRs, as it should.
It's not just the DPS (though that is a lot lower than the other rifles), it's also the charge time and low rate of fire, which makes application of theoretical DPS much harder at close range. Nerf its close range effectiveness any further and it will be strictly for camping roofs and outskirts, no run-and-gun allowed. This killer gets it. +1000 I couldn't agree more. Whats more is that at this weapons release it was touted as having great hip fire accuracy. Why do you think that is? For CQC,, just because this weapon has the longest range doesnt mean it shouldn't work well at cqc. This weapon has weaknesses built right into it, with a charge up time, small clip size, and slow fire rate. These need to be altered to make the weapon less effective IF anything, not some new magical fall off damage. Link to the blog showing description of this rifle upon release, and the fact that its supposed to be good at hipfire for cqc. |
Temias Mercurial
Knights Of Ender RISE of LEGION
111
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Posted - 2014.07.09 21:45:00 -
[32] - Quote
aaaasdff ertgfdd wrote:Atiim wrote:Falloff Damage to hamper effectiveness in CQC is being considered by CCP. Source: CCP Rattati wrote:Temias Mercurial wrote:I still think that the rail rifle should have an effect similar to the laser rifle's close up reduced damage, as it's suppose to be a long range weapon, but is still ludicrously good at CQC due to it's damage output. That's exactly what I wrote in my notes not 2 hours ago. Thats ridiculous, if they do that it will never be used. Its rail tech damage doesmt fall off up close. You give it more charge up time, a smaller clip, less amo overall. Something like that, if you make the damage magically fall off in cqc the weapon will be useless. Bc of the slow rate of fire its not that great in cqc compared to the cr for sure, id say for anyone who can strafe its not that good vs a plasma rifle either.
Then how come I can do just fine with it in cqc... keeping the hipfire reticule on them is fairly easy. Increasing the charge up time would do nothing, reducing the magazine size is pointless, and why even bother with ammo capacity? I think what everyone is freaking out about is the actual range of where it 'magically fall off". I only said that it should be similar, not exact to the laser rifle. The laser is surprisingly good at close range, I've killed plenty of people with it. |
JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
44
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Posted - 2014.07.09 22:16:00 -
[33] - Quote
Charge up time? Plc has a charge up. Forge gun has a charge up. Rail rifle charge up is a joke. Am I the only one who constantly sees scouts charging into battle spamming away with the rr? Geez if its not easy mode you guys dont want it. Zig zagging scouts and unkillable death ray heavies makes you happy then have at it. Its not going to make your lil ding ding any bigger though |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
69
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Posted - 2014.07.09 22:27:00 -
[34] - Quote
Temias Mercurial wrote:aaaasdff ertgfdd wrote:Atiim wrote:Falloff Damage to hamper effectiveness in CQC is being considered by CCP. Source: CCP Rattati wrote:Temias Mercurial wrote:I still think that the rail rifle should have an effect similar to the laser rifle's close up reduced damage, as it's suppose to be a long range weapon, but is still ludicrously good at CQC due to it's damage output. That's exactly what I wrote in my notes not 2 hours ago. Thats ridiculous, if they do that it will never be used. Its rail tech damage doesmt fall off up close. You give it more charge up time, a smaller clip, less amo overall. Something like that, if you make the damage magically fall off in cqc the weapon will be useless. Bc of the slow rate of fire its not that great in cqc compared to the cr for sure, id say for anyone who can strafe its not that good vs a plasma rifle either. Then how come I can do just fine with it in cqc... keeping the hipfire reticule on them is fairly easy. Increasing the charge up time would do nothing, reducing the magazine size is pointless, and why even bother with ammo capacity? I think what everyone is freaking out about is the actual range of where it 'magically fall off". I only said that it should be similar, not exact to the laser rifle. The laser is surprisingly good at close range, I've killed plenty of people with it. I was going to engage this discussion, but after this last statement of charge up time and clip size doesnt matter, as if those are not