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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
19
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Posted - 2014.07.09 03:59:00 -
[1] - Quote
The weapon has similar dps to the other rifles yet it has much more range, more damage per clip, is more accurate and has the best scope. It either needs reduced damage up close or a significant recoil increase. One rail rifle user can effectively shut down entire swaths of the map, and god forbid if they have a vantage point and rep hives. |
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JRleo jr
Xer Cloud Consortium
28
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Posted - 2014.07.09 04:00:00 -
[2] - Quote
hfderrtgvcd wrote:The weapon has similar dps to the other rifles yet it has much more range, more damage per clip, and the best scope. It either needs reduced damage up close or a significant recoil increase. http://i.imgur.com/LXiOUEi.gif |
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3644
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Posted - 2014.07.09 04:02:00 -
[3] - Quote
This is not new information. Believe it or not it was much worse in 1.7.
(The godfather of tactical logistics)
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Atiim
Fooly Cooly. Anime Empire.
10318
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Posted - 2014.07.09 04:07:00 -
[4] - Quote
Falloff Damage to hamper effectiveness in CQC is being considered by CCP.
Source:
CCP Rattati wrote:Temias Mercurial wrote:I still think that the rail rifle should have an effect similar to the laser rifle's close up reduced damage, as it's suppose to be a long range weapon, but is still ludicrously good at CQC due to it's damage output. That's exactly what I wrote in my notes not 2 hours ago.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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JRleo jr
Xer Cloud Consortium
28
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Posted - 2014.07.09 04:10:00 -
[5] - Quote
Atiim wrote:Falloff Damage to hamper effectiveness in CQC is being considered by CCP. Source: CCP Rattati wrote:Temias Mercurial wrote:I still think that the rail rifle should have an effect similar to the laser rifle's close up reduced damage, as it's suppose to be a long range weapon, but is still ludicrously good at CQC due to it's damage output. That's exactly what I wrote in my notes not 2 hours ago. Forgot about that --_-- Corp name, |
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LUGMOS
YELLOW JESUS EXP FORCE
580
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Posted - 2014.07.09 05:20:00 -
[6] - Quote
IMA FIRE MAH LAZOR!!!
Quafe
A question doesn't always have an answer, but a problem does,
So what is DUST? A problem or a question?
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Cat Merc
Onslaught Inc RISE of LEGION
10738
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Posted - 2014.07.09 05:49:00 -
[7] - Quote
Look at how many fucks my Duvolle gives!
Feline overlord of all humans - CAT MERC
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IVIaster LUKE
Shadow Company HQ Lokun Listamenn
594
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Posted - 2014.07.09 13:24:00 -
[8] - Quote
Cal scouts use CR, SCR and Shotguns for CQC that I've seen. If you nerf the RR, Then just get rid of the Caldari Assault suit so we can dump the skills into the current FOTM.
Scouts, Heavies and CR's...Oh My!
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Ryme Intrinseca
The Rainbow Effect
1445
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Posted - 2014.07.09 13:34:00 -
[9] - Quote
RR is already very weak in CQC. It gets destroyed by ARs, CRs and ScRs, as it should.
It's not just the DPS (though that is a lot lower than the other rifles), it's also the charge time and low rate of fire, which makes application of theoretical DPS much harder at close range. Nerf its close range effectiveness any further and it will be strictly for camping roofs and outskirts, no run-and-gun allowed. |
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IVIaster LUKE
Shadow Company HQ Lokun Listamenn
595
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Posted - 2014.07.09 13:36:00 -
[10] - Quote
Ryme Intrinseca wrote:RR is already very weak in CQC. It gets destroyed by ARs, CRs and ScRs, as it should.
It's not just the DPS (though that is a lot lower than the other rifles), it's also the charge time and low rate of fire, which makes application of theoretical DPS much harder at close range. Nerf its close range effectiveness any further and it will be strictly for camping roofs and outskirts, no run-and-gun allowed.