huge factors in cqc you are an idiot. And your answer is because it is supposed to have great hipfire accuracy. The Laser was designed to work that way from the beginning, because it is a laser. You want to introduce an entirely new mechanical weakness into a weapon that was not designed for that in order to reduce cqc effectiveness. Yes you can get kills with it but vs an experienced CR user you will lose more often then not. This idea to just make up new mechanics for a gun is just dumb. It would be like saying well the more long range weapons need reverse damage fall off, well what about all the other rifles? Why dont we make the scrambler do less damage as you get closer? Or the plasma rifle? Or the combat rifle? Anyone who gets closer to a, target then their optimal range limit should have damage fall off. Its just dumb. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
818
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Posted - 2014.07.09 22:27:00 -
[35] - Quote
Temias Mercurial wrote:aaaasdff ertgfdd wrote:Atiim wrote:Falloff Damage to hamper effectiveness in CQC is being considered by CCP. Source: CCP Rattati wrote:Temias Mercurial wrote:I still think that the rail rifle should have an effect similar to the laser rifle's close up reduced damage, as it's suppose to be a long range weapon, but is still ludicrously good at CQC due to it's damage output. That's exactly what I wrote in my notes not 2 hours ago. Thats ridiculous, if they do that it will never be used. Its rail tech damage doesmt fall off up close. You give it more charge up time, a smaller clip, less amo overall. Something like that, if you make the damage magically fall off in cqc the weapon will be useless. Bc of the slow rate of fire its not that great in cqc compared to the cr for sure, id say for anyone who can strafe its not that good vs a plasma rifle either. Then how come I can do just fine with it in cqc... keeping the hipfire reticule on them is fairly easy. Increasing the charge up time would do nothing, reducing the magazine size is pointless, and why even bother with ammo capacity? I think what everyone is freaking out about is the actual range of where it 'magically fall off". I only said that it should be similar, not exact to the laser rifle. The laser is surprisingly good at close range, I've killed plenty of people with it. what some people are actually complaining about is they are running around out in the middle of a field like a fool and they get gunned down by a rail rifle at range so they cry nerf to be able to run around like a fool again. i no longer use the gun because of the last nerf they did to it even tho its the gun my assault suit gets a bonus to.
KEQ diplomat/ intel /GC officer
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
69
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Posted - 2014.07.09 22:35:00 -
[36] - Quote
CUSE TOWN333 wrote:Temias Mercurial wrote:[quote=aaaasdff ertgfdd][quote=Atiim]
Then how come I can do just fine with it in cqc... keeping the hipfire reticule on them is fairly easy. Increasing the charge up time would do nothing, reducing the magazine size is pointless, and why even bother with ammo capacity? I think what everyone is freaking out about is the actual range of where it 'magically fall off". I only said that it should be similar, not exact to the laser rifle. The laser is surprisingly good at close range, I've killed plenty of people with it. what some people are actually complaining about is they are running around out in the middle of a field like a fool and they get gunned down by a rail rifle at range so they cry nerf to be able to run around like a fool again. i no longer use the gun because of the last nerf they did to it even tho its the gun my assault suit gets a bonus to. I couldnt agree more, I stopped using it mainly becausemI thought the last nerf was so bad, Im doing cr, scram, and Duvolle again since the buff, sometimes I still get it out on Manus Peak, thats about it. I thought it sucked now, but damn nerf it really? Maybe its this event and new dudes are getting hammered with alot of Kals IDK, but I'm definitely out of the loop on this one.
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
158
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Posted - 2014.07.09 23:23:00 -
[37] - Quote
You can't be serious. It's no way OP. CCP granted your wish before and nerfed it. I bet you were in a prototype suit with no core skills facing against an opponent who out strafed you, with core skills, proficiency up to 5 or close plus added on damage modifiers and ouila, you were a dead frustrated merc.