This killer gets it. +1000
Scouts, Heavies and CR's...Oh My!
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Cyrius Li-Moody
0uter.Heaven
6040
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Posted - 2014.07.09 13:57:00 -
[11] - Quote
Ryme Intrinseca wrote:RR is already very weak in CQC. It gets destroyed by ARs, CRs and ScRs, as it should.
It's not just the DPS (though that is a lot lower than the other rifles), it's also the charge time and low rate of fire, which makes application of theoretical DPS much harder at close range. Nerf its close range effectiveness any further and it will be strictly for camping roofs and outskirts, no run-and-gun allowed.
I agree with this. It sucks in close quarters compared to everything else and can easily be strafed through.
BTW, Why don't you post on your main OP?
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Spaceman-Rob
Chatelain Rapid Response Gallente Federation
441
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Posted - 2014.07.09 14:00:00 -
[12] - Quote
Agreed that rr at cq is pretty bad due to the spool up, at long range it's pretty decent. |
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Sgt Buttscratch
R 0 N 1 N
2133
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Posted - 2014.07.09 14:04:00 -
[13] - Quote
RR is OP when it has the opportunity, but no more than a laser, shotty, re's, hmg etc. The idea is to recognise the threat and bring the user into your area of power. Basically don't start 70m fights with a RR, if you can't beat it at 70m
Give me my scrambler pistol back....**
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
813
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Posted - 2014.07.09 15:26:00 -
[14] - Quote
RR is by far the most under powered rifle in the game hence why you never see it in a PC match. my whole suit was made around the RR as i run caldari assault. got to understand that on paper DPS and range don't all ways work out in game. it takes to long to get thru someones shield giveing them plenty of time to get to cover.
KEQ diplomat/ intel /GC officer
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The dark cloud
The Rainbow Effect
3468
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Posted - 2014.07.09 15:27:00 -
[15] - Quote
hfderrtgvcd wrote:The weapon has similar dps to the other rifles yet it has much more range, more damage per clip, is more accurate and has the best scope. It either needs reduced damage up close or a significant recoil increase. One rail rifle user can effectively shut down entire swaths of the map, and god forbid if they have a vantage point and rep hives. Shut up you fatsuit twatt. You are just mad that your HMG gets outranged. |
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VALCORE72
Vengeance Unbound
185
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Posted - 2014.07.09 16:55:00 -
[16] - Quote
its ok where its at just needs a SLIGHT i mean slight dps lowering like 2 to 5 damage off it . just feels off amarr and cal have long range and gal and minny are short range . btw why does the amarr sent get resist vs rails lol |
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
854
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Posted - 2014.07.09 17:17:00 -
[17] - Quote
VALCORE72 wrote: BTW why does the amarr sent get resist vs rails lol
IKR , it seems like another rush job to get thing in place and apply bonuses that were not very well thought out .
I.E. Assault suits .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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boba's fetta
Dead Man's Game Dark Taboo
724
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Posted - 2014.07.09 17:31:00 -
[18] - Quote
if you think its op you're fighting it in the wrong range.
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JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
43
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Posted - 2014.07.09 18:11:00 -
[19] - Quote
CUSE TOWN333 wrote:RR is by far the most under powered rifle in the game hence why you never see it in a PC match. my whole suit was made around the RR as i run caldari assault. got to understand that on paper DPS and range don't all ways work out in game. it takes to long to get thru someones shield giveing them plenty of time to get to cover. The killfeed disagrees. I also disagree. I have tried all of the rifles and the rr is crazy melt city. The cr is powerful but doesnt really feel op although ive never tried the assault cr. I wonder if the rr damage profile works right because it seems to rip through shields just as fast as armor |
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Cody Sietz
SVER True Blood Dark Taboo
3517
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Posted - 2014.07.09 18:19:00 -
[20] - Quote
Ryme Intrinseca wrote:RR is already very weak in CQC. It gets destroyed by ARs, CRs and ScRs, as it should.
It's not just the DPS (though that is a lot lower than the other rifles), it's also the charge time and low rate of fire, which makes application of theoretical DPS much harder at close range. Nerf its close range effectiveness any further and it will be strictly for camping roofs and outskirts, no run-and-gun allowed. I'm sorry, but I don't think it's bad enough in CQC. It out ranges every rifle and the DPS is not much lower then the others, plus it takes into account the extremely short charge up time.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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VALCORE72
Vengeance Unbound
187
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Posted - 2014.07.09 18:20:00 -
[21] - Quote
yea i also have to say a that guy from ns juthy whatever with a modded controller on a cr is just insane . hoping IWS put my idea up with ccp. go out and buy them controllers rework the programing to there favor with jam up up if set weapon fires over the limiter switch . like the hmg . did you know ar sort of over heats lol watch the end of the gun |
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2447
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Posted - 2014.07.09 18:52:00 -
[22] - Quote
VALCORE72 wrote:yea i also have to say a that guy from ns juthy whatever with a modded controller on a cr is just insane . hoping IWS put my idea up with ccp. go out and buy them controllers rework the programing to there favor with jam up up if set weapon fires over the limiter switch . like the hmg . did you know ar sort of over heats lol watch the end of the gun Not nly does the AR sort of overheat it actually overheats, it's just that the clips not large enough for that to occur unless you are using an officer AR.
Tanker/Logi
0 The number of 7ucks given
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
818
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Posted - 2014.07.09 19:19:00 -
[23] - Quote
JUDASisMYhomeboy wrote:CUSE TOWN333 wrote:RR is by far the most under powered rifle in the game hence why you never see it in a PC match. my whole suit was made around the RR as i run caldari assault. got to understand that on paper DPS and range don't all ways work out in game. it takes to long to get thru someones shield giveing them plenty of time to get to cover. The killfeed disagrees. I also disagree. I have tried all of the rifles and the rr is crazy melt city. The cr is powerful but doesnt really feel op although ive never tried the assault cr. I wonder if the rr damage profile works right because it seems to rip through shields just as fast as armor yes the gun does work well in pub matchs because most players are in low ter dropsuits with low HP. the killfeeds in PC all ways look different in PC than pubs because all the OP guns are used in PC. try to fight a caldari scout with a assault combat rifle in a PC battle with your rail rifle then tell me how great the gun is. plus you need to understand that the rail rifle works in pubs because everyone is no where near the objectives sitting on a roof or hill picking people off with a rail rifle but try to get near the fight with the gun and you will get ripped apart by combat rifles HMGS and shotgun scouts. plus the charge up time does not matter in pubs because the bad players your shooting at have slow reactions.
KEQ diplomat/ intel /GC officer
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Temias Mercurial
Knights Of Ender RISE of LEGION
111
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Posted - 2014.07.09 19:30:00 -
[24] - Quote
Ryme Intrinseca wrote:RR is already very weak in CQC. It gets destroyed by ARs, CRs and ScRs, as it should.
It's not just the DPS (though that is a lot lower than the other rifles), it's also the charge time and low rate of fire, which makes application of theoretical DPS much harder at close range. Nerf its close range effectiveness any further and it will be strictly for camping roofs and outskirts, no run-and-gun allowed.