General Discussions should change its name to General Cry and Nerf |
Echoist
Dogs of War Gaming
296
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Posted - 2014.07.10 00:53:00 -
[38] - Quote
So if Rail Rifles are so "overpowered" why does my Laser Rifle win against them most of the time? Maybe instead of coming onto the forums and just talking your head off about how you don't like being killed by Rail Rifles you should do something about it. Maybe use another gun when approaching Rail Rifle users, or just don't engage them when they are in their prime range. I tend to see people shooting outside of their prime range and only doing a fraction of the actual damage they could have been doing if they had just waited a little bit and gotten a little closer. You don't have to engage every single person you see, there is nothing wrong with retreating from a battle you know that you're at a severe disadvantage.
Dropship Gunner
STINGY: Yes I did nickname my laser rifle.
Owner of a "Insta Bacon Machine" called STINGY
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
50
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Posted - 2014.07.10 15:18:00 -
[39] - Quote
Cyrius Li-Moody wrote:Headline reads: "Long range weapon kills people from long range, QQ ensues."
Again, OP, why don't you ever post on your main?
Did you even read what I wrote? I suggested less damage up close or more recoil to make it more difficult to use in CQC, I am fine with it doing well at long range. Im using an alt because my main is banned. |
IVIaster LUKE
Shadow Company HQ Lokun Listamenn
600
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Posted - 2014.07.10 15:41:00 -
[40] - Quote
hfderrtgvcd wrote:Cyrius Li-Moody wrote:Headline reads: "Long range weapon kills people from long range, QQ ensues."
Again, OP, why don't you ever post on your main? Did you even read what I wrote? I suggested less damage up close or more recoil to make it more difficult to use in CQC, I am fine with it doing well at long range. Im using an alt because my main is banned.
How are you going to induce more recoil in CQC without nerfing long range effectiveness?
How will the Rail Rifle be able to tell a CQC target from a Long Range target, when you engage?
Scouts, Heavies and CR's...Oh My!
At least you can't use a modded controller with the RR. LOL
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
50
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Posted - 2014.07.10 15:54:00 -
[41] - Quote
IVIaster LUKE wrote:hfderrtgvcd wrote:Cyrius Li-Moody wrote:Headline reads: "Long range weapon kills people from long range, QQ ensues."
Again, OP, why don't you ever post on your main? Did you even read what I wrote? I suggested less damage up close or more recoil to make it more difficult to use in CQC, I am fine with it doing well at long range. Im using an alt because my main is banned. How are you going to induce more recoil in CQC without nerfing long range effectiveness? How will the Rail Rifle be able to tell a CQC target from a Long Range target, when you engage?
Fine lets scrap the recoil idea. The rail rifle will just have reduced damage from say, 0-10 meters. It will then steadily increase until it does maximum damage at its optimal. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
822
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Posted - 2014.07.10 17:58:00 -
[42] - Quote
hfderrtgvcd wrote:IVIaster LUKE wrote:hfderrtgvcd wrote:Cyrius Li-Moody wrote:Headline reads: "Long range weapon kills people from long range, QQ ensues."
Again, OP, why don't you ever post on your main? Did you even read what I wrote? I suggested less damage up close or more recoil to make it more difficult to use in CQC, I am fine with it doing well at long range. Im using an alt because my main is banned. How are you going to induce more recoil in CQC without nerfing long range effectiveness? How will the Rail Rifle be able to tell a CQC target from a Long Range target, when you engage? Fine lets scrap the recoil idea. The rail rifle will just have reduced damage from say, 0-10 meters. It will then steadily increase until it does maximum damage at its optimal. just stop there is nothing wrong with the gun in fact compaired to the other rifles its not that great. if you find yourself dieing a lot to a rail rifle you may just be a bad player and need to get good.