Pre-firing eliminates charge time when shooting around corners, it works like any other rifle at close range, and I find it easy to use. Unless someone is is using a shotgun, Bk-42, or HMG, It shreds through everything at every range, and is almost a guaranteed kill. |
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Justice Prevails
279
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Posted - 2014.07.09 19:34:00 -
[25] - Quote
CUSE TOWN333 wrote:JUDASisMYhomeboy wrote:CUSE TOWN333 wrote:RR is by far the most under powered rifle in the game hence why you never see it in a PC match. my whole suit was made around the RR as i run caldari assault. got to understand that on paper DPS and range don't all ways work out in game. it takes to long to get thru someones shield giveing them plenty of time to get to cover. The killfeed disagrees. I also disagree. I have tried all of the rifles and the rr is crazy melt city. The cr is powerful but doesnt really feel op although ive never tried the assault cr. I wonder if the rr damage profile works right because it seems to rip through shields just as fast as armor yes the gun does work well in pub matchs because most players are in low ter dropsuits with low HP. the killfeeds in PC all ways look different in PC than pubs because all the OP guns are used in PC. try to fight a caldari scout with a assault combat rifle in a PC battle with your rail rifle then tell me how great the gun is. plus you need to understand that the rail rifle works in pubs because everyone is no where near the objectives sitting on a roof or hill picking people off with a rail rifle but try to get near the fight with the gun and you will get ripped apart by combat rifles HMGS and shotgun scouts. plus the charge up time does not matter in pubs because the bad players your shooting at have slow reactions.
This. Primary weapon on cal commando. Tear it up in wide open areas but have to carry an AR or a shotgun when closing in on objective. The RR has bailed me out of a few CQC scrapes, but only after the red's HP was whittled down by the other weapon. As far as PC goes, would probably would have done better If I used my Duvolle. Not many people running blindly across open fields in PC.
Embracing my inner scrub since 2013.
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
30
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Posted - 2014.07.09 19:47:00 -
[26] - Quote
CUSE TOWN333 wrote:JUDASisMYhomeboy wrote:CUSE TOWN333 wrote:RR is by far the most under powered rifle in the game hence why you never see it in a PC match. my whole suit was made around the RR as i run caldari assault. got to understand that on paper DPS and range don't all ways work out in game. it takes to long to get thru someones shield giveing them plenty of time to get to cover. The killfeed disagrees. I also disagree. I have tried all of the rifles and the rr is crazy melt city. The cr is powerful but doesnt really feel op although ive never tried the assault cr. I wonder if the rr damage profile works right because it seems to rip through shields just as fast as armor yes the gun does work well in pub matchs because most players are in low ter dropsuits with low HP. the killfeeds in PC all ways look different in PC than pubs because all the OP guns are used in PC. try to fight a caldari scout with a assault combat rifle in a PC battle with your rail rifle then tell me how great the gun is. plus you need to understand that the rail rifle works in pubs because everyone is no where near the objectives sitting on a roof or hill picking people off with a rail rifle but try to get near the fight with the gun and you will get ripped apart by combat rifles HMGS and shotgun scouts. plus the charge up time does not matter in pubs because the bad players your shooting at have slow reactions.
The production facility map is always full of rail rifle users on the satellite dish with LOS on both of the city objectives. |
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Zindorak
CaUsE-4-CoNcErN
62
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Posted - 2014.07.09 20:08:00 -
[27] - Quote
It's grown on me since ive complained about it Join the dark side But i agree its a little to strong |
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JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
44
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Posted - 2014.07.09 20:33:00 -
[28] - Quote
Who cares about pc? |
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Cyrius Li-Moody
0uter.Heaven
6044
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Posted - 2014.07.09 21:11:00 -
[29] - Quote
Headline reads: "Long range weapon kills people from long range, QQ ensues."
Again, OP, why don't you ever post on your main?
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
69
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Posted - 2014.07.09 21:27:00 -
[30] - Quote
Atiim wrote:Falloff Damage to hamper effectiveness in CQC is being considered by CCP. Source: CCP Rattati wrote:Temias Mercurial wrote:I still think that the rail rifle should have an effect similar to the laser rifle's close up reduced damage, as it's suppose to be a long range weapon, but is still ludicrously good at CQC due to it's damage output. That's exactly what I wrote in my notes not 2 hours ago. Thats ridiculous, if they do that it will never be used. Its rail tech damage doesmt fall off up close. You give it more charge up time, a smaller clip, less amo overall. Something like that, if you make the damage magically fall off in cqc the weapon will be useless. Bc of the slow rate of fire its not that great in cqc compared to the cr for sure, id say for anyone who can strafe its not that good vs a plasma rifle either. |
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