KEQ diplomat/ intel /GC officer
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Nirwanda Vaughns
426th Infantry
640
|
Posted - 2014.07.10 18:22:00 -
[43] - Quote
its always been OP and now the militia version is even more fun too. i just think all the weapons should have same skills required. it takes me about another 1mill sp in sharshooter 5 on my combat/assault rifles and i still get outgunned at range by standard and adv RR's. boundless combat rifle 70m (lv5 in everything apart from fit op) vs sb-39 and i got hammered by it. worse was i was in my templar sentinel and they were in adv caldari assault.
not only that i had a KK RR spank me from about 150m
Rolling with the punches
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Temias Mercurial
Knights Of Ender RISE of LEGION
111
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Posted - 2014.07.10 18:25:00 -
[44] - Quote
Charge up time does nothing when you prefire around walls and cover. It's no longer a factor when that is possible. Reducing the magazine size would be too large of a nerf with an automatic weapon. The point of this discussion is to give the rail rifle a weakness! It doesn't have one! Its too good at any range. There's also no point in using the STD over the Militia rail rifle (again, reducing the magazine from 45 to 36 did not decrease it's effectiveness). There are no draw backs to this weapon. It kills up close, and at range. Nearly every weapon has its weakness, while the rail rifle does not... |
Bethhy
Ancient Exiles. General Tso's Alliance
2161
|
Posted - 2014.07.10 18:33:00 -
[45] - Quote
More fitting. |
Jack 3enimble
Vengeance Unbound
7
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Posted - 2014.07.10 19:01:00 -
[46] - Quote
@ OP: Are you running a armor based suit? |
Zindorak
CaUsE-4-CoNcErN
73
|
Posted - 2014.07.10 19:23:00 -
[47] - Quote
Guys, guys i realised something! SB-39 is ScumBag-39 Mind-Blown |
Sasseros
16
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Posted - 2014.07.10 19:24:00 -
[48] - Quote
Its fun watch this forum, a nerf (insert name here) is aways in the first page =P
Well i think the RR is in a good place, CQC the only time they kill is if they get behind me and start shoting first or they outstrafe me...okay sometimes they dont need to strafe my aim sucks and they kill me anyway
Medium range i can duel fine, they shot and i can shot then back just fine, sometimes even just hip-firing with my CR, or AR.
Longe range, they **** me I am slow on most my suits (4 to 5m/s walk speed) so they put the aim in me with easy, and my CR does nothing, but its their territory so no QQ.
The spool up time give them a disadvantage when they are get by suprise, of course they can pre-fire while turning but it wast ammo and when they get the aim on the red the recoil is at max already.
Oh and, i only thinking about the STD versions of the weapons, its rare i use something above it so i cant tell that a Proto RR outgun a Proto CR or a AR at CQC or medium range.
No need to nerf, thats what i think Its a great weapon in its range and if you have good aim. A good weapon of the range and a very bad weapon if u can aim and cant control the recoil...thats my case
Please stay still, my aim suck even with the reppTool =P
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Temias Mercurial
Knights Of Ender RISE of LEGION
112
|
Posted - 2014.07.10 21:28:00 -
[49] - Quote
Sasseros wrote:Its fun watch this forum, a nerf (insert name here) is aways in the first page =P Well i think the RR is in a good place, CQC the only time they kill is if they get behind me and start shoting first or they outstrafe me...okay sometimes they dont need to strafe my aim sucks and they kill me anyway Medium range i can duel fine, they shot and i can shot then back just fine, sometimes even just hip-firing with my CR, or AR. Longe range, they **** me I am slow on most my suits (4 to 5m/s walk speed) so they put the aim in me with easy, and my CR does nothing, but its their territory so no QQ. The spool up time give them a disadvantage when they are get by suprise, of course they can pre-fire while turning but it wast ammo and when they get the aim on the red the recoil is at max already. Oh and, i only thinking about the STD versions of the weapons, its rare i use something above it so i cant tell that a Proto RR outgun a Proto CR or a AR at CQC or medium range. No need to nerf, thats what i think Its a great weapon in its range and if you have good aim. A good weapon of the range and a very bad weapon if u can aim and cant control the recoil...thats my case
Actually there is very little recoil, like all Dust weapons, it's merely visual. If you stare at the dot in the center of the sight, it barely moves. And with other fully auto weapons, to eliminate recoil, let go of the trigger for a fraction of a second, it resets, and then continue firing. If anything, I'd love it if actual recoil was introduced, similar to that of Battlefield and the upcoming Destiny when the weapon actually bounces around when firing.
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
86
|
Posted - 2014.07.10 21:44:00 -
[50] - Quote
Temias Mercurial wrote:Charge up time does nothing when you prefire around walls and cover. It's no longer a factor when that is possible. Reducing the magazine size would be too large of a nerf with an automatic weapon. The point of this discussion is to give the rail rifle a weakness! It doesn't have one! Its too good at any range. There's also no point in using the STD over the Militia rail rifle (again, reducing the magazine from 45 to 36 did not decrease it's effectiveness). There are no draw backs to this weapon. It kills up close, and at range. Nearly every weapon has its weakness, while the rail rifle does not... No, you are wromg. It has many weaknesses. It has a small clip size now. It has a charge up time, you can say it doesnt matter but vs other guns its there and its not there with the other guns, so it matters. It has a slow rate of fire. These are the three weaknesses built into the gun, according to ccp perhaps you should read their blog. Where they also say the weapon should be very accurate at cqc. |
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
86
|
Posted - 2014.07.10 21:48:00 -
[51] - Quote
hfderrtgvcd wrote:IVIaster LUKE wrote:hfderrtgvcd wrote:Cyrius Li-Moody wrote:Headline reads: "Long range weapon kills people from long range, QQ ensues."
Again, OP, why don't you ever post on your main? Did you even read what I wrote? I suggested less damage up close or more recoil to make it more difficult to use in CQC, I am fine with it doing well at long range. Im using an alt because my main is banned. How are you going to induce more recoil in CQC without nerfing long range effectiveness? How will the Rail Rifle be able to tell a CQC target from a Long Range target, when you engage? Fine lets scrap the recoil idea. The rail rifle will just have reduced damage from say, 0-10 meters. It will then steadily increase until it does maximum damage at its optimal. Dumbest thing ive ever heard, why not do that with all the guns. And news flash 0 to 10 meters is part ofcits optimal now you noob. Why not just say that with a scrambler rifle? As you get closer it does less? This is the dumbest thing someone has ever suggested in Dust. You are just going to build a new mechanic into the gun that goes against rail tech and what this guns purpose is. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
86
|
Posted - 2014.07.10 21:51:00 -
[52] - Quote
Temias Mercurial wrote:Charge up time does nothing when you prefire around walls and cover. It's no longer a factor when that is possible. Reducing the magazine size would be too large of a nerf with an automatic weapon. The point of this discussion is to give the rail rifle a weakness! It doesn't have one! Its too good at any range. There's also no point in using the STD over the Militia rail rifle (again, reducing the magazine from 45 to 36 did not decrease it's effectiveness). There are no draw backs to this weapon. It kills up close, and at range. Nearly every weapon has its weakness, while the rail rifle does not... This dude just said the weapon has no weakness bc it kills in its optimal range. Its optimal is the same as any other gun you idiot accept the rails is simply longer. So rail guns on tanks and vehicles would do less the closer you got as well? |
hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
53
|
Posted - 2014.07.10 22:01:00 -
[53] - Quote
aaaasdff ertgfdd wrote:Temias Mercurial wrote:Charge up time does nothing when you prefire around walls and cover. It's no longer a factor when that is possible. Reducing the magazine size would be too large of a nerf with an automatic weapon. The point of this discussion is to give the rail rifle a weakness! It doesn't have one! Its too good at any range. There's also no point in using the STD over the Militia rail rifle (again, reducing the magazine from 45 to 36 did not decrease it's effectiveness). There are no draw backs to this weapon. It kills up close, and at range. Nearly every weapon has its weakness, while the rail rifle does not... This dude just said the weapon has no weakness bc it kills in its optimal range. Its optimal is the same as any other gun you idiot accept the rails is simply longer. So rail guns on tanks and vehicles would do less the closer you got as well?
If it does very similar dps to other weapons but is better across more ranges, then why would anyone use another weapon? |
Temias Mercurial
Knights Of Ender RISE of LEGION
112
|
Posted - 2014.07.10 22:06:00 -
[54] - Quote
aaaasdff ertgfdd wrote:Temias Mercurial wrote:Charge up time does nothing when you prefire around walls and cover. It's no longer a factor when that is possible. Reducing the magazine size would be too large of a nerf with an automatic weapon. The point of this discussion is to give the rail rifle a weakness! It doesn't have one! Its too good at any range. There's also no point in using the STD over the Militia rail rifle (again, reducing the magazine from 45 to 36 did not decrease it's effectiveness). There are no draw backs to this weapon. It kills up close, and at range. Nearly every weapon has its weakness, while the rail rifle does not... This dude just said the weapon has no weakness bc it kills in its optimal range. Its optimal is the same as any other gun you idiot accept the rails is simply longer. So rail guns on tanks and vehicles would do less the closer you got as well?
You have no concept of ranges or balance... do you? Balance suggests that a long range weapon should be only good at long range, yet it's good up close as well, which isn't balanced; therefore it has no weakness. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
86
|
Posted - 2014.07.10 22:06:00 -
[55] - Quote
hfderrtgvcd wrote:aaaasdff ertgfdd wrote:Temias Mercurial wrote:Charge up time does nothing when you prefire around walls and cover. It's no longer a factor when that is possible. Reducing the magazine size would be too large of a nerf with an automatic weapon. The point of this discussion is to give the rail rifle a weakness! It doesn't have one! Its too good at any range. There's also no point in using the STD over the Militia rail rifle (again, reducing the magazine from 45 to 36 did not decrease it's effectiveness). There are no draw backs to this weapon. It kills up close, and at range. Nearly every weapon has its weakness, while the rail rifle does not... This dude just said the weapon has no weakness bc it kills in its optimal range. Its optimal is the same as any other gun you idiot accept the rails is simply longer. So rail guns on tanks and vehicles would do less the closer you got as well? If it does very similar dps to other weapons but is better across more ranges, then why would anyone use another weapon? Its rail based, that means it has a +10 to armor and -10 to shields, the combat rifle is better its a +10 -5, the rail has slow fire rate which makes it more difficult to use vs higher rate of fire at cqc such as a crd9 or duvolle, especially vs fast moving scouts. It has a smaller clip size vs the other weapons. It has a pre charge which makes it slower to start firing at cqc and thats important. The rail has many many weakness built into it and frankly, I rarely die to it in cqc. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
86
|
Posted - 2014.07.10 22:08:00 -
[56] - Quote
Temias Mercurial wrote:aaaasdff ertgfdd wrote:Temias Mercurial wrote:Charge up time does nothing when you prefire around walls and cover. It's no longer a factor when that is possible. Reducing the magazine size would be too large of a nerf with an automatic weapon. The point of this discussion is to give the rail rifle a weakness! It doesn't have one! Its too good at any range. There's also no point in using the STD over the Militia rail rifle (again, reducing the magazine from 45 to 36 did not decrease it's effectiveness). There are no draw backs to this weapon. It kills up close, and at range. Nearly every weapon has its weakness, while the rail rifle does not... This dude just said the weapon has no weakness bc it kills in its optimal range. Its optimal is the same as any other gun you idiot accept the rails is simply longer. So rail guns on tanks and vehicles would do less the closer you got as well? You have no concept of ranges or balance... do you? Balance suggests that a long range weapon should be only good at long range, yet it's good up close as well, which isn't balanced; therefore it has no weakness. You are just wrong. The problem is YOU do not understand those weaknesses. I have stated them many times, read them. |
Temias Mercurial
Knights Of Ender RISE of LEGION
112
|
Posted - 2014.07.10 22:10:00 -
[57] - Quote
aaaasdff ertgfdd wrote:Temias Mercurial wrote:Charge up time does nothing when you prefire around walls and cover. It's no longer a factor when that is possible. Reducing the magazine size would be too large of a nerf with an automatic weapon. The point of this discussion is to give the rail rifle a weakness! It doesn't have one! Its too good at any range. There's also no point in using the STD over the Militia rail rifle (again, reducing the magazine from 45 to 36 did not decrease it's effectiveness). There are no draw backs to this weapon. It kills up close, and at range. Nearly every weapon has its weakness, while the rail rifle does not... No, you are wromg. It has many weaknesses. It has a small clip size now. It has a charge up time, you can say it doesnt matter but vs other guns its there and its not there with the other guns, so it matters. It has a slow rate of fire. These are the three weaknesses built into the gun, according to ccp perhaps you should read their blog. Where they also say the weapon should be very accurate at cqc.
45 rounds in a magazine is small? Charge up time is laughably low, and a slow rate of fire is compensated with high damage per bullet, which is in no way a weakness. What point are you trying to make? I assume you're just terrible at using it? |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
86
|
Posted - 2014.07.10 22:11:00 -
[58] - Quote
hfderrtgvcd wrote:aaaasdff ertgfdd wrote:Temias Mercurial wrote:Charge up time does nothing when you prefire around walls and cover. It's no longer a factor when that is possible. Reducing the magazine size would be too large of a nerf with an automatic weapon. The point of this discussion is to give the rail rifle a weakness! It doesn't have one! Its too good at any range. There's also no point in using the STD over the Militia rail rifle (again, reducing the magazine from 45 to 36 did not decrease it's effectiveness). There are no draw backs to this weapon. It kills up close, and at range. Nearly every weapon has its weakness, while the rail rifle does not... This dude just said the weapon has no weakness bc it kills in its optimal range. Its optimal is the same as any other gun you idiot accept the rails is simply longer. So rail guns on tanks and vehicles would do less the closer you got as well? If it does very similar dps to other weapons but is better across more ranges, then why would anyone use another weapon? Also most weapons in this game have similar dps, thats why other things are used to balance the gun. Everything from hip fire dispersion, clipsize, ammo capacity, rate of fire, optics, overheat, pre charge, range, etc etc. You must learn to look at all attributes of a weapon. This takes time in Dust. |
Temias Mercurial
Knights Of Ender RISE of LEGION
112
|
Posted - 2014.07.10 22:12:00 -
[59] - Quote
aaaasdff ertgfdd wrote:hfderrtgvcd wrote:aaaasdff ertgfdd wrote:Temias Mercurial wrote:Charge up time does nothing when you prefire around walls and cover. It's no longer a factor when that is possible. Reducing the magazine size would be too large of a nerf with an automatic weapon. The point of this discussion is to give the rail rifle a weakness! It doesn't have one! Its too good at any range. There's also no point in using the STD over the Militia rail rifle (again, reducing the magazine from 45 to 36 did not decrease it's effectiveness). There are no draw backs to this weapon. It kills up close, and at range. Nearly every weapon has its weakness, while the rail rifle does not... This dude just said the weapon has no weakness bc it kills in its optimal range. Its optimal is the same as any other gun you idiot accept the rails is simply longer. So rail guns on tanks and vehicles would do less the closer you got as well? If it does very similar dps to other weapons but is better across more ranges, then why would anyone use another weapon? Also most weapons in this game have similar dps, thats why other things are used to balance the gun. Everything from hip fire dispersion, clipsize, ammo capacity, rate of fire, optics, overheat, pre charge, range, etc etc. You must learn to look at all attributes of a weapon. This takes time in Dust.
Oh my... you just mentioned range. The fact that it has no weakness at close range is the entire point of our 'discussion'. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
86
|
Posted - 2014.07.10 22:18:00 -
[60] - Quote
Temias Mercurial wrote:aaaasdff ertgfdd wrote:Temias Mercurial wrote:Charge up time does nothing when you prefire around walls and cover. It's no longer a factor when that is possible. Reducing the magazine size would be too large of a nerf with an automatic weapon. The point of this discussion is to give the rail rifle a weakness! It doesn't have one! Its too good at any range. There's also no point in using the STD over the Militia rail rifle (again, reducing the magazine from 45 to 36 did not decrease it's effectiveness). There are no draw backs to this weapon. It kills up close, and at range. Nearly every weapon has its weakness, while the rail rifle does not... No, you are wromg. It has many weaknesses. It has a small clip size now. It has a charge up time, you can say it doesnt matter but vs other guns its there and its not there with the other guns, so it matters. It has a slow rate of fire. These are the three weaknesses built into the gun, according to ccp perhaps you should read their blog. Where they also say the weapon should be very accurate at cqc. 45 rounds in a magazine is small? Charge up time is laughably low, and a slow rate of fire is compensated with high damage per bullet, which is in no way a weakness. What point are you trying to make? I assume you're just terrible at using it? I am not the one asking for a nerf, yet I rarely use it. That should tell you something. The rate of fire has nothing to do with damage, at least as it applies to my statement, my point with the rof iscthat in tracking scouts at cqc rof play a vital role in that faster fire weapons make a easier to hit resulting in more damage on target. Just bc the dps has a set value does not tell you how that will be applied in cqc. As for the charge up time saying it doesnt matter is being willfully ignorant of the fact that it is there. Yes indeed it does matter simply because it does not exist on the other weapons. The 42 round clip is smaller than the other guns, and though it has high damage per bullet bc of the slow rof this means that any rounds missed in cqc will be that much more important in cqc fight. |
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
86
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Posted - 2014.07.10 22:23:00 -
[61] - Quote
Temias Mercurial wrote:aaaasdff ertgfdd wrote:hfderrtgvcd wrote:aaaasdff ertgfdd wrote:Temias Mercurial wrote:Charge up time does nothing when you prefire around walls and cover. It's no longer a factor when that is possible. Reducing the magazine size would be too large of a nerf with an automatic weapon. The point of this discussion is to give the rail rifle a weakness! It doesn't have one! Its too good at any range. There's also no point in using the STD over the Militia rail rifle (again, reducing the magazine from 45 to 36 did not decrease it's effectiveness). There are no draw backs to this weapon. It kills up close, and at range. Nearly every weapon has its weakness, while the rail rifle does not... This dude just said the weapon has no weakness bc it kills in its optimal range. Its optimal is the same as any other gun you idiot accept the rails is simply longer. So rail guns on tanks and vehicles would do less the closer you got as well? If it does very similar dps to other weapons but is better across more ranges, then why would anyone use another weapon? Also most weapons in this game have similar dps, thats why other things are used to balance the gun. Everything from hip fire dispersion, clipsize, ammo capacity, rate of fire, optics, overheat, pre charge, range, etc etc. You must learn to look at all attributes of a weapon. This takes time in Dust. Oh my... you just mentioned range. The fact that it has no weakness at close range is the entire point of our 'discussion'. How is it you seen range but missed everything else I said about what makes up a guns profile? I think we are having it because someone has been killed alot by this gun and they can not figure out how to counter it. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
822
|
Posted - 2014.07.10 22:26:00 -
[62] - Quote
Temias Mercurial wrote:aaaasdff ertgfdd wrote:Temias Mercurial wrote:Charge up time does nothing when you prefire around walls and cover. It's no longer a factor when that is possible. Reducing the magazine size would be too large of a nerf with an automatic weapon. The point of this discussion is to give the rail rifle a weakness! It doesn't have one! Its too good at any range. There's also no point in using the STD over the Militia rail rifle (again, reducing the magazine from 45 to 36 did not decrease it's effectiveness). There are no draw backs to this weapon. It kills up close, and at range. Nearly every weapon has its weakness, while the rail rifle does not... This dude just said the weapon has no weakness bc it kills in its optimal range. Its optimal is the same as any other gun you idiot accept the rails is simply longer. So rail guns on tanks and vehicles would do less the closer you got as well? You have no concept of ranges or balance... do you? Balance suggests that a long range weapon should be only good at long range, yet it's good up close as well, which isn't balanced; therefore it has no weakness. go into a PC battle and get in the city in CQC then come back and tell me how good the rail rifle is up close. stop trying to balance guns off of pub matchs where the players your killing are noobs that have no HP on there suit.
KEQ diplomat/ intel /GC officer
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